Genesis-Plus-GX/source/sound/sn76489.c
ekeeke31 ab4638144c [Core/VDP]
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* added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
* added Mode 4 rendering for both Genesis & Master System modes.
* added alternate BG planes rendering functions (should be faster on PPC architectures).

[Core/IO]
---------------
* added support for Master System compatibility mode (Z80 ports access mode).
* added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
* added XE-1AP (analog controller) emulation.
* added Activator emulation.

[Core/Extra]
---------------
* added support for all known Master System cartridge mappers.
* added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
(NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
* added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
* improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
* fixed Game Genie when several codes affect same ROM address.
* fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)

[Core/General]
---------------
* added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
* improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
* various code cleanup & comments.

[Gamecube/Wii]
---------------
* fixed cheat codes handling when several codes affect same ROM address.
* improved input controller detection on menu exit.
* improved key remapping dialog box to match emulated device
* changed Menu key for Gamecube controller to allow MODE button mapping
* fixed DVD not being unmounted on swap (memory leak)

[Wii only]
---------------
* added USB mouse support for Sega Mouse emulation
* compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
2011-03-31 22:11:05 +00:00

339 lines
9.9 KiB
C

/*
SN76489 emulation
by Maxim in 2001 and 2002
converted from my original Delphi implementation
I'm a C newbie so I'm sure there are loads of stupid things
in here which I'll come back to some day and redo
Includes:
- Super-high quality tone channel "oversampling" by calculating fractional positions on transitions
- Noise output pattern reverse engineered from actual SMS output
- Volume levels taken from actual SMS output
07/08/04 Charles MacDonald
Modified for use with SMS Plus:
- Added support for multiple PSG chips.
- Added reset/config/update routines.
- Added context management routines.
- Removed SN76489_GetValues().
- Removed some unused variables.
25/04/07 Eke-Eke (Genesis Plus GX)
- Removed stereo GG support (unused)
- Made SN76489_Update outputs 16bits mono samples
- Replaced volume table with VGM plugin's one
05/01/09 Eke-Eke (Genesis Plus GX)
- Modified Cut-Off frequency (according to Steve Snake: http://www.smspower.org/forums/viewtopic.php?t=1746)
24/08/10 Eke-Eke (Genesis Plus GX)
- Removed multichip support (unused)
- Removed alternate volume table, panning & mute support (unused)
- Removed configurable Feedback and Shift Register Width (always use Sega ones)
- Added linear resampling using Blip Buffer (based on Blargg's implementation: http://www.smspower.org/forums/viewtopic.php?t=11376)
*/
#include "shared.h"
#include "blip.h"
/* Initial state of shift register */
#define NoiseInitialState 0x8000
/* Value below which PSG does not output */
/*#define PSG_CUTOFF 0x6*/
#define PSG_CUTOFF 0x1
/* SN76489 clone in Sega's VDP chips (315-5124, 315-5246, 315-5313, Game Gear) */
#define FB_SEGAVDP 0x0009
#define SRW_SEGAVDP 16
typedef struct
{
/* Configuration */
int BoostNoise; /* double noise volume when non-zero */
/* PSG registers: */
int Registers[8]; /* Tone, vol x4 */
int LatchedRegister;
int NoiseShiftRegister;
int NoiseFreq; /* Noise channel signal generator frequency */
/* Output calculation variables */
int ToneFreqVals[4]; /* Frequency register values (counters) */
int ToneFreqPos[4]; /* Frequency channel flip-flops */
int Channels[4]; /* Value of each channel, before stereo is applied */
/* Blip-Buffer variables */
int chan_amp[4]; /* current channel amplitudes in delta buffers */
} SN76489_Context;
static const int PSGVolumeValues[16] = {
/* These values are taken from a real SMS2's output */
/*{892,892,892,760,623,497,404,323,257,198,159,123,96,75,60,0}, */
/* I can't remember why 892... :P some scaling I did at some point */
/* these values are true volumes for 2dB drops at each step (multiply previous by 10^-0.1) */
1516,1205,957,760,603,479,381,303,240,191,152,120,96,76,60,0
};
static struct blip_buffer_t* blip; /* delta resampler */
static SN76489_Context SN76489;
void SN76489_Init(double PSGClockValue, int SamplingRate)
{
SN76489_Shutdown();
/* SamplingRate*16 instead of PSGClockValue/16 since division would lose some
precision. blip_alloc doesn't care about the absolute sampling rate, just the
ratio to clock rate. */
blip = blip_alloc(PSGClockValue, SamplingRate * 16.0, SamplingRate / 4);
}
void SN76489_Reset()
{
SN76489_Context *chip = &SN76489;
int i;
for(i = 0; i <= 3; i++)
{
/* Initialise PSG state */
chip->Registers[2*i] = 1; /* tone freq=1 */
chip->Registers[2*i+1] = 0xf; /* vol=off */
/* Set counters to 0 */
chip->ToneFreqVals[i] = 0;
/* Set flip-flops to 1 */
chip->ToneFreqPos[i] = 1;
/* Clear channels output */
chip->Channels[i] = 0;
/* Clear current amplitudes in delta buffer */
chip->chan_amp[i] = 0;
}
chip->LatchedRegister=0;
/* Initialise noise generator */
chip->NoiseShiftRegister=NoiseInitialState;
chip->NoiseFreq = 0x10;
/* Clear Blip delta buffer */
if (blip) blip_clear(blip);
}
void SN76489_Shutdown(void)
{
if (blip) blip_free(blip);
blip = NULL;
}
void SN76489_BoostNoise(int boost)
{
SN76489.BoostNoise = boost;
SN76489.Channels[3]= PSGVolumeValues[SN76489.Registers[7]] << boost;
}
void SN76489_SetContext(uint8 *data)
{
memcpy(&SN76489, data, sizeof(SN76489_Context));
}
void SN76489_GetContext(uint8 *data)
{
memcpy(data, &SN76489, sizeof(SN76489_Context));
}
uint8 *SN76489_GetContextPtr(void)
{
return (uint8 *)&SN76489;
}
int SN76489_GetContextSize(void)
{
return sizeof(SN76489_Context);
}
void SN76489_Write(int data)
{
SN76489_Context *chip = &SN76489;
if (data & 0x80)
{
/* Latch byte %1 cc t dddd */
chip->LatchedRegister = (data >> 4) & 0x07;
}
int LatchedRegister = chip->LatchedRegister;
switch (LatchedRegister)
{
case 0:
case 2:
case 4: /* Tone channels */
if (data & 0x80)
{
/* Data byte %1 cc t dddd */
chip->Registers[LatchedRegister] = (chip->Registers[LatchedRegister] & 0x3f0) | (data & 0xf);
}
else
{
/* Data byte %0 - dddddd */
chip->Registers[LatchedRegister] = (chip->Registers[LatchedRegister] & 0x00f) | ((data & 0x3f) << 4);
}
/* Zero frequency changed to 1 to avoid div/0 */
if (chip->Registers[LatchedRegister] == 0) chip->Registers[LatchedRegister] = 1;
break;
case 1:
case 3:
case 5: /* Channel attenuation */
chip->Registers[LatchedRegister] = data & 0x0f;
chip->Channels[LatchedRegister>>1] = PSGVolumeValues[data&0x0f];
break;
case 6: /* Noise */
chip->Registers[6] = data & 0x0f;
chip->NoiseShiftRegister = NoiseInitialState; /* reset shift register */
chip->NoiseFreq = 0x10 << (data&0x3); /* set noise signal generator frequency */
break;
case 7: /* Noise attenuation */
chip->Registers[7] = data&0x0f;
chip->Channels[3] = PSGVolumeValues[data&0x0f] << chip->BoostNoise;
break;
}
}
/* Updates tone amplitude in delta buffer. Call whenever amplitude might have changed. */
static void UpdateToneAmplitude(SN76489_Context* chip, int i, int time)
{
int delta = (chip->Channels[i] * chip->ToneFreqPos[i]) - chip->chan_amp[i];
if (delta != 0)
{
chip->chan_amp[i] += delta;
blip_add(blip, time, delta);
}
}
/* Updates noise amplitude in delta buffer. Call whenever amplitude might have changed. */
static void UpdateNoiseAmplitude(SN76489_Context* chip, int time)
{
int delta = (chip->Channels[3] * ( chip->NoiseShiftRegister & 0x1 )) - chip->chan_amp[3];
if (delta != 0)
{
chip->chan_amp[3] += delta;
blip_add(blip, time, delta);
}
}
/* Runs tone channel for clock_length clocks */
static void RunTone(SN76489_Context* chip, int i, int clock_length)
{
int time;
/* Update in case a register changed etc. */
UpdateToneAmplitude(chip, i, 0);
/* Time of next transition */
time = chip->ToneFreqVals[i];
/* Process any transitions that occur within clocks we're running */
while (time < clock_length)
{
if (chip->Registers[i*2]>PSG_CUTOFF) {
/* Flip the flip-flop */
chip->ToneFreqPos[i] = -chip->ToneFreqPos[i];
} else {
/* stuck value */
chip->ToneFreqPos[i] = 1;
}
UpdateToneAmplitude(chip, i, time);
/* Advance to time of next transition */
time += chip->Registers[i*2];
}
/* Calculate new value for register, now that next transition is past number of clocks we're running */
chip->ToneFreqVals[i] = time - clock_length;
}
/* Runs noise channel for clock_length clocks */
static void RunNoise(SN76489_Context* chip, int clock_length)
{
int time;
/* Noise channel: match to tone2 if in slave mode */
int NoiseFreq = chip->NoiseFreq;
if (NoiseFreq == 0x80)
{
NoiseFreq = chip->Registers[2*2];
chip->ToneFreqVals[3] = chip->ToneFreqVals[2];
}
/* Update in case a register changed etc. */
UpdateNoiseAmplitude(chip, 0);
/* Time of next transition */
time = chip->ToneFreqVals[3];
/* Process any transitions that occur within clocks we're running */
while ( time < clock_length )
{
/* Flip the flip-flop */
chip->ToneFreqPos[3] = -chip->ToneFreqPos[3];
if (chip->ToneFreqPos[3] == 1)
{
/* On the positive edge of the square wave (only once per cycle) */
int Feedback = chip->NoiseShiftRegister;
if ( chip->Registers[6] & 0x4 )
{
/* White noise */
/* Calculate parity of fed-back bits for feedback */
/* Do some optimised calculations for common (known) feedback values */
/* If two bits fed back, I can do Feedback=(nsr & fb) && (nsr & fb ^ fb) */
/* since that's (one or more bits set) && (not all bits set) */
Feedback = ((Feedback & FB_SEGAVDP) && ((Feedback & FB_SEGAVDP) ^ FB_SEGAVDP));
}
else /* Periodic noise */
Feedback = Feedback & 1;
chip->NoiseShiftRegister = (chip->NoiseShiftRegister >> 1) | (Feedback << (SRW_SEGAVDP - 1));
UpdateNoiseAmplitude(chip, time);
}
/* Advance to time of next transition */
time += NoiseFreq;
}
/* Calculate new value for register, now that next transition is past number of clocks we're running */
chip->ToneFreqVals[3] = time - clock_length;
}
void SN76489_Update(INT16 *buffer, int length)
{
int i;
SN76489_Context *chip = &SN76489;
/* Determine how many clocks we need to run until 'length' samples are available */
int clock_length = blip_clocks_needed(blip, length);
/* Run noise first, since it might use current value of third tone frequency counter */
RunNoise(chip, clock_length);
/* Run tone channels */
for( i = 0; i <= 2; ++i )
RunTone(chip, i, clock_length);
/* Read samples into output buffer */
blip_end_frame(blip, clock_length);
blip_read_samples(blip, buffer, length, 0);
}