Genesis-Plus-GX/source/ngc/gui/menu.c

2114 lines
58 KiB
C

/****************************************************************************
* menu.c
*
* Genesis Plus GX menu
*
* code by Softdev (March 2006), Eke-Eke (2007,2008)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#include "shared.h"
#include "dvd.h"
#include "font.h"
#include "file_dvd.h"
#include "file_fat.h"
#include "filesel.h"
#include "Banner_main.h"
#include "Banner_bottom.h"
#include "Banner_top.h"
#include "Background_main.h"
#include "Main_logo.h"
#include "Main_play.h"
#include "Main_load.h"
#include "Main_options.h"
#include "Main_file.h"
#include "Main_reset.h"
#include "Main_info.h"
#include "Option_ctrl.h"
#include "Option_ggenie.h"
#include "Option_sound.h"
#include "Option_video.h"
#include "Option_system.h"
#include "Load_recent.h"
#include "Load_sd.h"
#include "Load_dvd.h"
#include "Button_text.h"
#include "Button_text_over.h"
#include "Button_icon.h"
#include "Button_icon_over.h"
#include "Button_up.h"
#include "Button_down.h"
#include "Button_up_over.h"
#include "Button_down_over.h"
#ifdef HW_RVL
#include "Load_usb.h"
#include "Key_A_wii.h"
#include "Key_B_wii.h"
#include "generic_point.h"
#else
#include "Key_A_gcn.h"
#include "Key_B_gcn.h"
#endif
#include "Key_home.h"
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#include <di/di.h>
#endif
/*****************************************************************************/
/* Generic GUI structures */
/*****************************************************************************/
/* Controller inputs structure */
typedef struct
{
u16 keys;
#ifdef HW_RVL
struct ir_t ir;
#endif
} gui_input;
/* Item descriptor*/
typedef struct
{
png_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data (items icon only) */
char *text; /* item string (items list only) */
char *comment; /* item comment */
u16 x; /* button image or text X position (upper left corner) */
u16 y; /* button image or text Y position (upper left corner) */
u16 w; /* button image or text width */
u16 h; /* button image or text height */
} gui_item;
/* Button descriptor */
typedef struct
{
png_texture *texture[2]; /* temporary texture datas */
const u8 *image[2]; /* pointer to png image datas (default) */
} butn_data;
/* Button descriptor */
typedef struct
{
butn_data *data; /* pointer to button image/texture data */
u16 x; /* button image X position (upper left corner) */
u16 y; /* button image Y position (upper left corner) */
u16 w; /* button image pixels width */
u16 h; /* button image pixels height */
} gui_butn;
/* Image descriptor */
typedef struct
{
png_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data */
u16 x; /* button image or text X position (upper left corner) */
u16 y; /* button image or text Y position (upper left corner) */
u16 w; /* button image or text width */
u16 h; /* button image or text height */
} gui_image;
/* Menu descriptor */
typedef struct
{
char *title; /* menu title */
s8 selected; /* index of selected item */
u8 offset; /* items list offset */
u8 max_items; /* total number of items */
u8 max_buttons; /* total number of buttons (not necessary identical) */
u8 shift; /* number of items by line */
gui_item *items; /* menu items table */
gui_butn *buttons; /* menu buttons table */
gui_image *background; /* background image */
gui_image *logo; /* logo image */
gui_image *frames[2]; /* top and bottom frames */
gui_item *helpers[2]; /* key helpers */
gui_butn *arrows[2]; /* items list arrows */
} gui_menu;
#ifdef HW_RVL
static png_texture *w_pointer;
#endif
static gui_input m_input;
/*****************************************************************************/
/* Generic Images */
/*****************************************************************************/
static gui_image logo_main =
{
NULL,Main_logo,204,372,232,56
};
static gui_image logo_small =
{
NULL,Main_logo,466,40,152,44
};
static gui_image top_frame =
{
NULL,Banner_top,0,0,640,108
};
static gui_image bottom_frame =
{
NULL,Banner_bottom,0,388,640,92
};
static gui_image main_frame =
{
NULL,Banner_main,0,356,640,124
};
static gui_image background_center =
{
NULL,Background_main,146,74,348,288
};
static gui_image background_right =
{
NULL,Background_main,368,132,348,288
};
/*****************************************************************************/
/* Shared buttons data */
/*****************************************************************************/
static butn_data arrow_up_data =
{
{NULL,NULL},
{Button_up,Button_up_over}
};
static butn_data arrow_down_data =
{
{NULL,NULL},
{Button_down,Button_down_over}
};
static butn_data button_text_data =
{
{NULL,NULL},
{Button_text,Button_text_over}
};
static butn_data button_icon_data =
{
{NULL,NULL},
{Button_icon,Button_icon_over}
};
/*****************************************************************************/
/* Generic Arrow Buttons */
/*****************************************************************************/
static gui_butn arrow_up = {&arrow_up_data,172,82,36,36};
static gui_butn arrow_down = {&arrow_down_data,172,360,36,36};
/*****************************************************************************/
/* Generic Items */
/*****************************************************************************/
static gui_item action_cancel =
{
#ifdef HW_RVL
NULL,Key_B_wii,NULL,"Back to previous",10,422,28,28
#else
NULL,Key_B_gcn,NULL,"Back to previous",10,422,28,28
#endif
};
static gui_item action_select =
{
#ifdef HW_RVL
NULL,Key_A_wii,NULL,"Select",602,422,28,28
#else
NULL,Key_A_gcn,NULL,"Select",602,422,28,28
#endif
};
static gui_item action_exit =
{
NULL,Key_home,NULL,"Exit",10,388,24,24
};
/*****************************************************************************/
/* Menu Items description */
/*****************************************************************************/
/* Audio options menu */
static gui_item items_audio[5] =
{
{NULL,NULL,"PSG Volume: 2.50", "Adjust PSG output level", 0,0,0,0},
{NULL,NULL,"FM Volume: 1.00", "Adjust FM output level", 0,0,0,0},
{NULL,NULL,"Volume Boost: 1x", "Adjust general output level", 0,0,0,0},
{NULL,NULL,"LowPass Filter: OFF","Enable/disable sound filtering", 0,0,0,0},
{NULL,NULL,"HQ YM2612: LINEAR", "Enable/disable FM chip interpolation",0,0,0,0}
};
/* System options menu */
static gui_item items_system[6] =
{
{NULL,NULL,"Console Region: AUTO","Select system region", 0,0,0,0},
{NULL,NULL,"System Lockups: OFF", "Enable/disable original system lock-ups",0,0,0,0},
{NULL,NULL,"System BIOS: OFF", "Enable/disable TMSS BIOS support", 0,0,0,0},
{NULL,NULL,"SVP Cycles: 1500", "Adjust SVP chip emulation speed", 0,0,0,0},
{NULL,NULL,"Auto SRAM: OFF", "Enable/disable automatic SRAM", 0,0,0,0},
{NULL,NULL,"Auto STATE: OFF", "Enable/disable automatic Freeze State", 0,0,0,0}
};
/* Video options menu */
static gui_item items_video[8] =
{
{NULL,NULL,"Aspect: STRETCHED", "Select display aspect ratio", 0,0,0,0},
{NULL,NULL,"Display: PROGRESSIVE", "Select video mode type", 0,0,0,0},
{NULL,NULL,"TV mode: 50/60Hz", "Select video refresh rate", 0,0,0,0},
{NULL,NULL,"Bilinear Filter: OFF", "Enable/disable hardware filtering", 0,0,0,0},
{NULL,NULL,"NTSC Filter: COMPOSITE","Enable/disable NTSC software filtering", 0,0,0,0},
{NULL,NULL,"Borders: OFF", "Enable/disable original overscan emulation",0,0,0,0},
{NULL,NULL,"DISPLAY POSITION", "Adjust display position", 0,0,0,0},
{NULL,NULL,"DISPLAY SIZE", "Adjust display size", 0,0,0,0}
};
/* Main menu */
static gui_item items_main[6] =
{
{NULL,Main_play ,NULL,NULL,108, 76,92,88},
{NULL,Main_load ,NULL,NULL,280, 72,80,92},
{NULL,Main_options,NULL,NULL,456, 76,60,88},
{NULL,Main_file ,NULL,NULL,114,216,80,92},
{NULL,Main_reset ,NULL,NULL,282,224,76,84},
{NULL,Main_info ,NULL,NULL,446,212,88,96}
};
#ifdef HW_RVL
static gui_item items_load[4] =
{
{NULL,Load_recent,NULL,"Load recent files", 276,120,88,96},
{NULL,Load_sd ,NULL,"Load ROM files from SDCARD", 110,266,88,96},
{NULL,Load_usb ,NULL,"Load ROM files from USB device",276,266,88,96},
{NULL,Load_dvd ,NULL,"Load ROM files from DVD", 442,266,88,96}
};
#else
static gui_item items_load[3] =
{
{NULL,Load_recent,NULL,"Load recent files", 110,198,88,96},
{NULL,Load_sd ,NULL,"Load ROM files from SDCARD",276,198,88,96},
{NULL,Load_dvd ,NULL,"Load ROM files from DVD", 442,198,88,96}
};
#endif
static gui_item items_options[5] =
{
{NULL,Option_system,NULL,"System settings", 114,142,80,92},
{NULL,Option_video ,NULL,"Video settings", 288,150,64,84},
{NULL,Option_sound ,NULL,"Audio settings", 464,154,44,80},
{NULL,Option_ctrl ,NULL,"Input settings", 192,286,88,92},
{NULL,Option_ggenie,NULL,"Game Genie Codes",360,282,88,96}
};
/*****************************************************************************/
/* Menu Buttons description */
/*****************************************************************************/
/* Generic list menu */
static gui_butn buttons_generic[4] =
{
{&button_text_data,52,132,276,48},
{&button_text_data,52,188,276,48},
{&button_text_data,52,244,276,48},
{&button_text_data,52,300,276,48}
};
/* Main menu */
static gui_butn buttons_main[6] =
{
{&button_icon_data, 80, 50,148,132},
{&button_icon_data,246, 50,148,132},
{&button_icon_data,412, 50,148,132},
{&button_icon_data, 80,194,148,132},
{&button_icon_data,246,194,148,132},
{&button_icon_data,412,194,148,132}
};
/* Load Game menu */
#ifdef HW_RVL
static gui_butn buttons_load[4] =
{
{&button_icon_data,246,102,148,132},
{&button_icon_data, 80,248,148,132},
{&button_icon_data,246,248,148,132},
{&button_icon_data,412,248,148,132}
};
#else
static gui_butn buttons_load[3] =
{
{&button_icon_data, 80,180,148,132},
{&button_icon_data,246,180,148,132},
{&button_icon_data,412,180,148,132}
};
#endif
/* Options menu */
static gui_butn buttons_options[5] =
{
{&button_icon_data, 80,120,148,132},
{&button_icon_data,246,120,148,132},
{&button_icon_data,412,120,148,132},
{&button_icon_data,162,264,148,132},
{&button_icon_data,330,264,148,132}
};
/*****************************************************************************/
/* Menu descriptions */
/*****************************************************************************/
/* Main menu */
static gui_menu menu_main =
{
NULL,
0,0,6,6,3,
items_main,
buttons_main,
NULL,
&logo_main,
{NULL,&main_frame},
{&action_exit,NULL},
{NULL,NULL}
};
/* Load Game menu */
static gui_menu menu_load =
{
"Load Game",
#ifdef HW_RVL
0,0,4,4,3,
#else
0,0,3,3,0,
#endif
items_load,
buttons_load,
&background_center,
&logo_small,
{&top_frame,&bottom_frame},
{&action_cancel, &action_select},
{NULL, NULL}
};
/* Options menu */
static gui_menu menu_options =
{
"Settings",
0,0,5,5,3,
items_options,
buttons_options,
&background_center,
&logo_small,
{&top_frame,&bottom_frame},
{&action_cancel, &action_select},
{NULL, NULL}
};
/* System Options menu */
static gui_menu menu_system =
{
"System Options",
0,0,6,4,1,
items_system,
buttons_generic,
&background_right,
&logo_small,
{&top_frame,&bottom_frame},
{&action_cancel, &action_select},
{NULL, &arrow_down}
};
/* Video Options menu */
static gui_menu menu_video =
{
"Video Options",
0,0,8,4,1,
items_video,
buttons_generic,
&background_right,
&logo_small,
{&top_frame,&bottom_frame},
{&action_cancel, &action_select},
{NULL, &arrow_down}
};
/* Sound Options menu */
static gui_menu menu_audio =
{
"Sound Options",
0,0,5,4,1,
items_audio,
buttons_generic,
&background_right,
&logo_small,
{&top_frame,&bottom_frame},
{&action_cancel, &action_select},
{NULL, &arrow_down}
};
/*****************************************************************************/
/* Generic GUI routines */
/*****************************************************************************/
static void menu_initialize(gui_menu *menu)
{
int i;
gui_item *item;
gui_image *image;
gui_butn *button;
#ifdef HW_RVL
/* allocate wiimote pointer data (only done once) */
w_pointer = OpenTexturePNG(generic_point);
#endif
/* allocate background image texture */
image = menu->background;
if (image) image->texture = OpenTexturePNG(image->data);
/* allocate logo texture */
image = menu->logo;
if (image) image->texture = OpenTexturePNG(image->data);
/* allocate background elements textures */
for (i=0; i<2; i++)
{
/* frames */
image = menu->frames[i];
if (image) image->texture = OpenTexturePNG(image->data);
/* key helpers */
item = menu->helpers[i];
if (item) item->texture = OpenTexturePNG(item->data);
}
/* allocate arrow buttons */
if (menu->max_items > menu->max_buttons)
{
arrow_up_data.texture[0] = OpenTexturePNG(arrow_up_data.image[0]);
arrow_up_data.texture[1] = OpenTexturePNG(arrow_up_data.image[1]);
arrow_down_data.texture[0] = OpenTexturePNG(arrow_down_data.image[0]);
arrow_down_data.texture[1] = OpenTexturePNG(arrow_down_data.image[1]);
}
/* allocate menu buttons */
for (i=0; i<menu->max_buttons; i++)
{
button = &menu->buttons[i];
if (!button->data->texture[0]) button->data->texture[0] = OpenTexturePNG(button->data->image[0]);
if (!button->data->texture[1]) button->data->texture[1] = OpenTexturePNG(button->data->image[1]);
}
/* allocate item textures */
for (i=0; i<menu->max_items; i++)
{
item = &menu->items[i];
if (item->data) item->texture = OpenTexturePNG(item->data);
}
}
static void menu_delete(gui_menu *menu)
{
int i;
png_texture *texture;
gui_butn *button;
gui_item *item;
#ifdef HW_RVL
/* free wiimote pointer data */
if (w_pointer)
{
if (w_pointer->data) free(w_pointer->data);
free(w_pointer);
w_pointer = NULL;
}
#endif
/* free background image texture */
if (menu->background)
{
texture = menu->background->texture;
if (texture)
{
if (texture->data) free(texture->data);
free(texture);
menu->background->texture = NULL;
}
}
/* free logo texture */
if (menu->logo)
{
texture = menu->logo->texture;
if (texture)
{
if (texture->data) free(texture->data);
free(texture);
menu->logo->texture = NULL;
}
}
/* free background elements textures */
for (i=0; i<2; i++)
{
/* frames */
if (menu->frames[i])
{
texture = menu->frames[i]->texture;
if (texture)
{
if (texture->data) free(texture->data);
free(texture);
menu->frames[i]->texture = NULL;
}
}
/* key helpers */
if (menu->helpers[i])
{
texture = menu->helpers[i]->texture;
if (texture)
{
if (texture->data) free(texture->data);
free(texture);
menu->helpers[i]->texture = NULL;
}
}
/* up/down arrows */
texture = arrow_up_data.texture[i];
if (texture)
{
if (texture->data) free(texture->data);
free(texture);
arrow_up_data.texture[i] = NULL;
}
texture = arrow_down_data.texture[i];
if (texture)
{
if (texture->data) free(texture->data);
free(texture);
arrow_up_data.texture[i] = NULL;
}
}
/* free menu buttons */
for (i=0; i<menu->max_buttons; i++)
{
button = &menu->buttons[i];
texture = button->data->texture[0];
if (texture)
{
if (texture->data) free(texture->data);
free(texture);
button->data->texture[0] = NULL;
}
texture = button->data->texture[1];
if (texture)
{
if (texture->data) free(texture->data);
free(texture);
button->data->texture[1] = NULL;
}
}
/* free item textures */
for (i=0; i<menu->max_items; i++)
{
item = &menu->items[i];
texture = item->texture;
if (texture)
{
if (texture->data) free(texture->data);
free(texture);
item->texture = NULL;
}
}
}
static void menu_draw(gui_menu *menu)
{
int i;
gui_item *item;
gui_butn *button;
gui_image *image;
/* clear EFB */
ClearScreen ((GXColor)BLACK);
/* draw background image */
image = menu->background;
if (image) DrawTexture(image->texture,image->x,image->y,image->w,image->h);
/* draw background frames */
for (i=0; i<2; i++)
{
image = menu->frames[i];
if (image) DrawTexture(image->texture,image->x,image->y,image->w,image->h);
}
/* draw logo */
image = menu->logo;
if (image) DrawTexture(image->texture,image->x,image->y,image->w,image->h);
/* draw title */
if (menu->title) FONT_alignLeft(menu->title, 22,10,56);
/* draw left helper */
item = menu->helpers[0];
if (item)
{
DrawTexture(item->texture, item->x, item->y, item->w, item->h);
FONT_alignLeft(item->comment, 16, item->x+item->w+6,item->y+(item->h-16)/2 + 16);
}
/* draw right helper */
item = menu->helpers[1];
if (item)
{
DrawTexture(item->texture, item->x, item->y, item->w, item->h);
FONT_alignRight(item->comment, 16, item->x - 6, item->y+(item->h-16)/2 + 16);
}
/* draw buttons + items */
for (i=0; i<menu->max_buttons; i++)
{
/* draw button */
button = &menu->buttons[i];
DrawTexture(button->data->texture[i==menu->selected], button->x, button->y, button->w, button->h);
/* draw item */
item = &menu->items[menu->offset +i];
if (item->data) DrawTexture(item->texture, item->x, item->y, item->w, item->h);
else FONT_writeCenter(item->text, 18, button->x, button->x + button->w, button->y + (button->h - 18)/2 + 18);
}
/* Arrows (Items list only) */
for (i=0; i<2; i++)
{
button = menu->arrows[i];
if (button)
{
if (menu->selected == menu->max_buttons + i)
{
DrawTexture(button->data->texture[1], button->x-2, button->y-2, button->w+4, button->h+4);
}
else
{
DrawTexture(button->data->texture[0], button->x, button->y, button->w, button->h);
}
}
}
#ifdef HW_RVL
if (m_input.ir.valid)
{
/* draw wiimote pointer */
gxResetCamera(m_input.ir.angle);
DrawTexture(w_pointer, m_input.ir.x, m_input.ir.y, w_pointer->width, w_pointer->height);
gxResetCamera(0.0);
}
#endif
/* copy EFB to XFB */
SetScreen ();
}
static int menu_callback(gui_menu *menu)
{
u16 p;
#ifdef HW_RVL
int i,x,y;
gui_butn *button;
#endif
for(;;)
{
menu_draw(menu);
p = m_input.keys;
#ifdef HW_RVL
if (Shutdown)
{
/* autosave SRAM/State */
memfile_autosave();
/* shutdown Wii */
DI_Close();
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
else if (m_input.ir.valid)
{
/* get cursor position */
x = m_input.ir.x;
y = m_input.ir.y;
/* check for valid buttons */
for (i=0; i<menu->max_buttons; i++)
{
button = &menu->buttons[i];
if ((x >= button->x) && (x <= (button->x + button->w)) && (y >= button->y) && (y <= (button->y + button->h)))
{
menu->selected = i;
break;
}
}
/* no valid buttons */
if (i == menu->max_buttons)
{
menu->selected = i + 2;
/* check for arrow buttons */
if (menu->arrows[0])
{
button = menu->arrows[0];
if ((x >= button->x) && (x <= (button->x + button->w)) && (y >= button->y) && (y <= (button->y + button->h)))
menu->selected = i;
}
if (menu->arrows[1])
{
button = menu->arrows[1];
if ((x >= button->x) && (x <= (button->x + button->w)) && (y >= button->y) && (y <= (button->y + button->h)))
menu->selected = i +1;
}
}
}
else if (p & PAD_BUTTON_UP)
{
if (menu->selected == 0)
{
if (menu->offset) menu->offset --;
}
else if (menu->selected >= menu->shift)
{
menu->selected -= menu->shift;
}
}
else if (p & PAD_BUTTON_DOWN)
{
if (menu->selected == (menu->max_buttons -1))
{
if ((menu->offset + menu->selected < (menu->max_items - 1))) menu->offset ++;
}
else if ((menu->selected + menu->shift) < menu->max_buttons)
{
menu->selected += menu->shift;
}
}
#else
if (p & PAD_BUTTON_UP)
{
if (menu->selected == 0)
{
if (menu->offset) menu->offset --;
}
else if (menu->selected >= menu->shift)
{
menu->selected -= menu->shift;
}
}
else if (p & PAD_BUTTON_DOWN)
{
if (menu->selected == (menu->max_buttons -1))
{
if ((menu->offset + menu->selected < (menu->max_items - 1))) menu->offset ++;
}
else if ((menu->selected + menu->shift) < menu->max_buttons)
{
menu->selected += menu->shift;
}
}
#endif
else if (p & PAD_BUTTON_LEFT)
{
if (menu->shift > 1)
{
menu->selected --;
if (menu->selected < 0) menu->selected = 0;
}
else
{
return 0-2-menu->offset-menu->selected;
}
}
else if (p & PAD_BUTTON_RIGHT)
{
if (menu->shift > 1)
{
menu->selected ++;
if (menu->selected >= menu->max_buttons) menu->selected = menu->max_buttons - 1;
}
else
{
return (menu->offset + menu->selected);
}
}
if (p & PAD_BUTTON_A)
{
if (menu->selected == menu->max_buttons) menu->offset --;
else if (menu->selected == menu->max_buttons + 1) menu->offset ++;
else if (menu->selected < menu->max_buttons) return (menu->offset + menu->selected);
}
else if (p & PAD_BUTTON_B)
{
return -1;
}
/* update arrows status (items list) */
if (menu->offset > 0)
menu->arrows[0] = &arrow_up;
else
menu->arrows[0] = NULL;
if (menu->offset + menu->max_buttons < menu->max_items)
menu->arrows[1] = &arrow_down;
else
menu->arrows[1] = NULL;
/* update comment */
if (menu->helpers[1])
{
gui_item *item = &menu->items[menu->offset + menu->selected];
if (item->comment) strcpy(menu->helpers[1]->comment,item->comment);
}
}
}
s16 ogc_input__getMenuButtons(u32 cnt)
{
return m_input.keys;
}
static void menu_updateInputs(u32 cnt)
{
/* get gamepad inputs */
PAD_ScanPads();
s16 p = PAD_ButtonsDown(0);
s8 x = PAD_StickX(0);
s8 y = PAD_StickY(0);
if (x > 70) p |= PAD_BUTTON_RIGHT;
else if (x < -70) p |= PAD_BUTTON_LEFT;
if (y > 60) p |= PAD_BUTTON_UP;
else if (y < -60) p |= PAD_BUTTON_DOWN;
#ifdef HW_RVL
/* get wiimote + expansions inputs */
WPAD_ScanPads();
u32 q = WPAD_ButtonsDown(0);
/*u32 h = WPAD_ButtonsHeld(0);*/
x = WPAD_StickX(0, 0);
y = WPAD_StickY(0, 0);
/* Wiimote orientation */
WPAD_IR(0, &m_input.ir);
/* wiimote directions */
if (m_input.ir.valid)
{
if (q & WPAD_BUTTON_UP) p |= PAD_BUTTON_UP;
else if (q & WPAD_BUTTON_DOWN) p |= PAD_BUTTON_DOWN;
else if (q & WPAD_BUTTON_LEFT) p |= PAD_BUTTON_LEFT;
else if (q & WPAD_BUTTON_RIGHT) p |= PAD_BUTTON_RIGHT;
}
else
{
if (q & WPAD_BUTTON_UP) p |= PAD_BUTTON_LEFT;
else if (q & WPAD_BUTTON_DOWN) p |= PAD_BUTTON_RIGHT;
else if (q & WPAD_BUTTON_LEFT) p |= PAD_BUTTON_DOWN;
else if (q & WPAD_BUTTON_RIGHT) p |= PAD_BUTTON_UP;
}
/* analog sticks */
if (y > 70) p |= PAD_BUTTON_UP;
else if (y < -70) p |= PAD_BUTTON_DOWN;
if (x < -60) p |= PAD_BUTTON_LEFT;
else if (x > 60) p |= PAD_BUTTON_RIGHT;
/* classic controller directions */
if (q & WPAD_CLASSIC_BUTTON_UP) p |= PAD_BUTTON_UP;
else if (q & WPAD_CLASSIC_BUTTON_DOWN) p |= PAD_BUTTON_DOWN;
if (q & WPAD_CLASSIC_BUTTON_LEFT) p |= PAD_BUTTON_LEFT;
else if (q & WPAD_CLASSIC_BUTTON_RIGHT) p |= PAD_BUTTON_RIGHT;
/* wiimote keys */
if (q & WPAD_BUTTON_MINUS) p |= PAD_TRIGGER_L;
if (q & WPAD_BUTTON_PLUS) p |= PAD_TRIGGER_R;
if (q & WPAD_BUTTON_A) p |= PAD_BUTTON_A;
if (q & WPAD_BUTTON_B) p |= PAD_BUTTON_B;
if (q & WPAD_BUTTON_2) p |= PAD_BUTTON_A;
if (q & WPAD_BUTTON_1) p |= PAD_BUTTON_B;
if (q & WPAD_BUTTON_HOME) p |= PAD_TRIGGER_Z;
/* classic controller keys */
if (q & WPAD_CLASSIC_BUTTON_FULL_L) p |= PAD_TRIGGER_L;
if (q & WPAD_CLASSIC_BUTTON_FULL_R) p |= PAD_TRIGGER_R;
if (q & WPAD_CLASSIC_BUTTON_A) p |= PAD_BUTTON_A;
if (q & WPAD_CLASSIC_BUTTON_B) p |= PAD_BUTTON_B;
if (q & WPAD_CLASSIC_BUTTON_HOME) p |= PAD_TRIGGER_Z;
#endif
m_input.keys = p;
}
/***************************************************************************
* drawmenu
*
* As it says, simply draws the menu with a highlight on the currently
* selected item :)
***************************************************************************/
char menutitle[60] = { "" };
static int menu = 0;
static void drawmenu (char items[][25], int maxitems, int selected)
{
int i;
int ypos;
ypos = (226 - (fheight * maxitems)) >> 1;
ypos += 130;
/* reset texture data */
png_texture *texture;
memset(&texture,0,sizeof(png_texture));
/* draw background items */
ClearScreen ((GXColor)BLACK);
texture= OpenTexturePNG(Background_main);
if (texture)
{
DrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height);
if (texture->data) free(texture->data);
free(texture);
}
texture= OpenTexturePNG(Banner_bottom);
if (texture)
{
DrawTexture(texture, 0, 480-texture->height, texture->width, texture->height);
if (texture->data) free(texture->data);
free(texture);
}
texture= OpenTexturePNG(Banner_top);
if (texture)
{
DrawTexture(texture, 0, 0, texture->width, texture->height);
if (texture->data) free(texture->data);
free(texture);
}
texture= OpenTexturePNG(Main_logo);
if (texture)
{
DrawTexture(texture, 444, 28, 176, 48);
if (texture->data) free(texture->data);
free(texture);
}
for (i = 0; i < maxitems; i++)
{
if (i == selected) WriteCentre_HL (i * fheight + ypos, (char *) items[i]);
else WriteCentre (i * fheight + ypos, (char *) items[i]);
}
SetScreen ();
}
static int domenu (char items[][25], int maxitems, u8 fastmove)
{
int redraw = 1;
int quit = 0;
short p;
int ret = 0;
while (quit == 0)
{
if (redraw)
{
drawmenu (&items[0], maxitems, menu);
redraw = 0;
}
p = ogc_input__getMenuButtons(0);
if (p & PAD_BUTTON_UP)
{
redraw = 1;
menu--;
if (menu < 0) menu = maxitems - 1;
}
else if (p & PAD_BUTTON_DOWN)
{
redraw = 1;
menu++;
if (menu == maxitems) menu = 0;
}
if (p & PAD_BUTTON_A)
{
quit = 1;
ret = menu;
}
else if (p & PAD_BUTTON_B)
{
quit = 1;
ret = -1;
}
if (fastmove)
{
if (p & PAD_BUTTON_RIGHT)
{
quit = 1;
ret = menu;
}
else if (p & PAD_BUTTON_LEFT)
{
quit = 1;
ret = 0 - 2 - menu;
}
}
}
return ret;
}
/****************************************************************************
* Sound Option menu
*
****************************************************************************/
static void soundmenu ()
{
int ret, quit = 0;
gui_menu *m = &menu_audio;
gui_item *items = m->items;
menu_initialize(m);
while (quit == 0)
{
sprintf (items[0].text, "PSG Volume: %1.2f", (double)config.psg_preamp/100.0);
sprintf (items[1].text, "FM Volume: %1.2f", (double)config.fm_preamp/100.0);
sprintf (items[2].text, "Volume Boost: %dX", config.boost);
sprintf (items[3].text, "LowPass Filter: %s", config.filter ? " ON":"OFF");
if (config.hq_fm == 0) sprintf (items[4].text, "HQ YM2612: OFF");
else if (config.hq_fm == 1) sprintf (items[4].text, "HQ YM2612: LINEAR");
else sprintf (items[4].text, "HQ YM2612: SINC");
ret = menu_callback(m);
switch (ret)
{
case 0:
case -2:
if (ret<0) config.psg_preamp --;
else config.psg_preamp ++;
if (config.psg_preamp < 0) config.psg_preamp = 500;
if (config.psg_preamp > 500) config.psg_preamp = 0;
break;
case 1:
case -3:
if (ret<0) config.fm_preamp --;
else config.fm_preamp ++;
if (config.fm_preamp < 0) config.fm_preamp = 500;
if (config.fm_preamp > 500) config.fm_preamp = 0;
break;
case 2:
config.boost ++;
if (config.boost > 4) config.boost = 0;
break;
case 3:
config.filter ^= 1;
break;
case 4:
config.hq_fm ++;
if (config.hq_fm>2) config.hq_fm = 0;
if (genromsize)
{
unsigned char *temp = malloc(YM2612GetContextSize());
if (!temp) break;
memcpy(temp, YM2612GetContextPtr(), YM2612GetContextSize());
audio_init(48000);
YM2612Restore(temp);
free(temp);
}
break;
case -1:
quit = 1;
break;
}
}
menu_delete(m);
}
/****************************************************************************
* Misc Option menu
*
****************************************************************************/
static void systemmenu ()
{
int ret, quit = 0;
gui_menu *m = &menu_system;
gui_item *items = m->items;
menu_initialize(m);
while (quit == 0)
{
if (config.region_detect == 0) sprintf (items[0].text, "Console Region: AUTO");
else if (config.region_detect == 1) sprintf (items[0].text, "Console Region: USA");
else if (config.region_detect == 2) sprintf (items[0].text, "Console Region: EUR");
else if (config.region_detect == 3) sprintf (items[0].text, "Console Region: JAP");
sprintf (items[1].text, "System Lockups: %s", config.force_dtack ? "ON" : "OFF");
sprintf (items[2].text, "System BIOS: %s", (config.bios_enabled & 1) ? "ON":"OFF");
sprintf (items[3].text, "SVP Cycles: %d", SVP_cycles);
if (config.sram_auto == 0) sprintf (items[4].text, "Auto SRAM: FAT");
else if (config.sram_auto == 1) sprintf (items[4].text, "Auto SRAM: MCARD A");
else if (config.sram_auto == 2) sprintf (items[4].text, "Auto SRAM: MCARD B");
else sprintf (items[4].text, "Auto SRAM: OFF");
if (config.freeze_auto == 0) sprintf (items[5].text, "Auto FREEZE: FAT");
else if (config.freeze_auto == 1) sprintf (items[5].text, "Auto FREEZE: MCARD A");
else if (config.freeze_auto == 2) sprintf (items[5].text, "Auto FREEZE: MCARD B");
else sprintf (items[5].text, "Auto FREEZE: OFF");
ret = menu_callback(m);
switch (ret)
{
case 0: /*** Region Force ***/
config.region_detect = (config.region_detect + 1) % 4;
if (genromsize)
{
/* force region & cpu mode */
set_region();
/* reinitialize timings */
system_init ();
unsigned char *temp = malloc(YM2612GetContextSize());
if (temp) memcpy(temp, YM2612GetContextPtr(), YM2612GetContextSize());
audio_init(48000);
YM2612Restore(temp);
if (temp) free(temp);
/* reinitialize HVC tables */
vctab = (vdp_pal) ? ((reg[1] & 8) ? vc_pal_240 : vc_pal_224) : vc_ntsc_224;
hctab = (reg[12] & 1) ? cycle2hc40 : cycle2hc32;
/* reinitialize overscan area */
bitmap.viewport.x = config.overscan ? ((reg[12] & 1) ? 16 : 12) : 0;
bitmap.viewport.y = config.overscan ? (((reg[1] & 8) ? 0 : 8) + (vdp_pal ? 24 : 0)) : 0;
}
break;
case 1: /*** force DTACK ***/
config.force_dtack ^= 1;
break;
case 2: /*** BIOS support ***/
config.bios_enabled ^= 1;
if (genromsize || (config.bios_enabled == 3))
{
system_init ();
audio_init(48000);
system_reset ();
}
break;
case 3: /*** SVP emulation ***/
case -5:
if (ret<0) SVP_cycles = SVP_cycles ? (SVP_cycles-1) : 1500;
else SVP_cycles++;
if (SVP_cycles > 1500) SVP_cycles = 0;
break;
case 4: /*** SRAM autoload/autosave ***/
config.sram_auto ++;
if (config.sram_auto > 2) config.sram_auto = -1;
break;
case 5: /*** FreezeState autoload/autosave ***/
config.freeze_auto ++;
if (config.freeze_auto > 2) config.freeze_auto = -1;
break;
case -1:
quit = 1;
break;
}
}
menu_delete(m);
}
/****************************************************************************
* Display Option menu
*
****************************************************************************/
static void videomenu ()
{
int ret, quit = 0;
gui_menu *m = &menu_video;
gui_item *items = m->items;
menu_initialize(m);
while (quit == 0)
{
sprintf (items[0].text, "Aspect: %s", config.aspect ? "ORIGINAL" : "STRETCHED");
if (config.render == 1) sprintf (items[1].text,"Display: INTERLACED");
else if (config.render == 2) sprintf (items[1].text, "Display: PROGRESSIVE");
else sprintf (items[1].text, "Display: ORIGINAL");
if (config.tv_mode == 0) sprintf (items[2].text, "TV Mode: 60HZ");
else if (config.tv_mode == 1) sprintf (items[2].text, "TV Mode: 50HZ");
else sprintf (items[2].text, "TV Mode: 50/60HZ");
sprintf (items[3].text, "Bilinear Filter: %s", config.bilinear ? " ON" : "OFF");
if (config.ntsc == 1) sprintf (items[4].text, "NTSC Filter: COMPOSITE");
else if (config.ntsc == 2) sprintf (items[4].text, "NTSC Filter: S-VIDEO");
else if (config.ntsc == 3) sprintf (items[4].text, "NTSC Filter: RGB");
else sprintf (items[4].text, "NTSC Filter: OFF");
sprintf (items[5].text, "Borders: %s", config.overscan ? " ON" : "OFF");
ret = menu_callback(m);
switch (ret)
{
case 0: /*** config.aspect ratio ***/
config.aspect ^= 1;
break;
case 1: /*** rendering ***/
config.render = (config.render + 1) % 3;
if (config.render == 2)
{
if (VIDEO_HaveComponentCable())
{
/* progressive mode (60hz only) */
config.tv_mode = 0;
}
else
{
/* do nothing if component cable is not detected */
config.render = 0;
}
}
break;
case 2: /*** tv mode ***/
if (config.render != 2) config.tv_mode = (config.tv_mode + 1) % 3;
break;
case 3: /*** bilinear filtering ***/
config.bilinear ^= 1;
break;
case 4: /*** NTSC filter ***/
config.ntsc ++;
if (config.ntsc > 3) config.ntsc = 0;
break;
case 5: /*** overscan emulation ***/
config.overscan ^= 1;
bitmap.viewport.x = config.overscan ? ((reg[12] & 1) ? 16 : 12) : 0;
bitmap.viewport.y = config.overscan ? (((reg[1] & 8) ? 0 : 8) + (vdp_pal ? 24 : 0)) : 0;
break;
/* case 6:
case -8:
if (ret<0) config.xshift --;
else config.xshift ++;
break;
case 7:
case -9:
if (ret<0) config.yshift --;
else config.yshift ++;
break;
case 8:
case -10:
if (config.aspect) break;
if (ret<0) config.xscale --;
else config.xscale ++;
break;
case 9:
case -11:
if (config.aspect) break;
if (ret<0) config.yscale --;
else config.yscale ++;
break;
*/
case -1:
quit = 1;
break;
}
}
menu_delete(m);
}
/****************************************************************************
* ConfigureJoypads
****************************************************************************/
extern int old_system[2];
static void inputsmenu(void)
{
int ret, max_players;
int i = 0;
int quit = 0;
int prevmenu = menu;
char padmenu[8][25];
int player = 0;
#ifdef HW_RVL
u32 exp;
#endif
strcpy (menutitle, "Press B to return");
menu = 0;
while (quit == 0)
{
/* update max players */
max_players = 0;
if (input.system[0] == SYSTEM_GAMEPAD)
{
sprintf (padmenu[0], "Port 1: GAMEPAD");
max_players ++;
}
else if (input.system[0] == SYSTEM_MOUSE)
{
sprintf (padmenu[0], "Port 1: MOUSE");
max_players ++;
}
else if (input.system[0] == SYSTEM_WAYPLAY)
{
sprintf (padmenu[0], "Port 1: 4-WAYPLAY");
max_players += 4;
}
else if (input.system[0] == SYSTEM_TEAMPLAYER)
{
sprintf (padmenu[0], "Port 1: TEAMPLAYER");
max_players += 4;
}
else
sprintf (padmenu[0], "Port 1: NONE");
if (input.system[1] == SYSTEM_GAMEPAD)
{
sprintf (padmenu[1], "Port 2: GAMEPAD");
max_players ++;
}
else if (input.system[1] == SYSTEM_MOUSE)
{
sprintf (padmenu[1], "Port 2: MOUSE");
max_players ++;
}
else if (input.system[1] == SYSTEM_WAYPLAY)
{
sprintf (padmenu[1], "Port 2: 4-WAYPLAY");
}
else if (input.system[1] == SYSTEM_TEAMPLAYER)
{
sprintf (padmenu[1], "Port 2: TEAMPLAYER");
max_players += 4;
}
else if (input.system[1] == SYSTEM_MENACER)
{
sprintf (padmenu[1], "Port 2: MENACER");
max_players += 1;
}
else if (input.system[1] == SYSTEM_JUSTIFIER)
{
sprintf (padmenu[1], "Port 2: JUSTIFIERS");
max_players += 2;
}
else
sprintf (padmenu[1], "Port 2: NONE");
/* JCART special case */
if (j_cart) max_players +=2;
/* reset current player nr */
if (player >= max_players)
{
/* remove duplicate assigned inputs */
if ((0!=player) && (config.input[0].device == config.input[player].device) && (config.input[0].port == config.input[player].port))
{
config.input[0].device = -1;
config.input[0].port = i%4;
}
player = 0;
}
sprintf (padmenu[2], "Gun Cursor: %s", config.gun_cursor ? " ON":"OFF");
sprintf (padmenu[3], "Invert Mouse: %s", config.invert_mouse ? " ON":"OFF");
sprintf (padmenu[4], "Set Player: %d%s", player + 1, (j_cart && (player > 1)) ? "-JCART" : "");
if (config.input[player].device == 0)
sprintf (padmenu[5], "Device: GAMECUBE %d", config.input[player].port + 1);
#ifdef HW_RVL
else if (config.input[player].device == 1)
sprintf (padmenu[5], "Device: WIIMOTE %d", config.input[player].port + 1);
else if (config.input[player].device == 2)
sprintf (padmenu[5], "Device: NUNCHUK %d", config.input[player].port + 1);
else if (config.input[player].device == 3)
sprintf (padmenu[5], "Device: CLASSIC %d", config.input[player].port + 1);
#endif
else
sprintf (padmenu[5], "Device: NONE");
/* when using wiimote, force to 3Buttons pad */
if (config.input[player].device == 1) input.padtype[player] = DEVICE_3BUTTON;
sprintf (padmenu[6], "%s", (input.padtype[player] == DEVICE_3BUTTON) ? "Type: 3BUTTONS":"Type: 6BUTTONS");
sprintf (padmenu[7], "Configure Input");
ret = domenu (&padmenu[0], 8,0);
switch (ret)
{
case 0:
if (j_cart)
{
WaitPrompt("JCART detected !");
break;
}
input.system[0] ++;
if (input.system[0] == SYSTEM_MENACER) input.system[0] ++;
if (input.system[0] == SYSTEM_JUSTIFIER) input.system[0] ++;
if ((input.system[0] == SYSTEM_MOUSE) && (input.system[1] == SYSTEM_MOUSE)) input.system[0] ++;
if (input.system[0] == SYSTEM_WAYPLAY) input.system[1] = SYSTEM_WAYPLAY;
if (input.system[0] > SYSTEM_WAYPLAY)
{
input.system[0] = NO_SYSTEM;
input.system[1] = SYSTEM_GAMEPAD;
}
io_reset();
old_system[0] = input.system[0];
old_system[1] = input.system[1];
break;
case 1:
if (j_cart)
{
WaitPrompt("JCART detected !");
break;
}
input.system[1] ++;
if ((input.system[0] == SYSTEM_MOUSE) && (input.system[1] == SYSTEM_MOUSE)) input.system[1] ++;
if (input.system[1] == SYSTEM_WAYPLAY) input.system[0] = SYSTEM_WAYPLAY;
if (input.system[1] > SYSTEM_WAYPLAY)
{
input.system[1] = NO_SYSTEM;
input.system[0] = SYSTEM_GAMEPAD;
}
io_reset();
old_system[0] = input.system[0];
old_system[1] = input.system[1];
break;
case 2:
config.gun_cursor ^= 1;
break;
case 3:
config.invert_mouse ^= 1;
break;
case 4:
/* remove duplicate assigned inputs */
for (i=0; i<8; i++)
{
if ((i!=player) && (config.input[i].device == config.input[player].device) && (config.input[i].port == config.input[player].port))
{
config.input[i].device = -1;
config.input[i].port = i%4;
}
}
player = (player + 1) % max_players;
break;
case 5:
#ifdef HW_RVL
if (config.input[player].device > 0)
{
config.input[player].port ++;
}
else
{
config.input[player].device ++;
if (config.input[player].device == 1) config.input[player].port = 0;
}
if (config.input[player].device == 1)
{
exp = 4;
if (config.input[player].port<4)
{
WPAD_Probe(config.input[player].port,&exp);
if (exp == WPAD_EXP_NUNCHUK) exp = 4;
}
while ((config.input[player].port<4) && (exp == 4))
{
config.input[player].port ++;
if (config.input[player].port<4)
{
exp = 4;
WPAD_Probe(config.input[player].port,&exp);
if (exp == WPAD_EXP_NUNCHUK) exp = 4;
}
}
if (config.input[player].port >= 4)
{
config.input[player].port = 0;
config.input[player].device = 2;
}
}
if (config.input[player].device == 2)
{
exp = 4;
if (config.input[player].port<4)
{
WPAD_Probe(config.input[player].port,&exp);
}
while ((config.input[player].port<4) && (exp != WPAD_EXP_NUNCHUK))
{
config.input[player].port ++;
if (config.input[player].port<4)
{
exp = 4;
WPAD_Probe(config.input[player].port,&exp);
}
}
if (config.input[player].port >= 4)
{
config.input[player].port = 0;
config.input[player].device = 3;
}
}
if (config.input[player].device == 3)
{
exp = 4;
if (config.input[player].port<4)
{
WPAD_Probe(config.input[player].port,&exp);
}
while ((config.input[player].port<4) && (exp != WPAD_EXP_CLASSIC))
{
config.input[player].port ++;
if (config.input[player].port<4)
{
exp = 4;
WPAD_Probe(config.input[player].port,&exp);
}
}
if (config.input[player].port >= 4)
{
config.input[player].port = player % 4;
config.input[player].device = 0;
}
}
#else
config.input[player].device = 0;
#endif
break;
case 6:
if (config.input[player].device == 1) break;
input.padtype[player] ^= 1;
io_reset();
break;
case 7:
if (config.input[player].device < 0) break;
ogc_input__config(config.input[player].port, config.input[player].device, input.padtype[player]);
break;
case -1:
/* remove duplicate assigned inputs */
for (i=0; i<8; i++)
{
if ((i!=player) && (config.input[i].device == config.input[player].device) && (config.input[i].port == config.input[player].port))
{
config.input[i].device = -1;
config.input[i].port = i%4;
}
}
quit = 1;
break;
}
}
menu = prevmenu;
}
/****************************************************************************
* Main Option menu
*
****************************************************************************/
static void optionmenu(void)
{
int ret, quit = 0;
gui_menu *m = &menu_options;
while (quit == 0)
{
menu_initialize(m);
ret = menu_callback(m);
menu_delete(m);
switch (ret)
{
case 0:
systemmenu();
break;
case 1:
videomenu();
break;
case 2:
soundmenu();
break;
case 3:
inputsmenu();
break;
case 4:
GetGGEntries();
break;
case -1:
quit = 1;
break;
}
}
config_save();
}
/****************************************************************************
* Generic Load/Save menu
*
****************************************************************************/
static u8 device = 0;
static int loadsavemenu (int which)
{
int prevmenu = menu;
int quit = 0;
int ret;
int count = 3;
char items[3][25];
menu = 2;
if (which == 1)
{
sprintf(items[1], "Save State");
sprintf(items[2], "Load State");
}
else
{
sprintf(items[1], "Save SRAM");
sprintf(items[2], "Load SRAM");
}
while (quit == 0)
{
if (device == 0) sprintf(items[0], "Device: FAT");
else if (device == 1) sprintf(items[0], "Device: MCARD A");
else if (device == 2) sprintf(items[0], "Device: MCARD B");
ret = domenu (&items[0], count, 0);
switch (ret)
{
case -1:
quit = 1;
break;
case 0:
device = (device + 1)%3;
break;
case 1:
case 2:
if (which == 1) quit = ManageState(ret-1,device);
else if (which == 0) quit = ManageSRAM(ret-1,device);
if (quit) return 1;
break;
}
}
menu = prevmenu;
return 0;
}
/****************************************************************************
* File Manager menu
*
****************************************************************************/
static int filemenu ()
{
int prevmenu = menu;
int ret;
int quit = 0;
int count = 2;
char items[2][25] = {
{"SRAM Manager"},
{"STATE Manager"}
};
menu = 0;
while (quit == 0)
{
strcpy (menutitle, "Press B to return");
ret = domenu (&items[0], count, 0);
switch (ret)
{
case -1: /*** Button B ***/
ret = 0;
quit = 1;
break;
case 0: /*** SRAM Manager ***/
case 1: /*** SaveState Manager ***/
if (loadsavemenu(ret)) return 1;
break;
}
}
menu = prevmenu;
return 0;
}
/****************************************************************************
* Load Rom menu
*
****************************************************************************/
extern char rom_filename[MAXJOLIET];
static u8 load_menu = 0;
static int loadmenu ()
{
int ret,size,quit = 0;
gui_menu *m = &menu_load;
while (quit == 0)
{
menu_initialize(m);
ret = menu_callback(m);
menu_delete(m);
switch (ret)
{
/*** Button B ***/
case -1:
quit = 1;
break;
/*** Load from DVD ***/
#ifdef HW_RVL
case 3:
#else
case 2:
#endif
load_menu = menu;
size = DVD_Open(cart_rom);
if (size)
{
dvd_motor_off();
genromsize = size;
memfile_autosave();
reloadrom();
sprintf(rom_filename,"%s",filelist[selection].filename);
rom_filename[strlen(rom_filename) - 4] = 0;
memfile_autoload();
return 1;
}
break;
/*** Load from FAT device ***/
default:
load_menu = menu;
size = FAT_Open(ret,cart_rom);
if (size)
{
memfile_autosave();
genromsize = size;
reloadrom();
sprintf(rom_filename,"%s",filelist[selection].filename);
rom_filename[strlen(rom_filename) - 4] = 0;
memfile_autoload();
return 1;
}
break;
}
}
return 0;
}
/***************************************************************************
* Show rom info screen
***************************************************************************/
static void showrominfo ()
{
int ypos;
u8 i,j,quit,redraw,max;
char msg[128];
short p;
char pName[14][21];
quit = 0;
j = 0;
redraw = 1;
/*** Remove any still held buttons ***/
while (PAD_ButtonsHeld(0)) PAD_ScanPads();
#ifdef HW_RVL
while (WPAD_ButtonsHeld(0)) WPAD_ScanPads();
#endif
max = 14;
for (i = 0; i < 14; i++)
{
if (peripherals & (1 << i))
{
sprintf(pName[max-14],"%s", peripheralinfo[i].pName);
max ++;
}
}
while (quit == 0)
{
if (redraw)
{
ClearScreen ((GXColor)BLACK);
ypos = 134;
WriteCentre(ypos, "ROM Header Information");
ypos += 2*fheight;
for (i=0; i<8; i++)
{
switch (i+j)
{
case 0:
sprintf (msg, "Console type: %s", rominfo.consoletype);
break;
case 1:
sprintf (msg, "Copyright: %s", rominfo.copyright);
break;
case 2:
sprintf (msg, "Company: %s", companyinfo[getcompany ()].company);
break;
case 3:
sprintf (msg, "Game Domestic Name:");
break;
case 4:
sprintf(msg, " %s",rominfo.domestic);
break;
case 5:
sprintf (msg, "Game International Name:");
break;
case 6:
sprintf(msg, " %s",rominfo.international);
break;
case 7:
sprintf (msg, "Type - %s : %s", rominfo.ROMType, strcmp (rominfo.ROMType, "AI") ? "Game" : "Educational");
break;
case 8:
sprintf (msg, "Product - %s", rominfo.product);
break;
case 9:
sprintf (msg, "Checksum - %04x (%04x) (%s)", rominfo.checksum, realchecksum, (rominfo.checksum == realchecksum) ? "Good" : "Bad");
break;
case 10:
sprintf (msg, "ROM end: $%06X", rominfo.romend);
break;
case 11:
if (svp) sprintf (msg, "SVP Chip detected");
else if (sram.custom) sprintf (msg, "EEPROM(%dK) - $%06X", ((eeprom.type.size_mask+1)* 8) /1024, (unsigned int)sram.start);
else if (sram.detected) sprintf (msg, "SRAM Start - $%06X", sram.start);
else sprintf (msg, "External RAM undetected");
break;
case 12:
if (sram.custom) sprintf (msg, "EEPROM(%dK) - $%06X", ((eeprom.type.size_mask+1)* 8) /1024, (unsigned int)sram.end);
else if (sram.detected) sprintf (msg, "SRAM End - $%06X", sram.end);
else if (sram.on) sprintf (msg, "Default SRAM activated ");
else sprintf (msg, "SRAM is disactivated ");
break;
case 13:
if (region_code == REGION_USA) sprintf (msg, "Region - %s (USA)", rominfo.country);
else if (region_code == REGION_EUROPE) sprintf (msg, "Region - %s (EUR)", rominfo.country);
else if (region_code == REGION_JAPAN_NTSC) sprintf (msg, "Region - %s (JAP)", rominfo.country);
else if (region_code == REGION_JAPAN_PAL) sprintf (msg, "Region - %s (JPAL)", rominfo.country);
break;
default:
sprintf (msg, "Supports - %s", pName[i+j-14]);
break;
}
write_font (100, ypos, msg);
ypos += fheight;
}
ypos += fheight;
WriteCentre (ypos, "Press A to Continue");
SetScreen ();
}
p = ogc_input__getMenuButtons(0);
redraw = 0;
if ((j<(max-8)) && (p & PAD_BUTTON_DOWN)) {redraw = 1; j++;}
if ((j>0) && (p & PAD_BUTTON_UP)) {redraw = 1; j--;}
if (p & PAD_BUTTON_A) quit = 1;
if (p & PAD_BUTTON_B) quit = 1;
}
}
/****************************************************************************
* Main Menu
*
****************************************************************************/
void MainMenu (u32 fps)
{
int ret, quit = 0;
/* uint32 crccheck;*/
/* autosave (SRAM only) */
int temp = config.freeze_auto;
config.freeze_auto = -1;
memfile_autosave();
config.freeze_auto = temp;
gui_menu *m = &menu_main;
VIDEO_SetPostRetraceCallback(menu_updateInputs);
while (quit == 0)
{
/* crccheck = crc32 (0, &sram.sram[0], 0x10000);
strcpy (menutitle,"");
if (genromsize && (crccheck != sram.crc)) strcpy (menutitle, "*** SRAM has been modified ***");
else if (genromsize) sprintf (menutitle, "%d FPS",fps);
*/
menu_initialize(m);
ret = menu_callback(m);
menu_delete(m);
switch (ret)
{
case -1: /*** Button B ***/
case 0: /*** Play Game ***/
if (genromsize) quit = 1;
break;
case 1: /*** Load ROM Menu ***/
quit = loadmenu();
break;
case 2: /*** Emulator Options */
optionmenu ();
break;
case 3: /*** Memory Manager ***/
quit = filemenu ();
break;
case 4: /*** Emulator Reset ***/
if (genromsize || (config.bios_enabled == 3))
{
system_reset ();
quit = 1;
}
break;
case 5: /*** ROM Information ***/
showrominfo ();
break;
case 6: /*** SD/PSO/TP Reload ***/
memfile_autosave();
system_shutdown();
audio_shutdown();
VIDEO_ClearFrameBuffer(vmode, xfb[whichfb], COLOR_BLACK);
VIDEO_Flush();
VIDEO_WaitVSync();
#ifdef HW_RVL
DI_Close();
#endif
exit(0);
break;
case 7: /*** Return to Wii System Menu ***/
memfile_autosave();
system_shutdown();
audio_shutdown();
VIDEO_ClearFrameBuffer(vmode, xfb[whichfb], COLOR_BLACK);
VIDEO_Flush();
VIDEO_WaitVSync();
#ifdef HW_RVL
DI_Close();
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
SYS_ResetSystem(SYS_HOTRESET,0,0);
#endif
break;
}
}
VIDEO_SetPostRetraceCallback(NULL);
/*** Remove any still held buttons ***/
while (PAD_ButtonsHeld(0)) PAD_ScanPads();
#ifdef HW_RVL
while (WPAD_ButtonsHeld(0)) WPAD_ScanPads();
#endif
#ifndef HW_RVL
/*** Stop the DVD from causing clicks while playing ***/
uselessinquiry ();
#endif
}