mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-29 04:31:49 +01:00
62f1204476
Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
106 lines
4.2 KiB
C
106 lines
4.2 KiB
C
/***************************************************************************************
|
|
* Genesis Plus
|
|
* Video Display Processor (68k & Z80 CPU interface)
|
|
*
|
|
* Support for SG-1000, Master System (315-5124 & 315-5246), Game Gear & Mega Drive VDP
|
|
*
|
|
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
|
|
* Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX)
|
|
*
|
|
* Redistribution and use of this code or any derivative works are permitted
|
|
* provided that the following conditions are met:
|
|
*
|
|
* - Redistributions may not be sold, nor may they be used in a commercial
|
|
* product or activity.
|
|
*
|
|
* - Redistributions that are modified from the original source must include the
|
|
* complete source code, including the source code for all components used by a
|
|
* binary built from the modified sources. However, as a special exception, the
|
|
* source code distributed need not include anything that is normally distributed
|
|
* (in either source or binary form) with the major components (compiler, kernel,
|
|
* and so on) of the operating system on which the executable runs, unless that
|
|
* component itself accompanies the executable.
|
|
*
|
|
* - Redistributions must reproduce the above copyright notice, this list of
|
|
* conditions and the following disclaimer in the documentation and/or other
|
|
* materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
****************************************************************************************/
|
|
|
|
#ifndef _VDP_H_
|
|
#define _VDP_H_
|
|
|
|
/* VDP context */
|
|
extern uint8 reg[0x20];
|
|
extern uint8 sat[0x400];
|
|
extern uint8 vram[0x10000];
|
|
extern uint8 cram[0x80];
|
|
extern uint8 vsram[0x80];
|
|
extern uint8 hint_pending;
|
|
extern uint8 vint_pending;
|
|
extern uint16 status;
|
|
extern uint32 dma_length;
|
|
|
|
/* Global variables */
|
|
extern uint16 ntab;
|
|
extern uint16 ntbb;
|
|
extern uint16 ntwb;
|
|
extern uint16 satb;
|
|
extern uint16 hscb;
|
|
extern uint8 bg_name_dirty[0x800];
|
|
extern uint16 bg_name_list[0x800];
|
|
extern uint16 bg_list_index;
|
|
extern uint8 bg_pattern_cache[0x80000];
|
|
extern uint8 hscroll_mask;
|
|
extern uint8 playfield_shift;
|
|
extern uint8 playfield_col_mask;
|
|
extern uint16 playfield_row_mask;
|
|
extern uint8 odd_frame;
|
|
extern uint8 im2_flag;
|
|
extern uint8 interlaced;
|
|
extern uint8 vdp_pal;
|
|
extern uint16 v_counter;
|
|
extern uint16 vc_max;
|
|
extern uint16 vscroll;
|
|
extern uint16 lines_per_frame;
|
|
extern int32 fifo_write_cnt;
|
|
extern uint32 fifo_lastwrite;
|
|
extern uint32 hvc_latch;
|
|
extern const uint8 *hctab;
|
|
|
|
/* Function pointers */
|
|
extern void (*vdp_68k_data_w)(unsigned int data);
|
|
extern void (*vdp_z80_data_w)(unsigned int data);
|
|
extern unsigned int (*vdp_68k_data_r)(void);
|
|
extern unsigned int (*vdp_z80_data_r)(void);
|
|
|
|
/* Function prototypes */
|
|
extern void vdp_init(void);
|
|
extern void vdp_reset(void);
|
|
extern int vdp_context_save(uint8 *state);
|
|
extern int vdp_context_load(uint8 *state, char *version);
|
|
extern void vdp_dma_update(unsigned int cycles);
|
|
extern void vdp_68k_ctrl_w(unsigned int data);
|
|
extern void vdp_z80_ctrl_w(unsigned int data);
|
|
extern void vdp_sms_ctrl_w(unsigned int data);
|
|
extern void vdp_tms_ctrl_w(unsigned int data);
|
|
extern unsigned int vdp_68k_ctrl_r(unsigned int cycles);
|
|
extern unsigned int vdp_z80_ctrl_r(unsigned int cycles);
|
|
extern unsigned int vdp_hvc_r(unsigned int cycles);
|
|
extern void vdp_test_w(unsigned int data);
|
|
extern int vdp_68k_irq_ack(int int_level);
|
|
|
|
#endif /* _VDP_H_ */
|