mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-05 02:15:07 +01:00
a4cfc2a77a
--------------- * improved VBLANK flag accuracy, as observed on real hardware. * improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen). * improved DMA Fill timing accuracy. * fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset). * fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage). * fixed Vertical Counter in interlace mode 1, as observed on real hardware. * fixed horizontal border width, as observed on real hardware. * various code improvments & optimizations. [Core/Extra] --------------- * improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations * improved unlicensed ROM mappers emulation * added Chinese Fighters III mapper support * added Top Fighter mapper support * fixed Barver Battle Saga mapper support * fixed cartridge hardware soft-reset (Game Genie, SVP, ...) * fixed Game Genie registers byte reads
36 lines
1.3 KiB
C
36 lines
1.3 KiB
C
/****************************************************************************
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* Genesis Plus
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* DATEL Action Replay / Pro Action Replay emulation
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*
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* Copyright (C) 2009 Eke-Eke (GCN/Wii port)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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***************************************************************************/
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#ifndef _AREPLAY_H_
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#define _AREPLAY_H_
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#define AR_SWITCH_OFF (0)
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#define AR_SWITCH_ON (1)
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#define AR_SWITCH_TRAINER (2)
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extern void areplay_init(void);
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extern void areplay_shutdown(void);
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extern void areplay_reset(int hard);
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extern void areplay_set_status(int status);
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extern int areplay_get_status(void);
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#endif
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