Genesis-Plus-GX/source/gx/utils/oggplayer.h
ekeeke31 62f1204476 ----------------------
Genesis Plus GX 1.6.0 
----------------------

[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment

[Core/IO]
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* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.

[Core/GG]
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* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

[Core/General]
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* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.

[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 17:49:46 +00:00

180 lines
5.6 KiB
C

/*
Copyright (c) 2008 Francisco Muñoz 'Hermes' <www.elotrolado.net>
All rights reserved.
Proper (standard) vorbis usage by Tantric, 2009
Threading modifications/corrections by Tantric, 2009
Redistribution and use in source and binary forms, with or without modification, are
permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list
of conditions and the following disclaimer in the documentation and/or other
materials provided with the distribution.
- The names of the contributors may not be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef NO_SOUND
#ifndef __OGGPLAYER_H__
#define __OGGPLAYER_H__
#include <asndlib.h>
#include "tremor/ivorbiscodec.h"
#include "tremor/ivorbisfile.h"
#ifdef __cplusplus
extern "C"
{
#endif
#define OGG_ONE_TIME 0
#define OGG_INFINITE_TIME 1
#define OGG_STATUS_RUNNING 1
#define OGG_STATUS_ERR -1
#define OGG_STATUS_PAUSED 2
#define OGG_STATUS_EOF 255
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
/* Player OGG functions */
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
/* int PlayOgg(int fd, int time_pos, int mode);
Play an Ogg file. This file can be loaded from memory (mem_open(void *ogg, int size_ogg)) or from device with open("device:file.ogg",O_RDONLY,0);
NOTE: The file is closed by the player when you call PlayOgg(), StopOgg() or if it fail.
-- Params ---
buf: pointer to sound data
buflen: buffer size in bytes
time_pos: initial time position in the file (in milliseconds). For example, use 30000 to advance 30 seconds
mode: Use OGG_ONE_TIME or OGG_INFINITE_TIME. When you use OGG_ONE_TIME the sound stops and StatusOgg() return OGG_STATUS_EOF
return: 0- Ok, -1 Error
*/
int PlayOgg(char * buf, int buflen, int time_pos, int mode);
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
/* void StopOgg();
Stop an Ogg file.
NOTE: The file is closed and the player thread is released
-- Params ---
*/
void StopOgg();
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
/* void PauseOgg(int pause);
Pause an Ogg file.
-- Params ---
pause: 0 -> continue, 1-> pause
*/
void PauseOgg(int pause);
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
/* int StatusOgg();
Return the Ogg status
-- Params ---
return: OGG_STATUS_RUNNING
OGG_STATUS_ERR -> not initialized?
OGG_STATUS_PAUSED
OGG_STATUS_EOF -> player stopped by End Of File
*/
int StatusOgg();
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
/* void SetVolumeOgg(int volume);
Set the Ogg playing volume.
NOTE: it change the volume of voice 0 (used for the Ogg player)
-- Params ---
volume: 0 to 255 (max)
*/
void SetVolumeOgg(int volume);
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
/* s32 GetTimeOgg();
Return the Ogg time from the starts of the file
-- Params ---
return: 0 -> Ok or error condition (you must ignore this value)
>0 -> time in milliseconds from the starts
*/
s32 GetTimeOgg();
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
/* void SetTimeOgg(s32 time_pos);
Set the time position
NOTE: The file is closed by the player when you call PlayOgg(), StopOgg() or if it fail.
-- Params ---
time_pos: time position in the file (in milliseconds). For example, use 30000 to advance 30 seconds
*/
void SetTimeOgg(s32 time_pos);
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
#ifdef __cplusplus
}
#endif
#endif
#endif