Genesis-Plus-GX/source/gx/gui/legal.c
ekeeke31 62f1204476 ----------------------
Genesis Plus GX 1.6.0 
----------------------

[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment

[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.

[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.

[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 17:49:46 +00:00

182 lines
7.0 KiB
C

/****************************************************************************
* legal.c
*
* Genesis Plus GX Disclaimer
*
* Copyright Eke-Eke (2009-2011)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
*
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
*
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
#include "shared.h"
#include "font.h"
#include "gui.h"
extern const u8 Bg_intro_c1_png[];
extern const u8 Bg_intro_c2_png[];
extern const u8 Bg_intro_c3_png[];
extern const u8 Bg_intro_c4_png[];
extern const u8 Bg_intro_c5_png[];
/*
* This is the legal stuff - which must be shown at program startup
* Any derivative work MUST include the same textual output.
*
*/
static void show_disclaimer(int ypos)
{
FONT_writeCenter ("DISCLAIMER",22,0,640,ypos,(GXColor)WHITE);
ypos += 32;
FONT_writeCenter ("This is a free software, and you are welcome",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("to redistribute it under the conditions of the",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("license that you should have received with this",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("program. You may not sell, lease, rent or generally",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("use this software in any commercial product or activity.",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("Authors can not be held responsible for any damage or",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("or dysfunction that could occur while using this port.",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("You may not distribute this software with any ROM image",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("unless you have the legal right to distribute them.",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("This software is not endorsed by or affiliated",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("with Sega Enterprises Ltd or Nintendo Co Ltd.",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("All trademarks and registered trademarks are",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("the property of their respective owners.",20,0,640,ypos,(GXColor)WHITE);
ypos += 38;
}
void legal ()
{
int count = 2000;
int vis = 0;
#ifdef HW_RVL
gx_texture *button = gxTextureOpenPNG(Key_A_wii_png,0);
#else
gx_texture *button = gxTextureOpenPNG(Key_A_gcn_png,0);
#endif
gx_texture *logo_left= gxTextureOpenPNG(Bg_intro_c5_png,0);
gx_texture *logo_right = gxTextureOpenPNG(Bg_intro_c4_png,0);
gxClearScreen((GXColor)BLACK);
show_disclaimer(56);
gxDrawTexture(logo_left, (640-logo_left->width-logo_right->width -32)/2, 480-logo_left->height-24, logo_left->width, logo_left->height,255);
gxDrawTexture(logo_right, (640-logo_left->width-logo_right->width -32)/2+logo_left->width+32, 480-logo_right->height-24, logo_right->width, logo_right->height,255);
gxSetScreen();
sleep(1);
while (!(m_input.keys & PAD_BUTTON_A) && (count > 0))
{
gxClearScreen((GXColor)BLACK);
show_disclaimer(56);
if (count%25 == 0) vis^=1;
if (vis)
{
FONT_writeCenter("Press button to continue.",24,0,640,366,(GXColor)SKY_BLUE);
gxDrawTexture(button, 220, 366-24+(24-button->height)/2, button->width, button->height,255);
}
gxDrawTexture(logo_left, (640-logo_left->width-logo_right->width -32)/2, 480-logo_left->height-24, logo_left->width, logo_left->height,255);
gxDrawTexture(logo_right, (640-logo_left->width-logo_right->width -32)/2+logo_left->width+32, 480-logo_right->height-24, logo_right->width, logo_right->height,255);
gxSetScreen();
count--;
}
gxTextureClose(&button);
gxTextureClose(&logo_left);
gxTextureClose(&logo_right);
if (count > 0)
{
ASND_Init();
ASND_Pause(0);
int voice = ASND_GetFirstUnusedVoice();
ASND_SetVoice(voice,VOICE_MONO_16BIT,44100,0,(u8 *)button_select_pcm,button_select_pcm_size,200,200,NULL);
GUI_FadeOut();
ASND_Pause(1);
ASND_End();
return;
}
gxClearScreen((GXColor)BLACK);
gx_texture *texture = gxTextureOpenPNG(Bg_intro_c1_png,0);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
gxSetScreen();
sleep (1);
gxClearScreen((GXColor)WHITE);
texture = gxTextureOpenPNG(Bg_intro_c2_png,0);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
gxSetScreen();
sleep (1);
gxClearScreen((GXColor)BLACK);
texture = gxTextureOpenPNG(Bg_intro_c3_png,0);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
gxSetScreen();
ASND_Pause(0);
int voice = ASND_GetFirstUnusedVoice();
ASND_SetVoice(voice,VOICE_MONO_16BIT,44100,0,(u8 *)intro_pcm,intro_pcm_size,200,200,NULL);
sleep (2);
ASND_Pause(1);
}