Genesis-Plus-GX/source/gx/osd.h
ekeeke31 d1b4f1b109 + fixed lightgun autodetection for Lethal Enforcers II
+ improved Mouse emulation
+ cleaned inputs functions a little bit
+ added preliminar Menu options (bg color, sfx/music volume)
2009-04-23 01:01:07 +00:00

54 lines
1.0 KiB
C

#ifndef _OSD_H_
#define _OSD_H_
#define NGC 1
#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <sys/dir.h>
#ifdef HW_RVL
#include <di/di.h>
#endif
#include "gx_input.h"
#include "gx_audio.h"
#include "gx_video.h"
#include "config.h"
#define DEFAULT_PATH "/genplus"
#ifdef HW_RVL
#define VERSION "v1.3.2 (WII)"
#else
#define VERSION "v1.3.2 (GCN)"
#endif
/* globals */
extern void error(char *format, ...);
extern void ClearGGCodes();
extern void GetGGEntries();
extern void legal();
extern void reloadrom (int size, char *name);
extern void shutdown();
extern int ManageSRAM(u8 direction, u8 device);
extern int ManageState(u8 direction, u8 device);
extern void memfile_autosave(s8 autosram, s8 autostate);
extern void memfile_autoload(s8 autosram, s8 autostate);
extern u8 fat_enabled;
extern u32 frameticker;
extern char rom_filename[256];
#ifdef HW_RVL
extern u8 Shutdown;
#endif
#endif /* _OSD_H_ */