Genesis-Plus-GX/core/cd_hw
2015-01-31 18:05:44 +01:00
..
cd_cart.c rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
cd_cart.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
cdc.c [Core/MCD] added CDC & GFX register polling detection / synchronization 2013-10-21 00:14:44 +02:00
cdc.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
cdd.c [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
cdd.h [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
gfx.c [Core/MCD] added CDC & GFX register polling detection / synchronization 2013-10-21 00:14:44 +02:00
gfx.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
pcm.c [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
pcm.h [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
scd.c [Core/SCD] disable access to mirrored areas of PRG-RAM as well when SUB-CPU is not halted (continuing fix for Dungeon Explorer USA) 2015-01-31 18:05:44 +01:00
scd.h [Core/MCD] disabled Z80 write access to PRG-RAM (fixes Dungeon Explorer USA version) 2015-01-26 01:05:25 +01:00