mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-13 22:35:10 +01:00
222 lines
5.0 KiB
C
222 lines
5.0 KiB
C
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#include <windows.h>
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#include <SDL.h>
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#include "shared.h"
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int timer_count = 0;
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int old_timer_count = 0;
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int paused = 0;
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int frame_count = 0;
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int update_input(void);
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unsigned char *keystate;
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/* Options default */
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uint8 overscan = 1;
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uint8 use_480i = 1;
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uint8 FM_GENS = 1;
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uint8 hq_fm = 1;
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uint8 ssg_enabled = 0;
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double psg_preamp = 0.5;
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double fm_preamp = 1.0;
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uint8 boost = 1;
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uint8 region_detect = 0;
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uint8 sys_type[2] = {0,0};
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uint8 force_dtack = 0;
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uint8 dmatiming = 1;
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uint8 vdptiming = 1;
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uint8 log_error = 1;
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uint8 debug_on = 0;
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Uint32 fps_callback(Uint32 interval)
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{
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if(paused) return 1000/60;
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timer_count++;
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if(timer_count % 60 == 0)
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{
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int fps = frame_count;
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char caption[32];
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sprintf(caption, "Genesis Plus/SDL FPS=%d", fps);
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SDL_WM_SetCaption(caption, NULL);
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frame_count = 0;
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}
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return 1000/60;
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}
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int main (int argc, char **argv)
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{
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int running = 1;
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SDL_Rect viewport, src;
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SDL_Surface *bmp, *screen;
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SDL_Event event;
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error_init();
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/* Print help if no game specified */
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if(argc < 2)
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{
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char caption[256];
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sprintf(caption, "Genesis Plus\nby Charles MacDonald\nWWW: http://cgfm2.emuviews.com\nusage: %s gamename\n", argv[0]);
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MessageBox(NULL, caption, "Information", 0);
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exit(1);
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}
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/* Load game */
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if(!load_rom(argv[1]))
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{
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char caption[256];
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sprintf(caption, "Error loading file `%s'.", argv[1]);
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MessageBox(NULL, caption, "Error", 0);
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exit(1);
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}
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viewport.x = 0;
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viewport.y = 0;
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viewport.w = 256;
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viewport.h = 224;
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src.x = 32;
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src.y = 0;
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src.w = viewport.w;
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src.h = viewport.h;
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
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{
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exit(1);
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}
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SDL_WM_SetCaption("Genesis Plus/SDL", NULL);
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screen = SDL_SetVideoMode(viewport.w, viewport.h, 16, SDL_SWSURFACE);
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viewport.x = 0;
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viewport.y = 0;
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bmp = SDL_CreateRGBSurface(SDL_SWSURFACE, 1024, 512, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
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memset(&bitmap, 0, sizeof(t_bitmap));
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bitmap.width = 1024;
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bitmap.height = 512;
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bitmap.depth = 16;
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bitmap.granularity = 2;
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bitmap.pitch = (bitmap.width * bitmap.granularity);
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bitmap.data = (unsigned char *)bmp->pixels;
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bitmap.viewport.w = 256;
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bitmap.viewport.h = 224;
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bitmap.viewport.x = 0x20;
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bitmap.viewport.y = 0x00;
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bitmap.remap = 1;
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system_init();
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system_reset();
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SDL_SetTimer(1000/60, fps_callback);
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while(running)
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{
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running = update_input();
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while (SDL_PollEvent(&event))
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{
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switch(event.type)
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{
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case SDL_QUIT: /* Windows was closed */
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running = 0;
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break;
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case SDL_ACTIVEEVENT: /* Window focus changed or was minimized */
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if(event.active.state & (SDL_APPINPUTFOCUS | SDL_APPACTIVE))
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{
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paused = !event.active.gain;
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}
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break;
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default:
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break;
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}
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}
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if(!paused)
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{
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frame_count++;
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update_input();
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if(!system_frame(0))
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system_reset();
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if(bitmap.viewport.changed)
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{
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bitmap.viewport.changed = 0;
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src.w = bitmap.viewport.w;
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src.h = bitmap.viewport.h;
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viewport.w = bitmap.viewport.w;
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viewport.h = bitmap.viewport.h;
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screen = SDL_SetVideoMode(bitmap.viewport.w, bitmap.viewport.h, 16, SDL_SWSURFACE);
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}
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SDL_BlitSurface(bmp, &src, screen, &viewport);
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SDL_UpdateRect(screen, viewport.x, viewport.y, viewport.w, viewport.h);
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}
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}
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system_shutdown();
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SDL_Quit();
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error_shutdown();
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return 0;
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}
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/* Check if a key is pressed */
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int check_key(int code)
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{
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static char lastbuf[0x100] = {0};
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if((!keystate[code]) && (lastbuf[code] == 1))
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lastbuf[code] = 0;
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if((keystate[code]) && (lastbuf[code] == 0))
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{
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lastbuf[code] = 1;
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return (1);
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}
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return (0);
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}
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int update_input(void)
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{
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int running = 1;
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keystate = SDL_GetKeyState(NULL);
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memset(&input, 0, sizeof(t_input));
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if(keystate[SDLK_UP]) input.pad[0] |= INPUT_UP;
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else
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if(keystate[SDLK_DOWN]) input.pad[0] |= INPUT_DOWN;
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if(keystate[SDLK_LEFT]) input.pad[0] |= INPUT_LEFT;
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else
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if(keystate[SDLK_RIGHT]) input.pad[0] |= INPUT_RIGHT;
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if(keystate[SDLK_a]) input.pad[0] |= INPUT_A;
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if(keystate[SDLK_s]) input.pad[0] |= INPUT_B;
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if(keystate[SDLK_d]) input.pad[0] |= INPUT_C;
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if(keystate[SDLK_f]) input.pad[0] |= INPUT_START;
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if(keystate[SDLK_z]) input.pad[0] |= INPUT_X;
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if(keystate[SDLK_x]) input.pad[0] |= INPUT_Y;
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if(keystate[SDLK_c]) input.pad[0] |= INPUT_Z;
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if(keystate[SDLK_v]) input.pad[0] |= INPUT_MODE;
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if(keystate[SDLK_TAB]) system_reset();
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if(keystate[SDLK_ESCAPE]) running = 0;
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return (running);
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}
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