Genesis-Plus-GX/source/gx/gui/font.h
ekeeke31 2c2f760f44 .optimized memory footprint
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy)
.improved soft-reset emulation
.fixed some menu bugs on Gamecube
2010-05-28 12:08:00 +00:00

43 lines
1.7 KiB
C

/*****************************************************************************
* font.c
*
* IPL Font Engine, powered by GX hardware
*
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************************/
#ifndef _FONT_H
#define _FONT_H
extern int FONT_Init(void);
extern void FONT_Shutdown(void);
extern int FONT_write(char *string, int size, int x, int y, int max_width, GXColor color);
extern void FONT_writeCenter(char *string, int size, int x1, int x2, int y, GXColor color);
extern void FONT_alignRight(char *string, int size, int x, int y, GXColor color);
extern void WriteCentre_HL( int y, char *string);
extern void WriteCentre (int y, char *string);
extern void write_font (int x, int y, char *string);
extern void WriteText(char *text, int size, int x, int y);
extern void fntDrawBoxFilled (int x1, int y1, int x2, int y2, int color);
extern int fheight;
extern u8 font_size[256];
#endif