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https://github.com/ekeeke/Genesis-Plus-GX.git
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62f1204476
Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
453 lines
12 KiB
C
453 lines
12 KiB
C
/****************************************************************************
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* main.c
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*
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* Genesis Plus GX
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*
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* Copyright Eke-Eke (2007-2011), based on original work from Softdev (2006)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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*
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* - Redistributions may not be sold, nor may they be used in a commercial
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* product or activity.
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*
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* - Redistributions that are modified from the original source must include the
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* complete source code, including the source code for all components used by a
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* binary built from the modified sources. However, as a special exception, the
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* source code distributed need not include anything that is normally distributed
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* (in either source or binary form) with the major components (compiler, kernel,
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* and so on) of the operating system on which the executable runs, unless that
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* component itself accompanies the executable.
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*
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* - Redistributions must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************************/
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#include "shared.h"
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#include "font.h"
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#include "gui.h"
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#include "menu.h"
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#include "history.h"
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#include "file_slot.h"
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#include "file_load.h"
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#include "filesel.h"
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#include "cheats.h"
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#include <fat.h>
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#ifdef HW_RVL
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#include <wiiuse/wpad.h>
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#include <ogc/machine/processor.h>
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#endif
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/* audio "exact" samplerate, measured on real hardware */
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#ifdef HW_RVL
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#define SAMPLERATE_48KHZ 48000
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#else
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#define SAMPLERATE_48KHZ 48044
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#endif
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u32 Shutdown = 0;
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u32 ConfigRequested = 1;
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u32 frameticker;
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#ifdef HW_RVL
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/****************************************************************************
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* Power Button callback
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***************************************************************************/
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static void PowerOff_cb(void)
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{
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Shutdown = 1;
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ConfigRequested = 1;
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}
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#endif
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/****************************************************************************
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* Reset Button callback
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***************************************************************************/
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static void Reset_cb(void)
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{
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if (system_hw & SYSTEM_MD)
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{
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/* SOFT-RESET */
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gen_reset(0);
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}
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else if (system_hw == SYSTEM_SMS)
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{
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/* assert RESET input */
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io_reg[0x0D] &= ~IO_RESET_HI;
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}
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}
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/***************************************************************************
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* Genesis Plus Virtual Machine
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*
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***************************************************************************/
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static void load_bios(void)
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{
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/* clear BIOS detection flag */
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config.tmss &= ~2;
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/* open BIOS file */
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FILE *fp = fopen(OS_ROM, "rb");
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if (fp == NULL) return;
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/* read file */
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fread(bios_rom, 1, 0x800, fp);
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fclose(fp);
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/* check ROM file */
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if (!strncmp((char *)(bios_rom + 0x120),"GENESIS OS", 10))
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{
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/* valid BIOS detected */
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config.tmss |= 2;
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}
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}
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static void init_machine(void)
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{
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/* allocate cart.rom here (10 MBytes) */
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cart.rom = memalign(32, MAXROMSIZE);
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/* BIOS support */
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load_bios();
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/* allocate global work bitmap */
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memset(&bitmap, 0, sizeof (bitmap));
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bitmap.width = 720;
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bitmap.height = 576;
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bitmap.pitch = bitmap.width * 2;
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bitmap.viewport.w = 256;
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bitmap.viewport.h = 224;
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bitmap.viewport.x = 0;
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bitmap.viewport.y = 0;
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bitmap.data = texturemem;
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}
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/*******************************************
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Restart emulation when loading a new game
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********************************************/
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static void reload(void)
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{
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/* Cartridge Hot Swap (make sure system has already been inited once) */
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if (config.hot_swap && snd.enabled)
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{
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if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
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{
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md_cart_init();
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md_cart_reset(1);
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}
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else
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{
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sms_cart_init();
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sms_cart_reset();
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}
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}
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else
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{
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/* Initialize audio emulation */
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/* To prevent any sound skipping, sound chips must run at the exact same speed as the rest of emulation (see sound.c) */
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/* When TV output mode matches emulated video mode, we use video hardware interrupt (VSYNC) and exact framerates for perfect synchronization */
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/* In 60Hz TV modes, Wii & GC framerates have been measured to be 59.94 (interlaced or progressive) and ~59.825 fps (non-interlaced) */
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/* In 50Hz TV modes, Wii & GC framerates have been measured to be 50.00 (interlaced) and ~50.845 fps (non-interlaced) */
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/* When modes does not match, emulation is synchronized with audio hardware interrupt (DMA) and we use default framerates (50Hz for PAL, 60Hz for NTSC). */
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if (vdp_pal)
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{
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audio_init(SAMPLERATE_48KHZ, (config.tv_mode == 0) ? 50.0 : (config.render ? 50.00 : (1000000.0/19968.0)));
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}
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else
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{
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audio_init(SAMPLERATE_48KHZ, (config.tv_mode == 1) ? 60.0 : (config.render ? 59.94 : (1000000.0/16715.0)));
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}
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/* Switch virtual system on */
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system_init();
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system_reset();
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}
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/* Auto-Load SRAM file */
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if (config.s_auto & 1)
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{
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slot_autoload(0,config.s_device);
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}
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/* Auto-Load State file */
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if (config.s_auto & 2)
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{
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slot_autoload(config.s_default,config.s_device);
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}
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/* Load Cheat file */
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CheatLoad();
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}
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static void run_emulation(void)
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{
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/* main emulation loop */
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while (1)
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{
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/* Main Menu request */
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if (ConfigRequested)
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{
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/* stop video & audio */
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gx_audio_Stop();
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gx_video_Stop();
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/* show menu */
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ConfigRequested = 0;
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if (menu_execute())
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{
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/* new ROM has been loaded */
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reload();
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}
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/* start video & audio */
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gx_video_Start();
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gx_audio_Start();
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frameticker = 1;
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}
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/* automatic frame skipping (only necessary for Virtua Racing in Gamecube mode) */
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if (frameticker > 1)
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{
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/* skip frame */
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system_frame(1);
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frameticker = 1;
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}
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else
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{
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/* render frame */
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frameticker = 0;
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system_frame(0);
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/* update video */
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gx_video_Update();
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}
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/* update audio */
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gx_audio_Update();
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/* check interlaced mode change */
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if (bitmap.viewport.changed & 4)
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{
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/* VSYNC "original" mode */
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if (!config.render && (gc_pal == vdp_pal))
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{
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/* framerate has changed, reinitialize audio timings */
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if (vdp_pal)
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{
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audio_init(SAMPLERATE_48KHZ, interlaced ? 50.00 : (1000000.0/19968.0));
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}
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else
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{
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audio_init(SAMPLERATE_48KHZ, interlaced ? 59.94 : (1000000.0/16715.0));
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}
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/* reinitialize sound chips */
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sound_restore();
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}
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/* clear flag */
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bitmap.viewport.changed &= ~4;
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}
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/* wait for next frame */
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while (frameticker < 1) usleep(1);
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}
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}
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/**************************************************
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Shutdown everything properly
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***************************************************/
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void shutdown(void)
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{
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/* save current config */
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config_save();
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/* save current game state */
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if (config.s_auto & 2)
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{
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slot_autosave(config.s_default,config.s_device);
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}
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/* shutdown emulation */
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system_shutdown();
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audio_shutdown();
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free(cart.rom);
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gx_audio_Shutdown();
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gx_video_Shutdown();
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#ifdef HW_RVL
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DI_Close();
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#endif
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}
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/***************************************************************************
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* M A I N
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*
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***************************************************************************/
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int main (int argc, char *argv[])
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{
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#ifdef HW_RVL
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/* enable 64-byte fetch mode for L2 cache */
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L2Enhance();
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/* initialize DI interface */
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DI_UseCache(0);
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DI_Init();
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#endif
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/* initialize video engine */
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gx_video_Init();
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#ifdef HW_DOL
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/* initialize DVD interface */
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DVD_Init();
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#endif
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/* initialize input engine */
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gx_input_Init();
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/* initialize FAT devices */
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int retry = 0;
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int fatMounted = 0;
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/* try to mount FAT devices during 3 seconds */
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while (!fatMounted && (retry < 12))
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{
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fatMounted = fatInitDefault();
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usleep(250000);
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retry++;
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}
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if (fatMounted)
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{
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/* base directory */
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char pathname[MAXPATHLEN];
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sprintf (pathname, DEFAULT_PATH);
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DIR *dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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/* default SRAM & Savestate files directories */
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sprintf (pathname, "%s/saves",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/saves/md",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/saves/ms",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/saves/gg",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/saves/sg",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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/* default Snapshot files directories */
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sprintf (pathname, "%s/snaps",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/snaps/md",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/snaps/ms",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/snaps/gg",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/snaps/sg",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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/* default Cheat files directories */
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sprintf (pathname, "%s/cheats",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/cheats/md",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/cheats/ms",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/cheats/gg",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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sprintf (pathname, "%s/cheats/sg",DEFAULT_PATH);
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dir = opendir(pathname);
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if (dir) closedir(dir);
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else mkdir(pathname,S_IRWXU);
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}
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/* initialize sound engine */
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gx_audio_Init();
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/* initialize genesis plus core */
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legal();
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config_default();
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history_default();
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init_machine();
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/* auto-load last ROM file */
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if (config.autoload)
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{
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SILENT = 1;
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if (OpenDirectory(TYPE_RECENT))
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{
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if (LoadFile(0))
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{
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reload();
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gx_video_Start();
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gx_audio_Start();
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frameticker = 1;
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ConfigRequested = 0;
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}
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}
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SILENT = 0;
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}
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#ifdef HW_RVL
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/* power button callback */
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SYS_SetPowerCallback(PowerOff_cb);
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#endif
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/* reset button callback */
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SYS_SetResetCallback(Reset_cb);
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/* main emulation loop */
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run_emulation();
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/* we should never return anyway */
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return 0;
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}
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