mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-29 04:31:49 +01:00
62f1204476
Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
146 lines
6.3 KiB
C
146 lines
6.3 KiB
C
/***************************************************************************************
|
|
* Genesis Plus
|
|
* Input peripherals support
|
|
*
|
|
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
|
|
* Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX)
|
|
*
|
|
* Redistribution and use of this code or any derivative works are permitted
|
|
* provided that the following conditions are met:
|
|
*
|
|
* - Redistributions may not be sold, nor may they be used in a commercial
|
|
* product or activity.
|
|
*
|
|
* - Redistributions that are modified from the original source must include the
|
|
* complete source code, including the source code for all components used by a
|
|
* binary built from the modified sources. However, as a special exception, the
|
|
* source code distributed need not include anything that is normally distributed
|
|
* (in either source or binary form) with the major components (compiler, kernel,
|
|
* and so on) of the operating system on which the executable runs, unless that
|
|
* component itself accompanies the executable.
|
|
*
|
|
* - Redistributions must reproduce the above copyright notice, this list of
|
|
* conditions and the following disclaimer in the documentation and/or other
|
|
* materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
****************************************************************************************/
|
|
|
|
#ifndef _INPUT_H_
|
|
#define _INPUT_H_
|
|
|
|
/* Max. number of devices */
|
|
#define MAX_DEVICES (8)
|
|
|
|
/* Ports configuration */
|
|
#define NO_SYSTEM (0) /* unconnected port*/
|
|
#define SYSTEM_MD_GAMEPAD (1) /* single 3-buttons or 6-buttons Control Pad */
|
|
#define SYSTEM_MOUSE (2) /* Sega Mouse */
|
|
#define SYSTEM_MENACER (3) /* Sega Menacer (port B only) */
|
|
#define SYSTEM_JUSTIFIER (4) /* Konami Justifiers (port B only) */
|
|
#define SYSTEM_XE_A1P (5) /* XE-A1P analog controller (port A only) */
|
|
#define SYSTEM_ACTIVATOR (6) /* Sega Activator */
|
|
#define SYSTEM_MS_GAMEPAD (7) /* single 2-buttons Control Pad (Master System) */
|
|
#define SYSTEM_LIGHTPHASER (8) /* Sega Light Phaser (Master System) */
|
|
#define SYSTEM_PADDLE (9) /* Sega Paddle Control (Master System) */
|
|
#define SYSTEM_SPORTSPAD (10) /* Sega Sports Pad (Master System) */
|
|
#define SYSTEM_TEAMPLAYER (11) /* Multi Tap -- Sega TeamPlayer */
|
|
#define SYSTEM_WAYPLAY (12) /* Multi Tap -- EA 4-Way Play (use both ports) */
|
|
|
|
/* Device type */
|
|
#define NO_DEVICE (0xff) /* unconnected device (fixed ID for Team Player) */
|
|
#define DEVICE_PAD3B (0x00) /* 3-buttons Control Pad (fixed ID for Team Player)*/
|
|
#define DEVICE_PAD6B (0x01) /* 6-buttons Control Pad (fixed ID for Team Player) */
|
|
#define DEVICE_PAD2B (0x02) /* 2-buttons Control Pad */
|
|
#define DEVICE_MOUSE (0x03) /* Sega Mouse */
|
|
#define DEVICE_LIGHTGUN (0x04) /* Sega Light Phaser, Menacer or Konami Justifiers */
|
|
#define DEVICE_PADDLE (0x05) /* Sega Paddle Control */
|
|
#define DEVICE_SPORTSPAD (0x06) /* Sega Sports Pad */
|
|
#define DEVICE_PICO (0x07) /* PICO tablet */
|
|
#define DEVICE_TEREBI (0x08) /* Terebi Oekaki tablet */
|
|
#define DEVICE_XE_A1P (0x09) /* XE-A1P analog controller */
|
|
#define DEVICE_ACTIVATOR (0x0a) /* Activator */
|
|
|
|
/* Default Input bitmasks */
|
|
#define INPUT_MODE (0x0800)
|
|
#define INPUT_X (0x0400)
|
|
#define INPUT_Y (0x0200)
|
|
#define INPUT_Z (0x0100)
|
|
#define INPUT_START (0x0080)
|
|
#define INPUT_A (0x0040)
|
|
#define INPUT_C (0x0020)
|
|
#define INPUT_B (0x0010)
|
|
#define INPUT_RIGHT (0x0008)
|
|
#define INPUT_LEFT (0x0004)
|
|
#define INPUT_DOWN (0x0002)
|
|
#define INPUT_UP (0x0001)
|
|
|
|
/* Master System specific bitmasks */
|
|
#define INPUT_BUTTON2 (0x0020)
|
|
#define INPUT_BUTTON1 (0x0010)
|
|
|
|
/* Mouse specific bitmask */
|
|
#define INPUT_MOUSE_CENTER (0x0040)
|
|
#define INPUT_MOUSE_RIGHT (0x0020)
|
|
#define INPUT_MOUSE_LEFT (0x0010)
|
|
|
|
/* XE-1AP specific bitmask */
|
|
#define INPUT_XE_E1 (0x0800)
|
|
#define INPUT_XE_E2 (0x0400)
|
|
#define INPUT_XE_START (0x0200)
|
|
#define INPUT_XE_SELECT (0x0100)
|
|
#define INPUT_XE_A (0x0080)
|
|
#define INPUT_XE_B (0x0040)
|
|
#define INPUT_XE_C (0x0020)
|
|
#define INPUT_XE_D (0x0010)
|
|
|
|
/* Activator specific bitmasks */
|
|
#define INPUT_ACTIVATOR_8U (0x8000)
|
|
#define INPUT_ACTIVATOR_8L (0x4000)
|
|
#define INPUT_ACTIVATOR_7U (0x2000)
|
|
#define INPUT_ACTIVATOR_7L (0x1000)
|
|
#define INPUT_ACTIVATOR_6U (0x0800)
|
|
#define INPUT_ACTIVATOR_6L (0x0400)
|
|
#define INPUT_ACTIVATOR_5U (0x0200)
|
|
#define INPUT_ACTIVATOR_5L (0x0100)
|
|
#define INPUT_ACTIVATOR_4U (0x0080)
|
|
#define INPUT_ACTIVATOR_4L (0x0040)
|
|
#define INPUT_ACTIVATOR_3U (0x0020)
|
|
#define INPUT_ACTIVATOR_3L (0x0010)
|
|
#define INPUT_ACTIVATOR_2U (0x0008)
|
|
#define INPUT_ACTIVATOR_2L (0x0004)
|
|
#define INPUT_ACTIVATOR_1U (0x0002)
|
|
#define INPUT_ACTIVATOR_1L (0x0001)
|
|
|
|
typedef struct
|
|
{
|
|
uint8 system[2]; /* can be one of the SYSTEM_* values */
|
|
uint8 dev[MAX_DEVICES]; /* can be one of the DEVICE_* values */
|
|
uint16 pad[MAX_DEVICES]; /* digital inputs (any of INPUT_* values) */
|
|
int16 analog[MAX_DEVICES][2]; /* analog inputs (x/y) */
|
|
uint8 x_offset; /* gun horizontal offset */
|
|
uint8 y_offset; /* gun vertical offset */
|
|
} t_input;
|
|
|
|
/* Global variables */
|
|
extern t_input input;
|
|
extern int old_system[2];
|
|
|
|
/* Function prototypes */
|
|
extern void input_init(void);
|
|
extern void input_reset(void);
|
|
extern void input_refresh(void);
|
|
|
|
#endif
|