Genesis-Plus-GX/source/input_hw/input.h
EkeEke 28775cc3aa [Core/SCD]
----------
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX
rotation/scaling, etc)
* added .ISO & .BIN CD image file support
* added 512K backup cartridge RAM support
* added savestate support for CD games

NOTES:
~~~~~~
* to play CD games, original BIOS ROM files are required in /genplus/bios/
directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
* CD audio tracks (CD-DA) are not supported (yet)

[Core/CPU]
----------
* modified 68k core for Mega CD / Sega CD support

[Core/VDP]
---------------
* improved DMA accuracy
* added support for 8-bit VRAM writes with undocumented code value (verified on
real hardware by Nemesis)

[Gamecube/Wii]
---------------
* modified Master System & Game Gear "BIOS" support (files should be named
bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios
directory).
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button
(Mega Drive / Genesis & Master System)
* State & SRAM files are now only compressed when saving to Gamecube Memory
Cards
* various fixes & cleanup.

[Core/SCD]
----------
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX
rotation/scaling, etc)
* added .ISO & .BIN CD image file support
* added 512K backup cartridge RAM support
* added savestate support for CD games

NOTES:
~~~~~~
* to play CD games, original BIOS ROM files are required in /genplus/bios/
directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
* CD audio tracks (CD-DA) are not supported (yet)

[Core/CPU]
----------
* modified 68k core for Mega CD / Sega CD support

[Core/VDP]
---------------
* improved DMA accuracy
* added support for 8-bit VRAM writes with undocumented code value (verified on
real hardware by Nemesis)

[Gamecube/Wii]
---------------
* modified Master System & Game Gear "BIOS" support (files should be named
bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios
directory).
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button
(Mega Drive / Genesis & Master System)
* State & SRAM files are now only compressed when saving to Gamecube Memory
Cards
* various fixes & cleanup.
2012-07-05 21:45:37 +02:00

150 lines
6.4 KiB
C

/***************************************************************************************
* Genesis Plus
* Input peripherals support
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* Copyright (C) 2007-2012 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
*
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
*
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
#ifndef _INPUT_H_
#define _INPUT_H_
/* Max. number of devices */
#define MAX_DEVICES (8)
/* Ports configuration */
#define NO_SYSTEM (0) /* unconnected port*/
#define SYSTEM_MD_GAMEPAD (1) /* single 3-buttons or 6-buttons Control Pad */
#define SYSTEM_MOUSE (2) /* Sega Mouse */
#define SYSTEM_MENACER (3) /* Sega Menacer (port B only) */
#define SYSTEM_JUSTIFIER (4) /* Konami Justifiers (port B only) */
#define SYSTEM_XE_A1P (5) /* XE-A1P analog controller (port A only) */
#define SYSTEM_ACTIVATOR (6) /* Sega Activator */
#define SYSTEM_MS_GAMEPAD (7) /* single 2-buttons Control Pad (Master System) */
#define SYSTEM_LIGHTPHASER (8) /* Sega Light Phaser (Master System) */
#define SYSTEM_PADDLE (9) /* Sega Paddle Control (Master System) */
#define SYSTEM_SPORTSPAD (10) /* Sega Sports Pad (Master System) */
#define SYSTEM_TEAMPLAYER (11) /* Multi Tap -- Sega TeamPlayer */
#define SYSTEM_WAYPLAY (12) /* Multi Tap -- EA 4-Way Play (use both ports) */
/* Device type */
#define NO_DEVICE (0xff) /* unconnected device (fixed ID for Team Player) */
#define DEVICE_PAD3B (0x00) /* 3-buttons Control Pad (fixed ID for Team Player)*/
#define DEVICE_PAD6B (0x01) /* 6-buttons Control Pad (fixed ID for Team Player) */
#define DEVICE_PAD2B (0x02) /* 2-buttons Control Pad */
#define DEVICE_MOUSE (0x03) /* Sega Mouse */
#define DEVICE_LIGHTGUN (0x04) /* Sega Light Phaser, Menacer or Konami Justifiers */
#define DEVICE_PADDLE (0x05) /* Sega Paddle Control */
#define DEVICE_SPORTSPAD (0x06) /* Sega Sports Pad */
#define DEVICE_PICO (0x07) /* PICO tablet */
#define DEVICE_TEREBI (0x08) /* Terebi Oekaki tablet */
#define DEVICE_XE_A1P (0x09) /* XE-A1P analog controller */
#define DEVICE_ACTIVATOR (0x0a) /* Activator */
/* Default Input bitmasks */
#define INPUT_MODE (0x0800)
#define INPUT_X (0x0400)
#define INPUT_Y (0x0200)
#define INPUT_Z (0x0100)
#define INPUT_START (0x0080)
#define INPUT_A (0x0040)
#define INPUT_C (0x0020)
#define INPUT_B (0x0010)
#define INPUT_RIGHT (0x0008)
#define INPUT_LEFT (0x0004)
#define INPUT_DOWN (0x0002)
#define INPUT_UP (0x0001)
/* Master System specific bitmasks */
#define INPUT_BUTTON2 (0x0020)
#define INPUT_BUTTON1 (0x0010)
/* Mega Mouse specific bitmask */
#define INPUT_MOUSE_CENTER (0x0040)
#define INPUT_MOUSE_RIGHT (0x0020)
#define INPUT_MOUSE_LEFT (0x0010)
/* Pico hardware specific bitmask */
#define INPUT_PICO_PEN (0x0080)
#define INPUT_PICO_RED (0x0010)
/* XE-1AP specific bitmask */
#define INPUT_XE_E1 (0x0800)
#define INPUT_XE_E2 (0x0400)
#define INPUT_XE_START (0x0200)
#define INPUT_XE_SELECT (0x0100)
#define INPUT_XE_A (0x0080)
#define INPUT_XE_B (0x0040)
#define INPUT_XE_C (0x0020)
#define INPUT_XE_D (0x0010)
/* Activator specific bitmasks */
#define INPUT_ACTIVATOR_8U (0x8000)
#define INPUT_ACTIVATOR_8L (0x4000)
#define INPUT_ACTIVATOR_7U (0x2000)
#define INPUT_ACTIVATOR_7L (0x1000)
#define INPUT_ACTIVATOR_6U (0x0800)
#define INPUT_ACTIVATOR_6L (0x0400)
#define INPUT_ACTIVATOR_5U (0x0200)
#define INPUT_ACTIVATOR_5L (0x0100)
#define INPUT_ACTIVATOR_4U (0x0080)
#define INPUT_ACTIVATOR_4L (0x0040)
#define INPUT_ACTIVATOR_3U (0x0020)
#define INPUT_ACTIVATOR_3L (0x0010)
#define INPUT_ACTIVATOR_2U (0x0008)
#define INPUT_ACTIVATOR_2L (0x0004)
#define INPUT_ACTIVATOR_1U (0x0002)
#define INPUT_ACTIVATOR_1L (0x0001)
typedef struct
{
uint8 system[2]; /* can be one of the SYSTEM_* values */
uint8 dev[MAX_DEVICES]; /* can be one of the DEVICE_* values */
uint16 pad[MAX_DEVICES]; /* digital inputs (any of INPUT_* values) */
int16 analog[MAX_DEVICES][2]; /* analog inputs (x/y) */
uint8 x_offset; /* gun horizontal offset */
uint8 y_offset; /* gun vertical offset */
} t_input;
/* Global variables */
extern t_input input;
extern int old_system[2];
/* Function prototypes */
extern void input_init(void);
extern void input_reset(void);
extern void input_refresh(void);
#endif