Genesis-Plus-GX/source/win/config.c
ekeeke31 62f1204476 ----------------------
Genesis Plus GX 1.6.0 
----------------------

[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

[Core/CPU]
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* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment

[Core/IO]
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* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.

[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

[Core/General]
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* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.

[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 17:49:46 +00:00

51 lines
1.6 KiB
C

#include "osd.h"
t_config config;
void set_config_defaults(void)
{
int i;
/* sound options */
config.psg_preamp = 150;
config.fm_preamp = 100;
config.hq_fm = 1;
config.psgBoostNoise = 0;
config.filter = 1;
config.low_freq = 200;
config.high_freq = 8000;
config.lg = 1.0;
config.mg = 1.0;
config.hg = 1.0;
config.lp_range = 60;
config.rolloff = 0.995;
config.dac_bits = 14;
config.ym2413 = 2; /* = AUTO (0 = always OFF, 1 = always ON) */
/* system options */
config.system = 0; /* = AUTO (or SYSTEM_SG, SYSTEM_MARKIII, SYSTEM_SMS, SYSTEM_SMS2, SYSTEM_GG, SYSTEM_MD) */
config.region_detect = 0; /* = AUTO (1 = USA, 2 = EUROPE, 3 = JAPAN/NTSC, 4 = JAPAN/PAL) */
config.force_dtack = 0;
config.addr_error = 1;
config.tmss = 0;
config.lock_on = 0; /* = OFF (can be TYPE_SK, TYPE_GG & TYPE_AR) */
config.romtype = 0; /* ROM mirroring type (see md_cart_hw.c) */
/* display options */
config.overscan = 3; /* = both ON (0 = no borders , 1 = vertical borders only, 2 = horizontal borders only) */
config.render = 0; /* 1 = double resolution output (only when interlaced mode 2 is enabled) */
/* controllers options */
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_MD_GAMEPAD;
config.gun_cursor[0] = 1;
config.gun_cursor[1] = 1;
config.invert_mouse = 0;
for (i=0;i<MAX_INPUTS;i++)
{
config.input[i].padtype = DEVICE_PAD3B;
}
}