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https://github.com/ekeeke/Genesis-Plus-GX.git
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82 lines
2.5 KiB
C
82 lines
2.5 KiB
C
/* Copyright (C) 2010-2017 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------
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* The following license statement only applies to this libretro SDK code part (glsym).
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* ---------------------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef RGLGEN_HEADERS_H__
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#define RGLGEN_HEADERS_H__
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#ifdef HAVE_EGL
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#endif
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#if defined(IOS)
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#if defined(HAVE_OPENGLES3)
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#include <OpenGLES/ES3/gl.h>
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#include <OpenGLES/ES3/glext.h>
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#else
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#endif
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#elif defined(__APPLE__)
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#elif defined(HAVE_PSGL)
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#include <PSGL/psgl.h>
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#include <GLES/glext.h>
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#elif defined(HAVE_OPENGL_MODERN)
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#include <GL3/gl3.h>
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#include <GL3/gl3ext.h>
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#elif defined(HAVE_OPENGLES3)
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#include <GLES3/gl3.h>
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#define __gl2_h_
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#include <GLES2/gl2ext.h>
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#elif defined(HAVE_OPENGLES2)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#elif defined(HAVE_OPENGLES1)
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#else
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#if defined(_WIN32) && !defined(_XBOX)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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#ifndef GL_MAP_WRITE_BIT
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#define GL_MAP_WRITE_BIT 0x0002
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#endif
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#ifndef GL_MAP_INVALIDATE_BUFFER_BIT
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#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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#endif
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#ifndef GL_RED_INTEGER
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#define GL_RED_INTEGER 0x8D94
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#endif
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#endif
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