Genesis-Plus-GX/source/cart_hw/ggenie.c

255 lines
6.9 KiB
C

/****************************************************************************
* Genesis Plus
* Game Genie Hardware emulation
*
* Copyright (C) 2009 Eke-Eke (GCN/Wii port)
*
* Based on documentation from Charles McDonald
* (http://cgfm2.emuviews.com/txt/genie.txt)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
***************************************************************************/
#include "shared.h"
static struct
{
uint8 enabled;
uint8 rom[0x10000];
uint16 regs[0x20];
uint16 old[6];
uint16 data[6];
uint32 addr[6];
} ggenie;
static void ggenie_write_byte(uint32 address, uint32 data);
static void ggenie_write_word(uint32 address, uint32 data);
static void ggenie_write_regs(uint8 offset, uint32 data, uint8 type);
static uint32 ggenie_read_regs(uint32 address);
void ggenie_init(void)
{
memset(&ggenie,0,sizeof(ggenie));
/* load Game Genie ROM program */
FILE *f = fopen(GG_ROM,"rb");
if (!f) return;
fread(ggenie.rom,1,0x8000,f);
fclose(f);
/* $0000-$7fff mirrored into $8000-$ffff */
memcpy(ggenie.rom+0x8000,ggenie.rom,0x8000);
#ifdef LSB_FIRST
/* Byteswap ROM */
int i;
uint8 temp;
for(i = 0; i < 0x10000; i += 2)
{
temp = ggenie.rom[i];
ggenie.rom[i] = ggenie.rom[i+1];
ggenie.rom[i+1] = temp;
}
#endif
/* enable registers write */
m68k_memory_map[0].write8 = ggenie_write_byte;
m68k_memory_map[0].write16 = ggenie_write_word;
/* set flag */
ggenie.enabled = 1;
}
void ggenie_reset(void)
{
if (ggenie.enabled)
{
/* reset codes */
ggenie_switch(0);
/* reset internal state */
memset(ggenie.regs,0,sizeof(ggenie.regs));
memset(ggenie.old,0,sizeof(ggenie.old));
memset(ggenie.data,0,sizeof(ggenie.data));
memset(ggenie.addr,0,sizeof(ggenie.addr));
/* slot 0 is mapped to Game Genie ROM */
m68k_memory_map[0].base = ggenie.rom;
/* Internal registers are write only */
m68k_memory_map[0].read16 = NULL;
}
}
void ggenie_switch(uint8 enable)
{
int i,j;
if (enable)
{
for (i=0; i<6; i++)
{
/* patch is enabled ? */
if (ggenie.regs[0] & (1 << i))
{
/* first look if address has not already been patched */
for (j=0;j<i;j++)
{
if (ggenie.addr[i] == ggenie.addr[j])
{
/* disable code for later initialization */
ggenie.regs[0] &= ~(1 << i);
j = i;
}
}
/* save old value and patch ROM if enabled */
if (ggenie.regs[0] & (1 << i))
{
ggenie.old[i] = *(uint16 *)(cart_rom + ggenie.addr[i]);
*(uint16 *)(cart_rom + ggenie.addr[i]) = ggenie.data[i];
}
}
}
}
else
{
/* restore old values */
for (i=0; i<6; i++)
{
/* patch is enabled ? */
if (ggenie.regs[0] & (1 << i))
{
*(uint16 *)(cart_rom + ggenie.addr[i]) = ggenie.old[i];
}
}
}
}
/* Byte write handler */
/* Note: 2nd revision of the Game Genie software use byte writes to set register values on exit */
static void ggenie_write_byte(uint32 address, uint32 data)
{
/* Lock bit */
if (ggenie.regs[0] & 0x100)
{
m68k_unused_8_w(address, data);
return;
}
/* Register offset */
uint8 offset = (address >> 1) & 0x1f;
/* Write internal register (lower or upper BYTE) */
ggenie_write_regs(offset,data,address & 1);
}
/* Word write handler */
static void ggenie_write_word(uint32 address, uint32 data)
{
/* Lock bit */
if (ggenie.regs[0] & 0x100)
{
m68k_unused_8_w(address, data);
return;
}
/* Register offset */
uint8 offset = (address >> 1) & 0x1f;
/* Write internal register (full WORD) */
ggenie_write_regs(offset,data,2);
}
static void ggenie_write_regs(uint8 offset, uint32 data, uint8 type)
{
/* access type */
switch (type)
{
case 0: /* upper byte write */
data = (ggenie.regs[offset] & 0x00ff) | ((data & 0xff) << 8);
break;
case 1: /* lower byte write */
data = (ggenie.regs[offset] & 0xff00) | (data & 0xff);
break;
default:
break;
}
/* update internal register */
ggenie.regs[offset] = data;
/* Mode Register */
if (!offset)
{
/* by default, registers are write only */
m68k_memory_map[0].read16 = NULL;
/* MODE bits */
if (data & 0x400)
{
/* $0000-$7ffff reads mapped to Cartridge ROM */
m68k_memory_map[0].base = cart_rom;
}
else
{
/* $0000-$7ffff reads mapped to Game Genie ROM */
m68k_memory_map[0].base = ggenie.rom;
if (data & 0x200)
{
/* $0000-$7ffff reads mapped to Game Genie Registers */
/* code doing this should execute in RAM so we don't need to modify base address */
m68k_memory_map[0].read16 = ggenie_read_regs;
}
}
/* LOCK bit */
if (data & 0x100)
{
/* decode patch address (ROM area only)*/
/* note: Charles's documment is wrong, first register holds bits 23-16 of patch address */
ggenie.addr[0] = ((ggenie.regs[2] & 0x3f) << 16) | ggenie.regs[3];
ggenie.addr[1] = ((ggenie.regs[5] & 0x3f) << 16) | ggenie.regs[6];
ggenie.addr[2] = ((ggenie.regs[8] & 0x3f) << 16) | ggenie.regs[9];
ggenie.addr[3] = ((ggenie.regs[11] & 0x3f) << 16) | ggenie.regs[12];
ggenie.addr[4] = ((ggenie.regs[14] & 0x3f) << 16) | ggenie.regs[15];
ggenie.addr[5] = ((ggenie.regs[17] & 0x3f) << 16) | ggenie.regs[18];
/* decode patch data */
ggenie.data[0] = ggenie.regs[4];
ggenie.data[1] = ggenie.regs[7];
ggenie.data[2] = ggenie.regs[10];
ggenie.data[3] = ggenie.regs[13];
ggenie.data[4] = ggenie.regs[16];
ggenie.data[5] = ggenie.regs[19];
/* patch ROM when GG program exits (LOCK bit set) */
/* this is done here to handle patched program reads faster & more easily */
/* on real HW, address decoding would be done on each reads */
ggenie_switch(1);
}
}
}
static uint32 ggenie_read_regs(uint32 address)
{
if (address < 0x40) return ggenie.regs[address >> 1];
else return *(uint16 *)(cart_rom + address); /* is that correct ? */
}