Genesis-Plus-GX/source/gx/gui/font.h
ekeeke31 39194bfaf3 + improved GUI engine (more flexibility)
+ improved Menu transition effects
+ added support for ogg background music
+ improved ROM Selection Menu (automatic text scrolling, wiimote support, ...)
+ changed arrow buttons aspect (feel better now ?)
+ minor bufgixes and menu adjustments
2009-04-19 22:31:08 +00:00

50 lines
1.8 KiB
C

/*****************************************************************************
* font.c
*
* IPL Font Engine, powered by GX hardware
*
* code Eke-Eke(2009)
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************************/
#ifndef _FONT_H
#define _FONT_H
extern int FONT_Init(void);
extern void FONT_Shutdown(void);
extern int FONT_write(char *string, int size, int x, int y, int max_width, GXColor color);
extern void FONT_writeCenter(char *string, int size, int x1, int x2, int y, GXColor color);
extern void FONT_alignRight(char *string, int size, int x, int y, GXColor color);
extern void WaitButtonA ();
extern void WaitPrompt (char *msg);
extern void ShowAction (char *msg);
extern void WriteCentre_HL( int y, char *string);
extern void WriteCentre (int y, char *string);
extern void write_font (int x, int y, char *string);
extern void WriteText(char *text, int size, int x, int y);
extern void fntDrawBoxFilled (int x1, int y1, int x2, int y2, int color);
extern int fheight;
extern int font_size[256];
extern u16 back_framewidth;
#endif