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![EkeEke](/assets/img/avatar_default.png)
---------- * added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc) * added .ISO & .BIN CD image file support * added 512K backup cartridge RAM support * added savestate support for CD games NOTES: ~~~~~~ * to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin * CD audio tracks (CD-DA) are not supported (yet) [Core/CPU] ---------- * modified 68k core for Mega CD / Sega CD support [Core/VDP] --------------- * improved DMA accuracy * added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis) [Gamecube/Wii] --------------- * modified Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory). * replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System) * State & SRAM files are now only compressed when saving to Gamecube Memory Cards * various fixes & cleanup. [Core/SCD] ---------- * added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc) * added .ISO & .BIN CD image file support * added 512K backup cartridge RAM support * added savestate support for CD games NOTES: ~~~~~~ * to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin * CD audio tracks (CD-DA) are not supported (yet) [Core/CPU] ---------- * modified 68k core for Mega CD / Sega CD support [Core/VDP] --------------- * improved DMA accuracy * added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis) [Gamecube/Wii] --------------- * modified Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory). * replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System) * State & SRAM files are now only compressed when saving to Gamecube Memory Cards * various fixes & cleanup.
410 lines
11 KiB
C
410 lines
11 KiB
C
/*
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* file_load.c
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*
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* ROM File loading support
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*
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* Copyright Eke-Eke (2008-2012)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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*
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* - Redistributions may not be sold, nor may they be used in a commercial
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* product or activity.
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*
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* - Redistributions that are modified from the original source must include the
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* complete source code, including the source code for all components used by a
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* binary built from the modified sources. However, as a special exception, the
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* source code distributed need not include anything that is normally distributed
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* (in either source or binary form) with the major components (compiler, kernel,
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* and so on) of the operating system on which the executable runs, unless that
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* component itself accompanies the executable.
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*
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* - Redistributions must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************************/
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#include "shared.h"
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#include "file_load.h"
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#include "gui.h"
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#include "history.h"
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#include "filesel.h"
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#include "file_slot.h"
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#include <iso9660.h>
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#ifdef HW_RVL
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#include <di/di.h>
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#else
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#include <ogc/dvd.h>
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#endif
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/* device root directories */
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#ifdef HW_RVL
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static const char rootdir[TYPE_RECENT][10] = {"sd:/","usb:/","dvd:/"};
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#else
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static const char rootdir[TYPE_RECENT][10] = {"/","dvd:/"};
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#endif
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/* DVD interface */
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#ifdef HW_RVL
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static const DISC_INTERFACE* dvd = &__io_wiidvd;
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#else
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static const DISC_INTERFACE* dvd = &__io_gcdvd;
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#endif
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/* current directory */
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static char *fileDir;
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/* current device */
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static int deviceType = -1;
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/* current file type */
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static int fileType = -1;
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/* DVD status flag */
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static u8 dvd_mounted = 0;
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/***************************************************************************
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* MountDVD
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*
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* return 0 on error, 1 on success
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***************************************************************************/
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static int MountDVD(void)
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{
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GUI_MsgBoxOpen("Information", "Mounting DVD ...",1);
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/* check if DVD is already mounted */
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if (dvd_mounted)
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{
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/* unmount DVD */
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ISO9660_Unmount("dvd:");
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dvd_mounted = 0;
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}
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/* check if disc is found */
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if(!dvd->isInserted())
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{
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GUI_WaitPrompt("Error","No Disc inserted !");
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return 0;
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}
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/* mount DVD */
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if(!ISO9660_Mount("dvd",dvd))
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{
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GUI_WaitPrompt("Error","Disc can not be read !");
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return 0;
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}
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/* DVD is mounted */
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dvd_mounted = 1;
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GUI_MsgBoxClose();
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return 1;
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}
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/***************************************************************************
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* FileSortCallback (thanks to Marty Disibio)
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*
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* Quick sort callback to sort file entries with the following order:
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* .
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* ..
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* <dirs>
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* <files>
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***************************************************************************/
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static int FileSortCallback(const void *f1, const void *f2)
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{
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/* Special case for implicit directories */
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if(((FILEENTRIES *)f1)->filename[0] == '.' || ((FILEENTRIES *)f2)->filename[0] == '.')
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{
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if(strcmp(((FILEENTRIES *)f1)->filename, ".") == 0) { return -1; }
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if(strcmp(((FILEENTRIES *)f2)->filename, ".") == 0) { return 1; }
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if(strcmp(((FILEENTRIES *)f1)->filename, "..") == 0) { return -1; }
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if(strcmp(((FILEENTRIES *)f2)->filename, "..") == 0) { return 1; }
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}
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/* If one is a file and one is a directory the directory is first. */
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if(((FILEENTRIES *)f1)->flags && !((FILEENTRIES *)f2)->flags) return -1;
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if(!((FILEENTRIES *)f1)->flags && ((FILEENTRIES *)f2)->flags) return 1;
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return stricmp(((FILEENTRIES *)f1)->filename, ((FILEENTRIES *)f2)->filename);
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}
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/***************************************************************************
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* UpdateDirectory
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*
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* Update current browser directory
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* return zero if going up while in root
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* when going up, return previous dir name
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***************************************************************************/
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int UpdateDirectory(bool go_up, char *dirname)
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{
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/* go up to parent directory */
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if (go_up)
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{
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/* special case */
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if (deviceType == TYPE_RECENT) return 0;
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/* check if we already are at root directory */
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if (!strcmp(rootdir[deviceType], (const char *)fileDir)) return 0;
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int size=0;
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char temp[MAXPATHLEN];
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/* determine last folder name length */
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strcpy(temp, fileDir);
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char *test= strtok(temp,"/");
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while (test != NULL)
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{
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size = strlen(test);
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strncpy(dirname,test,size);
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dirname[size] = 0;
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test = strtok(NULL,"/");
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}
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/* remove last folder from path */
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size = strlen(fileDir) - size;
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fileDir[size - 1] = 0;
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}
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else
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{
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/* by default, simply append folder name */
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sprintf(fileDir, "%s%s/",fileDir, dirname);
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}
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return 1;
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}
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/***************************************************************************
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* ParseDirectory
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*
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* List files into one directory
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***************************************************************************/
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int ParseDirectory(void)
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{
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int nbfiles = 0;
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/* open directory */
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DIR *dir = opendir(fileDir);
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if (dir == NULL)
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{
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return -1;
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}
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struct dirent *entry = readdir(dir);
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/* list entries */
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while ((entry != NULL)&& (nbfiles < MAXFILES))
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{
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if (entry->d_name[0] != '.')
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{
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memset(&filelist[nbfiles], 0, sizeof (FILEENTRIES));
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sprintf(filelist[nbfiles].filename,"%s",entry->d_name);
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if (entry->d_type == DT_DIR)
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{
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filelist[nbfiles].flags = 1;
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}
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nbfiles++;
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}
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/* next entry */
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entry = readdir(dir);
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}
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/* close directory */
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closedir(dir);
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/* Sort the file list */
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qsort(filelist, nbfiles, sizeof(FILEENTRIES), FileSortCallback);
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return nbfiles;
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}
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/****************************************************************************
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* LoadFile
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*
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* This function will load a BIN, SMD or ZIP file into the ROM buffer.
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* This functions return the actual size of data copied into the buffer
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*
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****************************************************************************/
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int LoadFile(int selection)
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{
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int filetype;
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char filename[MAXPATHLEN];
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/* file path */
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char *filepath = (deviceType == TYPE_RECENT) ? history.entries[selection].filepath : fileDir;
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/* full filename */
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sprintf(filename, "%s%s", filepath, filelist[selection].filename);
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/* DVD hot swap */
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if (!strncmp(filepath, rootdir[TYPE_DVD], strlen(rootdir[TYPE_DVD])))
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{
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/* Check if file is still accessible */
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struct stat filestat;
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if(stat(filename, &filestat) != 0)
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{
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/* If not, try to mount DVD */
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if (!MountDVD()) return 0;
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}
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}
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/* try to load file */
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int size = load_rom(filename);
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if (size > 0)
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{
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/* auto-save previous game state */
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if (config.s_auto & 2)
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{
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slot_autosave(config.s_default,config.s_device);
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}
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/* update pathname for screenshot, save & cheat files */
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if (romtype & SYSTEM_SMS)
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{
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/* Master System ROM file */
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filetype = 2;
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sprintf(rom_filename,"ms/%s",filelist[selection].filename);
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}
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else if (romtype & SYSTEM_GG)
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{
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/* Game Gear ROM file */
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filetype = 3;
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sprintf(rom_filename,"gg/%s",filelist[selection].filename);
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}
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else if (romtype == SYSTEM_SG)
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{
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/* SG-1000 ROM file */
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filetype = 4;
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sprintf(rom_filename,"sg/%s",filelist[selection].filename);
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}
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else if (romtype == SYSTEM_MCD)
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{
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/* CD image file */
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filetype = 1;
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sprintf(rom_filename,"cd/%s",filelist[selection].filename);
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}
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else
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{
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/* by default, Genesis ROM file */
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filetype = 0;
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sprintf(rom_filename,"md/%s",filelist[selection].filename);
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}
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/* remove file extension */
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int i = strlen(rom_filename) - 1;
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while ((i > 0) && (rom_filename[i] != '.')) i--;
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if (i > 0) rom_filename[i] = 0;
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/* add/move the file to the top of the history. */
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history_add_file(filepath, filelist[selection].filename, filetype);
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/* recent file list may have changed */
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if (deviceType == TYPE_RECENT) deviceType = -1;
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/* valid image has been loaded */
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return 1;
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}
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return 0;
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}
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/****************************************************************************
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* OpenDir
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*
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* Function to open a directory and load ROM file list.
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****************************************************************************/
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int OpenDirectory(int device, int type)
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{
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int max = 0;
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if (device == TYPE_RECENT)
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{
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/* fetch history list */
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int i;
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for(i=0; i < NUM_HISTORY_ENTRIES; i++)
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{
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if(history.entries[i].filepath[0] > 0)
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{
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filelist[i].flags = 0;
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strncpy(filelist[i].filename,history.entries[i].filename, MAXJOLIET-1);
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filelist[i].filename[MAXJOLIET-1] = '\0';
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max++;
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}
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else
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{
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/* Found the end of the list. */
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break;
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}
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}
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}
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else
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{
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/* only DVD hot swap is supported */
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if (device == TYPE_DVD)
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{
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/* try to access root directory */
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DIR *dir = opendir(rootdir[TYPE_DVD]);
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if (dir == NULL)
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{
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/* mount DVD */
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if (!MountDVD()) return 0;
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deviceType = -1;
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}
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else
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{
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closedir(dir);
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}
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}
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/* parse last directory */
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fileDir = config.lastdir[type][device];
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max = ParseDirectory();
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if (max <= 0)
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{
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/* parse root directory */
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strcpy(fileDir, rootdir[device]);
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max = ParseDirectory();
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if (max < 0)
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{
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GUI_WaitPrompt("Error","Unable to open directory !");
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return 0;
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}
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deviceType = -1;
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}
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}
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if (max == 0)
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{
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GUI_WaitPrompt("Error","No files found !");
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return 0;
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}
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/* check if device or file type has changed */
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if ((device != deviceType) || (type != fileType))
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{
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/* reset current types */
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deviceType = device;
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fileType = type;
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/* reset File selector */
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ClearSelector(max);
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}
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return 1;
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}
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