Genesis-Plus-GX/source/ngc/gui/legal.c

118 lines
3.6 KiB
C

/****************************************************************************
* legal.c
*
* legal informations screen
*
* code by Softdev (2006), Eke-Eke (2007,2008)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#include "shared.h"
#include "font.h"
#include "Background_intro_c1.h"
#include "Background_intro_c2.h"
#include "Background_intro_c3.h"
#include "Background_intro_c4.h"
extern s16 ogc_input__getMenuButtons(u32 cnt);
/*
* This is the legal stuff - which must be shown at program startup
* Any derivative work MUST include the same textual output.
*
* In other words, play nice and give credit where it's due.
*/
void legal ()
{
int ypos = 64;
png_texture *texture;
ClearScreen((GXColor)BLACK);
WriteCentre (ypos, "Genesis Plus Sega Mega Drive Emulator (v1.2a)");
ypos += fheight;
WriteCentre (ypos, "(C) 1999 - 2003 Charles MacDonald");
ypos += fheight;
WriteCentre (ypos, "This is free software, and you are welcome to");
ypos += fheight;
WriteCentre (ypos, "redistribute it under the conditions of the");
ypos += fheight;
WriteCentre (ypos, "GNU GENERAL PUBLIC LICENSE Version 2");
ypos += fheight;
WriteCentre (ypos, "Additionally, the developers of this port");
ypos += fheight;
WriteCentre (ypos, "disclaims all copyright interests in the ");
ypos += fheight;
WriteCentre (ypos, "Nintendo Gamecube Porting code.");
ypos += fheight;
WriteCentre (ypos, "You are free to use it as you wish.");
ypos += 2*fheight;
texture= OpenTexturePNG(Background_intro_c4);
if (texture)
{
DrawTexture(texture, (640-texture->width)/2, ypos, texture->width, texture->height);
ypos += texture->height + 2 * fheight;
if (texture->data) free(texture->data);
free(texture);
}
SetScreen ();
sleep (2);
WriteCentre (ypos, "Press A to skip intro");
SetScreen ();
sleep (2);
if (ogc_input__getMenuButtons(0) & PAD_BUTTON_A) return;
ClearScreen((GXColor)BLACK);
texture = OpenTexturePNG(Background_intro_c1);
if (texture)
{
DrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height);
if (texture->data) free(texture->data);
free(texture);
}
SetScreen ();
sleep (1);
ClearScreen((GXColor)WHITE);
texture = OpenTexturePNG(Background_intro_c2);
if (texture)
{
DrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height);
if (texture->data) free(texture->data);
free(texture);
}
SetScreen ();
sleep (1);
ClearScreen((GXColor)BLACK);
texture = OpenTexturePNG(Background_intro_c3);
if (texture)
{
DrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height);
if (texture->data) free(texture->data);
free(texture);
}
SetScreen ();
sleep (2);
}