mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-13 22:35:10 +01:00
181 lines
5.7 KiB
C
181 lines
5.7 KiB
C
/****************************************************************************
|
|
* gx_audio.c
|
|
*
|
|
* Genesis Plus GX audio support
|
|
*
|
|
* Softdev (2006)
|
|
* Eke-Eke (2007,2008,2009)
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
***************************************************************************/
|
|
|
|
#include "shared.h"
|
|
|
|
/* DMA soundbuffers (required to be 32-bytes aligned)
|
|
Length is dimensionned for one frame of emulation (800/808 samples @60hz, 960 samples@50Hz)
|
|
To prevent audio clashes, we use double buffering technique:
|
|
one buffer is the active DMA buffer
|
|
the other one is the current work buffer (updated during frame emulation)
|
|
We do not need more since frame emulation and DMA operation are synchronized
|
|
*/
|
|
u8 soundbuffer[2][3840] ATTRIBUTE_ALIGN(32);
|
|
|
|
/* Current work soundbuffer */
|
|
u32 mixbuffer;
|
|
|
|
/* audio DMA status */
|
|
u32 audioStarted;
|
|
|
|
/* Background music */
|
|
static u8 *Bg_music_ogg = NULL;
|
|
static u32 Bg_music_ogg_size = 0;
|
|
|
|
/***************************************************************************************/
|
|
/* Audio engine */
|
|
/***************************************************************************************/
|
|
|
|
/* Audio DMA callback */
|
|
static void ai_callback(void)
|
|
{
|
|
frameticker++;
|
|
}
|
|
|
|
/* AUDIO engine initialization */
|
|
void gx_audio_Init(void)
|
|
{
|
|
/* Initialize AUDIO processing library (ASNDLIB) */
|
|
/* AUDIO & DSP hardware are initialized */
|
|
/* Default samplerate is set to 48kHz */
|
|
ASND_Init();
|
|
|
|
/* Load background music from FAT device */
|
|
char fname[MAXPATHLEN];
|
|
sprintf(fname,"%s/Bg_music.ogg",DEFAULT_PATH);
|
|
FILE *f = fopen(fname,"rb");
|
|
if (f)
|
|
{
|
|
struct stat filestat;
|
|
stat(fname, &filestat);
|
|
Bg_music_ogg_size = filestat.st_size;
|
|
Bg_music_ogg = memalign(32,Bg_music_ogg_size);
|
|
if (Bg_music_ogg) fread(Bg_music_ogg,1,Bg_music_ogg_size,f);
|
|
fclose(f);
|
|
}
|
|
}
|
|
|
|
/* AUDIO engine shutdown */
|
|
void gx_audio_Shutdown(void)
|
|
{
|
|
PauseOgg(1);
|
|
StopOgg();
|
|
ASND_Pause(1);
|
|
ASND_End();
|
|
if (Bg_music_ogg)
|
|
free(Bg_music_ogg);
|
|
}
|
|
|
|
/***
|
|
gx_audio_Update
|
|
|
|
This function retrieves samples for the frame then set the next DMA parameters
|
|
Parameters will be taken in account only when current DMA operation is over
|
|
***/
|
|
void gx_audio_Update(void)
|
|
{
|
|
/* retrieve audio samples */
|
|
int size = audio_update() * 4;
|
|
|
|
/* set next DMA soundbuffer */
|
|
s16 *sb = (s16 *)(soundbuffer[mixbuffer]);
|
|
DCFlushRange((void *)sb, size);
|
|
AUDIO_InitDMA((u32) sb, size);
|
|
mixbuffer ^= 1;
|
|
|
|
/* Start Audio DMA */
|
|
/* this is called once to kick-off DMA from external memory to audio interface */
|
|
/* DMA operation is automatically restarted when all samples have been sent. */
|
|
/* If DMA settings are not updated at that time, previous sound buffer will be used. */
|
|
/* Therefore we need to make sure frame emulation is completed before current DMA is */
|
|
/* completed, either by synchronizing frame emulation with DMA start or by syncing it */
|
|
/* with Vertical Interrupt and outputing a suitable number of samples per frame. */
|
|
/* In 60hz mode, VSYNC period is actually 16715 ms which is 802.32 samples at 48kHz. */
|
|
/* */
|
|
/* In both cases, audio DMA need to be synchronized with VSYNC and therefore need to */
|
|
/* be resynchronized (restarted) every time video settings are changed (hopefully, */
|
|
/* this generally happens while no music is played. */
|
|
if (!audioStarted)
|
|
{
|
|
audioStarted = 1;
|
|
|
|
/* when not using 60hz mode, frame emulation is synchronized with Audio Interface DMA */
|
|
if (gc_pal | vdp_pal)
|
|
AUDIO_RegisterDMACallback(ai_callback);
|
|
|
|
/* restart audio DMA */
|
|
AUDIO_StopDMA();
|
|
AUDIO_StartDMA();
|
|
if (frameticker > 1)
|
|
frameticker = 1;
|
|
}
|
|
}
|
|
|
|
/***
|
|
gx_audio_Start
|
|
|
|
This function restart the audio engine
|
|
This is called when coming back from Main Menu
|
|
***/
|
|
void gx_audio_Start(void)
|
|
{
|
|
/* shutdown background music */
|
|
PauseOgg(1);
|
|
StopOgg();
|
|
|
|
/* shutdown menu audio processing */
|
|
ASND_Pause(1);
|
|
AUDIO_StopDMA();
|
|
AUDIO_RegisterDMACallback(NULL);
|
|
DSP_Halt();
|
|
|
|
/* reset emulation audio processing */
|
|
memset(soundbuffer, 0, 2 * 3840);
|
|
audioStarted = 0;
|
|
mixbuffer = 0;
|
|
}
|
|
|
|
/***
|
|
gx_audio_Stop
|
|
|
|
This function stops current Audio DMA process
|
|
This is called when going back to Main Menu
|
|
DMA need to be restarted when going back to the game (see above)
|
|
***/
|
|
void gx_audio_Stop(void)
|
|
{
|
|
/* restart menu audio processing */
|
|
DSP_Unhalt();
|
|
ASND_Init();
|
|
ASND_Pause(0);
|
|
|
|
/* play background music */
|
|
if (Bg_music_ogg && !Shutdown)
|
|
{
|
|
PauseOgg(0);
|
|
PlayOgg((char *)Bg_music_ogg, Bg_music_ogg_size, 0, OGG_INFINITE_TIME);
|
|
SetVolumeOgg(((int)config.bgm_volume * 255) / 100);
|
|
}
|
|
}
|