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https://github.com/ekeeke/Genesis-Plus-GX.git
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62f1204476
Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
368 lines
7.4 KiB
C
368 lines
7.4 KiB
C
/***************************************************************************************
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* Genesis Plus
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* Input peripherals support
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*
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* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
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* Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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*
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* - Redistributions may not be sold, nor may they be used in a commercial
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* product or activity.
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*
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* - Redistributions that are modified from the original source must include the
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* complete source code, including the source code for all components used by a
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* binary built from the modified sources. However, as a special exception, the
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* source code distributed need not include anything that is normally distributed
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* (in either source or binary form) with the major components (compiler, kernel,
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* and so on) of the operating system on which the executable runs, unless that
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* component itself accompanies the executable.
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*
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* - Redistributions must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************************/
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#include "shared.h"
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#include "gamepad.h"
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#include "lightgun.h"
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#include "mouse.h"
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#include "activator.h"
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#include "xe_a1p.h"
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#include "teamplayer.h"
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#include "paddle.h"
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#include "sportspad.h"
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#include "terebi_oekaki.h"
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t_input input;
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int old_system[2] = {-1,-1};
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void input_init(void)
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{
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int i;
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int player = 0;
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for (i=0; i<MAX_DEVICES; i++)
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{
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input.dev[i] = NO_DEVICE;
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input.pad[i] = 0;
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}
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/* PICO tablet */
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if (system_hw == SYSTEM_PICO)
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{
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input.dev[0] = DEVICE_PICO;
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return;
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}
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/* Terebi Oekaki tablet */
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if (cart.special & HW_TEREBI_OEKAKI)
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{
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input.dev[0] = DEVICE_TEREBI;
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return;
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}
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switch (input.system[0])
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{
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case SYSTEM_MS_GAMEPAD:
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{
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input.dev[0] = DEVICE_PAD2B;
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player++;
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break;
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}
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case SYSTEM_MD_GAMEPAD:
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{
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input.dev[0] = config.input[player].padtype;
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player++;
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break;
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}
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case SYSTEM_MOUSE:
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{
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input.dev[0] = DEVICE_MOUSE;
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player++;
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break;
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}
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case SYSTEM_ACTIVATOR:
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{
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input.dev[0] = DEVICE_ACTIVATOR;
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player++;
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break;
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}
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case SYSTEM_XE_A1P:
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{
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input.dev[0] = DEVICE_XE_A1P;
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player++;
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break;
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}
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case SYSTEM_WAYPLAY:
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{
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for (i=0; i< 4; i++)
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{
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if (player < MAX_INPUTS)
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{
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input.dev[i] = config.input[player].padtype;
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player++;
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}
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}
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break;
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}
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case SYSTEM_TEAMPLAYER:
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{
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for (i=0; i<4; i++)
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{
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if (player < MAX_INPUTS)
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{
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input.dev[i] = config.input[player].padtype;
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player++;
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}
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}
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teamplayer_init(0);
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break;
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}
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case SYSTEM_LIGHTPHASER:
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{
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input.dev[0] = DEVICE_LIGHTGUN;
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player++;
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break;
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}
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case SYSTEM_PADDLE:
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{
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input.dev[0] = DEVICE_PADDLE;
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player++;
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break;
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}
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case SYSTEM_SPORTSPAD:
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{
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input.dev[0] = DEVICE_SPORTSPAD;
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player++;
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break;
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}
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}
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if (player == MAX_INPUTS)
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{
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return;
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}
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switch (input.system[1])
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{
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case SYSTEM_MS_GAMEPAD:
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{
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input.dev[4] = DEVICE_PAD2B;
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player++;
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break;
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}
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case SYSTEM_MD_GAMEPAD:
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{
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input.dev[4] = config.input[player].padtype;
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player++;
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break;
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}
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case SYSTEM_MOUSE:
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{
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input.dev[4] = DEVICE_MOUSE;
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player++;
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break;
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}
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case SYSTEM_ACTIVATOR:
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{
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input.dev[4] = DEVICE_ACTIVATOR;
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player++;
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break;
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}
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case SYSTEM_MENACER:
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{
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input.dev[4] = DEVICE_LIGHTGUN;
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player++;
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break;
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}
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case SYSTEM_JUSTIFIER:
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{
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for (i=4; i<6; i++)
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{
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if (player < MAX_INPUTS)
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{
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input.dev[i] = DEVICE_LIGHTGUN;
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player++;
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}
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}
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break;
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}
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case SYSTEM_TEAMPLAYER:
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{
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for (i=4; i<8; i++)
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{
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if (player < MAX_INPUTS)
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{
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input.dev[i] = config.input[player].padtype;
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player++;
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}
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}
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teamplayer_init(1);
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break;
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}
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case SYSTEM_LIGHTPHASER:
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{
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input.dev[4] = DEVICE_LIGHTGUN;
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player++;
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break;
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}
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case SYSTEM_PADDLE:
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{
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input.dev[4] = DEVICE_PADDLE;
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player++;
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break;
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}
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case SYSTEM_SPORTSPAD:
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{
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input.dev[4] = DEVICE_SPORTSPAD;
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player++;
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break;
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}
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}
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/* J-CART */
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if (cart.special & HW_J_CART)
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{
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/* two additional gamepads */
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for (i=5; i<7; i++)
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{
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if (player < MAX_INPUTS)
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{
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input.dev[i] = config.input[player].padtype;
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player ++;
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}
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}
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}
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}
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void input_reset(void)
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{
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/* Reset input devices */
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int i;
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for (i=0; i<MAX_DEVICES; i++)
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{
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switch (input.dev[i])
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{
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case DEVICE_PAD2B:
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case DEVICE_PAD3B:
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case DEVICE_PAD6B:
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{
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gamepad_reset(i);
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break;
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}
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case DEVICE_LIGHTGUN:
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{
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lightgun_reset(i);
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break;
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}
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case DEVICE_MOUSE:
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{
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mouse_reset(i);
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break;
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}
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case DEVICE_ACTIVATOR:
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{
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activator_reset(i >> 2);
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break;
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}
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case DEVICE_XE_A1P:
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{
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xe_a1p_reset();
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break;
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}
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case DEVICE_PADDLE:
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{
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paddle_reset(i >> 2);
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break;
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}
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case DEVICE_SPORTSPAD:
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{
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sportspad_reset(i >> 2);
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break;
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}
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case DEVICE_TEREBI:
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{
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terebi_oekaki_reset();
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break;
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}
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default:
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{
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break;
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}
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}
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}
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/* Team Player */
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for (i=0; i<2; i++)
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{
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if (input.system[i] == SYSTEM_TEAMPLAYER)
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{
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teamplayer_reset(i);
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}
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}
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}
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void input_refresh(void)
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{
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int i;
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for (i=0; i<MAX_DEVICES; i++)
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{
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switch (input.dev[i])
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{
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case DEVICE_PAD6B:
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{
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gamepad_refresh(i);
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break;
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}
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case DEVICE_LIGHTGUN:
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{
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lightgun_refresh(i);
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break;
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}
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}
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}
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}
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