Genesis-Plus-GX/source/sound/Fir_Resampler.h
ekeeke31 2b78421402 [Core]
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* improved 68k accuracy (initial reset timing + auto-vectored interrupts handling).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
* improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate
to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number
of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial.
* improved color accuracy in VDP highlight mode to match results observed on real hardware.
* improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware.
* improved H-Counter accuracy in 40-cell mode, as measured on real hardware.
* optimized Z80 bus status signals
* usual code cleanup

[GCN/WII]
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fixed ASNDLIB exit when returning to game
fixed audio/video startup sync
modified audio back-end engine according to new audio processing core (see above)
2010-01-24 11:41:53 +00:00

31 lines
991 B
C

/* Finite impulse response (FIR) resampler with adjustable FIR size */
/* Game_Music_Emu 0.5.2 */
#ifndef FIR_RESAMPLER_H
#define FIR_RESAMPLER_H
#define STEREO 2
#define MAX_RES 32
#define WIDTH 16
#define WRITE_OFFSET (WIDTH * STEREO) - STEREO
#define ROLLOFF 0.990
#define GAIN 1.0
typedef short sample_t;
extern int Fir_Resampler_initialize( int new_size );
extern void Fir_Resampler_shutdown( void );
extern void Fir_Resampler_clear( void );
extern double Fir_Resampler_time_ratio( double new_factor );
extern double Fir_Resampler_ratio( void );
extern int Fir_Resampler_max_write( void );
extern sample_t* Fir_Resampler_buffer( void );
extern int Fir_Resampler_written( void );
extern int Fir_Resampler_avail( void );
extern void Fir_Resampler_write( long count );
extern int Fir_Resampler_read( sample_t* out, long count );
extern int Fir_Resampler_input_needed( long output_count );
extern int Fir_Resampler_skip_input( long count );
#endif