Genesis-Plus-GX/source/gx/gui/legal.c
ekeeke31 d1b4f1b109 + fixed lightgun autodetection for Lethal Enforcers II
+ improved Mouse emulation
+ cleaned inputs functions a little bit
+ added preliminar Menu options (bg color, sfx/music volume)
2009-04-23 01:01:07 +00:00

128 lines
3.9 KiB
C

/****************************************************************************
* legal.c
*
* legal informations screen
*
* code by Softdev (2006), Eke-Eke (2007,2008)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#include "shared.h"
#include "font.h"
#include "menu.h"
#include "intro_pcm.h"
#include <asndlib.h>
/*
* This is the legal stuff - which must be shown at program startup
* Any derivative work MUST include the same textual output.
*
* In other words, play nice and give credit where it's due.
*/
void legal ()
{
int ypos = 64;
gx_texture *texture;
gxClearScreen((GXColor)BLACK);
WriteCentre (ypos, "Genesis Plus Sega Mega Drive Emulator (v1.2a)");
ypos += fheight;
WriteCentre (ypos, "(C) 1999 - 2003 Charles MacDonald");
ypos += fheight;
WriteCentre (ypos, "This is free software, and you are welcome to");
ypos += fheight;
WriteCentre (ypos, "redistribute it under the conditions of the");
ypos += fheight;
WriteCentre (ypos, "GNU GENERAL PUBLIC LICENSE Version 2");
ypos += fheight;
WriteCentre (ypos, "Additionally, the developers of this port");
ypos += fheight;
WriteCentre (ypos, "disclaims all copyright interests in the ");
ypos += fheight;
WriteCentre (ypos, "Nintendo Gamecube Porting code.");
ypos += fheight;
WriteCentre (ypos, "You are free to use it as you wish.");
ypos += 2*fheight;
texture= gxTextureOpenPNG(Bg_intro_c4_png);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, ypos, texture->width, texture->height,255);
ypos += texture->height + 2 * fheight;
if (texture->data) free(texture->data);
free(texture);
}
gxSetScreen ();
sleep (1);
GXColor color = {0x66,0x99,0xcc,0xff};
FONT_writeCenter("Press any button to skip intro",fheight,0,640,ypos,color);
gxSetScreen ();
int count = 100;
while (count > 0)
{
count--;
VIDEO_WaitVSync();
if (m_input.keys) return;
}
gxClearScreen((GXColor)BLACK);
texture = gxTextureOpenPNG(Bg_intro_c1_png);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
gxSetScreen ();
sleep (1);
gxClearScreen((GXColor)WHITE);
texture = gxTextureOpenPNG(Bg_intro_c2_png);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
gxSetScreen ();
sleep (1);
gxClearScreen((GXColor)BLACK);
texture = gxTextureOpenPNG(Bg_intro_c3_png);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
gxSetScreen ();
ASND_Init();
ASND_Pause(0);
int voice = ASND_GetFirstUnusedVoice();
ASND_SetVoice(voice,VOICE_MONO_16BIT,44100,0,(u8 *)intro_pcm,intro_pcm_size,200,200,NULL);
sleep (2);
ASND_Pause(1);
ASND_End();
}