mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-29 12:41:48 +01:00
cab4ecba99
* added an option to set VDP mode (PAL/NTSC) independently from console region. * added an option to select console master clock frequency (PAL/NTSC/AUTO): emulation now run at selected frequency when VSYNC is disabled. * added an option to force VSYNC disabled. * improved screen scaling. [Core] * moved INLINE definition to macros.h * removed unused typedef from osd_cpu.h * cleanup include files
242 lines
7.0 KiB
C
242 lines
7.0 KiB
C
/***************************************************************************************
|
|
* Genesis Plus
|
|
* 3-Buttons & 6-Buttons pad support
|
|
* Support for J-CART & 4-Way Play adapters
|
|
*
|
|
* Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX)
|
|
*
|
|
* Redistribution and use of this code or any derivative works are permitted
|
|
* provided that the following conditions are met:
|
|
*
|
|
* - Redistributions may not be sold, nor may they be used in a commercial
|
|
* product or activity.
|
|
*
|
|
* - Redistributions that are modified from the original source must include the
|
|
* complete source code, including the source code for all components used by a
|
|
* binary built from the modified sources. However, as a special exception, the
|
|
* source code distributed need not include anything that is normally distributed
|
|
* (in either source or binary form) with the major components (compiler, kernel,
|
|
* and so on) of the operating system on which the executable runs, unless that
|
|
* component itself accompanies the executable.
|
|
*
|
|
* - Redistributions must reproduce the above copyright notice, this list of
|
|
* conditions and the following disclaimer in the documentation and/or other
|
|
* materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
****************************************************************************************/
|
|
|
|
#include "shared.h"
|
|
#include "gamepad.h"
|
|
|
|
static struct
|
|
{
|
|
uint8 State;
|
|
uint8 Counter;
|
|
uint8 Timeout;
|
|
} gamepad[MAX_DEVICES];
|
|
|
|
static uint8 pad_index;
|
|
|
|
|
|
void gamepad_reset(int port)
|
|
{
|
|
/* default state (Gouketsuji Ichizoku / Power Instinct, Samurai Spirits / Samurai Shodown) */
|
|
gamepad[port].State = 0x40;
|
|
gamepad[port].Counter = 0;
|
|
gamepad[port].Timeout = 0;
|
|
|
|
/* reset pad index (4-WayPlay) */
|
|
pad_index = 0;
|
|
}
|
|
|
|
void gamepad_refresh(int port)
|
|
{
|
|
/* 6-buttons pad */
|
|
if (gamepad[port].Timeout++ > 25)
|
|
{
|
|
gamepad[port].Counter = 0;
|
|
gamepad[port].Timeout = 0;
|
|
}
|
|
}
|
|
|
|
INLINE unsigned char gamepad_read(int port)
|
|
{
|
|
/* bit 7 is latched, returns current TH state */
|
|
unsigned int data = (gamepad[port].State & 0x40) | 0x3F;
|
|
|
|
/* pad value */
|
|
unsigned int val = input.pad[port];
|
|
|
|
/* get current step (TH state) */
|
|
unsigned int step = gamepad[port].Counter | ((data >> 6) & 1);
|
|
|
|
switch (step)
|
|
{
|
|
case 1: /*** First High ***/
|
|
case 3: /*** Second High ***/
|
|
case 5: /*** Third High ***/
|
|
{
|
|
/* TH = 1 : ?1CBRLDU */
|
|
data &= ~(val & 0x3F);
|
|
break;
|
|
}
|
|
|
|
case 0: /*** First low ***/
|
|
case 2: /*** Second low ***/
|
|
{
|
|
/* TH = 0 : ?0SA00DU */
|
|
data &= ~(val & 0x03);
|
|
data &= ~((val >> 2) & 0x30);
|
|
data &= ~0x0C;
|
|
break;
|
|
}
|
|
|
|
/* 6buttons specific (taken from gen-hw.txt) */
|
|
/* A 6-button gamepad allows the extra buttons to be read based on how */
|
|
/* many times TH is switched from 1 to 0 (and not 0 to 1). Observe the */
|
|
/* following sequence */
|
|
/*
|
|
TH = 1 : ?1CBRLDU 3-button pad return value
|
|
TH = 0 : ?0SA00DU 3-button pad return value
|
|
TH = 1 : ?1CBRLDU 3-button pad return value
|
|
TH = 0 : ?0SA0000 D3-0 are forced to '0'
|
|
TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0
|
|
TH = 0 : ?0SA1111 D3-0 are forced to '1'
|
|
*/
|
|
case 4: /*** Third Low ***/
|
|
{
|
|
/* TH = 0 : ?0SA0000 D3-0 are forced to '0'*/
|
|
data &= ~((val >> 2) & 0x30);
|
|
data &= ~0x0F;
|
|
break;
|
|
}
|
|
|
|
case 6: /*** Fourth Low ***/
|
|
{
|
|
/* TH = 0 : ?0SA1111 D3-0 are forced to '1'*/
|
|
data &= ~((val >> 2) & 0x30);
|
|
break;
|
|
}
|
|
|
|
case 7: /*** Fourth High ***/
|
|
{
|
|
/* TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0*/
|
|
data &= ~(val & 0x30);
|
|
data &= ~((val >> 8) & 0x0F);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
|
|
{
|
|
/* update bits set as output only */
|
|
data = (gamepad[port].State & ~mask) | (data & mask);
|
|
|
|
if (input.dev[port] == DEVICE_PAD6B)
|
|
{
|
|
/* TH=0 to TH=1 transition */
|
|
if (!(gamepad[port].State & 0x40) && (data & 0x40))
|
|
{
|
|
gamepad[port].Counter = (gamepad[port].Counter + 2) & 6;
|
|
gamepad[port].Timeout = 0;
|
|
}
|
|
}
|
|
|
|
/* update internal state */
|
|
gamepad[port].State = data;
|
|
}
|
|
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
/* Default ports handlers */
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
unsigned char gamepad_1_read(void)
|
|
{
|
|
return gamepad_read(0);
|
|
}
|
|
|
|
unsigned char gamepad_2_read(void)
|
|
{
|
|
return gamepad_read(4);
|
|
}
|
|
|
|
void gamepad_1_write(unsigned char data, unsigned char mask)
|
|
{
|
|
gamepad_write(0, data, mask);
|
|
}
|
|
|
|
void gamepad_2_write(unsigned char data, unsigned char mask)
|
|
{
|
|
gamepad_write(4, data, mask);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
/* 4-WayPlay ports handler */
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
unsigned char wayplay_1_read(void)
|
|
{
|
|
if (pad_index < 4)
|
|
{
|
|
return gamepad_read(pad_index);
|
|
}
|
|
|
|
/* multitap detection */
|
|
return 0x70;
|
|
}
|
|
|
|
unsigned char wayplay_2_read(void)
|
|
{
|
|
return 0x7F;
|
|
}
|
|
|
|
void wayplay_1_write(unsigned char data, unsigned char mask)
|
|
{
|
|
if (pad_index < 4)
|
|
{
|
|
gamepad_write(pad_index, data, mask);
|
|
}
|
|
}
|
|
|
|
void wayplay_2_write(unsigned char data, unsigned char mask)
|
|
{
|
|
if ((mask & 0x70) == 0x70)
|
|
{
|
|
pad_index = (data & 0x70) >> 4;
|
|
}
|
|
}
|
|
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
/* J-Cart memory handlers */
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
unsigned int jcart_read(unsigned int address)
|
|
{
|
|
/* TH2 output read is fixed to zero (fixes Micro Machines 2) */
|
|
return ((gamepad_read(5) & 0x7F) | ((gamepad_read(6) & 0x3F) << 8));
|
|
}
|
|
|
|
void jcart_write(unsigned int address, unsigned int data)
|
|
{
|
|
gamepad_write(5, (data & 1) << 6, 0x40);
|
|
gamepad_write(6, (data & 1) << 6, 0x40);
|
|
return;
|
|
}
|