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https://github.com/ekeeke/Genesis-Plus-GX.git
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ab4638144c
--------------- * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering. * added Mode 4 rendering for both Genesis & Master System modes. * added alternate BG planes rendering functions (should be faster on PPC architectures). [Core/IO] --------------- * added support for Master System compatibility mode (Z80 ports access mode). * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser). * added XE-1AP (analog controller) emulation. * added Activator emulation. [Core/Extra] --------------- * added support for all known Master System cartridge mappers. * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them) * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode) * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate) * fixed Game Genie when several codes affect same ROM address. * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges) [Core/General] --------------- * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension). * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved) * various code cleanup & comments. [Gamecube/Wii] --------------- * fixed cheat codes handling when several codes affect same ROM address. * improved input controller detection on menu exit. * improved key remapping dialog box to match emulated device * changed Menu key for Gamecube controller to allow MODE button mapping * fixed DVD not being unmounted on swap (memory leak) [Wii only] --------------- * added USB mouse support for Sega Mouse emulation * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
27 lines
794 B
C
27 lines
794 B
C
/* Configure library by modifying this file */
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#ifndef MD_NTSC_CONFIG_H
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#define MD_NTSC_CONFIG_H
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/* Format of source pixels */
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#define MD_NTSC_IN_FORMAT MD_NTSC_RGB16
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/* #define MD_NTSC_IN_FORMAT MD_NTSC_BGR9 */
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/* The following affect the built-in blitter only; a custom blitter can
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handle things however it wants. */
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/* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */
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#define MD_NTSC_OUT_DEPTH 16
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/* Type of input pixel values */
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#define MD_NTSC_IN_T unsigned short
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/* Each raw pixel input value is passed through this. You might want to mask
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the pixel index if you use the high bits as flags, etc. */
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#define MD_NTSC_ADJ_IN( in ) in
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/* For each pixel, this is the basic operation:
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output_color = MD_NTSC_ADJ_IN( MD_NTSC_IN_T ) */
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#endif
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