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https://github.com/ekeeke/Genesis-Plus-GX.git
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28775cc3aa
---------- * added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc) * added .ISO & .BIN CD image file support * added 512K backup cartridge RAM support * added savestate support for CD games NOTES: ~~~~~~ * to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin * CD audio tracks (CD-DA) are not supported (yet) [Core/CPU] ---------- * modified 68k core for Mega CD / Sega CD support [Core/VDP] --------------- * improved DMA accuracy * added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis) [Gamecube/Wii] --------------- * modified Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory). * replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System) * State & SRAM files are now only compressed when saving to Gamecube Memory Cards * various fixes & cleanup. [Core/SCD] ---------- * added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc) * added .ISO & .BIN CD image file support * added 512K backup cartridge RAM support * added savestate support for CD games NOTES: ~~~~~~ * to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin * CD audio tracks (CD-DA) are not supported (yet) [Core/CPU] ---------- * modified 68k core for Mega CD / Sega CD support [Core/VDP] --------------- * improved DMA accuracy * added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis) [Gamecube/Wii] --------------- * modified Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory). * replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System) * State & SRAM files are now only compressed when saving to Gamecube Memory Cards * various fixes & cleanup.
50 lines
1.8 KiB
C
50 lines
1.8 KiB
C
/* Fast sound synthesis buffer for use in real-time emulators of electronic
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sound generator chips like those in early video game consoles. Uses linear
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interpolation. Higher-quality versions are available that use sinc-based
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band-limited synthesis. */
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#ifndef BLIP_H
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#define BLIP_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Creates a new blip_buffer with specified input clock rate, output
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sample rate, and size (in samples), or returns NULL if out of memory. */
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typedef struct blip_buffer_t blip_buffer_t;
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blip_buffer_t* blip_alloc( double clock_rate, double sample_rate, int size );
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/* Frees memory used by a blip_buffer. No effect if NULL is passed. */
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void blip_free( blip_buffer_t* );
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/* Removes all samples and clears buffer. */
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void blip_clear( blip_buffer_t* );
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/* Adds an amplitude transition of delta at specified time in source clocks.
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Delta can be negative. */
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void blip_add( blip_buffer_t*, int time, int delta );
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/* Number of additional clocks needed until n samples will be available.
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If buffer cannot even hold n samples, returns number of clocks until buffer
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becomes full. */
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int blip_clocks_needed( const blip_buffer_t*, int samples_needed );
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/* Ends current time frame of specified duration and make its samples available
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(along with any still-unread samples) for reading with read_samples(), then
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begins a new time frame at the end of the current frame. */
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void blip_end_frame( blip_buffer_t*, int duration );
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/* Number of samples available for reading with read(). */
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int blip_samples_avail( const blip_buffer_t* );
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/* Reads at most n samples out of buffer into out, removing them from from
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the buffer. */
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int blip_read_samples( blip_buffer_t*, short out [], int stereo);
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#ifdef __cplusplus
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}
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#endif
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#endif
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