Genesis-Plus-GX/source/ngc/gui/legal.c

112 lines
3.6 KiB
C

/****************************************************************************
* legal.c
*
* legal informations screen
*
* code by Softdev (2006), Eke-Eke (2007,2008)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#include "shared.h"
#include "font.h"
#include "Background_intro_c1.h"
#include "Background_intro_c2.h"
#include "Background_intro_c3.h"
#include "Background_intro_c4.h"
/*
* This is the legal stuff - which must be shown at program startup
* Any derivative work MUST include the same textual output.
*
* In other words, play nice and give credit where it's due.
*/
void legal ()
{
int ypos = 64;
png_texture texture;
ClearScreen((GXColor)BLACK);
WriteCentre (ypos, "Genesis Plus Sega Mega Drive Emulator (v1.2a)");
ypos += fheight;
WriteCentre (ypos, "(C) 1999 - 2003 Charles MacDonald");
ypos += fheight;
WriteCentre (ypos, "This is free software, and you are welcome to");
ypos += fheight;
WriteCentre (ypos, "redistribute it under the conditions of the");
ypos += fheight;
WriteCentre (ypos, "GNU GENERAL PUBLIC LICENSE Version 2");
ypos += fheight;
WriteCentre (ypos, "Additionally, the developers of this port");
ypos += fheight;
WriteCentre (ypos, "disclaims all copyright interests in the ");
ypos += fheight;
WriteCentre (ypos, "Nintendo Gamecube Porting code.");
ypos += fheight;
WriteCentre (ypos, "You are free to use it as you wish.");
ypos += 2*fheight;
texture.data = 0;
texture.width = 0;
texture.height = 0;
texture.format = 0;
OpenPNGFromMemory(&texture, Background_intro_c4);
DrawTexture(&texture, (640-texture.width)/2, ypos, texture.width, texture.height);
ypos += texture.height + 2 * fheight;
#ifdef HW_RVL
SetScreen ();
sleep(1);
#endif
//WriteCentre (ypos, "Press A to continue");
SetScreen ();
//WaitButtonA ();
sleep (3);
ClearScreen((GXColor)BLACK);
texture.data = 0;
texture.width = 0;
texture.height = 0;
texture.format = 0;
OpenPNGFromMemory(&texture, Background_intro_c1);
DrawTexture(&texture, (640-texture.width)/2, (480-texture.height)/2, texture.width, texture.height);
SetScreen ();
sleep (2);
ClearScreen((GXColor)WHITE);
texture.data = 0;
texture.width = 0;
texture.height = 0;
texture.format = 0;
OpenPNGFromMemory(&texture, Background_intro_c2);
DrawTexture(&texture, (640-texture.width)/2, (480-texture.height)/2, texture.width, texture.height);
SetScreen ();
sleep (2);
ClearScreen((GXColor)BLACK);
texture.data = 0;
texture.width = 0;
texture.height = 0;
texture.format = 0;
OpenPNGFromMemory(&texture, Background_intro_c3);
DrawTexture(&texture, (640-texture.width)/2, (480-texture.height)/2, texture.width, texture.height);
SetScreen ();
sleep (3);
}