Genesis-Plus-GX/Makefile.win32
ekeeke31 62f1204476 ----------------------
Genesis Plus GX 1.6.0 
----------------------

[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment

[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.

[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.

[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 17:49:46 +00:00

134 lines
3.6 KiB
Makefile

# Makefile for genplus SDL
#
# (c) 1999, 2000, 2001, 2002, 2003 Charles MacDonald
# modified by Eke-Eke <eke_eke31@yahoo.fr>
#
# Defines :
# -DLSB_FIRST : for little endian systems.
# -DLOGERROR : enable message logging
# -DLOGVDP : enable VDP debug messages
# -DLOGSOUND : enable AUDIO debug messages
# -D8BPP_RENDERING - configure for 8-bit pixels (RGB332)
# -D15BPP_RENDERING - configure for 15-bit pixels (RGB555)
# -D16BPP_RENDERING - configure for 16-bit pixels (RGB565)
# -D32BPP_RENDERING - configure for 32-bit pixels (RGB888)
NAME = gen_sdl.exe
CC = gcc
CFLAGS = `sdl-config --cflags` -march=i686 -O6 -fomit-frame-pointer -Wall -Wno-strict-aliasing
#-g -ggdb -pg
#-fomit-frame-pointer
#LDFLAGS = -pg
DEFINES = -DLSB_FIRST -DUSE_16BPP_RENDERING
INCLUDES = -Isource -Isource/z80 -Isource/m68k -Isource/sound -Isource/input_hw -Isource/cart_hw -Isource/cart_hw/svp -Isource/ntsc -Isource/win
LIBS = `sdl-config --libs` -lz -lm
OBJDIR = ./build_sdl
OBJECTS = $(OBJDIR)/z80.o
OBJECTS += $(OBJDIR)/m68kcpu.o
OBJECTS += $(OBJDIR)/genesis.o \
$(OBJDIR)/vdp_ctrl.o \
$(OBJDIR)/vdp_render.o \
$(OBJDIR)/system.o \
$(OBJDIR)/io_ctrl.o \
$(OBJDIR)/mem68k.o \
$(OBJDIR)/memz80.o \
$(OBJDIR)/membnk.o \
$(OBJDIR)/state.o \
$(OBJDIR)/loadrom.o
OBJECTS += $(OBJDIR)/input.o \
$(OBJDIR)/gamepad.o \
$(OBJDIR)/lightgun.o \
$(OBJDIR)/mouse.o \
$(OBJDIR)/activator.o \
$(OBJDIR)/xe_a1p.o \
$(OBJDIR)/teamplayer.o \
$(OBJDIR)/paddle.o \
$(OBJDIR)/sportspad.o \
$(OBJDIR)/terebi_oekaki.o
OBJECTS += $(OBJDIR)/sound.o \
$(OBJDIR)/sn76489.o \
$(OBJDIR)/ym2413.o \
$(OBJDIR)/ym2612.o
OBJECTS += $(OBJDIR)/Fir_Resampler.o
OBJECTS += $(OBJDIR)/blip.o
OBJECTS += $(OBJDIR)/eq.o
OBJECTS += $(OBJDIR)/sram.o \
$(OBJDIR)/svp.o \
$(OBJDIR)/ssp16.o \
$(OBJDIR)/ggenie.o \
$(OBJDIR)/areplay.o \
$(OBJDIR)/gg_eeprom.o \
$(OBJDIR)/md_eeprom.o \
$(OBJDIR)/md_cart.o \
$(OBJDIR)/sms_cart.o
OBJECTS += $(OBJDIR)/sms_ntsc.o \
$(OBJDIR)/md_ntsc.o
OBJECTS += $(OBJDIR)/main.o \
$(OBJDIR)/config.o \
$(OBJDIR)/error.o \
$(OBJDIR)/unzip.o \
$(OBJDIR)/fileio.o
OBJECTS += $(OBJDIR)/icon.o
all: $(NAME)
$(NAME): $(OBJDIR) $(OBJECTS)
$(CC) $(LDFLAGS) $(OBJECTS) $(LIBS) -o $@
$(OBJDIR) :
@[ -d $@ ] || mkdir -p $@
$(OBJDIR)/%.o : source/%.c source/%.h
$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
$(OBJDIR)/%.o : source/sound/%.c source/sound/%.h
$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
$(OBJDIR)/%.o : source/input_hw/%.c source/input_hw/%.h
$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
$(OBJDIR)/%.o : source/cart_hw/%.c source/cart_hw/%.h
$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
$(OBJDIR)/%.o : source/cart_hw/svp/%.c
$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
$(OBJDIR)/%.o : source/cart_hw/svp/%.c source/cart_hw/svp/%.h
$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
$(OBJDIR)/%.o : source/z80/%.c source/z80/%.h
$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
$(OBJDIR)/%.o : source/m68k/%.c source/m68k/%.h
$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
$(OBJDIR)/%.o : source/ntsc/%.c source/ntsc/%.h
$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
$(OBJDIR)/%.o : source/win/%.c source/win/%.h
$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
$(OBJDIR)/icon.o :
windres source/win/icon.rc $@
pack :
strip $(NAME)
upx -9 $(NAME)
clean:
rm -f $(OBJECTS) $(NAME)