mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-05 10:25:07 +01:00
39194bfaf3
+ improved Menu transition effects + added support for ogg background music + improved ROM Selection Menu (automatic text scrolling, wiimote support, ...) + changed arrow buttons aspect (feel better now ?) + minor bufgixes and menu adjustments
50 lines
1.8 KiB
C
50 lines
1.8 KiB
C
/*****************************************************************************
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* font.c
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*
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* IPL Font Engine, powered by GX hardware
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*
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* code Eke-Eke(2009)
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*
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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********************************************************************************/
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#ifndef _FONT_H
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#define _FONT_H
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extern int FONT_Init(void);
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extern void FONT_Shutdown(void);
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extern int FONT_write(char *string, int size, int x, int y, int max_width, GXColor color);
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extern void FONT_writeCenter(char *string, int size, int x1, int x2, int y, GXColor color);
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extern void FONT_alignRight(char *string, int size, int x, int y, GXColor color);
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extern void WaitButtonA ();
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extern void WaitPrompt (char *msg);
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extern void ShowAction (char *msg);
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extern void WriteCentre_HL( int y, char *string);
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extern void WriteCentre (int y, char *string);
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extern void write_font (int x, int y, char *string);
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extern void WriteText(char *text, int size, int x, int y);
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extern void fntDrawBoxFilled (int x1, int y1, int x2, int y2, int color);
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extern int fheight;
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extern int font_size[256];
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extern u16 back_framewidth;
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#endif
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