Genesis-Plus-GX/source/gx/gui/menu.c

2774 lines
87 KiB
C

/****************************************************************************
* menu.c
*
* Genesis Plus GX menus
*
* Eke-Eke (2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#include "shared.h"
#include "font.h"
#include "gui.h"
#include "dvd.h"
#include "file_dvd.h"
#include "file_fat.h"
#include "filesel.h"
/*****************************************************************************/
/* Generic Buttons data */
/*****************************************************************************/
static butn_data arrow_up_data =
{
{NULL,NULL},
{Button_up_png,Button_up_over_png}
};
static butn_data arrow_down_data =
{
{NULL,NULL},
{Button_down_png,Button_down_over_png}
};
static butn_data button_text_data =
{
{NULL,NULL},
{Button_text_png,Button_text_over_png}
};
static butn_data button_icon_data =
{
{NULL,NULL},
{Button_icon_png,Button_icon_over_png}
};
static butn_data button_icon_sm_data =
{
{NULL,NULL},
{Button_icon_sm_png,Button_icon_sm_over_png}
};
static butn_data button_player_data =
{
{NULL,NULL},
{Ctrl_player_png,Ctrl_player_over_png}
};
static butn_data button_player_none_data =
{
{NULL,NULL},
{Ctrl_player_none_png,NULL}
};
/*****************************************************************************/
/* Generic GUI items */
/*****************************************************************************/
static gui_item action_cancel =
{
NULL,Key_B_png,"","Back",10,422,28,28
};
static gui_item action_select =
{
NULL,Key_A_png,"","",602,422,28,28
};
/*****************************************************************************/
/* Generic GUI backgrounds */
/*****************************************************************************/
static gui_image bg_main[4] =
{
{NULL,Bg_main_png,IMAGE_VISIBLE,178,28,284,288,255},
{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Banner_main_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,0,340,640,140,255},
{NULL,Main_logo_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,202,362,232,56,255}
};
static gui_image bg_misc[5] =
{
{NULL,Bg_main_png,IMAGE_VISIBLE,178,96,284,288,255},
{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Banner_top_png,IMAGE_VISIBLE|IMAGE_SLIDE_TOP,0,0,640,108,255},
{NULL,Banner_bottom_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,0,380,640,100,255},
{NULL,Main_logo_png,IMAGE_VISIBLE|IMAGE_SLIDE_TOP,466,40,152,44,255}
};
static gui_image bg_ctrls[8] =
{
{NULL,Bg_main_png,IMAGE_VISIBLE,374,140,284,288,255},
{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Banner_top_png,IMAGE_VISIBLE,0,0,640,108,255},
{NULL,Banner_bottom_png,IMAGE_VISIBLE,0,380,640,100,255},
{NULL,Main_logo_png,IMAGE_VISIBLE,466,40,152,44,255},
{NULL,Frame_s4_png,IMAGE_VISIBLE,38,72,316,168,128},
{NULL,Frame_s4_png,IMAGE_VISIBLE,38,242,316,168,128},
{NULL,Frame_s3_png,IMAGE_SLIDE_RIGHT,400,134,292,248,128}
};
static gui_image bg_list[6] =
{
{NULL,Bg_main_png,IMAGE_VISIBLE,374,140,284,288,255},
{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Banner_top_png,IMAGE_VISIBLE,0,0,640,108,255},
{NULL,Banner_bottom_png,IMAGE_VISIBLE,0,380,640,100,255},
{NULL,Main_logo_png,IMAGE_VISIBLE,466,40,152,44,255},
{NULL,Frame_s1_png,IMAGE_VISIBLE,8,70,372,336,64}
};
/*****************************************************************************/
/* Menu Items description */
/*****************************************************************************/
static gui_item items_main[9] =
{
{NULL,Main_load_png ,"","",114, 72,80,92},
{NULL,Main_options_png ,"","",290, 76,60,88},
{NULL,Main_quit_png ,"","",460, 80,52,84},
{NULL,Main_file_png ,"","",114,216,80,92},
{NULL,Main_reset_png ,"","",282,224,76,84},
{NULL,Main_ggenie_png ,"","",450,224,72,84},
#ifdef HW_RVL
{NULL,Main_play_wii_png,"","", 10,372,84,32},
#else
{NULL,Main_play_gcn_png,"","", 10,372,84,32},
#endif
{NULL,Main_takeshot_png,"","",546,334,84,32},
{NULL,Main_showinfo_png,"","",546,372,84,32}
};
static gui_item items_ctrls[13] =
{
{NULL,NULL,"","", 0, 0, 0, 0},
{NULL,NULL,"","", 0, 0, 0, 0},
{NULL,NULL,"","",304, 0, 24, 0},
{NULL,NULL,"","",304, 0, 24, 0},
{NULL,NULL,"","",304, 0, 24, 0},
{NULL,NULL,"","",304, 0, 24, 0},
{NULL,NULL,"","",304, 0, 24, 0},
{NULL,NULL,"","",304, 0, 24, 0},
{NULL,NULL,"","",304, 0, 24, 0},
{NULL,NULL,"","",304, 0, 24, 0},
{NULL,NULL,"","", 0, 0, 0, 0},
{NULL,NULL,"","", 0, 0, 0, 0},
{NULL,Ctrl_config_png,"Keys\nConfig","Configure Controller Keys",530,306,32,32}
};
static gui_item items_load[4] =
{
{NULL,Load_recent_png,"","Load recent ROM files (USB/SD)" ,276,120,88,96},
{NULL,Load_sd_png ,"","Load ROM files from SDCARD" ,110,266,88,96},
#ifdef HW_RVL
{NULL,Load_usb_png ,"","Load ROM files from USB device" ,276,266,88,96},
#endif
{NULL,Load_dvd_png ,"","Load ROM files from DVD" ,442,266,88,96}
};
static gui_item items_options[5] =
{
{NULL,Option_system_png,"","System settings", 114,142,80,92},
{NULL,Option_video_png ,"","Video settings", 288,150,64,84},
{NULL,Option_sound_png ,"","Audio settings", 464,154,44,80},
{NULL,Option_ctrl_png ,"","Input settings", 192,286,88,92},
{NULL,Option_menu_png ,"","Menu settings", 370,286,60,92}
};
/* Audio options */
static gui_item items_audio[12] =
{
{NULL,NULL,"High-Quality FM: ON", "Enable/disable YM2612 resampling", 52,132,276,48},
{NULL,NULL,"FM Roll-off: 0.999", "Adjust FIR low-pass filtering", 52,132,276,48},
{NULL,NULL,"FM Resolution: MAX", "Adjust YM2612 DAC precision", 52,132,276,48},
{NULL,NULL,"FM Volume: 1.00", "Adjust YM2612 output level", 52,132,276,48},
{NULL,NULL,"PSG Volume: 2.50", "Adjust SN76489 output level", 52,132,276,48},
{NULL,NULL,"PSG Noise Boost: OFF", "Boost SN76489 Noise Channel", 52,132,276,48},
{NULL,NULL,"Filtering: 3-BAND EQ", "Setup Audio filtering", 52,132,276,48},
{NULL,NULL,"Low Gain: 1.00", "Adjust EQ Low Band Gain", 52,132,276,48},
{NULL,NULL,"Mid Gain: 1.00", "Adjust EQ Mid Band Gain", 52,132,276,48},
{NULL,NULL,"High Gain: 1.00", "Adjust EQ High BandGain", 52,132,276,48},
{NULL,NULL,"Low Freq: 200 Hz", "Adjust EQ Lowest Frequency", 52,132,276,48},
{NULL,NULL,"High Freq: 20000 Hz", "Adjust EQ Highest Frequency", 52,132,276,48}
};
/* System options */
static gui_item items_system[7] =
{
{NULL,NULL,"Console Region: AUTO", "Select system region", 52,132,276,48},
{NULL,NULL,"System Lockups: OFF", "Enable/disable original system lock-ups", 52,132,276,48},
{NULL,NULL,"68k Address Error: ON", "Enable/disable 68k Address Error", 52,132,276,48},
{NULL,NULL,"System BIOS: OFF", "Enable/disable TMSS BIOS support", 52,132,276,48},
{NULL,NULL,"Lock-on: OFF", "Select Lock-On cartridge type", 52,132,276,48},
{NULL,NULL,"Cartridge Swap: OFF", "Enable/disable cartridge hot swap", 52,132,276,48},
{NULL,NULL,"SVP Cycles: 1500", "Adjust SVP chip emulation speed", 52,132,276,48}
};
/* Video options */
#ifdef HW_RVL
static gui_item items_video[10] =
#else
static gui_item items_video[8] =
#endif
{
{NULL,NULL,"Display: PROGRESSIVE", "Select video signal type", 52,132,276,48},
{NULL,NULL,"TV mode: 50/60Hz", "Select video signal frequency", 52,132,276,48},
{NULL,NULL,"GX Bilinear Filter: OFF", "Enable/disable texture hardware filtering", 52,132,276,48},
#ifdef HW_RVL
{NULL,NULL,"VI Trap Filter: ON", "Enable/disable video hardware filtering", 52,132,276,48},
{NULL,NULL,"VI Gamma Correction: 1.0","Adjust video hardware gamma correction", 52,132,276,48},
#endif
{NULL,NULL,"NTSC Filter: COMPOSITE", "Enable/disable NTSC software filtering", 52,132,276,48},
{NULL,NULL,"Borders: OFF", "Enable/disable overscan emulation", 52,132,276,48},
{NULL,NULL,"Aspect: ORIGINAL (4:3)", "Select display aspect ratio", 52,132,276,48},
{NULL,NULL,"Screen Position (+0,+0)", "Adjust display position", 52,132,276,48},
{NULL,NULL,"Screen Scaling (+0,+0)", "Adjust display scaling", 52,132,276,48}
};
/* Menu options */
static gui_item items_prefs[8] =
{
{NULL,NULL,"Auto SRAM: OFF", "Enable/disable automatic SRAM", 52,132,276,48},
{NULL,NULL,"Auto STATE: OFF", "Enable/disable automatic Savestate", 52,132,276,48},
{NULL,NULL,"SFX Volume: 100", "Adjust sound effects volume", 52,132,276,48},
{NULL,NULL,"BGM Volume: 100", "Adjust background music volume", 52,132,276,48},
{NULL,NULL,"BG Color: DEFAULT", "Change background color", 52,132,276,48},
{NULL,NULL,"BG Overlay: ON", "Enable/disable background overlay", 52,132,276,48},
{NULL,NULL,"Screen Width: 658", "Adjust Screen Width", 52,132,276,48},
{NULL,NULL,"Confirm Box: OFF", "Enable/disable user confirmation", 52,132,276,48}
};
/*****************************************************************************/
/* Menu Buttons description */
/*****************************************************************************/
/* Generic Buttons for list menu */
static gui_butn arrow_up = {&arrow_up_data,BUTTON_OVER_SFX,{0,0,0,0},14,76,360,32};
static gui_butn arrow_down = {&arrow_down_data,BUTTON_VISIBLE|BUTTON_OVER_SFX,{0,0,0,0},14,368,360,32};
/* Generic list menu */
static gui_butn buttons_list[4] =
{
{&button_text_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,1,0,0},52,132,276,48},
{&button_text_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,1,0,0},52,188,276,48},
{&button_text_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,1,0,0},52,244,276,48},
{&button_text_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,1,0,0},52,300,276,48}
};
/* Main menu */
static gui_butn buttons_main[9] =
{
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,0,1}, 80, 50,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},246, 50,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},412, 50,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{3,0,1,1}, 80,194,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{3,0,1,1},246,194,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{3,0,1,0},412,194,148,132},
{NULL , BUTTON_OVER_SFX ,{3,0,1,1}, 10,372, 84, 32},
{NULL , BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,1,1,1},546,334, 84, 32},
{NULL , BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,0,1,0},546,372, 84, 32}
};
/* Controllers Menu */
static gui_butn buttons_ctrls[13] =
{
{&button_icon_data ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{0,1,0,2}, 60, 88,148,132},
{&button_icon_data ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{1,0,0,5}, 60,258,148,132},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,1,2,0},250, 79, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,3,0},250,117, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,4,0},250,155, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,5,0},250,193, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,5,0},250,249, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,6,0},250,287, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,7,0},250,325, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,0,8,0},250,363, 84, 32},
{&button_icon_sm_data ,BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX ,{0,1,1,0},436,168,160, 52},
{&button_icon_sm_data ,BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX ,{1,1,0,0},436,232,160, 52},
{&button_icon_sm_data ,BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX|BUTTON_SELECT_SFX ,{1,0,0,0},436,296,160, 52}
};
/* Load Game menu */
static gui_butn buttons_load[4] =
{
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,2,0,1},246,102,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,0,1,1}, 80,248,148,132},
#ifdef HW_RVL
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,0,1,1},246,248,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,1,0},412,248,148,132}
#else
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,0,1,0},412,248,148,132}
#endif
};
/* Options menu */
static gui_butn buttons_options[5] =
{
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,0,1}, 80,120,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},246,120,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,2,1,1},412,120,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,1,1},162,264,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,0,1,0},330,264,148,132}
};
/*****************************************************************************/
/* Menu descriptions */
/*****************************************************************************/
/* Main menu */
static gui_menu menu_main =
{
"",
0,0,
9,9,4,0,
items_main,
buttons_main,
bg_main,
{NULL,NULL},
{NULL,NULL}
};
/* Main menu */
gui_menu menu_ctrls =
{
"Controller Settings",
0,0,
13,13,8,0,
items_ctrls,
buttons_ctrls,
bg_ctrls,
{&action_cancel, &action_select},
{NULL,NULL}
};
/* Load Game menu */
static gui_menu menu_load =
{
"Load Game",
0,0,
#ifdef HW_RVL
4,4,5,0,
#else
3,3,5,0,
#endif
items_load,
buttons_load,
bg_misc,
{&action_cancel, &action_select},
{NULL,NULL}
};
/* Options menu */
static gui_menu menu_options =
{
"Settings",
0,0,
5,5,5,0,
items_options,
buttons_options,
bg_misc,
{&action_cancel, &action_select},
{NULL,NULL}
};
/* System Options menu */
static gui_menu menu_system =
{
"System Settings",
0,0,
6,4,6,0,
items_system,
buttons_list,
bg_list,
{&action_cancel, &action_select},
{&arrow_up,&arrow_down}
};
/* Video Options menu */
static gui_menu menu_video =
{
"Video Settings",
0,0,
8,4,6,0,
items_video,
buttons_list,
bg_list,
{&action_cancel, &action_select},
{&arrow_up,&arrow_down}
};
/* Sound Options menu */
static gui_menu menu_audio =
{
"Audio Settings",
0,0,
8,4,6,0,
items_audio,
buttons_list,
bg_list,
{&action_cancel, &action_select},
{&arrow_up,&arrow_down}
};
/* Sound Options menu */
static gui_menu menu_prefs =
{
"Menu Settings",
0,0,
8,4,6,0,
items_prefs,
buttons_list,
bg_list,
{&action_cancel, &action_select},
{&arrow_up,&arrow_down}
};
/***************************************************************************
* drawmenu (deprecated)
*
* As it says, simply draws the menu with a highlight on the currently
* selected item :)
***************************************************************************/
char menutitle[60] = { "" };
static int menu = 0;
static void drawmenu (char items[][25], int maxitems, int selected)
{
int i;
int ypos;
ypos = (226 - (fheight * maxitems)) >> 1;
ypos += 130;
/* reset texture data */
gx_texture *texture;
memset(&texture,0,sizeof(gx_texture));
/* draw background items */
gxClearScreen (*GUI_GetBgColor());
texture= gxTextureOpenPNG(Bg_main_png,0);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
texture= gxTextureOpenPNG(Banner_bottom_png,0);
if (texture)
{
gxDrawTexture(texture, 0, 480-texture->height, texture->width, texture->height, 255);
if (texture->data) free(texture->data);
free(texture);
}
texture= gxTextureOpenPNG(Banner_top_png,0);
if (texture)
{
gxDrawTexture(texture, 0, 0, texture->width, texture->height, 255);
if (texture->data) free(texture->data);
free(texture);
}
texture= gxTextureOpenPNG(Main_logo_png,0);
if (texture)
{
gxDrawTexture(texture, 444, 28, 176, 48, 255);
if (texture->data) free(texture->data);
free(texture);
}
for (i = 0; i < maxitems; i++)
{
if (i == selected) WriteCentre_HL (i * fheight + ypos, (char *) items[i]);
else WriteCentre (i * fheight + ypos, (char *) items[i]);
}
gxSetScreen();
}
static int domenu (char items[][25], int maxitems, u8 fastmove)
{
int redraw = 1;
int quit = 0;
short p;
int ret = 0;
while (quit == 0)
{
if (redraw)
{
drawmenu (&items[0], maxitems, menu);
redraw = 0;
}
p = m_input.keys;
if (p & PAD_BUTTON_UP)
{
redraw = 1;
menu--;
if (menu < 0) menu = maxitems - 1;
}
else if (p & PAD_BUTTON_DOWN)
{
redraw = 1;
menu++;
if (menu == maxitems) menu = 0;
}
if (p & PAD_BUTTON_A)
{
quit = 1;
ret = menu;
}
else if (p & PAD_BUTTON_B)
{
quit = 1;
ret = -1;
}
if (fastmove)
{
if (p & PAD_BUTTON_RIGHT)
{
quit = 1;
ret = menu;
}
else if (p & PAD_BUTTON_LEFT)
{
quit = 1;
ret = 0 - 2 - menu;
}
}
}
return ret;
}
/****************************************************************************
* GUI Settings menu
*
****************************************************************************/
static void update_screen_w(void)
{
vmode->viWidth = config.screen_w;
vmode->viXOrigin = (VI_MAX_WIDTH_NTSC -config.screen_w)/2;
VIDEO_Configure(vmode);
VIDEO_Flush();
}
static void update_bgm(void)
{
SetVolumeOgg(((int)config.bgm_volume * 255) / 100);
}
static void prefmenu ()
{
int ret, quit = 0;
gui_menu *m = &menu_prefs;
gui_item *items = m->items;
if (config.sram_auto == 0) sprintf (items[0].text, "SRAM Auto: FAT");
else if (config.sram_auto == 1) sprintf (items[0].text, "SRAM Auto: MCARD A");
else if (config.sram_auto == 2) sprintf (items[0].text, "SRAM Auto: MCARD B");
else sprintf (items[0].text, "SRAM Auto: OFF");
if (config.state_auto == 0) sprintf (items[1].text, "Savestate Auto: FAT");
else if (config.state_auto == 1) sprintf (items[1].text, "Savestate Auto: MCARD A");
else if (config.state_auto == 2) sprintf (items[1].text, "Savestate Auto: MCARD B");
else sprintf (items[1].text, "Savestate Auto: OFF");
sprintf (items[2].text, "SFX Volume: %1.1f", config.sfx_volume);
sprintf (items[3].text, "BGM Volume: %1.1f", config.bgm_volume);
if (config.bg_color) sprintf (items[4].text, "BG Color: Type %d", config.bg_color);
else sprintf (items[4].text, "BG Color: DEFAULT");
sprintf (items[5].text, "BG Overlay: %s", config.bg_overlay ? "ON":"OFF");
sprintf (items[6].text, "Screen Width: %d", config.screen_w);
sprintf (items[7].text, "Confirmation Box: %s",config.ask_confirm ? "ON":"OFF");
GUI_InitMenu(m);
GUI_SlideMenuTitle(m,strlen("Menu "));
while (quit == 0)
{
ret = GUI_RunMenu(m);
switch (ret)
{
case 0: /*** SRAM auto load/save ***/
config.sram_auto ++;
if (config.sram_auto > 2) config.sram_auto = -1;
if (config.sram_auto == 0) sprintf (items[0].text, "SRAM Auto: FAT");
else if (config.sram_auto == 1) sprintf (items[0].text, "SRAM Auto: MCARD A");
else if (config.sram_auto == 2) sprintf (items[0].text, "SRAM Auto: MCARD B");
else sprintf (items[0].text, "SRAM Auto: OFF");
break;
case 1: /*** Savestate auto load/save ***/
config.state_auto ++;
if (config.state_auto > 2) config.state_auto = -1;
if (config.state_auto == 0) sprintf (items[1].text, "Savestate Auto: FAT");
else if (config.state_auto == 1) sprintf (items[1].text, "Savestate Auto: MCARD A");
else if (config.state_auto == 2) sprintf (items[1].text, "Savestate Auto: MCARD B");
else sprintf (items[1].text, "Savestate Auto: OFF");
break;
case 2: /*** Sound effects volume ***/
GUI_OptionBox(m,0,"SFX Volume",(void *)&config.sfx_volume,10.0,0.0,100.0,0);
sprintf (items[2].text, "SFX Volume: %1.1f", config.sfx_volume);
break;
case 3: /*** Background music volume ***/
GUI_OptionBox(m,update_bgm,"BGM Volume",(void *)&config.bgm_volume,10.0,0.0,100.0,0);
sprintf (items[3].text, "BGM Volume: %1.1f", config.bgm_volume);
break;
case 4: /*** Background color ***/
if (ret < 0) config.bg_color --;
else config.bg_color ++;
if (config.bg_color < 0) config.bg_color = BG_COLOR_MAX - 1;
else if (config.bg_color >= BG_COLOR_MAX) config.bg_color = 0;
if (config.bg_color) sprintf (items[4].text, "BG Color: Type %d", config.bg_color);
else sprintf (items[4].text, "BG Color: DEFAULT");
GUI_SetBgColor((u8)config.bg_color);
GUI_DeleteMenu(m);
if (config.bg_color == 0)
{
bg_main[0].data = Bg_main_2_png;
bg_misc[0].data = Bg_main_2_png;
bg_ctrls[0].data = Bg_main_2_png;
bg_list[0].data = Bg_main_2_png;
}
else
{
bg_main[0].data = Bg_main_png;
bg_misc[0].data = Bg_main_png;
bg_ctrls[0].data = Bg_main_png;
bg_list[0].data = Bg_main_png;
}
GUI_InitMenu(m);
break;
case 5: /*** Background items ***/
config.bg_overlay ^= 1;
sprintf (items[5].text, "BG Overlay: %s", config.bg_overlay ? "ON":"OFF");
if (config.bg_overlay)
{
bg_main[1].state |= IMAGE_VISIBLE;
bg_misc[1].state |= IMAGE_VISIBLE;
bg_ctrls[1].state |= IMAGE_VISIBLE;
bg_list[1].state |= IMAGE_VISIBLE;
}
else
{
bg_main[1].state &= ~IMAGE_VISIBLE;
bg_misc[1].state &= ~IMAGE_VISIBLE;
bg_ctrls[1].state &= ~IMAGE_VISIBLE;
bg_list[1].state &= ~IMAGE_VISIBLE;
}
break;
case 6: /*** Screen Width ***/
GUI_OptionBox(m,update_screen_w,"Screen Width",(void *)&config.screen_w,2,640,VI_MAX_WIDTH_NTSC,1);
sprintf (items[5].text, "Screen Width: %d", config.screen_w);
break;
case 7: /*** User COnfirmation ***/
config.ask_confirm ^= 1;
sprintf (items[6].text, "Confirmation Box: %s",config.ask_confirm ? "ON":"OFF");
break;
case -1:
quit = 1;
break;
}
}
GUI_DeleteMenu(m);
}
/****************************************************************************
* Audio Settings menu
*
****************************************************************************/
static int update_snd_items(void)
{
gui_menu *m = &menu_audio;
gui_item *items = m->items;
int offset;
float fm_volume = (float)config.fm_preamp/100.0;
float psg_volume = (float)config.psg_preamp/100.0;
float rolloff = config.rolloff * 100.0;
if (config.hq_fm)
{
sprintf (items[0].text, "High-Quality FM: ON");
sprintf (items[1].text, "FM Roll-off: %1.2f %%",rolloff);
strcpy (items[1].comment, "Adjust FIR low-pass filtering");
offset = 2;
}
else
{
sprintf (items[0].text, "High-Quality FM: OFF");
offset = 1;
}
strcpy(items[offset].comment, "Adjust YM2612 DAC precision");
strcpy(items[offset+1].comment, "Adjust YM2612 output level");
strcpy(items[offset+2].comment, "Adjust SN76489 output level");
strcpy(items[offset+3].comment, "Boost SN76489 Noise Channel");
strcpy(items[offset+4].comment, "Configure Audio filtering");
if (config.dac_bits < 14)
sprintf (items[offset].text, "FM Resolution: %d bits", config.dac_bits);
else
sprintf (items[offset].text, "FM Resolution: MAX");
sprintf (items[offset+1].text, "FM Volume: %1.2f", fm_volume);
sprintf (items[offset+2].text, "PSG Volume: %1.2f", psg_volume);
sprintf (items[offset+3].text, "PSG Noise Boost: %s", config.psgBoostNoise ? "ON":"OFF");
if (config.filter == 2)
{
sprintf (items[offset+4].text, "Filtering: 3-BAND EQ");
sprintf (items[offset+5].text, "Low Gain: %1.2f", config.lg);
sprintf (items[offset+6].text, "Middle Gain: %1.2f", config.mg);
sprintf (items[offset+7].text, "High Gain: %1.2f", config.hg);
sprintf (items[offset+8].text, "Low Freq: %d", config.low_freq);
sprintf (items[offset+9].text, "High Freq: %d", config.high_freq);
strcpy (items[offset+5].comment, "Adjust EQ Low Band Gain");
strcpy (items[offset+6].comment, "Adjust EQ Mid Band Gain");
strcpy (items[offset+7].comment, "Adjust EQ High Band Gain");
strcpy (items[offset+8].comment, "Adjust EQ Lowest Frequency");
strcpy (items[offset+9].comment, "Adjust EQ Highest Frequency");
m->max_items = offset + 10;
}
else if (config.filter == 1)
{
sprintf (items[offset+4].text, "Filtering: LOW-PASS");
sprintf (items[offset+5].text, "Low-Pass Rate: %d %%", config.lp_range);
strcpy (items[offset+5].comment, "Adjust Low Pass filter");
m->max_items = offset + 6;
}
else
{
sprintf (items[offset+4].text, "Filtering: OFF");
m->max_items = offset + 5;
}
sprintf (items[offset+6].text, "Middle Gain: %1.2f", config.mg);
sprintf (items[offset+7].text, "High Gain: %1.2f", config.hg);
sprintf (items[offset+8].text, "Low Freq: %d", config.low_freq);
sprintf (items[offset+9].text, "High Freq: %d", config.high_freq);
strcpy (items[offset+5].comment, "Adjust EQ Low Band Gain");
strcpy (items[offset+6].comment, "Adjust EQ Mid Band Gain");
strcpy (items[offset+7].comment, "Adjust EQ High Band Gain");
strcpy (items[offset+8].comment, "Adjust EQ Lowest Frequency");
strcpy (items[offset+9].comment, "Adjust EQ Highest Frequency");
return offset;
}
static void soundmenu ()
{
int ret, quit = 0;
u8 *temp;
gui_menu *m = &menu_audio;
gui_item *items = m->items;
float fm_volume = (float)config.fm_preamp/100.0;
float psg_volume = (float)config.psg_preamp/100.0;
float rolloff = config.rolloff * 100.0;
int offset = update_snd_items();
GUI_InitMenu(m);
GUI_SlideMenuTitle(m,strlen("Audio "));
while (quit == 0)
{
ret = GUI_RunMenu(m);
/* special case */
if (config.hq_fm)
{
if (ret == 1)
{
GUI_OptionBox(m,0,"FM Roll-off",(void *)&rolloff,0.1,95.0,99.9,0);
sprintf (items[1].text, "FM Roll-off: %1.2f %%",rolloff);
config.rolloff = rolloff / 100.0;
ret = 255;
if (cart.romsize)
{
/* save YM2612 context */
temp = memalign(32,YM2612GetContextSize());
if (temp)
{
/* save YM2612 context */
memcpy(temp, YM2612GetContextPtr(), YM2612GetContextSize());
/* reinitialize audio timings */
audio_init(snd.sample_rate,snd.frame_rate);
sound_init();
/* restore YM2612 context */
YM2612Restore(temp);
free(temp);
}
}
}
else if (ret > 1)
{
ret--;
}
}
switch (ret)
{
case 0:
config.hq_fm ^= 1;
offset = update_snd_items();
if (cart.romsize)
{
/* save YM2612 context */
temp = memalign(32,YM2612GetContextSize());
if (temp)
{
memcpy(temp, YM2612GetContextPtr(), YM2612GetContextSize());
}
/* reinitialize audio timings */
audio_init(snd.sample_rate,snd.frame_rate);
sound_init();
/* restore YM2612 context */
if (temp)
{
YM2612Restore(temp);
free(temp);
}
}
break;
case 1:
config.dac_bits++;
if (config.dac_bits > 14)
config.dac_bits = 7;
if (config.dac_bits < 14)
sprintf (items[offset].text, "FM Resolution: %d bits", config.dac_bits);
else
sprintf (items[offset].text, "FM Resolution: MAX");
if (cart.romsize)
{
/* save YM2612 context */
temp = memalign(32,YM2612GetContextSize());
if (temp)
{
memcpy(temp, YM2612GetContextPtr(), YM2612GetContextSize());
}
/* reinitialize audio timings */
audio_init(snd.sample_rate,snd.frame_rate);
sound_init();
/* restore YM2612 context */
if (temp)
{
YM2612Restore(temp);
free(temp);
}
}
break;
case 2:
GUI_OptionBox(m,0,"FM Volume",(void *)&fm_volume,0.01,0.0,5.0,0);
sprintf (items[offset+1].text, "FM Volume: %1.2f", fm_volume);
config.fm_preamp = (int)(fm_volume * 100.0);
break;
case 3:
GUI_OptionBox(m,0,"PSG Volume",(void *)&psg_volume,0.01,0.0,5.0,0);
sprintf (items[offset+2].text, "PSG Volume: %1.2f", psg_volume);
config.psg_preamp = (int)(psg_volume * 100.0);
break;
case 4:
config.psgBoostNoise ^= 1;
sprintf (items[offset+3].text, "PSG Noise Boost: %s", config.psgBoostNoise ? "ON":"OFF");
SN76489_BoostNoise(config.psgBoostNoise);
break;
case 5:
config.filter = (config.filter + 1) % 3;
if (config.filter == 2)
{
sprintf (items[offset+4].text, "Filtering: 3-BAND EQ");
sprintf (items[offset+5].text, "Low Gain: %1.2f", config.lg);
strcpy (items[offset+5].comment, "Adjust EQ Low Band Gain");
m->max_items = offset + 10;
audio_set_equalizer();
}
else if (config.filter == 1)
{
sprintf (items[offset+4].text, "Filtering: LOW-PASS");
sprintf (items[offset+5].text, "Low-Pass Rate: %d %%", config.lp_range);
strcpy (items[offset+5].comment, "Adjust Low Pass filter");
m->max_items = offset + 6;
}
else
{
sprintf (items[offset+4].text, "Filtering: OFF");
m->max_items = offset + 5;
}
while ((m->offset + 4) > m->max_items)
{
m->offset --;
m->selected++;
}
break;
case 6:
if (config.filter == 1)
{
GUI_OptionBox(m,0,"Low-Pass Rate",(void *)&config.lp_range,1,0,100,1);
sprintf (items[offset+5].text, "Low-Pass Rate: %d %%", config.lp_range);
}
else
{
GUI_OptionBox(m,0,"Low Gain",(void *)&config.lg,0.01,0.0,2.0,0);
sprintf (items[offset+5].text, "Low Gain: %1.2f", config.lg);
audio_set_equalizer();
}
break;
case 7:
GUI_OptionBox(m,0,"Middle Gain",(void *)&config.mg,0.01,0.0,2.0,0);
sprintf (items[offset+6].text, "Middle Gain: %1.2f", config.mg);
audio_set_equalizer();
break;
case 8:
GUI_OptionBox(m,0,"High Gain",(void *)&config.hg,0.01,0.0,2.0,0);
sprintf (items[offset+7].text, "High Gain: %1.2f", config.hg);
audio_set_equalizer();
break;
case 9:
GUI_OptionBox(m,0,"Low Frequency",(void *)&config.low_freq,10,0,config.high_freq,1);
sprintf (items[offset+8].text, "Low Freq: %d", config.low_freq);
audio_set_equalizer();
break;
case 10:
GUI_OptionBox(m,0,"High Frequency",(void *)&config.high_freq,100,config.low_freq,30000,1);
sprintf (items[offset+9].text, "High Freq: %d", config.high_freq);
audio_set_equalizer();
break;
case -1:
quit = 1;
break;
}
}
GUI_DeleteMenu(m);
}
/****************************************************************************
* System Settings menu
*
****************************************************************************/
static void systemmenu ()
{
int ret, quit = 0;
float framerate;
u8 *temp;
gui_menu *m = &menu_system;
gui_item *items = m->items;
if (config.region_detect == 0)
sprintf (items[0].text, "Console Region: AUTO");
else if (config.region_detect == 1)
sprintf (items[0].text, "Console Region: USA");
else if (config.region_detect == 2)
sprintf (items[0].text, "Console Region: EUR");
else if (config.region_detect == 3)
sprintf (items[0].text, "Console Region: JAP");
sprintf (items[1].text, "System Lockups: %s", config.force_dtack ? "OFF" : "ON");
sprintf (items[2].text, "68k Address Error: %s", config.addr_error ? "ON" : "OFF");
sprintf (items[3].text, "System BIOS: %s", (config.bios_enabled & 1) ? "ON":"OFF");
if (config.lock_on == TYPE_GG)
sprintf (items[4].text, "Lock-On: GAME GENIE");
else if (config.lock_on == TYPE_AR)
sprintf (items[4].text, "Lock-On: ACTION REPLAY");
else if (config.lock_on == TYPE_SK)
sprintf (items[4].text, "Lock-On: SONIC & KNUCKLES");
else
sprintf (items[4].text, "Lock-On: OFF");
sprintf (items[5].text, "Cartridge Swap: %s", config.hot_swap ? "ON":"OFF");
if (svp)
{
sprintf (items[6].text, "SVP Cycles: %d", SVP_cycles);
m->max_items = 7;
}
else
{
m->max_items = 6;
}
GUI_InitMenu(m);
GUI_SlideMenuTitle(m,strlen("System "));
while (quit == 0)
{
ret = GUI_RunMenu(m);
switch (ret)
{
case 0: /*** Region Force ***/
config.region_detect = (config.region_detect + 1) % 4;
if (config.region_detect == 0)
sprintf (items[0].text, "Console Region: AUTO");
else if (config.region_detect == 1)
sprintf (items[0].text, "Console Region: USA");
else if (config.region_detect == 2)
sprintf (items[0].text, "Console Region: EUR");
else if (config.region_detect == 3)
sprintf (items[0].text, "Console Region: JAP");
if (cart.romsize)
{
/* force region & cpu mode */
set_region();
/* update framerate */
if (vdp_pal)
framerate = 50.0;
else
framerate = ((config.tv_mode == 0) || (config.tv_mode == 2)) ? (1000000.0/16715.0) : 60.0;
/* save YM2612 context */
temp = memalign(32,YM2612GetContextSize());
if (temp)
memcpy(temp, YM2612GetContextPtr(), YM2612GetContextSize());
/* reinitialize all timings */
audio_init(snd.sample_rate, framerate);
system_init();
/* restore SRAM */
memfile_autoload(config.sram_auto,-1);
/* restore YM2612 context */
if (temp)
{
YM2612Restore(temp);
free(temp);
}
/* reinitialize HVC tables */
vctab = vdp_pal ? ((reg[1] & 8) ? vc_pal_240 : vc_pal_224) : vc_ntsc_224;
hctab = (reg[12] & 1) ? cycle2hc40 : cycle2hc32;
/* reinitialize overscan area */
bitmap.viewport.x = config.overscan ? 14 : 0;
bitmap.viewport.y = config.overscan ? (((reg[1] & 8) ? 0 : 8) + (vdp_pal ? 24 : 0)) : 0;
}
break;
case 1: /*** force DTACK ***/
config.force_dtack ^= 1;
sprintf (items[1].text, "System Lockups: %s", config.force_dtack ? "OFF" : "ON");
break;
case 2: /*** 68k Address Error ***/
config.addr_error ^= 1;
cart_hw_init ();
sprintf (items[2].text, "68k Address Error: %s", config.addr_error ? "ON" : "OFF");
break;
case 3: /*** BIOS support ***/
config.bios_enabled ^= 1;
sprintf (items[3].text, "System BIOS: %s", (config.bios_enabled & 1) ? "ON":"OFF");
if (cart.romsize)
{
system_init();
system_reset();
memfile_autoload(config.sram_auto,-1);
}
break;
case 4: /*** Cart Lock-On ***/
config.lock_on++;
if (config.lock_on > TYPE_SK)
config.lock_on = 0;
if (config.lock_on == TYPE_GG)
sprintf (items[4].text, "Lock-On: GAME GENIE");
else if (config.lock_on == TYPE_AR)
sprintf (items[4].text, "Lock-On: ACTION REPLAY");
else if (config.lock_on == TYPE_SK)
sprintf (items[4].text, "Lock-On: SONIC & KNUCKLES");
else
sprintf (items[4].text, "Lock-On: OFF");
if (cart.romsize)
{
system_reset(); /* clear any patches first */
system_init();
system_reset();
memfile_autoload(config.sram_auto,-1);
}
break;
case 5: /*** Cartridge Hot Swap ***/
config.hot_swap ^= 1;
sprintf (items[5].text, "Cartridge Swap: %s", config.hot_swap ? "ON":"OFF");
break;
case 6: /*** SVP cycles per line ***/
GUI_OptionBox(m,0,"SVP Cycles",(void *)&SVP_cycles,1,1,1500,1);
sprintf (items[6].text, "SVP Cycles: %d", SVP_cycles);
break;
case -1:
quit = 1;
break;
}
}
GUI_DeleteMenu(m);
}
/****************************************************************************
* Video Settings menu
*
****************************************************************************/
#ifdef HW_RVL
#define VI_OFFSET 5
static void update_gamma(void)
{
VIDEO_SetGamma((int)(config.gamma * 10.0));
VIDEO_Flush();
}
#else
#define VI_OFFSET 3
#endif
static void videomenu ()
{
u16 state[2];
int ret, quit = 0;
float framerate;
u8 *temp;
gui_menu *m = &menu_video;
gui_item *items = m->items;
if (config.render == 1)
sprintf (items[0].text,"Display: INTERLACED");
else if (config.render == 2)
sprintf (items[0].text, "Display: PROGRESSIVE");
else
sprintf (items[0].text, "Display: ORIGINAL");
if (config.tv_mode == 0)
sprintf (items[1].text, "TV Mode: 60HZ");
else if (config.tv_mode == 1)
sprintf (items[1].text, "TV Mode: 50HZ");
else
sprintf (items[1].text, "TV Mode: 50/60HZ");
sprintf (items[2].text, "GX Bilinear Filter: %s", config.bilinear ? " ON" : "OFF");
#ifdef HW_RVL
sprintf (items[3].text, "VI Trap Filter: %s", config.trap ? " ON" : "OFF");
sprintf (items[4].text, "VI Gamma Correction: %1.1f", config.gamma);
#endif
if (config.ntsc == 1)
sprintf (items[VI_OFFSET].text, "NTSC Filter: COMPOSITE");
else if (config.ntsc == 2)
sprintf (items[VI_OFFSET].text, "NTSC Filter: S-VIDEO");
else if (config.ntsc == 3)
sprintf (items[VI_OFFSET].text, "NTSC Filter: RGB");
else
sprintf (items[VI_OFFSET].text, "NTSC Filter: OFF");
sprintf (items[VI_OFFSET+1].text, "Borders: %s", config.overscan ? "ON" : "OFF");
if (config.aspect == 1)
sprintf (items[VI_OFFSET+2].text,"Aspect: ORIGINAL (4:3)");
else if (config.aspect == 2)
sprintf (items[VI_OFFSET+2].text, "Aspect: ORIGINAL (16:9)");
else
sprintf (items[VI_OFFSET+2].text, "Aspect: MANUAL SCALE");
sprintf (items[VI_OFFSET+3].text, "Screen Position: (%s%02d,%s%02d)",
(config.xshift < 0) ? "":"+", config.xshift,
(config.yshift < 0) ? "":"+", config.yshift);
sprintf (items[VI_OFFSET+4].text, "Screen Scaling: (%s%02d,%s%02d)",
(config.xscale < 0) ? "":"+", config.xscale,
(config.yscale < 0) ? "":"+", config.yscale);
if (config.aspect)
m->max_items = VI_OFFSET+4;
else
m->max_items = VI_OFFSET+5;
GUI_InitMenu(m);
GUI_SlideMenuTitle(m,strlen("Video "));
while (quit == 0)
{
ret = GUI_RunMenu(m);
switch (ret)
{
case 0: /*** rendering ***/
config.render = (config.render + 1) % 3;
if (config.render == 2)
{
if (VIDEO_HaveComponentCable())
{
/* progressive mode (60hz only) */
config.tv_mode = 0;
sprintf (items[1].text, "TV Mode: 60HZ");
}
else
{
/* do nothing if component cable is not detected */
config.render = 0;
}
}
if (config.render == 1)
sprintf (items[0].text,"Display: INTERLACED");
else if (config.render == 2)
sprintf (items[0].text, "Display: PROGRESSIVE");
else
sprintf (items[0].text, "Display: ORIGINAL");
break;
case 1: /*** tv mode ***/
if (config.render != 2)
{
config.tv_mode = (config.tv_mode + 1) % 3;
/* update framerate */
if (vdp_pal)
framerate = 50.0;
else
framerate = ((config.tv_mode == 0) || (config.tv_mode == 2)) ? (1000000.0/16715.0) : 60.0;
/* save YM2612 context */
temp = memalign(32,YM2612GetContextSize());
if (temp)
memcpy(temp, YM2612GetContextPtr(), YM2612GetContextSize());
/* reinitialize audio timings */
audio_init(snd.sample_rate, framerate);
sound_init();
/* restore YM2612 context */
if (temp)
{
YM2612Restore(temp);
free(temp);
}
if (config.tv_mode == 0)
sprintf (items[1].text, "TV Mode: 60HZ");
else if (config.tv_mode == 1)
sprintf (items[1].text, "TV Mode: 50HZ");
else
sprintf (items[1].text, "TV Mode: 50/60HZ");
}
else
{
GUI_WaitPrompt("Error","Progressive Mode is 60hz only !\n");
}
break;
case 2: /*** GX Texture filtering ***/
config.bilinear ^= 1;
sprintf (items[2].text, "GX Bilinear Filter: %s", config.bilinear ? " ON" : "OFF");
break;
#ifdef HW_RVL
case 3: /*** VIDEO Trap filtering ***/
config.trap ^= 1;
sprintf (items[3].text, "VI Trap Filter: %s", config.trap ? " ON" : "OFF");
break;
case 4: /*** VIDEO Gamma correction ***/
if (cart.romsize)
{
update_gamma();
state[0] = m->arrows[0]->state;
state[1] = m->arrows[1]->state;
m->max_buttons = 0;
m->max_images = 0;
m->arrows[0]->state = 0;
m->arrows[1]->state = 0;
m->screenshot = 255;
strcpy(m->title,"");
GUI_OptionBox(m,update_gamma,"VI Gamma Correction",(void *)&config.gamma,0.1,0.1,3.0,0);
m->max_buttons = 4;
m->max_images = 6;
m->arrows[0]->state = state[0];
m->arrows[1]->state = state[1];
m->screenshot = 0;
strcpy(m->title,"Video Settings");
sprintf (items[4].text, "VI Gamma Correction: %1.1f", config.gamma);
VIDEO_SetGamma(VI_GM_1_0);
VIDEO_Flush();
}
else
{
GUI_WaitPrompt("Error","Please load a game first !\n");
}
break;
#endif
case VI_OFFSET: /*** NTSC filter ***/
config.ntsc = (config.ntsc + 1) % 4;
if (config.ntsc == 1)
sprintf (items[VI_OFFSET].text, "NTSC Filter: COMPOSITE");
else if (config.ntsc == 2)
sprintf (items[VI_OFFSET].text, "NTSC Filter: S-VIDEO");
else if (config.ntsc == 3)
sprintf (items[VI_OFFSET].text, "NTSC Filter: RGB");
else
sprintf (items[VI_OFFSET].text, "NTSC Filter: OFF");
break;
case VI_OFFSET+1: /*** overscan emulation ***/
config.overscan ^= 1;
sprintf (items[VI_OFFSET+1].text, "Borders: %s", config.overscan ? "ON" : "OFF");
break;
case VI_OFFSET+2: /*** aspect ratio ***/
config.aspect = (config.aspect + 1) % 3;
if (config.aspect == 1)
sprintf (items[VI_OFFSET+2].text,"Aspect: ORIGINAL (4:3)");
else if (config.aspect == 2)
sprintf (items[VI_OFFSET+2].text, "Aspect: ORIGINAL (16:9)");
else
sprintf (items[VI_OFFSET+2].text, "Aspect: MANUAL SCALE");
if (config.aspect)
{
/* disable items */
m->max_items = VI_OFFSET+4;
/* reset menu selection */
if (m->offset > VI_OFFSET)
{
m->offset = VI_OFFSET;
m->selected = 2;
}
}
else
{
/* enable items */
m->max_items = VI_OFFSET+5;
}
break;
case VI_OFFSET+3: /*** screen position ***/
if (cart.romsize)
{
state[0] = m->arrows[0]->state;
state[1] = m->arrows[1]->state;
m->max_buttons = 0;
m->max_images = 0;
m->arrows[0]->state = 0;
m->arrows[1]->state = 0;
m->screenshot = 255;
strcpy(m->title,"");
GUI_OptionBox2(m,"X Offset","Y Offset",&config.xshift,&config.yshift,1,-99,99);
m->max_buttons = 4;
m->max_images = 6;
m->arrows[0]->state = state[0];
m->arrows[1]->state = state[1];
m->screenshot = 0;
strcpy(m->title,"Video Settings");
sprintf (items[VI_OFFSET+3].text, "Screen Position: (%s%02d,%s%02d)",
(config.xshift < 0) ? "":"+", config.xshift,
(config.yshift < 0) ? "":"+", config.yshift);
}
else
{
GUI_WaitPrompt("Error","Please load a game first !\n");
}
break;
case VI_OFFSET+4: /*** screen scaling ***/
if (cart.romsize)
{
state[0] = m->arrows[0]->state;
state[1] = m->arrows[1]->state;
m->max_buttons = 0;
m->max_images = 0;
m->arrows[0]->state = 0;
m->arrows[1]->state = 0;
m->screenshot = 255;
strcpy(m->title,"");
GUI_OptionBox2(m,"X Scale","Y Scale",&config.xscale,&config.yscale,1,-99,99);
m->max_buttons = 4;
m->max_images = 6;
m->arrows[0]->state = state[0];
m->arrows[1]->state = state[1];
m->screenshot = 0;
strcpy(m->title,"Video Settings");
sprintf (items[VI_OFFSET+4].text, "Screen Scaling: (%s%02d,%s%02d)",
(config.xscale < 0) ? "":"+", config.xscale,
(config.yscale < 0) ? "":"+", config.yscale);
}
else
{
GUI_WaitPrompt("Error","Please load a game first !\n");
}
break;
case -1:
quit = 1;
break;
}
}
GUI_DeleteMenu(m);
}
/****************************************************************************
* Controllers Settings menu
****************************************************************************/
/* Set menu elements depending on current system configuration */
static void ctrlmenu_raz(void)
{
int i,max = 0;
gui_menu *m = &menu_ctrls;
/* update players buttons */
for (i=0; i<MAX_DEVICES; i++)
{
if (input.dev[i] == NO_DEVICE)
{
m->buttons[i+2].data = &button_player_none_data;
m->buttons[i+2].state &= ~BUTTON_ACTIVE;
strcpy(m->items[i+2].text,"");
strcpy(m->items[i+2].comment,"");
}
else
{
m->buttons[i+2].data = &button_player_data;
m->buttons[i+2].state |= BUTTON_ACTIVE;
sprintf(m->items[i+2].text,"%d",max + 1);
if (cart.hw.jcart && (i > 4))
sprintf(m->items[i+2].comment,"Configure Player %d (J-CART) settings", max + 1);
else
sprintf(m->items[i+2].comment,"Configure Player %d settings", max + 1);
max++;
}
}
/* update buttons navigation */
if (input.dev[0] != NO_DEVICE)
m->buttons[0].shift[3] = 2;
else if (input.dev[4] != NO_DEVICE)
m->buttons[0].shift[3] = 6;
else
m->buttons[0].shift[3] = 0;
if (input.dev[4] != NO_DEVICE)
m->buttons[1].shift[3] = 5;
else if (input.dev[0] != NO_DEVICE)
m->buttons[1].shift[3] = 1;
else
m->buttons[1].shift[3] = 0;
if (input.dev[1] != NO_DEVICE)
m->buttons[2].shift[1] = 1;
else if (input.dev[4] != NO_DEVICE)
m->buttons[2].shift[1] = 4;
else
m->buttons[2].shift[1] = 0;
if (input.dev[3] != NO_DEVICE)
m->buttons[6].shift[0] = 1;
else if (input.dev[0] != NO_DEVICE)
m->buttons[6].shift[0] = 4;
else
m->buttons[6].shift[0] = 0;
if (input.dev[4] != NO_DEVICE)
m->buttons[5].shift[1] = 1;
else
m->buttons[5].shift[1] = 0;
if (input.dev[5] != NO_DEVICE)
{
m->buttons[6].shift[1] = 1;
if (input.dev[6] != NO_DEVICE)
{
m->buttons[7].shift[1] = 1;
if (input.dev[7] != NO_DEVICE) m->buttons[8].shift[1] = 1;
else m->buttons[8].shift[1] = 0;
}
else
{
m->buttons[7].shift[1] = 0;
}
}
else
{
m->buttons[6].shift[1] = 0;
}
}
static void ctrlmenu(void)
{
int player = 0;
int old_player = -1;
int i = 0;
int update = 0;
gui_item *items = NULL;
u8 *special = NULL;
char msg[16];
u32 exp;
/* System devices */
gui_item items_sys[2][7] =
{
{
{NULL,Ctrl_none_png ,"","Select Port 1 device",110,130,48,72},
{NULL,Ctrl_gamepad_png ,"","Select Port 1 device", 87,117,96,84},
{NULL,Ctrl_mouse_png ,"","Select Port 1 device", 97,113,64,88},
{NULL,Ctrl_menacer_png ,"","Select Port 1 device", 94,113,80,88},
{NULL,Ctrl_justifiers_png ,"","Select Port 1 device", 88,117,80,84},
{NULL,Ctrl_teamplayer_png ,"","Select Port 1 device", 94,109,80,92},
{NULL,Ctrl_4wayplay_png ,"","Select Port 1 device", 98,110,72,92}
},
{
{NULL,Ctrl_none_png ,"","Select Port 2 device",110,300,48,72},
{NULL,Ctrl_gamepad_png ,"","Select Port 2 device", 87,287,96,84},
{NULL,Ctrl_mouse_png ,"","Select Port 2 device", 97,283,64,88},
{NULL,Ctrl_menacer_png ,"","Select Port 2 device", 94,283,80,88},
{NULL,Ctrl_justifiers_png ,"","Select Port 2 device", 88,287,80,84},
{NULL,Ctrl_teamplayer_png ,"","Select Port 2 device", 94,279,80,92},
{NULL,Ctrl_4wayplay_png ,"","Select Port 2 device", 98,280,72,92}
}
};
/* Player Configuration special items */
gui_item items_special[3][2] =
{
{
/* Gamepad options */
{NULL,Ctrl_pad3b_png,"Pad\nType","Use 3-buttons Pad",528,180,44,28},
{NULL,Ctrl_pad6b_png,"Pad\nType","Use 6-buttons Pad",528,180,44,28}
},
{
/* Mouse options */
{NULL,ctrl_option_off_png,"Invert\nMouse","Enable/Disable Mouse Y-Axis inversion",534,180,24,24},
{NULL,ctrl_option_on_png ,"Invert\nMouse","Enable/Disable Mouse Y-Axis inversion",534,180,24,24},
},
{
/* Gun options */
{NULL,ctrl_option_off_png,"Show\nCursor","Enable/Disable Lightgun cursor",534,180,24,24},
{NULL,ctrl_option_on_png ,"Show\nCursor","Enable/Disable Lightgun cursor",534,180,24,24},
}
};
/* Player Configuration device items */
#ifdef HW_RVL
gui_item items_device[5] =
{
{NULL,ctrl_option_off_png ,"Input\nDevice","Select Input Controller",534,244,24,24},
{NULL,ctrl_gamecube_png ,"Input\nDevice","Select Input Controller",530,246,36,24},
{NULL,ctrl_wiimote_png ,"Input\nDevice","Select Input Controller",526,250,40,12},
{NULL,ctrl_nunchuk_png ,"Input\nDevice","Select Input Controller",532,242,32,32},
{NULL,ctrl_classic_png ,"Input\nDevice","Select Input Controller",526,242,40,32},
};
#else
gui_item items_device[2] =
{
{NULL,ctrl_option_off_png ,"Input\nDevice","Select Input Controller",534,244,24,24},
{NULL,ctrl_gamecube_png ,"Input\nDevice","Select Input Controller",530,246,36,24}
};
#endif
/* initialize menu */
gui_menu *m = &menu_ctrls;
GUI_InitMenu(m);
/* initialize custom buttons */
button_player_data.texture[0] = gxTextureOpenPNG(button_player_data.image[0],0);
button_player_data.texture[1] = gxTextureOpenPNG(button_player_data.image[1],0);
button_player_none_data.texture[0] = gxTextureOpenPNG(button_player_none_data.image[0],0);
/* initialize custom images */
items_sys[1][0].texture = items_sys[0][0].texture = gxTextureOpenPNG(items_sys[0][0].data,0);
items_sys[1][1].texture = items_sys[0][1].texture = gxTextureOpenPNG(items_sys[0][1].data,0);
items_sys[1][2].texture = items_sys[0][2].texture = gxTextureOpenPNG(items_sys[0][2].data,0);
items_sys[1][3].texture = items_sys[0][3].texture = gxTextureOpenPNG(items_sys[0][3].data,0);
items_sys[1][4].texture = items_sys[0][4].texture = gxTextureOpenPNG(items_sys[0][4].data,0);
items_sys[1][5].texture = items_sys[0][5].texture = gxTextureOpenPNG(items_sys[0][5].data,0);
items_sys[1][6].texture = items_sys[0][6].texture = gxTextureOpenPNG(items_sys[0][6].data,0);
items_special[0][0].texture = gxTextureOpenPNG(items_special[0][0].data,0);
items_special[0][1].texture = gxTextureOpenPNG(items_special[0][1].data,0);
items_special[2][0].texture = items_special[1][0].texture = gxTextureOpenPNG(items_special[1][0].data,0);
items_special[2][1].texture = items_special[1][1].texture = gxTextureOpenPNG(items_special[1][1].data,0);
items_device[0].texture = items_special[1][0].texture;
items_device[1].texture = gxTextureOpenPNG(items_device[1].data,0);
#ifdef HW_RVL
items_device[2].texture = gxTextureOpenPNG(items_device[2].data,0);
items_device[3].texture = gxTextureOpenPNG(items_device[3].data,0);
items_device[4].texture = gxTextureOpenPNG(items_device[4].data,0);
#endif
/* restore current menu elements */
ctrlmenu_raz();
memcpy(&m->items[0],&items_sys[0][input.system[0]],sizeof(gui_item));
memcpy(&m->items[1],&items_sys[1][input.system[1]],sizeof(gui_item));
/* menu title slide effect */
m->selected = 0;
GUI_SlideMenuTitle(m,strlen("Controller "));
while (update != -1)
{
/* draw menu */
GUI_DrawMenu(m);
/* draw device port number */
if (m->bg_images[7].state & IMAGE_VISIBLE)
{
if (config.input[player].device != -1)
{
sprintf(msg,"%d",config.input[player].port + 1);
if (m->selected == 11)
FONT_write(msg,16,m->items[11].x+m->items[11].w+4,m->items[11].y+m->items[11].h+4,640,(GXColor)DARK_GREY);
else
FONT_write(msg,14,m->items[11].x+m->items[11].w,m->items[11].y+m->items[11].h,640,(GXColor)DARK_GREY);
}
}
/* update menu */
update = GUI_UpdateMenu(m);
if (update > 0)
{
switch (m->selected)
{
case 0: /* update port 1 system */
if (cart.hw.jcart) break;
if (input.system[0] == SYSTEM_MOUSE)
input.system[0] +=3; /* lightguns are never used on Port 1 */
else
input.system[0]++;
if ((input.system[0] == SYSTEM_MOUSE) && (input.system[1] == SYSTEM_MOUSE))
input.system[0] +=3;
if (input.system[0] == SYSTEM_WAYPLAY)
input.system[1] = SYSTEM_WAYPLAY;
if (input.system[0] > SYSTEM_WAYPLAY)
{
input.system[0] = NO_SYSTEM;
input.system[1] = SYSTEM_GAMEPAD;
}
old_system[0] = -1;
old_system[1] = -1;
io_init();
io_reset();
old_system[0] = input.system[0];
old_system[1] = input.system[1];
/* update menu elements */
ctrlmenu_raz();
memcpy(&m->items[0],&items_sys[0][input.system[0]],sizeof(gui_item));
memcpy(&m->items[1],&items_sys[1][input.system[1]],sizeof(gui_item));
if (m->bg_images[7].state & IMAGE_VISIBLE)
{
/* slide out configuration window */
GUI_DrawMenuFX(m, 20, 1);
/* remove configuration window */
m->bg_images[7].state &= ~IMAGE_VISIBLE;
/* disable configuration buttons */
m->buttons[10].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[11].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[12].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
/* update directions */
m->buttons[2].shift[3] = 0;
m->buttons[3].shift[3] = 0;
m->buttons[4].shift[3] = 0;
m->buttons[5].shift[3] = 0;
m->buttons[6].shift[3] = 0;
m->buttons[7].shift[3] = 0;
m->buttons[8].shift[3] = 0;
m->buttons[9].shift[3] = 0;
/* update title */
sprintf(m->title,"Controller Settings");
}
break;
case 1: /* update port 2 system */
if (cart.hw.jcart) break;
input.system[1] ++;
if ((input.system[0] == SYSTEM_MOUSE) && (input.system[1] == SYSTEM_MOUSE))
input.system[1] ++;
if (input.system[1] == SYSTEM_WAYPLAY)
input.system[0] = SYSTEM_WAYPLAY;
if (input.system[1] > SYSTEM_WAYPLAY)
{
input.system[1] = NO_SYSTEM;
input.system[0] = SYSTEM_GAMEPAD;
}
old_system[0] = -1;
old_system[1] = -1;
io_init();
io_reset();
old_system[0] = input.system[0];
old_system[1] = input.system[1];
/* update menu elements */
ctrlmenu_raz();
memcpy(&m->items[0],&items_sys[0][input.system[0]],sizeof(gui_item));
memcpy(&m->items[1],&items_sys[1][input.system[1]],sizeof(gui_item));
if (m->bg_images[7].state & IMAGE_VISIBLE)
{
/* slide out configuration window */
GUI_DrawMenuFX(m, 20, 1);
/* remove configuration window */
m->bg_images[7].state &= ~IMAGE_VISIBLE;
/* disable configuration buttons */
m->buttons[10].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[11].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[12].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
/* update directions */
m->buttons[2].shift[3] = 0;
m->buttons[3].shift[3] = 0;
m->buttons[4].shift[3] = 0;
m->buttons[5].shift[3] = 0;
m->buttons[6].shift[3] = 0;
m->buttons[7].shift[3] = 0;
m->buttons[8].shift[3] = 0;
m->buttons[9].shift[3] = 0;
/* update title */
sprintf(m->title,"Controller Settings");
}
break;
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
/* remove duplicate assigned inputs */
for (i=0; i<MAX_INPUTS; i++)
{
if ((i!=player) && (config.input[i].device == config.input[player].device) && (config.input[i].port == config.input[player].port))
{
config.input[i].device = -1;
config.input[i].port = i%4;
}
}
/* update player index */
old_player = player;
player = 0;
for (i=0; i<(m->selected-2); i++)
if (input.dev[i] != NO_DEVICE) player ++;
if (m->bg_images[7].state & IMAGE_VISIBLE)
{
if (old_player == player) break;
/* slide out configuration window */
GUI_DrawMenuFX(m, 20, 1);
}
else
{
/* append configuration window */
m->bg_images[7].state |= IMAGE_VISIBLE;
/* enable configuration buttons */
m->buttons[10].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[11].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[12].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
/* update directions */
m->buttons[2].shift[3] = 8;
m->buttons[3].shift[3] = 7;
m->buttons[4].shift[3] = 6;
m->buttons[5].shift[3] = 5;
m->buttons[6].shift[3] = 4;
m->buttons[7].shift[3] = 3;
m->buttons[8].shift[3] = 2;
m->buttons[9].shift[3] = 1;
}
/* retrieve current player informations */
if (input.dev[m->selected-2] == DEVICE_LIGHTGUN)
{
items = items_special[2];
special = &config.gun_cursor[m->selected & 1];
}
else if (input.dev[m->selected-2] == DEVICE_MOUSE)
{
items = items_special[1];
special = &config.invert_mouse;
}
else
{
items = items_special[0];
special = &config.input[player].padtype;
}
memcpy(&m->items[10],&items[*special],sizeof(gui_item));
memcpy(&m->items[11],&items_device[config.input[player].device + 1],sizeof(gui_item));
/* slide in configuration window */
m->buttons[10].shift[2] = 10 - m->selected;
m->buttons[11].shift[2] = 11 - m->selected;
m->buttons[12].shift[2] = 12 - m->selected;
m->selected = 10;
GUI_DrawMenuFX(m, 20, 0);
/* update title */
if (cart.hw.jcart && (player > 1))
sprintf(m->title,"Controller Settings (Player %d) (J-CART)",player+1);
else
sprintf(m->title,"Controller Settings (Player %d)",player+1);
break;
case 10: /* specific option */
if (special == &config.input[player].padtype)
{
if (config.input[player].device == 1) break;
config.input[player].padtype ^= 1;
input_init();
input_reset();
}
else
{
*special ^= 1;
}
/* update menu items */
memcpy(&m->items[10],&items[*special],sizeof(gui_item));
break;
case 11: /* input controller selection */
/* no input device */
if (config.input[player].device < 0)
{
/* try gamecube controllers */
config.input[player].device = 0;
config.input[player].port = 0;
}
else
{
/* try next port */
config.input[player].port ++;
}
/* autodetect connected gamecube controllers */
if (config.input[player].device == 0)
{
exp = 0;
while ((config.input[player].port<4) && !exp)
{
exp = PAD_ScanPads() & (1<<config.input[player].port);
if (!exp) config.input[player].port ++;
}
if (config.input[player].port >= 4)
{
#ifdef HW_RVL
/* no gamecube controller found, try wiimote */
config.input[player].port = 0;
config.input[player].device = 1;
#else
/* no input controller left */
config.input[player].device = -1;
config.input[player].port = player%4;
#endif
}
}
#ifdef HW_RVL
/* autodetect connected wiimotes (without nunchuk) */
if (config.input[player].device == 1)
{
exp = 4;
if (config.input[player].port<4)
{
WPAD_Probe(config.input[player].port,&exp);
if (exp == WPAD_EXP_NUNCHUK) exp = 4;
}
while ((config.input[player].port<4) && (exp == 4))
{
/* try next port */
config.input[player].port ++;
if (config.input[player].port<4)
{
exp = 4;
WPAD_Probe(config.input[player].port,&exp);
if (exp == WPAD_EXP_NUNCHUK) exp = 4;
}
}
if (config.input[player].port >= 4)
{
/* no wiimote (without nunchuk) found, try wiimote+nunchuks */
config.input[player].port = 0;
config.input[player].device = 2;
}
}
/* autodetect connected wiimote+nunchuks */
if (config.input[player].device == 2)
{
exp = 4;
if (config.input[player].port<4)
{
WPAD_Probe(config.input[player].port,&exp);
}
while ((config.input[player].port<4) && (exp != WPAD_EXP_NUNCHUK))
{
/* try next port */
config.input[player].port ++;
if (config.input[player].port<4)
{
exp = 4;
WPAD_Probe(config.input[player].port,&exp);
}
}
if (config.input[player].port >= 4)
{
/* no wiimote+nunchuk found, try classic controllers */
config.input[player].port = 0;
config.input[player].device = 3;
}
}
/* autodetect connected classic controllers */
if (config.input[player].device == 3)
{
exp = 4;
if (config.input[player].port<4)
{
WPAD_Probe(config.input[player].port,&exp);
}
while ((config.input[player].port<4) && (exp != WPAD_EXP_CLASSIC))
{
/* try next port */
config.input[player].port ++;
if (config.input[player].port<4)
{
exp = 4;
WPAD_Probe(config.input[player].port,&exp);
}
}
if (config.input[player].port >= 4)
{
/* no input controller left */
config.input[player].device = -1;
config.input[player].port = player%4;
}
}
/* force 3-buttons gamepad when using Wiimote */
if (config.input[player].device == 1)
{
config.input[player].padtype = DEVICE_3BUTTON;
memcpy(&m->items[10],&items[*special],sizeof(gui_item));
}
#endif
/* update menu items */
memcpy(&m->items[11],&items_device[config.input[player].device + 1],sizeof(gui_item));
break;
case 12: /* Controller Keys Configuration */
if (config.input[player].device < 0) break;
GUI_MsgBoxOpen("Keys Configuration", "",0);
if (config.input[player].padtype == DEVICE_6BUTTON)
{
/* 6-buttons gamepad */
if (config.input[player].device == 0)
{
/* Gamecube PAD: 6-buttons w/o MODE */
gx_input_Config(config.input[player].port, config.input[player].device, 7);
}
else
{
gx_input_Config(config.input[player].port, config.input[player].device, 8);
}
}
else
{
/* 3-Buttons gamepad, mouse, lightgun */
gx_input_Config(config.input[player].port, config.input[player].device, 4);
}
GUI_MsgBoxClose();
break;
}
}
else if (update < 0)
{
if (m->bg_images[7].state & IMAGE_VISIBLE)
{
/* slide out configuration window */
GUI_DrawMenuFX(m, 20, 1);
/* disable configuration window */
m->bg_images[7].state &= ~IMAGE_VISIBLE;
/* disable configuration buttons */
m->buttons[10].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[11].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[12].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
/* clear directions */
m->buttons[2].shift[3] = 0;
m->buttons[3].shift[3] = 0;
m->buttons[4].shift[3] = 0;
m->buttons[5].shift[3] = 0;
m->buttons[6].shift[3] = 0;
m->buttons[7].shift[3] = 0;
m->buttons[8].shift[3] = 0;
m->buttons[9].shift[3] = 0;
/* update selector */
m->selected -= m->buttons[m->selected].shift[2];
/* restore title */
sprintf(m->title,"Controller Settings");
/* stay in menu */
update = 0;
}
}
/* check we have at least one connected input before leaving */
if (update < 0)
{
old_player = player;
player = 0;
for (i=0; i<MAX_DEVICES; i++)
{
/* check inputs */
if (input.dev[i] != NO_DEVICE)
{
if (config.input[player].device != -1)
break;
player++;
}
}
player = old_player;
/* no input connected */
if (i == MAX_DEVICES)
{
/* stay in menu */
GUI_WaitPrompt("Error","No input connected !");
update = 0;
}
}
}
/* remove duplicate assigned inputs before leaving */
for (i=0; i<8; i++)
{
if ((i!=player) && (config.input[i].device == config.input[player].device) && (config.input[i].port == config.input[player].port))
{
config.input[i].device = -1;
config.input[i].port = i%4;
}
}
/* disable configuration window */
m->bg_images[7].state &= ~IMAGE_VISIBLE;
/* disable configuration buttons */
m->buttons[10].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[11].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[12].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
/* clear directions */
m->buttons[2].shift[3] = 0;
m->buttons[3].shift[3] = 0;
m->buttons[4].shift[3] = 0;
m->buttons[5].shift[3] = 0;
m->buttons[6].shift[3] = 0;
m->buttons[7].shift[3] = 0;
m->buttons[8].shift[3] = 0;
m->buttons[9].shift[3] = 0;
/* clear menu items */
memset(&m->items[0],0,sizeof(gui_item));
memset(&m->items[1],0,sizeof(gui_item));
memset(&m->items[10],0,sizeof(gui_item));
memset(&m->items[11],0,sizeof(gui_item));
/* clear player buttons */
m->buttons[2].data = NULL;
m->buttons[3].data = NULL;
m->buttons[4].data = NULL;
m->buttons[5].data = NULL;
m->buttons[6].data = NULL;
m->buttons[7].data = NULL;
m->buttons[8].data = NULL;
m->buttons[9].data = NULL;
/* delete menu */
GUI_DeleteMenu(m);
/* delete custom buttons */
gxTextureClose(&button_player_data.texture[0]);
gxTextureClose(&button_player_data.texture[1]);
gxTextureClose(&button_player_none_data.texture[0]);
/* delete custom images */
gxTextureClose(&items_sys[0][0].texture);
gxTextureClose(&items_sys[0][1].texture);
gxTextureClose(&items_sys[0][2].texture);
gxTextureClose(&items_sys[0][3].texture);
gxTextureClose(&items_sys[0][4].texture);
gxTextureClose(&items_sys[0][5].texture);
gxTextureClose(&items_sys[0][6].texture);
gxTextureClose(&items_special[0][0].texture);
gxTextureClose(&items_special[0][1].texture);
gxTextureClose(&items_special[1][0].texture);
gxTextureClose(&items_special[1][1].texture);
gxTextureClose(&items_device[1].texture);
#ifdef HW_RVL
gxTextureClose(&items_device[2].texture);
gxTextureClose(&items_device[3].texture);
gxTextureClose(&items_device[4].texture);
#endif
}
/****************************************************************************
* Main Option menu
*
****************************************************************************/
static void optionmenu(void)
{
int ret, quit = 0;
gui_menu *m = &menu_options;
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
while (quit == 0)
{
ret = GUI_RunMenu(m);
switch (ret)
{
case 0:
GUI_DeleteMenu(m);
systemmenu();
GUI_InitMenu(m);
break;
case 1:
GUI_DeleteMenu(m);
videomenu();
GUI_InitMenu(m);
break;
case 2:
GUI_DeleteMenu(m);
soundmenu();
GUI_InitMenu(m);
break;
case 3:
GUI_DeleteMenu(m);
ctrlmenu();
GUI_InitMenu(m);
break;
case 4:
GUI_DeleteMenu(m);
prefmenu();
GUI_InitMenu(m);
break;
case -1:
quit = 1;
break;
}
}
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
config_save();
}
/****************************************************************************
* Generic Load/Save menu
*
****************************************************************************/
static u8 device = 0;
static int loadsavemenu (int which)
{
int prevmenu = menu;
int quit = 0;
int ret;
int count = 3;
char items[3][25];
menu = 2;
if (which == 1)
{
sprintf(items[1], "Save State");
sprintf(items[2], "Load State");
}
else
{
sprintf(items[1], "Save SRAM");
sprintf(items[2], "Load SRAM");
}
while (quit == 0)
{
if (device == 0)
sprintf(items[0], "Device: FAT");
else if (device == 1)
sprintf(items[0], "Device: MCARD A");
else if (device == 2)
sprintf(items[0], "Device: MCARD B");
ret = domenu (&items[0], count, 0);
switch (ret)
{
case -1:
quit = 1;
break;
case 0:
device = (device + 1)%3;
break;
case 1:
case 2:
if (which == 1)
quit = ManageState(ret-1,device);
else if (which == 0)
quit = ManageSRAM(ret-1,device);
if (quit)
return 1;
break;
}
}
menu = prevmenu;
return 0;
}
/****************************************************************************
* File Manager menu
*
****************************************************************************/
static int filemenu ()
{
int prevmenu = menu;
int ret;
int quit = 0;
int count = 2;
char items[2][25] = {
{"SRAM Manager"},
{"STATE Manager"}
};
menu = 0;
while (quit == 0)
{
strcpy (menutitle, "Press B to return");
ret = domenu (&items[0], count, 0);
switch (ret)
{
case -1: /*** Button B ***/
ret = 0;
quit = 1;
break;
case 0: /*** SRAM Manager ***/
case 1: /*** SaveState Manager ***/
if (loadsavemenu(ret))
return 1;
break;
}
}
menu = prevmenu;
return 0;
}
/****************************************************************************
* Load Rom menu
*
****************************************************************************/
static int loadmenu ()
{
int ret;
gui_menu *m = &menu_load;
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
while (1)
{
ret = GUI_RunMenu(m);
switch (ret)
{
/*** Button B ***/
case -1:
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
return 0;
/*** Load from DVD ***/
#ifdef HW_RVL
case 3:
#else
case 2:
#endif
if (DVD_Open())
{
GUI_DeleteMenu(m);
if (FileSelector(cart.rom,0))
return 1;
GUI_InitMenu(m);
}
break;
/*** Load from FAT device ***/
default:
if (FAT_Open(ret))
{
GUI_DeleteMenu(m);
if (FileSelector(cart.rom,1))
return 1;
GUI_InitMenu(m);
}
break;
}
}
return 0;
}
/***************************************************************************
* Show rom info screen
***************************************************************************/
static void showrominfo ()
{
int ypos;
u8 i,j,quit,redraw,max;
char msg[128];
short p;
char pName[14][21];
quit = 0;
j = 0;
redraw = 1;
/*** Remove any still held buttons ***/
while (PAD_ButtonsHeld(0)) PAD_ScanPads();
#ifdef HW_RVL
while (WPAD_ButtonsHeld(0)) WPAD_ScanPads();
#endif
max = 14;
for (i = 0; i < 14; i++)
{
if (peripherals & (1 << i))
{
sprintf(pName[max-14],"%s", peripheralinfo[i].pName);
max ++;
}
}
while (quit == 0)
{
if (redraw)
{
gxClearScreen ((GXColor)BLACK);
ypos = 134;
WriteCentre(ypos, "ROM Header Information");
ypos += 2*fheight;
for (i=0; i<8; i++)
{
switch (i+j)
{
case 0:
sprintf (msg, "Console type: %s", rominfo.consoletype);
break;
case 1:
sprintf (msg, "Copyright: %s", rominfo.copyright);
break;
case 2:
sprintf (msg, "Company: %s", companyinfo[getcompany ()].company);
break;
case 3:
sprintf (msg, "Game Domestic Name:");
break;
case 4:
sprintf(msg, " %s",rominfo.domestic);
break;
case 5:
sprintf (msg, "Game International Name:");
break;
case 6:
sprintf(msg, " %s",rominfo.international);
break;
case 7:
sprintf (msg, "Type - %s : %s", rominfo.ROMType, strcmp (rominfo.ROMType, "AI") ? "Game" : "Educational");
break;
case 8:
sprintf (msg, "Product - %s", rominfo.product);
break;
case 9:
sprintf (msg, "Checksum - %04x (%04x) (%s)", rominfo.checksum, realchecksum, (rominfo.checksum == realchecksum) ? "Good" : "Bad");
break;
case 10:
sprintf (msg, "ROM end: $%06X", rominfo.romend);
break;
case 11:
if (svp) sprintf (msg, "SVP Chip detected");
else if (sram.custom) sprintf (msg, "EEPROM(%dK) - $%06X", ((eeprom.type.size_mask+1)* 8) /1024, (unsigned int)eeprom.type.sda_out_bit);
else if (sram.detected) sprintf (msg, "SRAM Start - $%06X", sram.start);
else sprintf (msg, "External RAM undetected");
break;
case 12:
if (sram.custom) sprintf (msg, "EEPROM(%dK) - $%06X", ((eeprom.type.size_mask+1)* 8) /1024, (unsigned int)eeprom.type.scl_bit);
else if (sram.detected) sprintf (msg, "SRAM End - $%06X", sram.end);
else if (sram.on) sprintf (msg, "Default SRAM activated ");
else sprintf (msg, "SRAM is disactivated ");
break;
case 13:
if (region_code == REGION_USA) sprintf (msg, "Region - %s (USA)", rominfo.country);
else if (region_code == REGION_EUROPE) sprintf (msg, "Region - %s (EUR)", rominfo.country);
else if (region_code == REGION_JAPAN_NTSC) sprintf (msg, "Region - %s (JAP)", rominfo.country);
else if (region_code == REGION_JAPAN_PAL) sprintf (msg, "Region - %s (JPAL)", rominfo.country);
break;
default:
sprintf (msg, "Supports - %s", pName[i+j-14]);
break;
}
write_font (100, ypos, msg);
ypos += fheight;
}
ypos += fheight;
WriteCentre (ypos, "Press A to Continue");
gxSetScreen();
}
p = m_input.keys;
redraw = 0;
if ((j<(max-8)) && (p & PAD_BUTTON_DOWN)) {redraw = 1; j++;}
if ((j>0) && (p & PAD_BUTTON_UP)) {redraw = 1; j--;}
if (p & PAD_BUTTON_A) quit = 1;
if (p & PAD_BUTTON_B) quit = 1;
}
}
/****************************************************************************
* Main Menu
*
****************************************************************************/
static int rom_loaded = 0;
void MainMenu (void)
{
int ret, quit = 0;
char *items[3] =
{
"View Credits",
"Exit to Loader",
#ifdef HW_RVL
"Exit to System Menu"
#else
"Reset System"
#endif
};
/* autosave SRAM */
memfile_autosave(config.sram_auto,-1);
#ifdef HW_RVL
/* Wiimote shutdown */
if (Shutdown)
{
GUI_FadeOut();
shutdown();
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
/* wiimote pointer */
w_pointer = gxTextureOpenPNG(generic_point_png,0);
#endif
gui_menu *m = &menu_main;
if (!rom_loaded)
{
/* check if a game is running */
if (cart.romsize)
{
m->screenshot = 128;
m->bg_images[0].state &= ~IMAGE_VISIBLE;
m->buttons[3].state |= BUTTON_SELECT_SFX;
m->buttons[5].state |= BUTTON_SELECT_SFX;
m->buttons[6].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[7].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[8].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[3].shift[1] = 3;
m->buttons[4].shift[1] = 3;
m->buttons[5].shift[1] = 2;
m->buttons[5].shift[3] = 1;
rom_loaded = 1;
}
}
/* Background Settings */
GUI_SetBgColor((u8)config.bg_color);
if (config.bg_color == 0)
{
bg_main[0].data = Bg_main_2_png;
bg_misc[0].data = Bg_main_2_png;
bg_ctrls[0].data = Bg_main_2_png;
bg_list[0].data = Bg_main_2_png;
}
else
{
bg_main[0].data = Bg_main_png;
bg_misc[0].data = Bg_main_png;
bg_ctrls[0].data = Bg_main_png;
bg_list[0].data = Bg_main_png;
}
if (config.bg_overlay)
{
bg_main[1].state |= IMAGE_VISIBLE;
bg_misc[1].state |= IMAGE_VISIBLE;
bg_ctrls[1].state |= IMAGE_VISIBLE;
bg_list[1].state |= IMAGE_VISIBLE;
}
else
{
bg_main[1].state &= ~IMAGE_VISIBLE;
bg_misc[1].state &= ~IMAGE_VISIBLE;
bg_ctrls[1].state &= ~IMAGE_VISIBLE;
bg_list[1].state &= ~IMAGE_VISIBLE;
}
GUI_InitMenu(m);
GUI_DrawMenuFX(m,10,0);
while (quit == 0)
{
ret = GUI_RunMenu(m);
switch (ret)
{
/*** Load Game Menu ***/
case 0:
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
quit = loadmenu();
if (quit)
break;
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
break;
/*** Options Menu */
case 1:
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
optionmenu();
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
break;
/*** Exit Menu ***/
case 2:
{
switch (GUI_OptionWindow(m, VERSION, items,3))
{
case 1: /* return to loader */
#ifdef HW_RVL
gxTextureClose(&w_pointer);
#endif
GUI_DeleteMenu(m);
GUI_FadeOut();
shutdown();
exit(0);
break;
case 2: /* soft reset */
#ifdef HW_RVL
gxTextureClose(&w_pointer);
#endif
GUI_DeleteMenu(m);
GUI_FadeOut();
shutdown();
#ifdef HW_RVL
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
SYS_ResetSystem(SYS_HOTRESET,0,0);
#endif
break;
default: /* credits (TODO !!!) */
{
#if 0
gxClearScreen ((GXColor){0,0,0,0});
gx_texture *texture = gxTextureOpenPNG(Bg_credits_png,0);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data)
free(texture->data);
free(texture);
}
gxSetScreen();
while (!(m_input.keys & PAD_BUTTON_A) && !(m_input.keys & PAD_BUTTON_B))
VIDEO_WaitVSync ();
#endif
break;
}
}
break;
}
/*** File Manager (TODO !!!) ***/
case 3:
if (!cart.romsize)
break;
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
quit = filemenu();
if (quit) break;
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
break;
/*** Virtual system hard reset ***/
case 4:
if (!cart.romsize)
break;
GUI_DrawMenuFX(m,10,1);
GUI_DeleteMenu(m);
gxClearScreen((GXColor)BLACK);
gxSetScreen();
audio_init(snd.sample_rate,snd.frame_rate);
system_init();
system_reset();
memfile_autoload(config.sram_auto,-1);
quit = 1;
break;
/*** Game Genie menu (TODO !!!) ***/
case 5:
if (!cart.romsize)
break;
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
GetGGEntries();
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
break;
/*** Return to Game ***/
case 6:
case -1:
if (!cart.romsize)
break;
GUI_DrawMenuFX(m,10,1);
GUI_DeleteMenu(m);
quit = 1;
break;
/*** Game Capture ***/
case 7:
if (!cart.romsize)
break;
char filename[MAXPATHLEN];
sprintf(filename,"%s/snaps/%s.png", DEFAULT_PATH, rom_filename);
gxSaveScreenshot(filename);
break;
/*** ROM information screen (TODO !!!) ***/
case 8:
if (!cart.romsize) break;
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
showrominfo();
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
break;
}
}
/*** Remove any still held buttons ***/
while (PAD_ButtonsHeld(0))
PAD_ScanPads();
#ifdef HW_RVL
while (WPAD_ButtonsHeld(0))
WPAD_ScanPads();
/* free wiimote pointer data */
gxTextureClose(&w_pointer);
#endif
#ifndef HW_RVL
/*** Stop the DVD from causing clicks while playing ***/
uselessinquiry ();
#endif
}