mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-29 04:31:49 +01:00
2c2f760f44
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy) .improved soft-reset emulation .fixed some menu bugs on Gamecube
195 lines
5.1 KiB
C
195 lines
5.1 KiB
C
/***************************************************************************************
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* Genesis Plus
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* I/O Chip
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*
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* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
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* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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****************************************************************************************/
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#include "shared.h"
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uint8 io_reg[0x10];
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uint8 region_code = REGION_USA;
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static struct port_t
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{
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void (*data_w)(uint32 data);
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uint32 (*data_r)(void);
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} port[3];
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/*****************************************************************************
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* I/O chip functions *
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* *
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*****************************************************************************/
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void io_init(void)
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{
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/* Initialize IO Ports handlers */
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switch (input.system[0])
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{
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case SYSTEM_GAMEPAD:
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port[0].data_w = gamepad_1_write;
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port[0].data_r = gamepad_1_read;
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break;
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case SYSTEM_MOUSE:
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port[0].data_w = mouse_write;
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port[0].data_r = mouse_read;
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break;
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case SYSTEM_WAYPLAY:
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port[0].data_w = wayplay_1_write;
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port[0].data_r = wayplay_1_read;
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break;
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case SYSTEM_TEAMPLAYER:
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port[0].data_w = teamplayer_1_write;
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port[0].data_r = teamplayer_1_read;
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break;
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default:
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port[0].data_w = NULL;
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port[0].data_r = NULL;
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break;
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}
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switch (input.system[1])
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{
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case SYSTEM_GAMEPAD:
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port[1].data_w = gamepad_2_write;
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port[1].data_r = gamepad_2_read;
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break;
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case SYSTEM_MOUSE:
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port[1].data_w = mouse_write;
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port[1].data_r = mouse_read;
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break;
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case SYSTEM_MENACER:
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port[1].data_w = NULL;
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port[1].data_r = menacer_read;
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break;
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case SYSTEM_JUSTIFIER:
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port[1].data_w = NULL;
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port[1].data_r = justifier_read;
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break;
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case SYSTEM_WAYPLAY:
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port[1].data_w = wayplay_2_write;
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port[1].data_r = wayplay_2_read;
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break;
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case SYSTEM_TEAMPLAYER:
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port[1].data_w = teamplayer_2_write;
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port[1].data_r = teamplayer_2_read;
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break;
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default:
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port[1].data_w = NULL;
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port[1].data_r = NULL;
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break;
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}
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/* External Port (unconnected) */
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port[2].data_w = NULL;
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port[2].data_r = NULL;
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/* Initialize connected input devices */
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input_init();
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}
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void io_reset(void)
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{
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/* Reset I/O registers */
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io_reg[0x00] = region_code | 0x20 | (config.bios_enabled == 3);
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io_reg[0x01] = 0x7F;
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io_reg[0x02] = 0x7F;
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io_reg[0x03] = 0x7F;
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io_reg[0x04] = 0x00;
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io_reg[0x05] = 0x00;
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io_reg[0x06] = 0x00;
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io_reg[0x07] = 0xFF;
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io_reg[0x08] = 0x00;
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io_reg[0x09] = 0x00;
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io_reg[0x0A] = 0xFF;
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io_reg[0x0B] = 0x00;
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io_reg[0x0C] = 0x00;
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io_reg[0x0D] = 0xFB;
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io_reg[0x0E] = 0x00;
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io_reg[0x0F] = 0x00;
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/* Reset connected input devices */
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input_reset();
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}
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void io_write(uint32 offset, uint32 value)
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{
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switch (offset)
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{
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case 0x01: /* Port A Data */
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case 0x02: /* Port B Data */
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case 0x03: /* Port C Data */
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io_reg[offset] = value & (0x80 | io_reg[offset+3]);
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if(port[offset-1].data_w)
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port[offset-1].data_w(value);
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return;
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case 0x04: /* Port A Ctrl */
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case 0x05: /* Port B Ctrl */
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case 0x06: /* Port C Ctrl */
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io_reg[offset] = value;
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io_reg[offset-3] &= (0x80 | value);
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return;
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case 0x07: /* Port A TxData */
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case 0x0A: /* Port B TxData */
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case 0x0D: /* Port C TxData */
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io_reg[offset] = value;
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return;
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case 0x09: /* Port A S-Ctrl */
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case 0x0C: /* Port B S-Ctrl */
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case 0x0F: /* Port C S-Ctrl */
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io_reg[offset] = value & 0xF8;
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return;
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default: /* Read-only ports */
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return;
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}
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}
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uint32 io_read(uint32 offset)
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{
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switch(offset)
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{
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case 0x01: /* Port A Data */
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case 0x02: /* Port B Data */
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case 0x03: /* Port C Data */
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{
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uint8 input = 0x7F;
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if(port[offset-1].data_r)
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input = port[offset-1].data_r();
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return (io_reg[offset] | ((~io_reg[offset+3]) & input));
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}
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default: /* return register value */
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return (io_reg[offset]);
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}
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}
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