mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-05 10:25:07 +01:00
d14026a6fe
-added libiso9660 support -improved ROM browser and history -fixed missing MODE button support on Game Cube controller
240 lines
9.3 KiB
C
240 lines
9.3 KiB
C
/****************************************************************************
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* gui.c
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*
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* generic GUI Engine (using GX rendering)
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*
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* Eke-Eke (2009,2010)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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***************************************************************************/
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#ifndef _GUI_H
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#define _GUI_H
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#ifdef HW_RVL
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#include <wiiuse/wpad.h>
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#endif
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#define BG_COLOR_MAX 15
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/*****************************************************************************/
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/* GUI Buttons state */
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/*****************************************************************************/
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#define BUTTON_VISIBLE 0x01
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#define BUTTON_ACTIVE 0x02
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#define BUTTON_SELECTED 0x04
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#define BUTTON_OVER_SFX 0x08
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#define BUTTON_SELECT_SFX 0x10
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#define BUTTON_FADE 0x20
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#define BUTTON_SLIDE_LEFT 0x40
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#define BUTTON_SLIDE_RIGHT 0x80
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#define BUTTON_SLIDE_TOP 0x100
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#define BUTTON_SLIDE_BOTTOM 0x200
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/*****************************************************************************/
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/* GUI Image state */
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/*****************************************************************************/
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#define IMAGE_VISIBLE 0x01
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#define IMAGE_REPEAT 0x02
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#define IMAGE_FADE 0x04
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#define IMAGE_SLIDE_LEFT 0x08
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#define IMAGE_SLIDE_RIGHT 0x10
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#define IMAGE_SLIDE_TOP 0x20
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#define IMAGE_SLIDE_BOTTOM 0x40
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/*****************************************************************************/
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/* Generic GUI structures */
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/*****************************************************************************/
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/* Item descriptor*/
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typedef struct
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{
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gx_texture *texture; /* temporary texture data */
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const u8 *data; /* pointer to png image data (items icon only) */
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char text[64]; /* item string (items list only) */
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char comment[64]; /* item comment */
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u16 x; /* item image or text X position (upper left corner) */
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u16 y; /* item image or text Y position (upper left corner) */
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u16 w; /* item image or text width */
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u16 h; /* item image or text height */
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} gui_item;
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/* Button Data descriptor */
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typedef struct
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{
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gx_texture *texture[2]; /* temporary texture datas */
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const u8 *image[2]; /* pointer to png image datas (default) */
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} butn_data;
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/* Button descriptor */
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typedef struct
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{
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butn_data *data; /* pointer to button image/texture data */
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u16 state; /* button state (ACTIVE,VISIBLE,SELECTED...) */
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u8 shift[4]; /* direction offsets */
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u16 x; /* button image X position (upper left corner) */
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u16 y; /* button image Y position (upper left corner) */
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u16 w; /* button image pixels width */
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u16 h; /* button image pixels height */
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} gui_butn;
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/* Image descriptor */
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typedef struct
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{
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gx_texture *texture; /* temporary texture data */
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const u8 *data; /* pointer to png image data */
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u8 state; /* image state (VISIBLE) */
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u16 x; /* image X position (upper left corner) */
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u16 y; /* image Y position (upper left corner) */
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u16 w; /* image width */
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u16 h; /* image height */
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u8 alpha; /* alpha transparency */
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} gui_image;
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/* Menu descriptor */
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typedef struct
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{
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char title[64]; /* menu title */
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s8 selected; /* index of selected item */
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s8 offset; /* items list offset */
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u8 max_items; /* total number of items */
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u8 max_buttons; /* total number of buttons */
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u8 max_images; /* total number of background images */
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u8 screenshot; /* game screen background */
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gui_item *items; /* menu items */
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gui_butn *buttons; /* menu buttons */
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gui_image *bg_images; /* background images */
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gui_item *helpers[2]; /* left & right key comments */
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gui_butn *arrows[2]; /* arrows buttons */
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void (*cb)(void); /* specific draw callback */
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} gui_menu;
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typedef struct
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{
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u32 progress; /* progress counter */
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bool refresh; /* messagebox current state */
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gui_menu *parent; /* parent menu */
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char title[64]; /* box title */
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char msg[64]; /* box message */
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gx_texture *window; /* pointer to box texture */
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gx_texture *top; /* pointer to box title texture */
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gx_texture *buttonA; /* pointer to button A texture */
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gx_texture *throbber; /* pointer to throbber texture */
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} gui_message;
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/* Menu inputs */
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struct t_input_menu
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{
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u16 keys;
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#ifdef HW_RVL
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struct ir_t ir;
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#endif
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} m_input;
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/* Optionbox callback */
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typedef void (*optioncallback)(void);
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/* Generic textures*/
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#ifdef HW_RVL
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extern gx_texture *w_pointer;
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#endif
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/* Generic backgrounds */
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extern const u8 Bg_layer_png[];
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extern const u8 Bg_main_png[];
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extern const u8 Bg_main_2_png[];
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extern const u8 Bg_overlay_png[];
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extern const u8 Banner_main_png[];
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extern const u8 Banner_bottom_png[];
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extern const u8 Banner_top_png[];
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extern const u8 Banner_main_2_png[];
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extern const u8 Banner_bottom_2_png[];
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extern const u8 Banner_top_2_png[];
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extern const u8 Main_logo_png[];
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/* Generic frames */
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extern const u8 Frame_s1_png[];
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extern const u8 Frame_s2_png[];
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extern const u8 Frame_s3_png[];
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extern const u8 Frame_s1_title_png[];
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extern const u8 Frame_s2_title_png[];
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extern const u8 Frame_throbber_png[];
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/* Generic Buttons */
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extern const u8 Button_text_png[];
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extern const u8 Button_text_over_png[];
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extern const u8 Button_icon_png[];
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extern const u8 Button_icon_over_png[];
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extern const u8 Button_icon_sm_png[];
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extern const u8 Button_icon_sm_over_png[];
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extern const u8 Button_up_png[];
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extern const u8 Button_up_over_png[];
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extern const u8 Button_down_png[];
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extern const u8 Button_down_over_png[];
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extern const u8 Button_arrow_png[];
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extern const u8 Button_arrow_over_png[];
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extern const u8 Button_digit_png[];
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extern const u8 Button_digit_over_png[];
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/* Generic images*/
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#ifdef HW_RVL
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#define Key_A_png Key_A_wii_png
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#define Key_B_png Key_B_wii_png
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extern const u8 generic_point_png[];
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extern const u8 Key_A_wii_png[];
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extern const u8 Key_B_wii_png[];
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#else
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#define Key_A_png Key_A_gcn_png
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#define Key_B_png Key_B_gcn_png
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extern const u8 Key_A_gcn_png[];
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extern const u8 Key_B_gcn_png[];
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#endif
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extern const u8 Star_full_png[];
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extern const u8 Star_empty_png[];
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extern const u8 Overlay_bar_png[];
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/* Generic Sounds */
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extern const u8 button_over_pcm[];
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extern const u8 button_select_pcm[];
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extern const u8 intro_pcm[];
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extern const u32 button_select_pcm_size;
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extern const u32 button_over_pcm_size;
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extern const u32 intro_pcm_size;
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extern u8 SILENT;
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extern void GUI_InitMenu(gui_menu *menu);
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extern void GUI_DeleteMenu(gui_menu *menu);
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extern void GUI_DrawMenu(gui_menu *menu);
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extern void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out);
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extern void GUI_SlideMenuTitle(gui_menu *m, int title_offset);
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extern int GUI_UpdateMenu(gui_menu *menu);
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extern int GUI_RunMenu(gui_menu *menu);
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extern void GUI_TextWindow(gui_menu *parent, char *title, char items[][64], u8 nb_items, u8 fontsize);
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extern int GUI_OptionWindow(gui_menu *parent, char *title, char *items[], u8 nb_items);
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extern void GUI_OptionBox(gui_menu *parent, optioncallback cb, char *title, void *option, float step, float min, float max, u8 type);
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extern void GUI_OptionBox2(gui_menu *parent, char *text_1, char *text_2, s16 *option_1, s16 *option_2, s16 step, s16 min, s16 max);
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extern void GUI_MsgBoxOpen(char *title, char *msg, bool throbber);
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extern void GUI_MsgBoxUpdate(char *title, char *msg);
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extern void GUI_MsgBoxClose(void);
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extern void GUI_WaitPrompt(char *title, char *msg);
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extern void GUI_FadeOut();
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extern GXColor *GUI_GetBgColor(void);
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extern void GUI_SetBgColor(u8 color);
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extern void GUI_Initialize(void);
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#endif
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