Genesis-Plus-GX/source/input_hw/input.c
ekeeke31 62f1204476 ----------------------
Genesis Plus GX 1.6.0 
----------------------

[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment

[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.

[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.

[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 17:49:46 +00:00

368 lines
7.4 KiB
C

/***************************************************************************************
* Genesis Plus
* Input peripherals support
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
*
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
*
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
#include "shared.h"
#include "gamepad.h"
#include "lightgun.h"
#include "mouse.h"
#include "activator.h"
#include "xe_a1p.h"
#include "teamplayer.h"
#include "paddle.h"
#include "sportspad.h"
#include "terebi_oekaki.h"
t_input input;
int old_system[2] = {-1,-1};
void input_init(void)
{
int i;
int player = 0;
for (i=0; i<MAX_DEVICES; i++)
{
input.dev[i] = NO_DEVICE;
input.pad[i] = 0;
}
/* PICO tablet */
if (system_hw == SYSTEM_PICO)
{
input.dev[0] = DEVICE_PICO;
return;
}
/* Terebi Oekaki tablet */
if (cart.special & HW_TEREBI_OEKAKI)
{
input.dev[0] = DEVICE_TEREBI;
return;
}
switch (input.system[0])
{
case SYSTEM_MS_GAMEPAD:
{
input.dev[0] = DEVICE_PAD2B;
player++;
break;
}
case SYSTEM_MD_GAMEPAD:
{
input.dev[0] = config.input[player].padtype;
player++;
break;
}
case SYSTEM_MOUSE:
{
input.dev[0] = DEVICE_MOUSE;
player++;
break;
}
case SYSTEM_ACTIVATOR:
{
input.dev[0] = DEVICE_ACTIVATOR;
player++;
break;
}
case SYSTEM_XE_A1P:
{
input.dev[0] = DEVICE_XE_A1P;
player++;
break;
}
case SYSTEM_WAYPLAY:
{
for (i=0; i< 4; i++)
{
if (player < MAX_INPUTS)
{
input.dev[i] = config.input[player].padtype;
player++;
}
}
break;
}
case SYSTEM_TEAMPLAYER:
{
for (i=0; i<4; i++)
{
if (player < MAX_INPUTS)
{
input.dev[i] = config.input[player].padtype;
player++;
}
}
teamplayer_init(0);
break;
}
case SYSTEM_LIGHTPHASER:
{
input.dev[0] = DEVICE_LIGHTGUN;
player++;
break;
}
case SYSTEM_PADDLE:
{
input.dev[0] = DEVICE_PADDLE;
player++;
break;
}
case SYSTEM_SPORTSPAD:
{
input.dev[0] = DEVICE_SPORTSPAD;
player++;
break;
}
}
if (player == MAX_INPUTS)
{
return;
}
switch (input.system[1])
{
case SYSTEM_MS_GAMEPAD:
{
input.dev[4] = DEVICE_PAD2B;
player++;
break;
}
case SYSTEM_MD_GAMEPAD:
{
input.dev[4] = config.input[player].padtype;
player++;
break;
}
case SYSTEM_MOUSE:
{
input.dev[4] = DEVICE_MOUSE;
player++;
break;
}
case SYSTEM_ACTIVATOR:
{
input.dev[4] = DEVICE_ACTIVATOR;
player++;
break;
}
case SYSTEM_MENACER:
{
input.dev[4] = DEVICE_LIGHTGUN;
player++;
break;
}
case SYSTEM_JUSTIFIER:
{
for (i=4; i<6; i++)
{
if (player < MAX_INPUTS)
{
input.dev[i] = DEVICE_LIGHTGUN;
player++;
}
}
break;
}
case SYSTEM_TEAMPLAYER:
{
for (i=4; i<8; i++)
{
if (player < MAX_INPUTS)
{
input.dev[i] = config.input[player].padtype;
player++;
}
}
teamplayer_init(1);
break;
}
case SYSTEM_LIGHTPHASER:
{
input.dev[4] = DEVICE_LIGHTGUN;
player++;
break;
}
case SYSTEM_PADDLE:
{
input.dev[4] = DEVICE_PADDLE;
player++;
break;
}
case SYSTEM_SPORTSPAD:
{
input.dev[4] = DEVICE_SPORTSPAD;
player++;
break;
}
}
/* J-CART */
if (cart.special & HW_J_CART)
{
/* two additional gamepads */
for (i=5; i<7; i++)
{
if (player < MAX_INPUTS)
{
input.dev[i] = config.input[player].padtype;
player ++;
}
}
}
}
void input_reset(void)
{
/* Reset input devices */
int i;
for (i=0; i<MAX_DEVICES; i++)
{
switch (input.dev[i])
{
case DEVICE_PAD2B:
case DEVICE_PAD3B:
case DEVICE_PAD6B:
{
gamepad_reset(i);
break;
}
case DEVICE_LIGHTGUN:
{
lightgun_reset(i);
break;
}
case DEVICE_MOUSE:
{
mouse_reset(i);
break;
}
case DEVICE_ACTIVATOR:
{
activator_reset(i >> 2);
break;
}
case DEVICE_XE_A1P:
{
xe_a1p_reset();
break;
}
case DEVICE_PADDLE:
{
paddle_reset(i >> 2);
break;
}
case DEVICE_SPORTSPAD:
{
sportspad_reset(i >> 2);
break;
}
case DEVICE_TEREBI:
{
terebi_oekaki_reset();
break;
}
default:
{
break;
}
}
}
/* Team Player */
for (i=0; i<2; i++)
{
if (input.system[i] == SYSTEM_TEAMPLAYER)
{
teamplayer_reset(i);
}
}
}
void input_refresh(void)
{
int i;
for (i=0; i<MAX_DEVICES; i++)
{
switch (input.dev[i])
{
case DEVICE_PAD6B:
{
gamepad_refresh(i);
break;
}
case DEVICE_LIGHTGUN:
{
lightgun_refresh(i);
break;
}
}
}
}