Genesis-Plus-GX/source/sound/sn76489.c
EkeEke 28775cc3aa [Core/SCD]
----------
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX
rotation/scaling, etc)
* added .ISO & .BIN CD image file support
* added 512K backup cartridge RAM support
* added savestate support for CD games

NOTES:
~~~~~~
* to play CD games, original BIOS ROM files are required in /genplus/bios/
directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
* CD audio tracks (CD-DA) are not supported (yet)

[Core/CPU]
----------
* modified 68k core for Mega CD / Sega CD support

[Core/VDP]
---------------
* improved DMA accuracy
* added support for 8-bit VRAM writes with undocumented code value (verified on
real hardware by Nemesis)

[Gamecube/Wii]
---------------
* modified Master System & Game Gear "BIOS" support (files should be named
bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios
directory).
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button
(Mega Drive / Genesis & Master System)
* State & SRAM files are now only compressed when saving to Gamecube Memory
Cards
* various fixes & cleanup.

[Core/SCD]
----------
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX
rotation/scaling, etc)
* added .ISO & .BIN CD image file support
* added 512K backup cartridge RAM support
* added savestate support for CD games

NOTES:
~~~~~~
* to play CD games, original BIOS ROM files are required in /genplus/bios/
directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
* CD audio tracks (CD-DA) are not supported (yet)

[Core/CPU]
----------
* modified 68k core for Mega CD / Sega CD support

[Core/VDP]
---------------
* improved DMA accuracy
* added support for 8-bit VRAM writes with undocumented code value (verified on
real hardware by Nemesis)

[Gamecube/Wii]
---------------
* modified Master System & Game Gear "BIOS" support (files should be named
bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios
directory).
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button
(Mega Drive / Genesis & Master System)
* State & SRAM files are now only compressed when saving to Gamecube Memory
Cards
* various fixes & cleanup.
2012-07-05 21:45:37 +02:00

331 lines
9.8 KiB
C

/*
SN76489 emulation
by Maxim in 2001 and 2002
converted from my original Delphi implementation
I'm a C newbie so I'm sure there are loads of stupid things
in here which I'll come back to some day and redo
Includes:
- Super-high quality tone channel "oversampling" by calculating fractional positions on transitions
- Noise output pattern reverse engineered from actual SMS output
- Volume levels taken from actual SMS output
07/08/04 Charles MacDonald
Modified for use with SMS Plus:
- Added support for multiple PSG chips.
- Added reset/config/update routines.
- Added context management routines.
- Removed SN76489_GetValues().
- Removed some unused variables.
25/04/07 Eke-Eke (Genesis Plus GX)
- Removed stereo GG support (unused)
- Made SN76489_Update outputs 16bits mono samples
- Replaced volume table with VGM plugin's one
05/01/09 Eke-Eke (Genesis Plus GX)
- Modified Cut-Off frequency (according to Steve Snake: http://www.smspower.org/forums/viewtopic.php?t=1746)
24/08/10 Eke-Eke (Genesis Plus GX)
- Removed multichip support (unused)
- Removed alternate volume table, panning & mute support (unused)
- Removed configurable Feedback and Shift Register Width (always use Sega ones)
- Added linear resampling using Blip Buffer (based on Blargg's implementation: http://www.smspower.org/forums/viewtopic.php?t=11376)
*/
#include "shared.h"
#include "blip.h"
/* Initial state of shift register */
#define NoiseInitialState 0x8000
/* Value below which PSG does not output */
/*#define PSG_CUTOFF 0x6*/
#define PSG_CUTOFF 0x1
/* SN76489 clone in Sega's VDP chips (315-5124, 315-5246, 315-5313, Game Gear) */
#define FB_SEGAVDP 0x0009
#define SRW_SEGAVDP 16
typedef struct
{
/* Configuration */
int BoostNoise; /* double noise volume when non-zero */
/* PSG registers: */
int Registers[8]; /* Tone, vol x4 */
int LatchedRegister;
int NoiseShiftRegister;
int NoiseFreq; /* Noise channel signal generator frequency */
/* Output calculation variables */
int ToneFreqVals[4]; /* Frequency register values (counters) */
int ToneFreqPos[4]; /* Frequency channel flip-flops */
int Channels[4]; /* Value of each channel, before stereo is applied */
/* Blip-Buffer variables */
int chan_amp[4]; /* current channel amplitudes in delta buffers */
} SN76489_Context;
static const uint16 PSGVolumeValues[16] =
{
/* These values are taken from a real SMS2's output */
/*{892,892,892,760,623,497,404,323,257,198,159,123,96,75,60,0}, */
/* I can't remember why 892... :P some scaling I did at some point */
/* these values are true volumes for 2dB drops at each step (multiply previous by 10^-0.1) */
1516,1205,957,760,603,479,381,303,240,191,152,120,96,76,60,0
};
static struct blip_buffer_t* blip; /* delta resampler */
static SN76489_Context SN76489;
void SN76489_Init(double PSGClockValue, int SamplingRate)
{
SN76489_Shutdown();
/* SamplingRate*16 instead of PSGClockValue/16 since division would lose some
precision. blip_alloc doesn't care about the absolute sampling rate, just the
ratio to clock rate. */
blip = blip_alloc(PSGClockValue, SamplingRate * 16.0, SamplingRate / 4);
}
void SN76489_Shutdown(void)
{
if (blip) blip_free(blip);
blip = NULL;
}
void SN76489_Reset()
{
int i;
for(i = 0; i <= 3; i++)
{
/* Initialise PSG state */
SN76489.Registers[2*i] = 1; /* tone freq=1 */
SN76489.Registers[2*i+1] = 0xf; /* vol=off */
/* Set counters to 0 */
SN76489.ToneFreqVals[i] = 0;
/* Set flip-flops to 1 */
SN76489.ToneFreqPos[i] = 1;
/* Clear channels output */
SN76489.Channels[i] = 0;
/* Clear current amplitudes in delta buffer */
SN76489.chan_amp[i] = 0;
}
SN76489.LatchedRegister=0;
/* Initialise noise generator */
SN76489.NoiseShiftRegister=NoiseInitialState;
SN76489.NoiseFreq = 0x10;
SN76489.BoostNoise = config.psgBoostNoise;
/* Clear Blip delta buffer */
if (blip) blip_clear(blip);
}
void SN76489_BoostNoise(int boost)
{
SN76489.BoostNoise = boost;
SN76489.Channels[3]= PSGVolumeValues[SN76489.Registers[7]] << boost;
}
void SN76489_SetContext(uint8 *data)
{
memcpy(&SN76489, data, sizeof(SN76489_Context));
}
void SN76489_GetContext(uint8 *data)
{
memcpy(data, &SN76489, sizeof(SN76489_Context));
}
uint8 *SN76489_GetContextPtr(void)
{
return (uint8 *)&SN76489;
}
int SN76489_GetContextSize(void)
{
return sizeof(SN76489_Context);
}
void SN76489_Write(int data)
{
if (data & 0x80)
{
/* Latch byte %1 cc t dddd */
SN76489.LatchedRegister = (data >> 4) & 0x07;
}
switch (SN76489.LatchedRegister)
{
case 0:
case 2:
case 4: /* Tone channels */
if (data & 0x80)
{
/* Data byte %1 cc t dddd */
SN76489.Registers[SN76489.LatchedRegister] = (SN76489.Registers[SN76489.LatchedRegister] & 0x3f0) | (data & 0xf);
}
else
{
/* Data byte %0 - dddddd */
SN76489.Registers[SN76489.LatchedRegister] = (SN76489.Registers[SN76489.LatchedRegister] & 0x00f) | ((data & 0x3f) << 4);
}
/* Zero frequency changed to 1 to avoid div/0 */
if (SN76489.Registers[SN76489.LatchedRegister] == 0) SN76489.Registers[SN76489.LatchedRegister] = 1;
break;
case 1:
case 3:
case 5: /* Channel attenuation */
SN76489.Registers[SN76489.LatchedRegister] = data & 0x0f;
SN76489.Channels[SN76489.LatchedRegister>>1] = PSGVolumeValues[data&0x0f];
break;
case 6: /* Noise control */
SN76489.Registers[6] = data & 0x0f;
SN76489.NoiseShiftRegister = NoiseInitialState; /* reset shift register */
SN76489.NoiseFreq = 0x10 << (data&0x3); /* set noise signal generator frequency */
break;
case 7: /* Noise attenuation */
SN76489.Registers[7] = data & 0x0f;
SN76489.Channels[3] = PSGVolumeValues[data&0x0f] << SN76489.BoostNoise;
break;
}
}
/* Updates tone amplitude in delta buffer. Call whenever amplitude might have changed. */
static void UpdateToneAmplitude(int i, int time)
{
int delta = (SN76489.Channels[i] * SN76489.ToneFreqPos[i]) - SN76489.chan_amp[i];
if (delta != 0)
{
SN76489.chan_amp[i] += delta;
blip_add(blip, time, delta);
}
}
/* Updates noise amplitude in delta buffer. Call whenever amplitude might have changed. */
static void UpdateNoiseAmplitude(int time)
{
int delta = (SN76489.Channels[3] * ( SN76489.NoiseShiftRegister & 0x1 )) - SN76489.chan_amp[3];
if (delta != 0)
{
SN76489.chan_amp[3] += delta;
blip_add(blip, time, delta);
}
}
/* Runs tone channel for clock_length clocks */
static void RunTone(int i, int clock_length)
{
int time;
/* Update in case a register changed etc. */
UpdateToneAmplitude(i, 0);
/* Time of next transition */
time = SN76489.ToneFreqVals[i];
/* Process any transitions that occur within clocks we're running */
while (time < clock_length)
{
if (SN76489.Registers[i*2]>PSG_CUTOFF) {
/* Flip the flip-flop */
SN76489.ToneFreqPos[i] = -SN76489.ToneFreqPos[i];
} else {
/* stuck value */
SN76489.ToneFreqPos[i] = 1;
}
UpdateToneAmplitude(i, time);
/* Advance to time of next transition */
time += SN76489.Registers[i*2];
}
/* Calculate new value for register, now that next transition is past number of clocks we're running */
SN76489.ToneFreqVals[i] = time - clock_length;
}
/* Runs noise channel for clock_length clocks */
static void RunNoise(int clock_length)
{
int time;
/* Noise channel: match to tone2 if in slave mode */
int NoiseFreq = SN76489.NoiseFreq;
if (NoiseFreq == 0x80)
{
NoiseFreq = SN76489.Registers[2*2];
SN76489.ToneFreqVals[3] = SN76489.ToneFreqVals[2];
}
/* Update in case a register changed etc. */
UpdateNoiseAmplitude(0);
/* Time of next transition */
time = SN76489.ToneFreqVals[3];
/* Process any transitions that occur within clocks we're running */
while ( time < clock_length )
{
/* Flip the flip-flop */
SN76489.ToneFreqPos[3] = -SN76489.ToneFreqPos[3];
if (SN76489.ToneFreqPos[3] == 1)
{
/* On the positive edge of the square wave (only once per cycle) */
int Feedback = SN76489.NoiseShiftRegister;
if ( SN76489.Registers[6] & 0x4 )
{
/* White noise */
/* Calculate parity of fed-back bits for feedback */
/* Do some optimised calculations for common (known) feedback values */
/* If two bits fed back, I can do Feedback=(nsr & fb) && (nsr & fb ^ fb) */
/* since that's (one or more bits set) && (not all bits set) */
Feedback = ((Feedback & FB_SEGAVDP) && ((Feedback & FB_SEGAVDP) ^ FB_SEGAVDP));
}
else /* Periodic noise */
Feedback = Feedback & 1;
SN76489.NoiseShiftRegister = (SN76489.NoiseShiftRegister >> 1) | (Feedback << (SRW_SEGAVDP - 1));
UpdateNoiseAmplitude(time);
}
/* Advance to time of next transition */
time += NoiseFreq;
}
/* Calculate new value for register, now that next transition is past number of clocks we're running */
SN76489.ToneFreqVals[3] = time - clock_length;
}
int SN76489_Update(INT16 *buffer, int clock_length)
{
int i;
/* Run noise first, since it might use current value of third tone frequency counter */
RunNoise(clock_length);
/* Run tone channels */
for( i = 0; i <= 2; ++i )
RunTone(i, clock_length);
/* Read samples into output buffer */
blip_end_frame(blip, clock_length);
return blip_read_samples(blip, buffer, 0);
}
int SN76489_Clocks(int length)
{
return blip_clocks_needed(blip, length);
}