mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-09 12:25:16 +01:00
3e82e4f058
+ improved menu transitions + GX code cleanup
206 lines
5.9 KiB
C
206 lines
5.9 KiB
C
/****************************************************************************
|
|
* gx_audio.c
|
|
*
|
|
* Genesis Plus GX audio support
|
|
*
|
|
* code by Eke-Eke (2007,2008)
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
***************************************************************************/
|
|
|
|
#include "shared.h"
|
|
|
|
#include <asndlib.h>
|
|
#include <oggplayer.h>
|
|
|
|
/* DMA soundbuffers (required to be 32-bytes aligned)
|
|
Length is dimensionned for one frame of emulation (see below)
|
|
To prevent audio clashes, we use double buffering technique:
|
|
one buffer is the active DMA buffer
|
|
the other one is the current work buffer (updated during frame emulation)
|
|
We do not need more since frame emulation and DMA operation are synchronized
|
|
*/
|
|
u8 soundbuffer[2][3840] ATTRIBUTE_ALIGN(32);
|
|
|
|
/* Current work soundbuffer */
|
|
u8 mixbuffer;
|
|
|
|
/* Next DMA length */
|
|
static u32 dma_len;
|
|
|
|
/* Current delta between output & expected sample counts */
|
|
static int delta;
|
|
|
|
/* Expected sample count x 100 */
|
|
static u32 dma_sync;
|
|
|
|
/* audio DMA status */
|
|
static u8 audioStarted = 0;
|
|
|
|
/* Background music */
|
|
static u8 *Bg_music_ogg = NULL;
|
|
static u32 Bg_music_ogg_size = 0;
|
|
|
|
/***
|
|
AudioDmaCallback
|
|
|
|
In 50Hz emulation mode, we synchronize frame emulation with audio DMA
|
|
50Hz VSYNC period is shorter than DMA period so there is no video frameskipping
|
|
In 60Hz modes, VSYNC period is longer than default DMA period so it requires different sync.
|
|
***/
|
|
|
|
static void AudioDmaCallback(void)
|
|
{
|
|
frameticker++;
|
|
}
|
|
|
|
/***
|
|
gx_audio__init
|
|
|
|
This function initializes the Audio Interface
|
|
Default samplerate is set to 48khZ
|
|
***/
|
|
void gx_audio_Init(void)
|
|
{
|
|
AUDIO_Init (NULL);
|
|
AUDIO_SetDSPSampleRate (AI_SAMPLERATE_48KHZ);
|
|
|
|
/* load background music from FAT device */
|
|
char fname[MAXPATHLEN];
|
|
sprintf(fname,"%s/Bg_music.ogg",DEFAULT_PATH);
|
|
FILE *f = fopen(fname,"rb");
|
|
if (f)
|
|
{
|
|
struct stat filestat;
|
|
stat(fname, &filestat);
|
|
Bg_music_ogg_size = filestat.st_size;
|
|
Bg_music_ogg = memalign(32,Bg_music_ogg_size);
|
|
if (Bg_music_ogg) fread(Bg_music_ogg,1,Bg_music_ogg_size,f);
|
|
fclose(f);
|
|
}
|
|
}
|
|
|
|
void gx_audio_Shutdown(void)
|
|
{
|
|
if (Bg_music_ogg) free(Bg_music_ogg);
|
|
}
|
|
|
|
/***
|
|
gx_audio__update
|
|
|
|
This function is called at the end of each frame
|
|
Genesis Plus only provides sound data on completion of each frame.
|
|
DMA sync and switching ensure we never access the active DMA buffer and sound clashes never happen
|
|
This function retrieves samples for the frame then set the next DMA parameters
|
|
Parameters will be taken in account only when current DMA operation is over
|
|
***/
|
|
void gx_audio_Update(void)
|
|
{
|
|
u32 size = dma_len;
|
|
|
|
/* get audio samples */
|
|
audio_update(dma_len);
|
|
|
|
/* update DMA parameters */
|
|
s16 *sb = (s16 *)(soundbuffer[mixbuffer]);
|
|
mixbuffer ^= 1;
|
|
size = size << 2;
|
|
DCFlushRange((void *)sb, size);
|
|
AUDIO_InitDMA((u32) sb, size);
|
|
|
|
/* Start Audio DMA */
|
|
/* this is only called once, DMA is automatically restarted when previous one is over */
|
|
/* When DMA parameters are not updated, same soundbuffer is played again */
|
|
if (!audioStarted)
|
|
{
|
|
audioStarted = 1;
|
|
AUDIO_StartDMA();
|
|
if (frameticker > 1) frameticker = 1;
|
|
}
|
|
|
|
/* VIDEO interrupt sync: we approximate DMA length (see below) */
|
|
/* DMA length should be 32 bytes so we use 800 or 808 samples */
|
|
if (dma_sync)
|
|
{
|
|
delta += (dma_len * 100) - dma_sync;
|
|
if (delta < 0) dma_len = 808;
|
|
else dma_len = 800;
|
|
}
|
|
}
|
|
|
|
/***
|
|
gx_audio__start
|
|
|
|
This function resets the audio engine
|
|
This is called when coming back from Main Menu
|
|
***/
|
|
void gx_audio_Start(void)
|
|
{
|
|
/* shutdown menu audio */
|
|
PauseOgg(1);
|
|
StopOgg();
|
|
ASND_Pause(1);
|
|
ASND_End();
|
|
|
|
/* initialize default DMA length */
|
|
/* PAL (50Hz): 20000 us period --> 960 samples/frame @48kHz */
|
|
/* NTSC (60Hz): 16667 us period --> 800 samples/frame @48kHz */
|
|
dma_len = vdp_pal ? 960 : 800;
|
|
dma_sync = 0;
|
|
mixbuffer = 0;
|
|
delta = 0;
|
|
|
|
/* reset sound buffers */
|
|
memset(soundbuffer, 0, 2 * 3840);
|
|
|
|
/* default */
|
|
AUDIO_SetDSPSampleRate (AI_SAMPLERATE_48KHZ);
|
|
AUDIO_RegisterDMACallback(NULL);
|
|
|
|
/* let's use audio DMA to synchronize frame emulation */
|
|
if (vdp_pal | gc_pal) AUDIO_RegisterDMACallback(AudioDmaCallback);
|
|
|
|
/* 60hz video mode requires synchronization with Video interrupt */
|
|
/* VSYNC period is 16715 us which is approx. 802.32 samples */
|
|
/* to prevent audio/video desynchronization, we approximate the exact */
|
|
/* number of samples by using alternate audio length */
|
|
else dma_sync = 80232;
|
|
}
|
|
|
|
/***
|
|
gx_audio__stop
|
|
|
|
This function stops current Audio DMA process
|
|
This is called when going back to Main Menu
|
|
DMA need to be restarted when going back to the game (see above)
|
|
***/
|
|
void gx_audio_Stop(void)
|
|
{
|
|
/* stop emulator audio */
|
|
AUDIO_StopDMA ();
|
|
audioStarted = 0;
|
|
|
|
/* restart menu audio */
|
|
ASND_Init();
|
|
ASND_Pause(0);
|
|
if (Bg_music_ogg)
|
|
{
|
|
PauseOgg(0);
|
|
PlayOgg(mem_open((char *)Bg_music_ogg, Bg_music_ogg_size), 0, OGG_INFINITE_TIME);
|
|
SetVolumeOgg(((int)config.bgm_volume * 255) / 100);
|
|
}
|
|
}
|