mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
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249 lines
9.9 KiB
C
249 lines
9.9 KiB
C
/****************************************************************************
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* gui.c
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*
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* generic GUI Engine (using GX rendering)
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*
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* Copyright Eke-Eke (2009-2020)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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*
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* - Redistributions may not be sold, nor may they be used in a commercial
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* product or activity.
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*
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* - Redistributions that are modified from the original source must include the
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* complete source code, including the source code for all components used by a
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* binary built from the modified sources. However, as a special exception, the
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* source code distributed need not include anything that is normally distributed
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* (in either source or binary form) with the major components (compiler, kernel,
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* and so on) of the operating system on which the executable runs, unless that
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* component itself accompanies the executable.
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*
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* - Redistributions must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************************/
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#ifndef _GUI_H
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#define _GUI_H
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#define BG_COLOR_MAX 15
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/*****************************************************************************/
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/* GUI Buttons state */
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/*****************************************************************************/
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#define BUTTON_VISIBLE 0x01
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#define BUTTON_ACTIVE 0x02
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#define BUTTON_SELECTED 0x04
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#define BUTTON_OVER_SFX 0x08
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#define BUTTON_SELECT_SFX 0x10
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#define BUTTON_FADE 0x20
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#define BUTTON_SLIDE_LEFT 0x40
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#define BUTTON_SLIDE_RIGHT 0x80
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#define BUTTON_SLIDE_TOP 0x100
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#define BUTTON_SLIDE_BOTTOM 0x200
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/*****************************************************************************/
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/* GUI Image state */
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/*****************************************************************************/
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#define IMAGE_VISIBLE 0x01
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#define IMAGE_REPEAT 0x02
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#define IMAGE_FADE 0x04
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#define IMAGE_SLIDE_LEFT 0x08
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#define IMAGE_SLIDE_RIGHT 0x10
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#define IMAGE_SLIDE_TOP 0x20
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#define IMAGE_SLIDE_BOTTOM 0x40
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/*****************************************************************************/
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/* Generic GUI structures */
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/*****************************************************************************/
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/* Item descriptor*/
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typedef struct
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{
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gx_texture *texture; /* temporary texture data */
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const u8 *data; /* pointer to png image data (items icon only) */
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char text[64]; /* item string (items list only) */
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char comment[64]; /* item comment */
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u16 x; /* item image or text X position (upper left corner) */
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u16 y; /* item image or text Y position (upper left corner) */
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u16 w; /* item image or text width */
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u16 h; /* item image or text height */
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} gui_item;
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/* Button Data descriptor */
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typedef struct
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{
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gx_texture *texture[2]; /* temporary texture datas */
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const u8 *image[2]; /* pointer to png image datas (default) */
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} butn_data;
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/* Button descriptor */
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typedef struct
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{
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butn_data *data; /* pointer to button image/texture data */
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u16 state; /* button state (ACTIVE,VISIBLE,SELECTED...) */
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u8 shift[4]; /* direction offsets */
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u16 x; /* button image X position (upper left corner) */
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u16 y; /* button image Y position (upper left corner) */
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u16 w; /* button image pixels width */
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u16 h; /* button image pixels height */
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} gui_butn;
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/* Image descriptor */
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typedef struct
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{
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gx_texture *texture; /* temporary texture data */
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const u8 *data; /* pointer to png image data */
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u8 state; /* image state (VISIBLE) */
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u16 x; /* image X position (upper left corner) */
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u16 y; /* image Y position (upper left corner) */
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u16 w; /* image width */
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u16 h; /* image height */
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u8 alpha; /* alpha transparency */
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} gui_image;
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/* Menu descriptor */
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typedef struct
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{
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char title[64]; /* menu title */
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int selected; /* index of selected item */
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int offset; /* items list offset */
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int max_items; /* total number of items */
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int max_buttons; /* total number of buttons */
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int max_images; /* total number of background images */
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u8 screenshot; /* game screen background */
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gui_item *items; /* menu items */
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gui_butn *buttons; /* menu buttons */
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gui_image *bg_images; /* background images */
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gui_item *helpers[2]; /* left & right key comments */
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gui_butn *arrows[2]; /* arrows buttons */
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void (*cb)(void); /* specific draw callback */
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} gui_menu;
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typedef struct
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{
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u32 progress; /* progress counter */
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bool refresh; /* messagebox current state */
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gui_menu *parent; /* parent menu */
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char title[64]; /* box title */
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char msg[64]; /* box message */
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gx_texture *window; /* pointer to box texture */
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gx_texture *top; /* pointer to box title texture */
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gx_texture *buttonA; /* pointer to button A texture */
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gx_texture *buttonB; /* pointer to button A texture */
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gx_texture *throbber; /* pointer to throbber texture */
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} gui_message;
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/* Menu inputs */
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typedef struct
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{
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u16 keys;
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#ifdef HW_RVL
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struct ir_t ir;
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#endif
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} gui_input;
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extern gui_input m_input;
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/* Optionbox callback */
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typedef void (*optioncallback)(void);
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/* Generic textures*/
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#ifdef HW_RVL
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extern gx_texture *w_pointer;
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#endif
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/* Generic backgrounds */
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#include "Bg_layer_png.h"
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#include "Bg_overlay_png.h"
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#include "Banner_main_png.h"
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#include "Banner_bottom_png.h"
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#include "Banner_top_png.h"
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#include "Main_logo_png.h"
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/* Generic frames */
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#include "Frame_s1_png.h"
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#include "Frame_s2_png.h"
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#include "Frame_s3_png.h"
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#include "Frame_s1_title_png.h"
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#include "Frame_s2_title_png.h"
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#include "Frame_throbber_png.h"
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/* Generic Buttons */
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#include "Button_text_png.h"
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#include "Button_text_over_png.h"
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#include "Button_icon_png.h"
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#include "Button_icon_over_png.h"
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#include "Button_icon_sm_png.h"
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#include "Button_icon_sm_over_png.h"
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#include "Button_up_png.h"
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#include "Button_up_over_png.h"
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#include "Button_down_png.h"
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#include "Button_down_over_png.h"
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#include "Button_arrow_png.h"
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#include "Button_arrow_over_png.h"
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#include "Button_digit_png.h"
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#include "Button_digit_over_png.h"
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/* Generic images*/
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#ifdef HW_RVL
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#define Key_A_png Key_A_wii_png
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#define Key_B_png Key_B_wii_png
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#include "generic_point_png.h"
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#include "Key_A_wii_png.h"
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#include "Key_B_wii_png.h"
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#else
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#define Key_A_png Key_A_gcn_png
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#define Key_B_png Key_B_gcn_png
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#include "Key_A_gcn_png.h"
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#include "Key_B_gcn_png.h"
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#endif
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#include "Star_full_png.h"
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#include "Star_empty_png.h"
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#include "Overlay_bar_png.h"
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/* Generic Sounds */
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#include "button_over_pcm.h"
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#include "button_select_pcm.h"
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#include "intro_pcm.h"
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extern u8 SILENT;
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extern void GUI_InitMenu(gui_menu *menu);
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extern void GUI_DeleteMenu(gui_menu *menu);
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extern void GUI_DrawMenu(gui_menu *menu);
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extern void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out);
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extern void GUI_SlideMenuTitle(gui_menu *m, int title_offset);
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extern int GUI_UpdateMenu(gui_menu *menu);
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extern int GUI_RunMenu(gui_menu *menu);
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extern void GUI_TextWindow(gui_menu *parent, char *title, char items[][64], u8 nb_items, u8 fontsize);
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extern int GUI_OptionWindow(gui_menu *parent, char *title, char *infos, char *items[], u8 nb_items);
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extern void GUI_OptionBox(gui_menu *parent, optioncallback cb, char *title, void *option, float step, float min, float max, u8 type);
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extern void GUI_OptionBox2(gui_menu *parent, char *text_1, char *text_2, s16 *option_1, s16 *option_2, s16 step, s16 min, s16 max);
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extern void GUI_MsgBoxOpen(char *title, char *msg, bool throbber);
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extern void GUI_MsgBoxUpdate(char *title, char *msg);
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extern void GUI_MsgBoxClose(void);
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extern void GUI_WaitPrompt(char *title, char *msg);
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extern int GUI_WaitConfirm(char *title, char *msg);
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extern void GUI_FadeOut();
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extern GXColor *GUI_GetBgColor(void);
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extern void GUI_SetBgColor(u8 color);
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#endif
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