mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-05 10:25:07 +01:00
ab4638144c
--------------- * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering. * added Mode 4 rendering for both Genesis & Master System modes. * added alternate BG planes rendering functions (should be faster on PPC architectures). [Core/IO] --------------- * added support for Master System compatibility mode (Z80 ports access mode). * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser). * added XE-1AP (analog controller) emulation. * added Activator emulation. [Core/Extra] --------------- * added support for all known Master System cartridge mappers. * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them) * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode) * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate) * fixed Game Genie when several codes affect same ROM address. * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges) [Core/General] --------------- * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension). * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved) * various code cleanup & comments. [Gamecube/Wii] --------------- * fixed cheat codes handling when several codes affect same ROM address. * improved input controller detection on menu exit. * improved key remapping dialog box to match emulated device * changed Menu key for Gamecube controller to allow MODE button mapping * fixed DVD not being unmounted on swap (memory leak) [Wii only] --------------- * added USB mouse support for Sega Mouse emulation * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
414 lines
9.9 KiB
C
414 lines
9.9 KiB
C
/****************************************************************************
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* main.c
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*
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* Genesis Plus GX
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*
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* Softdev (2006)
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* Eke-Eke (2007-2010)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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***************************************************************************/
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#include "shared.h"
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#include "font.h"
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#include "gui.h"
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#include "menu.h"
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#include "aram.h"
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#include "history.h"
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#include "file_slot.h"
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#include "file_load.h"
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#include "filesel.h"
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#include "cheats.h"
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#include <fat.h>
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#ifdef HW_RVL
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#include <wiiuse/wpad.h>
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#endif
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/* audio "exact" samplerate, measured on real hardware */
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#ifdef HW_RVL
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#define SAMPLERATE_48KHZ 48000
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#else
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#define SAMPLERATE_48KHZ 48044
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#endif
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u32 Shutdown = 0;
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u32 ConfigRequested = 1;
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#ifdef HW_RVL
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/****************************************************************************
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* Power Button callback
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***************************************************************************/
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static void PowerOff_cb(void)
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{
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Shutdown = 1;
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ConfigRequested = 1;
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}
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#endif
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/****************************************************************************
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* Reset Button callback
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***************************************************************************/
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static void Reset_cb(void)
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{
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gen_reset(0);
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}
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/***************************************************************************
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* Genesis Plus Virtual Machine
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*
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***************************************************************************/
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static void load_bios(void)
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{
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/* clear BIOS detection flag */
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config.tmss &= ~2;
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/* open BIOS file */
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FILE *fp = fopen(OS_ROM, "rb");
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if (fp == NULL) return;
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/* read file */
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fread(bios_rom, 1, 0x800, fp);
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fclose(fp);
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/* check ROM file */
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if (!strncmp((char *)(bios_rom + 0x120),"GENESIS OS", 10))
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{
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/* valid BIOS detected */
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config.tmss |= 2;
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}
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}
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static void init_machine(void)
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{
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/* allocate cart.rom here (10 MBytes) */
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cart.rom = memalign(32, MAXROMSIZE);
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if (!cart.rom)
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{
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FONT_writeCenter("Failed to allocate ROM buffer... Rebooting",18,0,640,200,(GXColor)WHITE);
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gxSetScreen();
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sleep(2);
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gx_audio_Shutdown();
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gx_video_Shutdown();
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#ifdef HW_RVL
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DI_Close();
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SYS_ResetSystem(SYS_RESTART,0,0);
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#else
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SYS_ResetSystem(SYS_HOTRESET,0,0);
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#endif
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}
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/* BIOS support */
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load_bios();
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/* allocate global work bitmap */
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memset (&bitmap, 0, sizeof (bitmap));
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bitmap.width = 720;
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bitmap.height = 576;
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bitmap.depth = 16;
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bitmap.granularity = 2;
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bitmap.pitch = bitmap.width * bitmap.granularity;
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bitmap.viewport.w = 256;
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bitmap.viewport.h = 224;
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bitmap.viewport.x = 0;
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bitmap.viewport.y = 0;
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bitmap.data = texturemem;
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}
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static void run_emulation(void)
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{
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/* main emulation loop */
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while (1)
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{
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/* Main Menu request */
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if (ConfigRequested)
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{
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/* stop video & audio */
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gx_audio_Stop();
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gx_video_Stop();
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/* show menu */
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menu_execute();
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ConfigRequested = 0;
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/* start video & audio */
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gx_video_Start();
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gx_audio_Start();
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frameticker = 1;
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}
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/* automatic frame skipping */
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if (frameticker > 1)
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{
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/* skip frame */
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system_frame(1);
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frameticker = 1;
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}
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else
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{
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/* render frame */
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frameticker = 0;
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system_frame(0);
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/* update video */
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gx_video_Update();
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}
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/* update audio */
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gx_audio_Update();
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/* check interlaced mode change */
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if (bitmap.viewport.changed & 4)
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{
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/* in original 60hz modes, audio is synced with framerate */
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if (!config.render && !vdp_pal && (config.tv_mode != 1))
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{
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u8 *temp = memalign(32,YM2612GetContextSize());
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if (temp)
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{
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/* save YM2612 context */
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memcpy(temp, YM2612GetContextPtr(), YM2612GetContextSize());
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/* framerate has changed, reinitialize audio timings */
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audio_init(SAMPLERATE_48KHZ, interlaced ? 59.94 : (1000000.0/16715.0));
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sound_init();
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/* restore YM2612 context */
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YM2612Restore(temp);
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free(temp);
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}
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}
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/* clear flag */
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bitmap.viewport.changed &= ~4;
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}
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/* wait for next frame */
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while (frameticker < 1) usleep(1);
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}
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}
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/**************************************************
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Load a new rom and performs some initialization
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***************************************************/
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void reloadrom (int size, char *name)
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{
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/* hot-swap previous & current cartridge */
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bool hotswap = config.hot_swap && cart.romsize;
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/* ROM size */
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cart.romsize = size;
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/* load ROM file */
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load_rom(name);
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/* ROM filename without extension*/
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sprintf(rom_filename,"%s",name);
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rom_filename[strlen(rom_filename) - 4] = 0;
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if (hotswap)
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{
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if (system_hw == SYSTEM_PBC)
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{
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sms_cart_init();
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sms_cart_reset();
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}
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else
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{
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md_cart_init();
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md_cart_reset(1);
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}
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}
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else
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{
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/* initialize audio emulation */
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/* To prevent any sound skipping, sound chips must run at the exact same speed as the rest of emulation (see sound.c) */
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/* In 60hz video modes with NTSC emulation, we need perfect synchronization with video hardware interrupt (VSYNC) */
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/* Wii & GC framerate has been measured to be exactly 59.94 fps in 240i/480i/480p video modes, ~59.825 fps in 240p */
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/* In other modes, emulation is synchronized with audio hardware instead and we use default framerates (50Hz for PAL, 60Hz for NTSC). */
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float framerate = vdp_pal ? 50.0 : ((config.tv_mode == 1) ? 60.0 : (config.render ? 59.94 : (1000000.0/16715.0)));
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/* output samplerate has been measured to be ~48044 samples/sec on GC, 48000 samples/sec on Wii */
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audio_init(SAMPLERATE_48KHZ, framerate);
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/* system power ON */
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system_init ();
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system_reset ();
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}
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/* load Cheats */
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CheatLoad();
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/* load SRAM */
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if (config.s_auto & 1)
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{
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slot_autoload(0,config.s_device);
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}
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/* load State */
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if (config.s_auto & 2)
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{
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slot_autoload(config.s_default,config.s_device);
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}
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}
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/**************************************************
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Shutdown everything properly
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***************************************************/
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void shutdown(void)
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{
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/* save current config */
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config_save();
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/* save current game state */
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if (config.s_auto & 2)
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{
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slot_autosave(config.s_default,config.s_device);
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}
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/* shutdown emulation */
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system_shutdown();
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audio_shutdown();
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free(cart.rom);
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gx_audio_Shutdown();
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gx_video_Shutdown();
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#ifdef HW_RVL
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DI_Close();
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#endif
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}
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/***************************************************************************
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* M A I N
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*
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***************************************************************************/
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u32 frameticker = 0;
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int main (int argc, char *argv[])
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{
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char pathname[MAXPATHLEN];
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#ifdef HW_RVL
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/* initialize DI interface */
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DI_UseCache(0);
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DI_Init();
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#endif
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/* initialize video engine */
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gx_video_Init();
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#ifdef HW_DOL
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/* initialize DVD interface */
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DVD_Init ();
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#endif
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/* initialize input engine */
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gx_input_Init();
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/* initialize FAT devices */
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int retry = 0;
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int fatMounted = 0;
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/* try to mount FAT devices during 3 seconds */
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while (!fatMounted && (retry < 12))
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{
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fatMounted = fatInitDefault();
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usleep(250000);
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retry++;
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}
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if (fatMounted)
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{
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/* base directory */
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sprintf (pathname, DEFAULT_PATH);
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DIR_ITER *dir = diropen(pathname);
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if (dir) dirclose(dir);
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else mkdir(pathname,S_IRWXU);
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/* default SRAM & Savestate files directory */
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sprintf (pathname, "%s/saves",DEFAULT_PATH);
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dir = diropen(pathname);
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if (dir) dirclose(dir);
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else mkdir(pathname,S_IRWXU);
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/* default Snapshot files directory */
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sprintf (pathname, "%s/snaps",DEFAULT_PATH);
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dir = diropen(pathname);
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if (dir) dirclose(dir);
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else mkdir(pathname,S_IRWXU);
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/* default Cheat files directory */
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sprintf (pathname, "%s/cheats",DEFAULT_PATH);
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dir = diropen(pathname);
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if (dir) dirclose(dir);
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else mkdir(pathname,S_IRWXU);
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}
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/* initialize sound engine */
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gx_audio_Init();
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/* initialize genesis plus core */
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legal();
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config_default();
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history_default();
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init_machine();
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/* run any injected rom */
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if (cart.romsize)
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{
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int size = cart.romsize;
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cart.romsize = 0;
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ARAMFetch((char *)cart.rom, (void *)0x8000, size);
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reloadrom(size,"INJECT.bin");
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ConfigRequested = 0;
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gx_video_Start();
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gx_audio_Start();
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frameticker = 1;
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}
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else if (config.autoload)
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{
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SILENT = 1;
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if (OpenDirectory(TYPE_RECENT))
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{
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int size = LoadFile(cart.rom,0,pathname);
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if (size)
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{
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reloadrom(size,pathname);
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gx_video_Start();
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gx_audio_Start();
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frameticker = 1;
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ConfigRequested = 0;
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}
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}
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SILENT = 0;
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}
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#ifdef HW_RVL
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/* power button callback */
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SYS_SetPowerCallback(PowerOff_cb);
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#endif
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/* reset button callback */
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SYS_SetResetCallback(Reset_cb);
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/* main emulation loop */
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run_emulation();
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/* we should never return anyway */
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return 0;
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}
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