mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-25 18:51:49 +01:00
641 lines
16 KiB
C
641 lines
16 KiB
C
/****************************************************************************
|
|
* Genesis Plus 1.2a
|
|
*
|
|
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
***************************************************************************/
|
|
#include "shared.h"
|
|
#include "gcaram.h"
|
|
#include "dvd.h"
|
|
#include "font.h"
|
|
|
|
#define ROMOFFSET 0x80600000
|
|
|
|
unsigned char *gen_bmp; /*** Work bitmap ***/
|
|
int frameticker = 0;
|
|
int ConfigRequested = 0;
|
|
int padcal = 70;
|
|
int RenderedFrameCount = 0;
|
|
int FrameCount = 0;
|
|
int FramesPerSecond = 0;
|
|
u8 isWII = 0;
|
|
|
|
/***************************************************************************
|
|
* Nintendo Gamecube Hardware Specific Functions
|
|
*
|
|
* T I M E R
|
|
***************************************************************************/
|
|
#define TB_CLOCK 40500000
|
|
#define mftb(rval) ({unsigned long u; do { \
|
|
asm volatile ("mftbu %0" : "=r" (u)); \
|
|
asm volatile ("mftb %0" : "=r" ((rval)->l)); \
|
|
asm volatile ("mftbu %0" : "=r" ((rval)->u)); \
|
|
} while(u != ((rval)->u)); })
|
|
|
|
typedef struct
|
|
{
|
|
unsigned long l, u;
|
|
} tb_t;
|
|
|
|
unsigned long tb_diff_msec(tb_t *end, tb_t *start)
|
|
{
|
|
unsigned long upper, lower;
|
|
upper = end->u - start->u;
|
|
if (start->l > end->l) upper--;
|
|
lower = end->l - start->l;
|
|
return ((upper*((unsigned long)0x80000000/(TB_CLOCK/2000))) + (lower/(TB_CLOCK/1000)));
|
|
}
|
|
|
|
int msBetweenFrames = 20;
|
|
tb_t now, prev;
|
|
|
|
|
|
/***************************************************************************
|
|
* Nintendo Gamecube Hardware Specific Functions
|
|
*
|
|
* V I D E O
|
|
***************************************************************************/
|
|
/*** 2D Video ***/
|
|
unsigned int *xfb[2]; /*** Double buffered ***/
|
|
int whichfb = 0; /*** Switch ***/
|
|
GXRModeObj *vmode; /*** General video mode ***/
|
|
|
|
/*** GX ***/
|
|
#define TEX_WIDTH 320
|
|
#define TEX_HEIGHT 256
|
|
#define DEFAULT_FIFO_SIZE 256 * 1024
|
|
|
|
static u8 gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN (32);
|
|
static u8 texturemem[TEX_WIDTH * (TEX_HEIGHT + 8) * 2] ATTRIBUTE_ALIGN (32);
|
|
GXTexObj texobj;
|
|
static Mtx view;
|
|
int vwidth, vheight, oldvwidth, oldvheight;
|
|
|
|
/* New texture based scaler */
|
|
#define HASPECT 76
|
|
#define VASPECT 54
|
|
|
|
typedef struct tagcamera
|
|
{
|
|
Vector pos;
|
|
Vector up;
|
|
Vector view;
|
|
} camera;
|
|
|
|
/*** Square Matrix
|
|
This structure controls the size of the image on the screen.
|
|
Think of the output as a -80 x 80 by -60 x 60 graph.
|
|
***/
|
|
s16 square[] ATTRIBUTE_ALIGN (32) =
|
|
{
|
|
/*
|
|
* X, Y, Z
|
|
* Values set are for roughly 4:3 aspect
|
|
*/
|
|
-HASPECT, VASPECT, 0, // 0
|
|
HASPECT, VASPECT, 0, // 1
|
|
HASPECT, -VASPECT, 0, // 2
|
|
-HASPECT, -VASPECT, 0, // 3
|
|
};
|
|
|
|
static camera cam = { {0.0F, 0.0F, 0.0F},
|
|
{0.0F, 0.5F, 0.0F},
|
|
{0.0F, 0.0F, -0.5F}
|
|
};
|
|
|
|
/*** Framestart function
|
|
Simply increment the tick counter
|
|
***/
|
|
static void framestart()
|
|
{
|
|
frameticker++;
|
|
}
|
|
|
|
/*** WIP3 - Scaler Support Functions
|
|
***/
|
|
static void draw_init (void)
|
|
{
|
|
GX_ClearVtxDesc ();
|
|
GX_SetVtxDesc (GX_VA_POS, GX_INDEX8);
|
|
GX_SetVtxDesc (GX_VA_CLR0, GX_INDEX8);
|
|
GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
|
|
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
|
|
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
|
|
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
|
GX_SetArray (GX_VA_POS, square, 3 * sizeof (s16));
|
|
GX_SetNumTexGens (1);
|
|
GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
|
GX_InvalidateTexAll ();
|
|
GX_InitTexObj (&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
}
|
|
|
|
static void draw_vert (u8 pos, u8 c, f32 s, f32 t)
|
|
{
|
|
GX_Position1x8 (pos);
|
|
GX_Color1x8 (c);
|
|
GX_TexCoord2f32 (s, t);
|
|
}
|
|
|
|
static void draw_square (Mtx v)
|
|
{
|
|
Mtx m; // model matrix.
|
|
Mtx mv; // modelview matrix.
|
|
|
|
guMtxIdentity (m);
|
|
guMtxTransApply (m, m, 0, 0, -100);
|
|
guMtxConcat (v, m, mv);
|
|
GX_LoadPosMtxImm (mv, GX_PNMTX0);
|
|
GX_Begin (GX_QUADS, GX_VTXFMT0, 4);
|
|
draw_vert (0, 0, 0.0, 0.0);
|
|
draw_vert (1, 0, 1.0, 0.0);
|
|
draw_vert (2, 0, 1.0, 1.0);
|
|
draw_vert (3, 0, 0.0, 1.0);
|
|
GX_End ();
|
|
}
|
|
|
|
/*** StartGX
|
|
This function initialises the GX.
|
|
WIP3 - Based on texturetest from libOGC examples.
|
|
***/
|
|
static void StartGX (void)
|
|
{
|
|
Mtx p;
|
|
GXColor gxbackground = { 0, 0, 0, 0xff };
|
|
|
|
/*** Clear out FIFO area ***/
|
|
memset (&gp_fifo, 0, DEFAULT_FIFO_SIZE);
|
|
|
|
/*** Initialise GX ***/
|
|
GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE);
|
|
GX_SetCopyClear (gxbackground, 0x00ffffff);
|
|
GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
|
|
GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
|
|
GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
|
|
GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
|
|
GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
|
|
GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
|
|
GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
|
|
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
|
|
GX_SetCullMode (GX_CULL_NONE);
|
|
GX_CopyDisp (xfb[whichfb ^ 1], GX_TRUE);
|
|
GX_SetDispCopyGamma (GX_GM_1_0);
|
|
guPerspective (p, 60, 1.33F, 10.0F, 1000.0F);
|
|
GX_LoadProjectionMtx (p, GX_PERSPECTIVE);
|
|
memset (texturemem, 0, TEX_WIDTH * TEX_HEIGHT * 2);
|
|
vwidth = 100;
|
|
vheight = 100;
|
|
}
|
|
|
|
/*** InitGCVideo
|
|
This function MUST be called at startup.
|
|
***/
|
|
static void InitGCVideo ()
|
|
{
|
|
int *romptr = (int *)ROMOFFSET;
|
|
|
|
/*
|
|
* Before doing anything else under libogc,
|
|
* Call VIDEO_Init
|
|
*/
|
|
VIDEO_Init ();
|
|
|
|
/*
|
|
* Before any memory is allocated etc.
|
|
* Rescue any tagged ROM in data 2
|
|
*/
|
|
StartARAM();
|
|
if ( memcmp((char *)romptr,"GENPLUSR",8) == 0 )
|
|
{
|
|
genromsize = romptr[2];
|
|
ARAMPut ((char *) 0x80600020, (char *) 0x8000, genromsize);
|
|
}
|
|
else genromsize = 0;
|
|
|
|
/* Init Gamepads */
|
|
PAD_Init ();
|
|
|
|
/*
|
|
* Reset the video mode
|
|
* This is always set to 60hz
|
|
* Whether your running PAL or NTSC
|
|
*/
|
|
vmode = &TVNtsc480IntDf;
|
|
VIDEO_Configure (vmode);
|
|
|
|
/*** Now configure the framebuffer.
|
|
Really a framebuffer is just a chunk of memory
|
|
to hold the display line by line.
|
|
**/
|
|
xfb[0] = (u32 *) MEM_K0_TO_K1((u32 *) SYS_AllocateFramebuffer(vmode));
|
|
|
|
/*** I prefer also to have a second buffer for double-buffering.
|
|
This is not needed for the console demo.
|
|
***/
|
|
xfb[1] = (u32 *) MEM_K0_TO_K1((u32 *) SYS_AllocateFramebuffer(vmode));
|
|
|
|
/*** Define a console ***/
|
|
console_init(xfb[0], 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
|
|
|
|
/*** Clear framebuffer to black ***/
|
|
VIDEO_ClearFrameBuffer(vmode, xfb[0], COLOR_BLACK);
|
|
VIDEO_ClearFrameBuffer(vmode, xfb[1], COLOR_BLACK);
|
|
|
|
/*** Set the framebuffer to be displayed at next VBlank ***/
|
|
VIDEO_SetNextFramebuffer(xfb[0]);
|
|
|
|
/*** Increment frameticker and timer ***/
|
|
VIDEO_SetPreRetraceCallback(framestart);
|
|
|
|
/*** Get the PAD status updated by libogc ***/
|
|
VIDEO_SetPostRetraceCallback(PAD_ScanPads);
|
|
VIDEO_SetBlack (FALSE);
|
|
|
|
/*** Update the video for next vblank ***/
|
|
VIDEO_Flush();
|
|
|
|
/*** Wait for VBL ***/
|
|
VIDEO_WaitVSync();
|
|
if (vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
|
|
|
|
DVD_Init ();
|
|
SDCARD_Init ();
|
|
unpackBackdrop ();
|
|
init_font();
|
|
StartGX ();
|
|
|
|
/* Wii drive detection for 4.7Gb support */
|
|
int driveid = dvd_inquiry();
|
|
if ((driveid == 4) || (driveid == 6) || (driveid == 8)) isWII = 0;
|
|
else isWII = 1;
|
|
}
|
|
|
|
/*** Video Update
|
|
called after each emulation frame
|
|
***/
|
|
static void update_video ()
|
|
{
|
|
int h, w;
|
|
vwidth = (reg[12] & 1) ? 320 : 256;
|
|
vheight = (reg[1] & 8) ? 240 : 224;
|
|
|
|
long long int *dst = (long long int *)texturemem;
|
|
long long int *src1 = (long long int *)(bitmap.data + 64);
|
|
long long int *src2 = src1 + 256;
|
|
long long int *src3 = src2 + 256;
|
|
long long int *src4 = src3 + 256;
|
|
long long int stride = 1024 - ( vwidth >> 2 );
|
|
|
|
whichfb ^= 1;
|
|
|
|
if ((oldvheight != vheight) || (oldvwidth != vwidth))
|
|
{
|
|
/** Update scaling **/
|
|
oldvwidth = vwidth;
|
|
oldvheight = vheight;
|
|
draw_init ();
|
|
memset (&view, 0, sizeof (Mtx));
|
|
guLookAt(view, &cam.pos, &cam.up, &cam.view);
|
|
GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
|
|
}
|
|
|
|
GX_InvVtxCache ();
|
|
GX_InvalidateTexAll ();
|
|
GX_SetTevOp (GX_TEVSTAGE0, GX_DECAL);
|
|
GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
|
|
|
for (h = 0; h < vheight; h += 4)
|
|
{
|
|
for (w = 0; w < (vwidth >> 2); w++ )
|
|
{
|
|
*dst++ = *src1++;
|
|
*dst++ = *src2++;
|
|
*dst++ = *src3++;
|
|
*dst++ = *src4++;
|
|
}
|
|
|
|
src1 += stride;
|
|
src2 += stride;
|
|
src3 += stride;
|
|
src4 += stride;
|
|
}
|
|
|
|
DCFlushRange (texturemem, TEX_WIDTH * TEX_HEIGHT * 2);
|
|
GX_SetNumChans (1);
|
|
GX_LoadTexObj (&texobj, GX_TEXMAP0);
|
|
draw_square (view);
|
|
GX_DrawDone ();
|
|
GX_SetZMode (GX_TRUE, GX_LEQUAL, GX_TRUE);
|
|
GX_SetColorUpdate (GX_TRUE);
|
|
GX_CopyDisp (xfb[whichfb], GX_TRUE);
|
|
GX_Flush ();
|
|
VIDEO_SetNextFramebuffer (xfb[whichfb]);
|
|
VIDEO_Flush ();
|
|
}
|
|
|
|
/***************************************************************************
|
|
* Nintendo Gamecube Hardware Specific Functions
|
|
*
|
|
* A U D I O
|
|
***************************************************************************/
|
|
unsigned char soundbuffer[16][3840] ATTRIBUTE_ALIGN(32);
|
|
int mixbuffer = 0;
|
|
int playbuffer = 0;
|
|
int IsPlaying = 0;
|
|
|
|
/*** AudioSwitchBuffers
|
|
Genesis Plus only provides sound data on completion of each frame.
|
|
To try to make the audio less choppy, this function is called from both the
|
|
DMA completion and update_audio.
|
|
Testing for data in the buffer ensures that there are no clashes.
|
|
***/
|
|
static void AudioSwitchBuffers()
|
|
{
|
|
u32 dma_len = (vdp_pal) ? 3840 : 3200;
|
|
|
|
if ( !ConfigRequested )
|
|
{
|
|
AUDIO_InitDMA((u32) soundbuffer[playbuffer], dma_len);
|
|
DCFlushRange(soundbuffer[playbuffer], dma_len);
|
|
AUDIO_StartDMA();
|
|
playbuffer++;
|
|
playbuffer &= 0xf;
|
|
if ( playbuffer == mixbuffer ) playbuffer--;
|
|
if ( playbuffer < 0 ) playbuffer = 15;
|
|
IsPlaying = 1;
|
|
}
|
|
else IsPlaying = 0;
|
|
}
|
|
|
|
/*** InitGCAudio
|
|
Stock code to set the DSP at 48Khz
|
|
***/
|
|
static void InitGCAudio ()
|
|
{
|
|
AUDIO_Init (NULL);
|
|
AUDIO_SetDSPSampleRate (AI_SAMPLERATE_48KHZ);
|
|
AUDIO_RegisterDMACallback (AudioSwitchBuffers);
|
|
memset(soundbuffer, 0, 16 * 3840);
|
|
}
|
|
|
|
/*** Audio Update
|
|
called after each emulation frame
|
|
***/
|
|
static void update_audio ()
|
|
{
|
|
if (IsPlaying == 0) AudioSwitchBuffers ();
|
|
}
|
|
|
|
/***************************************************************************
|
|
* Nintendo Gamecube Hardware Specific Functions
|
|
*
|
|
* I N P U T
|
|
***************************************************************************/
|
|
/**
|
|
* IMPORTANT
|
|
* If you change the padmap here, be sure to update confjoy to
|
|
* reflect the changes - or confusion will ensue!
|
|
*
|
|
* DEFAULT MAPPING IS:
|
|
* Genesis Gamecube
|
|
* A B
|
|
* B A
|
|
* C X
|
|
* X LT
|
|
* Y Y
|
|
* Z RT
|
|
*
|
|
* Mode is unused, as it's our menu hotkey for now :)
|
|
* Also note that libOGC has LT/RT reversed - it's not a typo!
|
|
*/
|
|
unsigned int gppadmap[] = { INPUT_A, INPUT_B, INPUT_C,
|
|
INPUT_X, INPUT_Y, INPUT_Z,
|
|
INPUT_UP, INPUT_DOWN,
|
|
INPUT_LEFT, INPUT_RIGHT,
|
|
INPUT_START, INPUT_MODE
|
|
};
|
|
|
|
unsigned short gcpadmap[] = { PAD_BUTTON_B, PAD_BUTTON_A, PAD_BUTTON_X,
|
|
PAD_TRIGGER_L, PAD_BUTTON_Y, PAD_TRIGGER_R,
|
|
PAD_BUTTON_UP, PAD_BUTTON_DOWN,
|
|
PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT,
|
|
PAD_BUTTON_START, PAD_TRIGGER_Z
|
|
};
|
|
|
|
static unsigned int DecodeJoy (unsigned short p)
|
|
{
|
|
unsigned int J = 0;
|
|
int i;
|
|
|
|
for (i = 0; i < 12; i++) if (p & gcpadmap[i]) J |= gppadmap[i];
|
|
return J;
|
|
}
|
|
|
|
static unsigned int GetAnalog (int Joy)
|
|
{
|
|
signed char x, y;
|
|
unsigned int i = 0;
|
|
|
|
x = PAD_StickX (Joy);
|
|
y = PAD_StickY (Joy);
|
|
if (x > padcal) i |= INPUT_RIGHT;
|
|
if (x < -padcal) i |= INPUT_LEFT;
|
|
if (y > padcal) i |= INPUT_UP;
|
|
if (y < -padcal) i |= INPUT_DOWN;
|
|
return i;
|
|
}
|
|
|
|
/*** Inputs Update
|
|
called before each emulation frame
|
|
***/
|
|
static void update_inputs()
|
|
{
|
|
int i = 0;
|
|
int joynum = 0;
|
|
|
|
/*** Check for SOFT-RESET combo ***/
|
|
if ((PAD_ButtonsHeld (0) & PAD_TRIGGER_Z) &&
|
|
(PAD_ButtonsHeld (0) & PAD_TRIGGER_L))
|
|
{
|
|
m68k_pulse_reset ();
|
|
return;
|
|
}
|
|
|
|
/*** Check for menu combo ***/
|
|
if (PAD_ButtonsHeld (0) & PAD_TRIGGER_Z)
|
|
{
|
|
ConfigRequested = 1;
|
|
return;
|
|
}
|
|
|
|
for (i=0; i<MAX_DEVICES; i++)
|
|
{
|
|
input.pad[i] = 0;
|
|
if (input.dev[i] != NO_DEVICE)
|
|
{
|
|
input.pad[i] = DecodeJoy(PAD_ButtonsHeld (joynum));
|
|
input.pad[i] |= GetAnalog (joynum);
|
|
joynum ++;
|
|
if (input.dev[i] == DEVICE_LIGHTGUN) lightgun_set();
|
|
}
|
|
}
|
|
}
|
|
|
|
/***************************************************************************
|
|
* General Genesis Plus Support
|
|
*
|
|
***************************************************************************/
|
|
void error (char *format, ...)
|
|
{
|
|
/* Function does nothing, but must exist! */
|
|
return;
|
|
}
|
|
|
|
/*** init_machine
|
|
Initialise the Genesis VM
|
|
***/
|
|
static void init_machine ()
|
|
{
|
|
/*** Allocate cart_rom here ***/
|
|
cart_rom = malloc(0x500000 + 32);
|
|
if ((u32)cart_rom & 0x1f) cart_rom += 32 - ((u32)cart_rom & 0x1f);
|
|
memset(cart_rom, 0, 0x500000);
|
|
|
|
/*** Fetch from ARAM any linked rom ***/
|
|
if (genromsize) ARAMFetch(cart_rom, (void *)0x8000, genromsize);
|
|
|
|
/*** Allocate global work bitmap ***/
|
|
memset (&bitmap, 0, sizeof (bitmap));
|
|
bitmap.data = malloc (1024 * 512 * 2);
|
|
bitmap.width = 1024;
|
|
bitmap.height = 512;
|
|
bitmap.depth = 16;
|
|
bitmap.granularity = 2;
|
|
bitmap.pitch = (bitmap.width * bitmap.granularity);
|
|
bitmap.viewport.w = 256;
|
|
bitmap.viewport.h = 224;
|
|
bitmap.viewport.x = 0x20;
|
|
bitmap.viewport.y = 0;
|
|
bitmap.remap = 1;
|
|
|
|
/* default inputs */
|
|
input.system[0] = SYSTEM_GAMEPAD;
|
|
input.system[1] = SYSTEM_GAMEPAD;
|
|
}
|
|
|
|
/***************************************************************************
|
|
* M A I N
|
|
*
|
|
***************************************************************************/
|
|
extern void legal ();
|
|
extern void MainMenu ();
|
|
extern void reloadrom ();
|
|
|
|
int main (int argc, char *argv[])
|
|
{
|
|
genromsize = 0;
|
|
|
|
/* Initialize GC System */
|
|
InitGCVideo ();
|
|
InitGCAudio ();
|
|
|
|
init_machine ();
|
|
legal();
|
|
|
|
if (genromsize)
|
|
{
|
|
reloadrom ();
|
|
MainMenu();
|
|
}
|
|
else while (!genromsize) MainMenu();
|
|
|
|
/* Main emulation loop */
|
|
frameticker = 0;
|
|
mftb(&prev);
|
|
|
|
while (1)
|
|
{
|
|
/* Update all inputs */
|
|
update_inputs();
|
|
|
|
FrameCount++;
|
|
|
|
if (vdp_pal) /* PAL 50Hz (use timer) */
|
|
{
|
|
mftb(&now);
|
|
if (tb_diff_msec(&now, &prev) > msBetweenFrames)
|
|
{
|
|
memcpy(&prev, &now, sizeof(tb_t));
|
|
system_frame(1);
|
|
}
|
|
else
|
|
{
|
|
/*** Delay ***/
|
|
while (tb_diff_msec(&now, &prev) < msBetweenFrames) mftb(&now);
|
|
memcpy(&prev, &now, sizeof(tb_t) );
|
|
system_frame(0);
|
|
RenderedFrameCount++;
|
|
}
|
|
}
|
|
else /* NTSC 60Hz (use vsync) */
|
|
{
|
|
while ( frameticker < 1 ) usleep(10);
|
|
|
|
/** Simulate a frame **/
|
|
if (frameticker > 1)
|
|
{
|
|
frameticker--;
|
|
if (frameticker > 5)
|
|
{
|
|
system_frame (0);
|
|
RenderedFrameCount++;
|
|
frameticker = 1;
|
|
}
|
|
else system_frame (1);
|
|
}
|
|
else
|
|
{
|
|
system_frame (0);
|
|
RenderedFrameCount++;
|
|
}
|
|
}
|
|
|
|
frameticker--;
|
|
|
|
/** Draw the frame **/
|
|
update_video ();
|
|
|
|
/** add the audio **/
|
|
update_audio ();
|
|
|
|
/** Check render frames **/
|
|
if ((FrameCount == vdp_rate))
|
|
{
|
|
FramesPerSecond = RenderedFrameCount;
|
|
RenderedFrameCount = 0;
|
|
FrameCount = 0;
|
|
}
|
|
|
|
if (ConfigRequested)
|
|
{
|
|
AUDIO_StopDMA ();
|
|
IsPlaying = mixbuffer = playbuffer = 0;
|
|
MainMenu ();
|
|
ConfigRequested = 0;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|