Genesis-Plus-GX/source/unused/win/main.c
2008-08-21 20:34:00 +00:00

231 lines
5.4 KiB
C

#include <windows.h>
#include <SDL.h>
#include "shared.h"
int timer_count = 0;
int old_timer_count = 0;
int paused = 0;
int frame_count = 0;
int update_input(void);
unsigned char *keystate;
uint8 log_error = 1;
uint8 debug_on = 0;
Uint32 fps_callback(Uint32 interval)
{
if(paused) return 1000/60;
timer_count++;
if(timer_count % 60 == 0)
{
int fps = frame_count;
char caption[32];
sprintf(caption, "Genesis Plus/SDL FPS=%d", fps);
SDL_WM_SetCaption(caption, NULL);
frame_count = 0;
}
return 1000/60;
}
int main (int argc, char **argv)
{
int running = 1;
SDL_Rect viewport, src;
SDL_Surface *bmp, *screen;
SDL_Event event;
error_init();
/* Print help if no game specified */
if(argc < 2)
{
char caption[256];
sprintf(caption, "Genesis Plus\nby Charles MacDonald\nWWW: http://cgfm2.emuviews.com\nusage: %s gamename\n", argv[0]);
MessageBox(NULL, caption, "Information", 0);
exit(1);
}
/* Load game */
cart_rom = malloc(0xA00000);
memset(cart_rom, 0, 0xA00000);
if(!load_rom(argv[1]))
{
char caption[256];
sprintf(caption, "Error loading file `%s'.", argv[1]);
MessageBox(NULL, caption, "Error", 0);
exit(1);
}
/* load SRAM */
FILE *f = fopen("./game.srm", "rb");
if (f!=NULL)
{
fread(&sram.sram,0x10000,1, f);
fclose(f);
}
/* load BIOS */
memset(bios_rom, 0, sizeof(bios_rom));
f = fopen("./BIOS.bin", "rb");
if (f!=NULL)
{
fread(&bios_rom, 0x800,1,f);
fclose(f);
int i;
for(i = 0; i < 0x800; i += 2)
{
uint8 temp = bios_rom[i];
bios_rom[i] = bios_rom[i+1];
bios_rom[i+1] = temp;
}
config.bios_enabled = 3;
}
else config.bios_enabled = 0;
/* initialize SDL */
viewport.w = 640;
viewport.h = 480;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
{
exit(1);
}
SDL_WM_SetCaption("Genesis Plus/SDL", NULL);
screen = SDL_SetVideoMode(viewport.w, viewport.h, 16, SDL_HWSURFACE);
bmp = SDL_CreateRGBSurface(SDL_SWSURFACE, 1024, 512, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
/* initialize Genesis screen */
memset(&bitmap, 0, sizeof(t_bitmap));
bitmap.width = 1024;
bitmap.height = 512;
bitmap.depth = 16;
bitmap.granularity = 2;
bitmap.pitch = (bitmap.width * bitmap.granularity);
bitmap.data = (unsigned char *)bmp->pixels;
bitmap.viewport.w = 256;
bitmap.viewport.h = 224;
bitmap.viewport.x = 0;
bitmap.viewport.y = 0;
bitmap.remap = 1;
/* default config */
set_config_defaults();
input.system[0] = SYSTEM_GAMEPAD;
input.system[1] = SYSTEM_GAMEPAD;
/* initialize emulation */
int buf_len = (44100 * 4) / vdp_rate;
snd.buffer[0] = malloc (buf_len/2);
snd.buffer[1] = malloc (buf_len/2);
memset (snd.buffer[0], 0, buf_len/2);
memset (snd.buffer[1], 0, buf_len/2);
system_init();
audio_init(44100);
system_reset();
/* emulation loop */
SDL_SetTimer(1000/60, fps_callback);
while(running)
{
while (SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT: /* Windows was closed */
running = 0;
break;
case SDL_ACTIVEEVENT: /* Window focus changed or was minimized */
if(event.active.state & (SDL_APPINPUTFOCUS | SDL_APPACTIVE))
{
paused = !event.active.gain;
}
break;
default:
break;
}
}
if(!paused)
{
frame_count++;
if(!system_frame(0))
system_reset();
if(bitmap.viewport.changed)
{
bitmap.viewport.changed = 0;
src.w = (bitmap.viewport.w + 2 * bitmap.viewport.x);
src.h = (bitmap.viewport.h + 2 * bitmap.viewport.y) << (interlaced ? 1:0);
viewport.w = src.w;
viewport.h = src.h;
viewport.x = (640 - viewport.w) / 2;
viewport.y = (480 - viewport.h) / 2;
//screen = SDL_SetVideoMode(bitmap.viewport.w, bitmap.viewport.h, 16, SDL_SWSURFACE);
SDL_BlitSurface(bmp, &src, screen, &viewport);
SDL_UpdateRect(screen, viewport.x, viewport.y, viewport.w, viewport.h);
}
}
}
system_shutdown();
SDL_Quit();
error_shutdown();
return 0;
}
/* Check if a key is pressed */
int check_key(int code)
{
static char lastbuf[0x100] = {0};
if((!keystate[code]) && (lastbuf[code] == 1))
lastbuf[code] = 0;
if((keystate[code]) && (lastbuf[code] == 0))
{
lastbuf[code] = 1;
return (1);
}
return (0);
}
int update_input(void)
{
int running = 1;
keystate = SDL_GetKeyState(NULL);
memset(&input, 0, sizeof(t_input));
if(keystate[SDLK_UP]) input.pad[0] |= INPUT_UP;
else
if(keystate[SDLK_DOWN]) input.pad[0] |= INPUT_DOWN;
if(keystate[SDLK_LEFT]) input.pad[0] |= INPUT_LEFT;
else
if(keystate[SDLK_RIGHT]) input.pad[0] |= INPUT_RIGHT;
if(keystate[SDLK_a]) input.pad[0] |= INPUT_A;
if(keystate[SDLK_s]) input.pad[0] |= INPUT_B;
if(keystate[SDLK_d]) input.pad[0] |= INPUT_C;
if(keystate[SDLK_f]) input.pad[0] |= INPUT_START;
if(keystate[SDLK_z]) input.pad[0] |= INPUT_X;
if(keystate[SDLK_x]) input.pad[0] |= INPUT_Y;
if(keystate[SDLK_c]) input.pad[0] |= INPUT_Z;
if(keystate[SDLK_v]) input.pad[0] |= INPUT_MODE;
if(keystate[SDLK_TAB]) system_reset();
if(keystate[SDLK_ESCAPE]) running = 0;
return (running);
}