mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
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62f1204476
Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
51 lines
1.6 KiB
C
51 lines
1.6 KiB
C
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#include "osd.h"
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t_config config;
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void set_config_defaults(void)
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{
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int i;
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/* sound options */
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config.psg_preamp = 150;
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config.fm_preamp = 100;
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config.hq_fm = 1;
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config.psgBoostNoise = 0;
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config.filter = 1;
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config.low_freq = 200;
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config.high_freq = 8000;
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config.lg = 1.0;
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config.mg = 1.0;
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config.hg = 1.0;
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config.lp_range = 60;
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config.rolloff = 0.995;
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config.dac_bits = 14;
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config.ym2413 = 2; /* = AUTO (0 = always OFF, 1 = always ON) */
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/* system options */
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config.system = 0; /* = AUTO (or SYSTEM_SG, SYSTEM_MARKIII, SYSTEM_SMS, SYSTEM_SMS2, SYSTEM_GG, SYSTEM_MD) */
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config.region_detect = 0; /* = AUTO (1 = USA, 2 = EUROPE, 3 = JAPAN/NTSC, 4 = JAPAN/PAL) */
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config.force_dtack = 0;
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config.addr_error = 1;
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config.tmss = 0;
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config.lock_on = 0; /* = OFF (can be TYPE_SK, TYPE_GG & TYPE_AR) */
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config.romtype = 0; /* ROM mirroring type (see md_cart_hw.c) */
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/* display options */
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config.overscan = 3; /* = both ON (0 = no borders , 1 = vertical borders only, 2 = horizontal borders only) */
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config.render = 0; /* 1 = double resolution output (only when interlaced mode 2 is enabled) */
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/* controllers options */
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input.system[0] = SYSTEM_MD_GAMEPAD;
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input.system[1] = SYSTEM_MD_GAMEPAD;
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config.gun_cursor[0] = 1;
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config.gun_cursor[1] = 1;
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config.invert_mouse = 0;
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for (i=0;i<MAX_INPUTS;i++)
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{
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config.input[i].padtype = DEVICE_PAD3B;
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}
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}
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