Genesis-Plus-GX/source/cart_hw/areplay.h
ekeeke31 a4cfc2a77a [Core/VDP]
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* improved VBLANK flag accuracy, as observed on real hardware.
* improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
* improved DMA Fill timing accuracy.
* fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
* fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
* fixed Vertical Counter in interlace mode 1, as observed on real hardware.
* fixed horizontal border width, as observed on real hardware.
* various code improvments & optimizations.

[Core/Extra]
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* improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
* improved unlicensed ROM mappers emulation
* added Chinese Fighters III mapper support
* added Top Fighter mapper support
* fixed Barver Battle Saga mapper support
* fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
* fixed Game Genie registers byte reads
2010-12-04 17:13:55 +00:00

36 lines
1.3 KiB
C

/****************************************************************************
* Genesis Plus
* DATEL Action Replay / Pro Action Replay emulation
*
* Copyright (C) 2009 Eke-Eke (GCN/Wii port)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
***************************************************************************/
#ifndef _AREPLAY_H_
#define _AREPLAY_H_
#define AR_SWITCH_OFF (0)
#define AR_SWITCH_ON (1)
#define AR_SWITCH_TRAINER (2)
extern void areplay_init(void);
extern void areplay_shutdown(void);
extern void areplay_reset(int hard);
extern void areplay_set_status(int status);
extern int areplay_get_status(void);
#endif