Genesis-Plus-GX/source/gx/gx_input.c
ekeeke31 d66d747d98 - annual code cleanup ;-)
- added port $3E emulation (SMS, GG)
- added SMS & GG BIOS support
- added an option to run BIOS without cartridge
- added separate ROM browsers for SG-1000, Master System, Game Gear & Mega Drive / Genesis
- changed Cheat menu icon
- moved ROM device selection (SD,USB,DVD) to menu options
- moved savestate compression/decompression out of emulator core
- removed useless background images & background color option
- prevented deletion of cheat files when no valid codes are found left
- added IOS patch on startup to fix Homebrew Channel network bug when <no_ios_reload> option is used







[GUI]
-
2012-01-15 19:51:27 +00:00

1514 lines
48 KiB
C

/****************************************************************************
* gx_input.c
*
* Genesis Plus GX input support
*
* Copyright Eke-Eke (2007-2011)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
*
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
*
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
#include "shared.h"
#include "font.h"
#include "gui.h"
#include "cheats.h"
#ifdef HW_RVL
#include <ogc/usbmouse.h>
#endif
/* Analog sticks sensitivity */
#define ANALOG_SENSITIVITY 30
/* Delay before held keys triggering */
/* higher is the value, less responsive is the key update */
#define HELD_DELAY 30
/* Direction & selection update speed when a key is being held */
/* lower is the value, faster is the key update */
#define HELD_SPEED 4
/* Configurable keys */
#define KEY_BUTTONA 0
#define KEY_BUTTONB 1
#define KEY_BUTTONC 2
#define KEY_START 3
#define KEY_BUTTONX 4
#define KEY_BUTTONY 5
#define KEY_BUTTONZ 6
#define KEY_MODE 7
#ifdef HW_RVL
#define PAD_UP 0
#define PAD_DOWN 1
#define PAD_LEFT 2
#define PAD_RIGHT 3
/* default directions mapping */
static u32 wpad_dirmap[3][4] =
{
{WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT, WPAD_BUTTON_UP, WPAD_BUTTON_DOWN}, /* WIIMOTE */
{WPAD_BUTTON_UP, WPAD_BUTTON_DOWN, WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT}, /* WIIMOTE + NUNCHUK */
{WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN, WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT} /* CLASSIC */
};
#endif
static char keyname[MAX_KEYS][16];
static int held_cnt = 0;
static int inputs_disabled = 0;
/***************************************************************************************/
/* Gamecube PAD support */
/***************************************************************************************/
static void pad_config(int chan, int first_key, int last_key)
{
u16 p,key;
char msg[64];
/* Disable menu inputs update */
inputs_disabled = 1;
/* Check if PAD is connected */
if (!(PAD_ScanPads() & (1<<chan)))
{
/* restore inputs update callback */
sprintf(msg, "PAD #%d is not connected !", chan+1);
GUI_WaitPrompt("Error",msg);
inputs_disabled = 0;
return;
}
/* Configure each keys */
do
{
/* check for unused keys */
if (strcmp(keyname[first_key], "N.A"))
{
/* remove any pending keys */
while (PAD_ButtonsHeld(chan))
{
VIDEO_WaitVSync();
PAD_ScanPads();
}
/* wait for user input */
sprintf(msg,"Press key for %s\n(D-PAD to return)",keyname[first_key]);
GUI_MsgBoxUpdate(0,msg);
key = 0;
while (!key)
{
/* update PAD status */
VIDEO_WaitVSync();
PAD_ScanPads();
p = PAD_ButtonsDown(chan);
/* find pressed key */
if (p & PAD_BUTTON_A) key = PAD_BUTTON_A;
else if (p & PAD_BUTTON_B) key = PAD_BUTTON_B;
else if (p & PAD_BUTTON_X) key = PAD_BUTTON_X;
else if (p & PAD_BUTTON_Y) key = PAD_BUTTON_Y;
else if (p & PAD_TRIGGER_R) key = PAD_TRIGGER_R;
else if (p & PAD_TRIGGER_L) key = PAD_TRIGGER_L;
else if (p & PAD_TRIGGER_Z) key = PAD_TRIGGER_Z;
else if (p & PAD_BUTTON_START) key = PAD_BUTTON_START;
else if (p) key = 0xff;
}
/* exit */
if (key == 0xff) break;
/* update key mapping */
config.pad_keymap[chan][first_key] = key;
}
}
while (first_key++ < last_key);
/* remove any pending keys */
while (PAD_ButtonsHeld(chan))
{
VIDEO_WaitVSync();
PAD_ScanPads();
}
/* enable menu inputs update */
inputs_disabled = 0;
}
static void pad_update(s8 chan, u8 i)
{
/* PAD status */
u16 p = PAD_ButtonsHeld(chan);
s8 x = PAD_StickX (chan);
s8 y = PAD_StickY (chan);
/* Menu Combo */
if ((p & PAD_TRIGGER_Z) && (p & (PAD_BUTTON_UP | PAD_BUTTON_DOWN | PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT)))
{
ConfigRequested = 1;
return;
}
/* Retrieve current key mapping */
u16 *pad_keymap = config.pad_keymap[chan];
/* Emulated device */
switch (input.dev[i])
{
case DEVICE_PAD6B:
{
/* Extra buttons */
if (p & pad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_X;
if (p & pad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_Y;
if (p & pad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_Z;
if (p & pad_keymap[KEY_MODE]) input.pad[i] |= INPUT_MODE;
}
case DEVICE_PAD3B:
{
/* D-PAD */
if ((p & PAD_BUTTON_UP) || (y > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_UP;
else if ((p & PAD_BUTTON_DOWN) || (y < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_DOWN;
if ((p & PAD_BUTTON_LEFT) || (x < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_LEFT;
else if ((p & PAD_BUTTON_RIGHT) || (x > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_RIGHT;
/* Buttons */
if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A;
if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B;
if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C;
if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
break;
}
case DEVICE_XE_A1P:
{
/* Left Stick analog position [0-255] */
input.analog[i][0] = (x + 128);
input.analog[i][1] = y ? (127 - y) : (128 - y);
/* Right Stick analog position [0-255] */
x = PAD_SubStickX(chan);
y = PAD_SubStickY(chan);
/* Emulated stick is unidirectional but can be rotated */
if (abs(x) > abs(y))
{
input.analog[i+1][0] = (x + 128);
}
else
{
input.analog[i+1][0] = (y + 128);
}
/* Buttons */
if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_XE_A;
if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_XE_B;
if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_XE_C;
if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_XE_START;
if (p & pad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_XE_D;
if (p & pad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_XE_E1;
if (p & pad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_XE_E2;
if (p & pad_keymap[KEY_MODE]) input.pad[i] |= INPUT_XE_SELECT;
break;
}
case DEVICE_SPORTSPAD:
{
/* Y analog position [0-255] */
input.analog[i][1] = y ? (127 - y) : (128 - y);
}
case DEVICE_PADDLE:
{
/* X analog position [0-255] */
input.analog[i][0] = (x + 128);
/* Buttons */
if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_BUTTON1;
if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_BUTTON2;
if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
break;
}
case DEVICE_PAD2B:
{
/* D-PAD */
if ((p & PAD_BUTTON_UP) || (y > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_UP;
else if ((p & PAD_BUTTON_DOWN) || (y < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_DOWN;
if ((p & PAD_BUTTON_LEFT) || (x < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_LEFT;
else if ((p & PAD_BUTTON_RIGHT) || (x > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_RIGHT;
/* Buttons */
if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_BUTTON1;
if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_BUTTON2;
if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
break;
}
case DEVICE_LIGHTGUN:
{
/* Gun screen position (x,y) */
input.analog[i][0] += x / ANALOG_SENSITIVITY;
input.analog[i][1] -= y / ANALOG_SENSITIVITY;
/* Limits */
if (input.analog[i][0] < 0) input.analog[i][0] = 0;
else if (input.analog[i][0] > bitmap.viewport.w) input.analog[i][0] = bitmap.viewport.w;
if (input.analog[i][1] < 0) input.analog[i][1] = 0;
else if (input.analog[i][1] > bitmap.viewport.h) input.analog[i][1] = bitmap.viewport.h;
/* Buttons */
if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A;
if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B;
if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C;
if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
break;
}
case DEVICE_MOUSE:
{
/* Mouse relative movement (-255,255) */
input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2;
input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2;
/* Y-Axis inversion */
if (config.invert_mouse)
{
input.analog[i][1] = -input.analog[i][1];
}
/* Buttons */
if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_MOUSE_CENTER;
if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_MOUSE_LEFT;
if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_MOUSE_RIGHT;
if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
break;
}
case DEVICE_PICO:
{
/* D-PAD */
if (p & PAD_BUTTON_UP) input.pad[i] |= INPUT_UP;
else if (p & PAD_BUTTON_DOWN) input.pad[i] |= INPUT_DOWN;
if (p & PAD_BUTTON_LEFT) input.pad[i] |= INPUT_LEFT;
else if (p & PAD_BUTTON_RIGHT) input.pad[i] |= INPUT_RIGHT;
/* PEN screen position (x,y) */
input.analog[0][0] += x / ANALOG_SENSITIVITY;
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
/* Limits */
if (input.analog[0][0] < 0x17c) input.analog[0][0] = 0x17c;
else if (input.analog[0][0] > 0x3c) input.analog[0][0] = 0x3c;
if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc;
else if (input.analog[0][1] > 0x3f3) input.analog[0][1] = 0x3f3;
/* PEN & RED buttons */
if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A;
if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B;
break;
}
case DEVICE_TEREBI:
{
/* PEN screen position (x,y) */
input.analog[0][0] += x / ANALOG_SENSITIVITY;
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
/* Limits */
if (input.analog[0][0] < 0) input.analog[0][0] = 0;
else if (input.analog[0][0] > 250) input.analog[0][0] = 250;
if (input.analog[0][1] < 0) input.analog[0][1] = 0;
else if (input.analog[0][1] > 250) input.analog[0][1] = 250;
/* PEN button */
if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_B;
break;
}
case DEVICE_ACTIVATOR:
{
/* Left & right analog stick angle [0-360] */
float ang;
/* Left stick values */
if ((abs(x) > ANALOG_SENSITIVITY) || (abs(y) > ANALOG_SENSITIVITY))
{
/* Calculate angle (in degree) */
ang = 90.0 - (atan((float)y / (float)x) * 180.0 / M_PI);
if (x < 0) ang += 180.0;
/* 8 bottom sensors = 8 areas */
if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2L;
else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3L;
else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4L;
else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5L;
else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6L;
else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7L;
else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8L;
else input.pad[i] |= INPUT_ACTIVATOR_1L;
}
/* Right stick values */
x = PAD_SubStickX(chan);
y = PAD_SubStickY(chan);
if ((abs(x) > ANALOG_SENSITIVITY) || (abs(y) > ANALOG_SENSITIVITY))
{
/* Calculate angle (in degree) */
ang = 90.0 - (atan((float)y / (float)x) * 180.0 / M_PI);
if (x < 0) ang += 180.0;
/* 8 top sensors = 8 areas */
if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2U;
else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3U;
else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4U;
else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5U;
else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6U;
else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7U;
else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8U;
else input.pad[i] |= INPUT_ACTIVATOR_1U;
}
break;
}
}
}
/***************************************************************************************/
/* Wii WPAD support */
/***************************************************************************************/
#ifdef HW_RVL
static int wpad_StickX(WPADData *data, u8 right)
{
struct joystick_t* js = NULL;
switch (data->exp.type)
{
case WPAD_EXP_NUNCHUK:
js = right ? NULL : &data->exp.nunchuk.js;
break;
case WPAD_EXP_CLASSIC:
js = right ? &data->exp.classic.rjs : &data->exp.classic.ljs;
break;
default:
break;
}
if (js)
{
/* raw X value */
int x = js->pos.x;
/* value returned is sometime above calibrated limits */
if (x > js->max.x) return 127;
if (x < js->min.x) return -128;
/* adjust against center position */
x -= js->center.x;
/* return interpolated range [-128;127] */
if (x > 0)
{
return (int)(127.0 * ((float)x / (float)(js->max.x - js->center.x)));
}
{
return (int)(128.0 * ((float)x / (float)(js->center.x - js->min.x)));
}
}
return 0;
}
static int wpad_StickY(WPADData *data, u8 right)
{
struct joystick_t* js = NULL;
switch (data->exp.type)
{
case WPAD_EXP_NUNCHUK:
js = right ? NULL : &data->exp.nunchuk.js;
break;
case WPAD_EXP_CLASSIC:
js = right ? &data->exp.classic.rjs : &data->exp.classic.ljs;
break;
default:
break;
}
if (js)
{
/* raw Y value */
int y = js->pos.y;
/* value returned is sometime above calibrated limits */
if (y > js->max.y) return 127;
if (y < js->min.y) return -128;
/* adjust against center position */
y -= js->center.y;
/* return interpolated range [-128;127] */
if (y > 0)
{
return (int)(127.0 * ((float)y / (float)(js->max.y - js->center.y)));
}
{
return (int)(128.0 * ((float)y / (float)(js->center.y - js->min.y)));
}
}
return 0;
}
static void wpad_config(u8 exp, int chan, int first_key, int last_key)
{
char msg[64];
u32 key,p = 255;
/* Disable menu inputs update */
inputs_disabled = 1;
/* Check if device is connected */
WPAD_Probe(chan, &p);
if (((exp > WPAD_EXP_NONE) && (p != exp)) || (p == 255))
{
if (exp == WPAD_EXP_NONE) sprintf(msg, "WIIMOTE #%d is not connected !", chan+1);
if (exp == WPAD_EXP_NUNCHUK) sprintf(msg, "NUNCHUK #%d is not connected !", chan+1);
if (exp == WPAD_EXP_CLASSIC) sprintf(msg, "CLASSIC #%d is not connected !", chan+1);
GUI_WaitPrompt("Error",msg);
inputs_disabled = 0;
return;
}
/* loop on each mapped keys */
do
{
/* check for unused keys */
if (strcmp(keyname[first_key], "N.A"))
{
/* remove any pending buttons */
while (WPAD_ButtonsHeld(chan))
{
WPAD_ScanPads();
VIDEO_WaitVSync();
}
/* wait for user input */
sprintf(msg,"Press key for %s\n(HOME to return)",keyname[first_key]);
GUI_MsgBoxUpdate(0,msg);
/* wait for input */
key = 0;
while (!key)
{
VIDEO_WaitVSync();
WPAD_ScanPads();
p = WPAD_ButtonsDown(chan);
switch (exp)
{
/* Wiimote (TODO: add motion sensing !) */
case WPAD_EXP_NONE:
{
if (p & WPAD_BUTTON_HOME) key = 0xff;
else if (p & WPAD_BUTTON_2) key = WPAD_BUTTON_2;
else if (p & WPAD_BUTTON_1) key = WPAD_BUTTON_1;
else if (p & WPAD_BUTTON_B) key = WPAD_BUTTON_B;
else if (p & WPAD_BUTTON_A) key = WPAD_BUTTON_A;
else if (p & WPAD_BUTTON_PLUS) key = WPAD_BUTTON_PLUS;
else if (p & WPAD_BUTTON_MINUS) key = WPAD_BUTTON_MINUS;
break;
}
/* Wiimote + Nunchuk (TODO: add motion sensing !) */
case WPAD_EXP_NUNCHUK:
{
if (p & WPAD_BUTTON_HOME) key = 0xff;
else if (p & WPAD_BUTTON_2) key = WPAD_BUTTON_2;
else if (p & WPAD_BUTTON_1) key = WPAD_BUTTON_1;
else if (p & WPAD_BUTTON_B) key = WPAD_BUTTON_B;
else if (p & WPAD_BUTTON_A) key = WPAD_BUTTON_A;
else if (p & WPAD_BUTTON_PLUS) key = WPAD_BUTTON_PLUS;
else if (p & WPAD_BUTTON_MINUS) key = WPAD_BUTTON_MINUS;
else if (p & WPAD_NUNCHUK_BUTTON_Z) key = WPAD_NUNCHUK_BUTTON_Z;
else if (p & WPAD_NUNCHUK_BUTTON_C) key = WPAD_NUNCHUK_BUTTON_C;
break;
}
/* Classic Controller */
case WPAD_EXP_CLASSIC:
{
if (p & WPAD_CLASSIC_BUTTON_HOME) key = 0xff;
else if (p & WPAD_CLASSIC_BUTTON_X) key = WPAD_CLASSIC_BUTTON_X;
else if (p & WPAD_CLASSIC_BUTTON_A) key = WPAD_CLASSIC_BUTTON_A;
else if (p & WPAD_CLASSIC_BUTTON_Y) key = WPAD_CLASSIC_BUTTON_Y;
else if (p & WPAD_CLASSIC_BUTTON_B) key = WPAD_CLASSIC_BUTTON_B;
else if (p & WPAD_CLASSIC_BUTTON_ZL) key = WPAD_CLASSIC_BUTTON_ZL;
else if (p & WPAD_CLASSIC_BUTTON_ZR) key = WPAD_CLASSIC_BUTTON_ZR;
else if (p & WPAD_CLASSIC_BUTTON_PLUS) key = WPAD_CLASSIC_BUTTON_PLUS;
else if (p & WPAD_CLASSIC_BUTTON_MINUS) key = WPAD_CLASSIC_BUTTON_MINUS;
else if (p & WPAD_CLASSIC_BUTTON_FULL_L) key = WPAD_CLASSIC_BUTTON_FULL_L;
else if (p & WPAD_CLASSIC_BUTTON_FULL_R) key = WPAD_CLASSIC_BUTTON_FULL_R;
break;
}
default:
{
key = 0xff;
break;
}
}
}
/* exit */
if (key == 0xff) break;
/* update key mapping */
config.wpad_keymap[exp + (chan * 3)][first_key] = key;
}
}
while (first_key++ < last_key);
/* remove any pending buttons */
while (WPAD_ButtonsHeld(chan))
{
WPAD_ScanPads();
VIDEO_WaitVSync();
}
/* Enable menu inputs update */
inputs_disabled = 0;
}
static void wpad_update(s8 chan, u8 i, u32 exp)
{
/* WPAD data */
WPADData *data = WPAD_Data(chan);
/* WPAD status */
u32 p = data->btns_h;
/* Menu Key */
if ((p & WPAD_BUTTON_HOME) || (p & WPAD_CLASSIC_BUTTON_HOME))
{
ConfigRequested = 1;
return;
}
/* Analog sticks */
s8 x = 0;
s8 y = 0;
if (exp != WPAD_EXP_NONE)
{
x = wpad_StickX(data,0);
y = wpad_StickY(data,0);
}
/* Retrieve current key mapping */
u32 *wpad_keymap = config.wpad_keymap[exp + (chan * 3)];
/* Emulated device */
switch (input.dev[i])
{
case DEVICE_PAD6B:
{
/* Extra buttons */
if (p & wpad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_X;
if (p & wpad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_Y;
if (p & wpad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_Z;
if (p & wpad_keymap[KEY_MODE]) input.pad[i] |= INPUT_MODE;
}
case DEVICE_PAD3B:
{
/* D- PAD */
if ((p & wpad_dirmap[exp][PAD_UP]) || (y > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_UP;
else if ((p & wpad_dirmap[exp][PAD_DOWN]) || (y < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_DOWN;
if ((p & wpad_dirmap[exp][PAD_LEFT]) || (x < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_LEFT;
else if ((p & wpad_dirmap[exp][PAD_RIGHT]) || (x > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_RIGHT;
/* Buttons */
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A;
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B;
if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C;
if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
break;
}
case DEVICE_XE_A1P:
{
/* Left Stick analog position [0-255] */
input.analog[i][0] = (x + 128);
input.analog[i][1] = y ? (127 - y) : (128 - y);
/* Right Stick analog position [0-255] */
if (exp == WPAD_EXP_CLASSIC)
{
/* Classic Controller right stick */
x = wpad_StickX(data,1);
y = wpad_StickY(data,1);
/* Emulated stick is unidirectional but can be rotated */
if (abs(x) > abs(y))
{
input.analog[i+1][0] = (x + 128);
}
else
{
input.analog[i+1][0] = (y + 128);
}
}
else
{
/* Wiimote D-PAD */
if ((p & wpad_dirmap[exp][PAD_DOWN]) || (p & wpad_dirmap[exp][PAD_LEFT])) input.analog[i+1][0]-=2;
else if ((p & wpad_dirmap[exp][PAD_UP]) || (p & wpad_dirmap[exp][PAD_RIGHT])) input.analog[i+1][0]+=2;
/* Limits */
if (input.analog[i+1][0] < 0) input.analog[i+1][0] = 0;
else if (input.analog[i+1][0] > 255) input.analog[i+1][0] = 255;
}
/* Buttons */
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_XE_A;
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_XE_B;
if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_XE_C;
if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_XE_START;
if (p & wpad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_XE_D;
if (p & wpad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_XE_E1;
if (p & wpad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_XE_E2;
if (p & wpad_keymap[KEY_MODE]) input.pad[i] |= INPUT_XE_SELECT;
break;
}
case DEVICE_SPORTSPAD:
{
/* X analog position [0-255] */
if (p & wpad_dirmap[exp][PAD_LEFT]) input.analog[i][0]-=2;
else if (p & wpad_dirmap[exp][PAD_RIGHT]) input.analog[i][0]+=2;
else input.analog[i][0] = (x + 128);
/* Y analog position [0-255] */
if (p & wpad_dirmap[exp][PAD_UP]) input.analog[i][1]-=2;
else if (p & wpad_dirmap[exp][PAD_DOWN]) input.analog[i][1]+=2;
else input.analog[i][1] = y ? (127 - y) : (128 - y);
/* Limits */
if (input.analog[i][0] < 0) input.analog[i][0] = 0;
else if (input.analog[i][0] > 255) input.analog[i][0] = 255;
if (input.analog[i][1] < 0) input.analog[i][1] = 0;
else if (input.analog[i][1] > 255) input.analog[i][1] = 255;
/* Buttons */
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_BUTTON1;
if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_BUTTON2;
if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
break;
}
case DEVICE_PADDLE:
{
/* X analog position [0-255] */
if (exp == WPAD_EXP_NONE)
{
/* Wiimote D-PAD */
if (p & wpad_dirmap[exp][PAD_LEFT]) input.analog[i][0]-=2;
else if (p & wpad_dirmap[exp][PAD_RIGHT]) input.analog[i][0]+=2;
/* Limits */
if (input.analog[i][0] < 0) input.analog[i][0] = 0;
else if (input.analog[i][0] > 255) input.analog[i][0] = 255;
}
else
{
/* Left analog stick */
input.analog[i][0] = (x + 128);
}
/* Buttons */
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_BUTTON1;
if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
break;
}
case DEVICE_PAD2B:
{
/* D-PAD */
if ((p & wpad_dirmap[exp][PAD_UP]) || (y > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_UP;
else if ((p & wpad_dirmap[exp][PAD_DOWN]) || (y < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_DOWN;
if ((p & wpad_dirmap[exp][PAD_LEFT]) || (x < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_LEFT;
else if ((p & wpad_dirmap[exp][PAD_RIGHT]) || (x > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_RIGHT;
/* Buttons */
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_BUTTON1;
if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_BUTTON2;
if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
break;
}
case DEVICE_LIGHTGUN:
{
/* Gun screen position (x,y) */
if (exp != WPAD_EXP_CLASSIC)
{
/* Wiimote IR */
struct ir_t ir;
WPAD_IR(chan, &ir);
if (ir.valid)
{
/* screen position */
input.analog[i][0] = (ir.x * bitmap.viewport.w) / 640;
input.analog[i][1] = (ir.y * bitmap.viewport.h) / 480;
}
else
{
/* lightgun should point outside screen area */
input.analog[i][0] = 512;
input.analog[i][1] = 512;
}
}
else
{
/* Classic Controller analog stick */
input.analog[i][0] += x / ANALOG_SENSITIVITY;
input.analog[i][1] -= y / ANALOG_SENSITIVITY;
/* Limits */
if (input.analog[i][0] < 0) input.analog[i][0] = 0;
else if (input.analog[i][0] > bitmap.viewport.w) input.analog[i][0] = bitmap.viewport.w;
if (input.analog[i][1] < 0) input.analog[i][1] = 0;
else if (input.analog[i][1] > bitmap.viewport.h) input.analog[i][1] = bitmap.viewport.h;
}
/* Buttons */
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A;
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B;
if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C;
if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
break;
}
case DEVICE_MOUSE:
{
/* Mouse relative movement (-255,255) */
input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2;
input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2;
/* Wiimote IR (buggy) */
if (exp != WPAD_EXP_CLASSIC)
{
struct ir_t ir;
WPAD_IR(chan, &ir);
/* Only if Wiimote is pointed to screen */
if(ir.smooth_valid)
{
input.analog[i][0] = (int)((ir.sx - 512) / 2 / ANALOG_SENSITIVITY);
input.analog[i][1] = (int)((ir.sy - 384) * 2 / 3 / ANALOG_SENSITIVITY);
}
}
/* USB mouse support */
if (MOUSE_IsConnected())
{
/* read mouse data */
mouse_event event;
MOUSE_GetEvent(&event);
MOUSE_FlushEvents();
/* mouse position (-127;+127) -> (-255;+255) */
input.analog[i][0] = event.rx * 2;
input.analog[i][1] = event.ry * 2;
/* mouse buttons */
if (event.button & 1) input.pad[i] |= INPUT_MOUSE_RIGHT;
if (event.button & 2) input.pad[i] |= INPUT_MOUSE_CENTER;
if (event.button & 4) input.pad[i] |= INPUT_MOUSE_LEFT;
}
/* Y-Axis inversion */
if (config.invert_mouse)
{
input.analog[i][1] = -input.analog[i][1];
}
/* Buttons */
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_MOUSE_CENTER;
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_MOUSE_LEFT;
if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_MOUSE_RIGHT;
if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
break;
}
case DEVICE_PICO:
{
/* D-PAD */
if (p & PAD_BUTTON_UP) input.pad[i] |= INPUT_UP;
else if (p & PAD_BUTTON_DOWN) input.pad[i] |= INPUT_DOWN;
if (p & PAD_BUTTON_LEFT) input.pad[i] |= INPUT_LEFT;
else if (p & PAD_BUTTON_RIGHT) input.pad[i] |= INPUT_RIGHT;
/* PEN screen position (x,y) */
input.analog[0][0] += x / ANALOG_SENSITIVITY;
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
/* Limits */
if (input.analog[0][0] < 0x17c) input.analog[0][0] = 0x17c;
else if (input.analog[0][0] > 0x3c) input.analog[0][0] = 0x3c;
if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc;
else if (input.analog[0][1] > 0x3f3) input.analog[0][1] = 0x3f3;
/* Wiimote IR */
if (exp != WPAD_EXP_CLASSIC)
{
struct ir_t ir;
WPAD_IR(chan, &ir);
if (ir.valid)
{
input.analog[0][0] = 0x3c + (ir.x * (0x17c - 0x3c + 1)) / 640;
input.analog[0][1] = 0x1fc + (ir.y * (0x3f3 - 0x1fc + 1)) / 480;
}
}
/* PEN & RED buttons */
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A;
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B;
break;
}
case DEVICE_TEREBI:
{
/* PEN screen position (x,y) */
input.analog[0][0] += x / ANALOG_SENSITIVITY;
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
/* Limits */
if (input.analog[0][0] < 0) input.analog[0][0] = 0;
else if (input.analog[0][0] > 250) input.analog[0][0] = 250;
if (input.analog[0][1] < 0) input.analog[0][1] = 0;
else if (input.analog[0][1] > 250) input.analog[0][1] = 250;
/* Wiimote IR */
if (exp != WPAD_EXP_CLASSIC)
{
struct ir_t ir;
WPAD_IR(chan, &ir);
if (ir.valid)
{
input.analog[0][0] = (ir.x * 250) / 640;
input.analog[0][1] = (ir.y * 250) / 480;
}
}
/* PEN button */
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_B;
break;
}
case DEVICE_ACTIVATOR:
{
/* Classic Controller only */
if (exp == WPAD_EXP_CLASSIC)
{
/* Left stick */
float mag = data->exp.classic.ljs.mag;
float ang = data->exp.classic.ljs.ang;
if (mag > 0.5)
{
/* 8 bottom sensors = 8 areas */
if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2L;
else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3L;
else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4L;
else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5L;
else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6L;
else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7L;
else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8L;
else input.pad[i] |= INPUT_ACTIVATOR_1L;
}
/* Right stick */
mag = data->exp.classic.rjs.mag;
ang = data->exp.classic.rjs.ang;
if (mag > 0.5)
{
/* 8 top sensors = 8 areas */
if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2U;
else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3U;
else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4U;
else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5U;
else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6U;
else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7U;
else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8U;
else input.pad[i] |= INPUT_ACTIVATOR_1U;
}
}
break;
}
}
}
#endif
/***************************************************************************************/
/* GX Input interface */
/***************************************************************************************/
void gx_input_Init(void)
{
PAD_Init();
#ifdef HW_RVL
WPAD_Init();
WPAD_SetIdleTimeout(60);
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
#endif
}
int gx_input_FindDevices(void)
{
int i;
#ifdef HW_RVL
u32 wpad;
#endif
u32 pad = PAD_ScanPads();
int found = 0;
int player = 0;
for (i=0; i<MAX_DEVICES; i++)
{
/* check emulated peripheral */
if (input.dev[i] != NO_DEVICE)
{
/* test input device */
switch (config.input[player].device)
{
case 0: /* Gamecube Controller */
{
if (pad & (1 << config.input[player].port))
{
found++;
}
break;
}
#ifdef HW_RVL
case 1: /* Wiimote */
{
wpad = 255;
WPAD_Probe(config.input[player].port, &wpad);
if (wpad != 255)
{
found++;
}
break;
}
case 2: /* Expansion Controller */
case 3:
{
wpad = 255;
WPAD_Probe(config.input[player].port, &wpad);
if (wpad == (config.input[player].device - 1))
{
found++;
}
break;
}
#endif
default:
{
break;
}
}
/* next configured player */
player ++;
}
}
/* return number of connected devices */
return found;
}
void gx_input_SetDefault(void)
{
int i,j;
u32 exp;
/* set default key mapping for each type of devices */
for (i=0; i<4; i++)
{
config.pad_keymap[i][KEY_BUTTONA] = PAD_BUTTON_B;
config.pad_keymap[i][KEY_BUTTONB] = PAD_BUTTON_A;
config.pad_keymap[i][KEY_BUTTONC] = PAD_BUTTON_X;
config.pad_keymap[i][KEY_START] = PAD_BUTTON_START;
config.pad_keymap[i][KEY_BUTTONX] = PAD_TRIGGER_L;
config.pad_keymap[i][KEY_BUTTONY] = PAD_BUTTON_Y;
config.pad_keymap[i][KEY_BUTTONZ] = PAD_TRIGGER_R;
config.pad_keymap[i][KEY_MODE] = 0;
}
#ifdef HW_RVL
for (i=0; i<4; i++)
{
/* Wiimote */
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONA] = WPAD_BUTTON_A;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONB] = WPAD_BUTTON_2;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONC] = WPAD_BUTTON_1;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_START] = WPAD_BUTTON_PLUS;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONX] = 0;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONY] = 0;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONZ] = 0;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_MODE] = 0;
/* Wiimote + Nunchuk */
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONA] = WPAD_NUNCHUK_BUTTON_Z;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONB] = WPAD_BUTTON_A;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONC] = WPAD_BUTTON_B;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_START] = WPAD_BUTTON_PLUS;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONX] = WPAD_NUNCHUK_BUTTON_C;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONY] = WPAD_BUTTON_1;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONZ] = WPAD_BUTTON_2;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_MODE] = WPAD_BUTTON_MINUS;
/* Classic Controller */
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONA] = WPAD_CLASSIC_BUTTON_Y;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONB] = WPAD_CLASSIC_BUTTON_B;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONC] = WPAD_CLASSIC_BUTTON_A;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_START] = WPAD_CLASSIC_BUTTON_PLUS;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONX] = WPAD_CLASSIC_BUTTON_ZL;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONY] = WPAD_CLASSIC_BUTTON_X;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONZ] = WPAD_CLASSIC_BUTTON_ZR;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_MODE] = WPAD_CLASSIC_BUTTON_MINUS;
}
#endif
/* Default player inputs */
for (i=0; i<MAX_INPUTS; i++)
{
config.input[i].device = -1;
config.input[i].port = i%4;
config.input[i].padtype = 0;
}
#ifdef HW_RVL
/* Autodetect Wii Controllers */
VIDEO_WaitVSync();
for (i=0; i<4; i++)
{
/* try to autodetect connected controller */
exp = 255;
WPAD_Probe(i, &exp);
if (exp == WPAD_EXP_CLASSIC)
{
/* use Classic Controller */
config.input[i].device = 3;
config.input[i].port = i;
}
else if (exp == WPAD_EXP_NUNCHUK)
{
/* use Wiimote + Nunchuk */
config.input[i].device = 2;
config.input[i].port = i;
}
else if (exp <= EXP_MOTION_PLUS)
{
/* use Wiimote by default */
config.input[i].device = 1;
config.input[i].port = i;
}
else
{
/* look for unused Wiimotes */
for (j=0; j<i; j++)
{
/* Classic Controller is assigned, which means Wiimote is free to use */
if (config.input[j].device == (WPAD_EXP_CLASSIC + 1))
{
/* assign wiimote */
config.input[i].device = 1;
config.input[i].port = j;
}
}
}
}
#endif
/* Autodetect Gamecube Controllers */
VIDEO_WaitVSync();
exp = PAD_ScanPads();
for (i=0; i<4; i++)
{
/* check if Gamecube Controller is connected */
if (exp & (1 << i))
{
for (j=0; j<MAX_INPUTS; j++)
{
/* look for the first unassigned player */
if (config.input[j].device == -1)
{
config.input[j].device = 0;
config.input[j].port = i;
j = MAX_INPUTS;
}
}
}
}
/* default emulated inputs */
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = (config.input[1].device != -1) ? SYSTEM_MD_GAMEPAD : NO_SYSTEM;
}
void gx_input_Config(u8 chan, u8 device, u8 type)
{
int first_key, last_key;
/* emulated device */
switch (type)
{
case DEVICE_PADDLE:
case DEVICE_PAD2B:
case DEVICE_SPORTSPAD:
{
first_key = KEY_BUTTONB;
last_key = KEY_START;
sprintf(keyname[KEY_BUTTONB],"Button 1");
sprintf(keyname[KEY_BUTTONC],"Button 2");
sprintf(keyname[KEY_START],"PAUSE Button");
break;
}
case DEVICE_XE_A1P:
{
first_key = KEY_BUTTONA;
last_key = KEY_MODE;
sprintf(keyname[KEY_BUTTONA],"Button A");
sprintf(keyname[KEY_BUTTONB],"Button B");
sprintf(keyname[KEY_BUTTONC],"Button C");
sprintf(keyname[KEY_START],"START Button");
sprintf(keyname[KEY_BUTTONX],"Button D");
sprintf(keyname[KEY_BUTTONY],"Button E1");
sprintf(keyname[KEY_BUTTONZ],"Button E2");
sprintf(keyname[KEY_MODE],"SELECT Button");
break;
}
case DEVICE_MOUSE:
{
first_key = KEY_BUTTONA;
last_key = KEY_START;
sprintf(keyname[KEY_BUTTONA],"Middle Button");
sprintf(keyname[KEY_BUTTONB],"Left Button");
sprintf(keyname[KEY_BUTTONC],"Right Button");
sprintf(keyname[KEY_START],"START Button");
break;
}
case DEVICE_PAD3B:
{
first_key = KEY_BUTTONA;
last_key = KEY_START;
sprintf(keyname[KEY_BUTTONA],"Button A");
sprintf(keyname[KEY_BUTTONB],"Button B");
sprintf(keyname[KEY_BUTTONC],"Button C");
sprintf(keyname[KEY_START],"START Button");
break;
}
case DEVICE_PAD6B:
{
first_key = KEY_BUTTONA;
last_key = KEY_MODE;
sprintf(keyname[KEY_BUTTONA],"Button A");
sprintf(keyname[KEY_BUTTONB],"Button B");
sprintf(keyname[KEY_BUTTONC],"Button C");
sprintf(keyname[KEY_START],"START Button");
sprintf(keyname[KEY_BUTTONX],"Button X");
sprintf(keyname[KEY_BUTTONY],"Button Y");
sprintf(keyname[KEY_BUTTONZ],"Button Z");
sprintf(keyname[KEY_MODE],"MODE Button");
break;
}
case DEVICE_LIGHTGUN:
{
first_key = KEY_BUTTONA;
last_key = KEY_START;
if (input.system[1] == SYSTEM_MENACER)
{
sprintf(keyname[KEY_BUTTONA],"TRIGGER Button");
sprintf(keyname[KEY_BUTTONB],"Button B");
sprintf(keyname[KEY_BUTTONC],"Button C");
sprintf(keyname[KEY_START],"START Button");
}
else if (input.system[1] == SYSTEM_JUSTIFIER)
{
sprintf(keyname[KEY_BUTTONA],"TRIGGER Button");
sprintf(keyname[KEY_BUTTONB],"N.A");
sprintf(keyname[KEY_BUTTONC],"N.A");
sprintf(keyname[KEY_START],"START Button");
}
else
{
sprintf(keyname[KEY_BUTTONA],"TRIGGER Button");
sprintf(keyname[KEY_BUTTONB],"N.A");
sprintf(keyname[KEY_BUTTONC],"N.A");
sprintf(keyname[KEY_START],"PAUSE Button");
}
break;
}
case DEVICE_PICO:
{
first_key = KEY_BUTTONA;
last_key = KEY_BUTTONB;
sprintf(keyname[KEY_BUTTONA],"PEN Button");
sprintf(keyname[KEY_BUTTONB],"RED Button");
break;
}
case DEVICE_TEREBI:
{
first_key = KEY_BUTTONA;
last_key = KEY_BUTTONA;
sprintf(keyname[KEY_BUTTONA],"PEN Button");
break;
}
default:
{
GUI_WaitPrompt("Info","Activator is not configurable !");
return;
}
}
/* Input device */
switch (device)
{
case 0:
{
pad_config(chan, first_key, last_key);
break;
}
default:
{
#ifdef HW_RVL
wpad_config(device - 1, chan, first_key, last_key);
#endif
break;
}
}
}
void gx_input_UpdateEmu(void)
{
/* Update controllers */
PAD_ScanPads();
#ifdef HW_RVL
WPAD_ScanPads();
#endif
int i, player = 0;
for (i=0; i<MAX_DEVICES; i++)
{
/* update inputs */
if (input.dev[i] != NO_DEVICE)
{
/* clear key status */
input.pad[i] = 0;
if (config.input[player].device == 0)
{
pad_update(config.input[player].port, i);
}
#ifdef HW_RVL
else if (config.input[player].device > 0)
{
wpad_update(config.input[player].port, i, config.input[player].device - 1);
}
#endif
/* increment player index */
player ++;
}
}
/* Update RAM patches */
RAMCheatUpdate();
}
/* Menu inputs update function */
void gx_input_UpdateMenu(void)
{
/* Check if inputs update are disabled */
if (inputs_disabled) return;
/* PAD status update */
PAD_ScanPads();
/* PAD pressed keys */
s16 pp = PAD_ButtonsDown(0);
/* PAD held keys (direction/selection) */
s16 hp = PAD_ButtonsHeld(0) & (PAD_BUTTON_UP|PAD_BUTTON_DOWN|PAD_BUTTON_LEFT|PAD_BUTTON_RIGHT|PAD_BUTTON_A);
/* PAD analog sticks (handled as PAD held direction keys) */
s8 x = PAD_StickX(0);
s8 y = PAD_StickY(0);
if (x > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_RIGHT;
else if (x < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_LEFT;
else if (y > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_UP;
else if (y < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_DOWN;
#ifdef HW_RVL
/* WPAD status update */
WPAD_ScanPads();
WPADData *data = WPAD_Data(0);
/* WPAD pressed keys */
u32 pw = data->btns_d;
/* WPAD held keys (direction/selection) */
u32 hw = data->btns_h & (WPAD_CLASSIC_BUTTON_UP|WPAD_CLASSIC_BUTTON_DOWN|WPAD_CLASSIC_BUTTON_LEFT|WPAD_CLASSIC_BUTTON_RIGHT|WPAD_BUTTON_UP|WPAD_BUTTON_DOWN|WPAD_BUTTON_LEFT|WPAD_BUTTON_RIGHT|WPAD_BUTTON_A|WPAD_BUTTON_2);
/* WPAD analog sticks (handled as PAD held direction keys) */
x = wpad_StickX(data, 0);
y = wpad_StickY(data, 0);
if (x > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_RIGHT;
else if (x < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_LEFT;
else if (y > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_UP;
else if (y < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_DOWN;
#endif
/* check if any direction/selection key is being held or just being pressed/released */
#ifdef HW_RVL
if (pp||pw) held_cnt = 0;
else if (hp||hw) held_cnt++;
else held_cnt = 0;
#else
if (pp) held_cnt = 0;
else if (hp) held_cnt++;
else held_cnt = 0;
#endif
/* initial delay (prevents triggering to start immediately) */
if (held_cnt > HELD_DELAY)
{
/* key triggering */
pp |= hp;
#ifdef HW_RVL
pw |= hw;
#endif
/* delay until next triggering (adjusts direction/selection update speed) */
held_cnt -= HELD_SPEED;
}
#ifdef HW_RVL
/* Wiimote direction keys */
WPAD_IR(0, &m_input.ir);
if (m_input.ir.valid)
{
/* Wiimote is handled vertically */
if (pw & WPAD_BUTTON_UP) pp |= PAD_BUTTON_UP;
else if (pw & WPAD_BUTTON_DOWN) pp |= PAD_BUTTON_DOWN;
else if (pw & WPAD_BUTTON_LEFT) pp |= PAD_BUTTON_LEFT;
else if (pw & WPAD_BUTTON_RIGHT) pp |= PAD_BUTTON_RIGHT;
}
else
{
/* Wiimote is handled horizontally */
if (pw & WPAD_BUTTON_UP) pp |= PAD_BUTTON_LEFT;
else if (pw & WPAD_BUTTON_DOWN) pp |= PAD_BUTTON_RIGHT;
else if (pw & WPAD_BUTTON_LEFT) pp |= PAD_BUTTON_DOWN;
else if (pw & WPAD_BUTTON_RIGHT) pp |= PAD_BUTTON_UP;
}
/* Classic Controller direction keys */
if (pw & WPAD_CLASSIC_BUTTON_UP) pp |= PAD_BUTTON_UP;
else if (pw & WPAD_CLASSIC_BUTTON_DOWN) pp |= PAD_BUTTON_DOWN;
else if (pw & WPAD_CLASSIC_BUTTON_LEFT) pp |= PAD_BUTTON_LEFT;
else if (pw & WPAD_CLASSIC_BUTTON_RIGHT) pp |= PAD_BUTTON_RIGHT;
/* WPAD buttons */
if (pw & WPAD_BUTTON_MINUS) pp |= PAD_TRIGGER_L;
if (pw & WPAD_BUTTON_PLUS) pp |= PAD_TRIGGER_R;
if (pw & WPAD_BUTTON_A) pp |= PAD_BUTTON_A;
if (pw & WPAD_BUTTON_B) pp |= PAD_BUTTON_B;
if (pw & WPAD_BUTTON_2) pp |= PAD_BUTTON_A;
if (pw & WPAD_BUTTON_1) pp |= PAD_BUTTON_B;
if (pw & WPAD_BUTTON_HOME) pp |= PAD_TRIGGER_Z;
if (pw & WPAD_CLASSIC_BUTTON_FULL_L) pp |= PAD_TRIGGER_L;
if (pw & WPAD_CLASSIC_BUTTON_FULL_R) pp |= PAD_TRIGGER_R;
if (pw & WPAD_CLASSIC_BUTTON_A) pp |= PAD_BUTTON_A;
if (pw & WPAD_CLASSIC_BUTTON_B) pp |= PAD_BUTTON_B;
if (pw & WPAD_CLASSIC_BUTTON_HOME) pp |= PAD_TRIGGER_Z;
#endif
/* Update menu inputs */
m_input.keys = pp;
}