Genesis-Plus-GX/source/sound/blip.c
ekeeke31 ab4638144c [Core/VDP]
---------------
* added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
* added Mode 4 rendering for both Genesis & Master System modes.
* added alternate BG planes rendering functions (should be faster on PPC architectures).

[Core/IO]
---------------
* added support for Master System compatibility mode (Z80 ports access mode).
* added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
* added XE-1AP (analog controller) emulation.
* added Activator emulation.

[Core/Extra]
---------------
* added support for all known Master System cartridge mappers.
* added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
(NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
* added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
* improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
* fixed Game Genie when several codes affect same ROM address.
* fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)

[Core/General]
---------------
* added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
* improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
* various code cleanup & comments.

[Gamecube/Wii]
---------------
* fixed cheat codes handling when several codes affect same ROM address.
* improved input controller detection on menu exit.
* improved key remapping dialog box to match emulated device
* changed Menu key for Gamecube controller to allow MODE button mapping
* fixed DVD not being unmounted on swap (memory leak)

[Wii only]
---------------
* added USB mouse support for Sega Mouse emulation
* compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
2011-03-31 22:11:05 +00:00

156 lines
4.7 KiB
C

/* http://www.slack.net/~ant/ */
#include "blip.h"
#include <string.h>
#include <stdlib.h>
#include <stddef.h>
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
enum { buf_extra = 2 }; /* extra samples to save past end */
enum { time_bits = 16 }; /* bits in fraction of fixed-point sample counts */
enum { time_unit = 1 << time_bits };
enum { phase_bits = 15 }; /* bits in fraction of deltas in buffer */
enum { phase_count = 1 << phase_bits };
enum { phase_shift = time_bits - phase_bits };
typedef int buf_t; /* type of element in delta buffer */
struct blip_buffer_t
{
int factor; /* clocks to samples conversion factor */
int offset; /* fractional position of clock 0 in delta buffer */
int amp; /* current output amplitude (sum of all deltas up to now) */
int size; /* size of delta buffer */
buf_t buf [65536]; /* delta buffer, only size elements actually allocated */
};
blip_buffer_t* blip_alloc( double clock_rate, double sample_rate, int size )
{
/* Allocate space for structure and delta buffer */
blip_buffer_t* s = (blip_buffer_t*) malloc(
offsetof (blip_buffer_t, buf) + (size + buf_extra) * sizeof (buf_t) );
if ( s != NULL )
{
/* Calculate output:input ratio and convert to fixed-point */
double ratio = sample_rate / clock_rate;
s->factor = (int) (ratio * time_unit + 0.5);
s->size = size;
blip_clear( s );
}
return s;
}
void blip_free( blip_buffer_t* s )
{
free( s );
}
void blip_clear( blip_buffer_t* s )
{
s->offset = 0;
s->amp = 0;
memset( s->buf, 0, (s->size + buf_extra) * sizeof (buf_t) );
}
void blip_add( blip_buffer_t* s, int clocks, int delta )
{
/* Convert to fixed-point time in terms of output samples */
int fixed_time = clocks * s->factor + s->offset;
/* Extract whole and fractional parts */
int index = fixed_time >> time_bits; /* whole */
int phase = fixed_time >> phase_shift & (phase_count - 1); /* fraction */
/* Split delta between first and second samples */
int second = delta * phase;
int first = delta * phase_count - second;
/* Add deltas to buffer */
s->buf [index ] += first;
s->buf [index+1] += second;
}
int blip_clocks_needed( const blip_buffer_t* s, int samples )
{
int fixed_needed;
if ( samples > s->size )
samples = s->size;
/* Fixed-point number of samples needed in addition to those in buffer */
fixed_needed = samples * time_unit - s->offset;
/* If more are needed, convert to clocks and round up */
return (fixed_needed <= 0) ? 0 : (fixed_needed - 1) / s->factor + 1;
}
void blip_end_frame( blip_buffer_t* s, int clocks )
{
s->offset += clocks * s->factor;
}
int blip_samples_avail( const blip_buffer_t* s )
{
return s->offset >> time_bits;
}
/* Removes n samples from buffer */
static void remove_samples( blip_buffer_t* s, int n )
{
int remain = blip_samples_avail( s ) + buf_extra - n;
s->offset -= n * time_unit;
/* Copy remaining samples to beginning of buffer and clear the rest */
memmove( s->buf, &s->buf [n], remain * sizeof (buf_t) );
memset( &s->buf [remain], 0, n * sizeof (buf_t) );
}
int blip_read_samples( blip_buffer_t* s, short out [], int count, int stereo )
{
/* can't read more than available */
int avail = blip_samples_avail( s );
if ( count > avail )
count = avail;
if ( count )
{
/* Sum deltas and write out */
int i;
for ( i = 0; i < count; ++i )
{
int sample;
/* Apply slight high-pass filter */
s->amp -= s->amp >> 9;
/* Add next delta */
s->amp += s->buf [i];
/* Calculate output sample */
sample = s->amp >> phase_bits;
/* Keep within 16-bit sample range */
if ( sample < -32768 ) sample = -32768;
if ( sample > +32767 ) sample = +32767;
out [i << stereo] = sample;
}
remove_samples( s, count );
}
return count;
}