Genesis-Plus-GX/source/system.h
ekeeke31 dbc4d02fea ~implemented faster/better FIR resampler, removed libsamplerate
~fixed some memory leaks with Blip Buffer
~reverted previous change regarding frame synchronization: always use VSYNC when switched to 60hz (fix video issues in interlace mode 2)
~optimized cell rendering (less byte swapping)
~fixed savestate file version checking
2009-07-22 17:25:41 +00:00

102 lines
3.2 KiB
C

/***************************************************************************************
* Genesis Plus
* Main Emulation
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
****************************************************************************************/
#ifndef _SYSTEM_H_
#define _SYSTEM_H_
#define SYSTEM_GENESIS 0
#define SYSTEM_MEGADRIVE 1
#define SYSTEM_PICO 2
/* CPU cycles increments */
#define z80cycles_per_line 228
#define m68cycles_per_line 488
#define CLOCK_NTSC 53693175
#define CLOCK_PAL 53203424
typedef struct
{
uint8 *data; /* Bitmap data */
int width; /* Bitmap width (32+512+32) */
int height; /* Bitmap height (256) */
int depth; /* Color depth (8 bits) */
int pitch; /* Width of bitmap in bytes */
int granularity; /* Size of each pixel in bytes */
int remap; /* 1= Translate pixel data */
struct
{
int x; /* X offset of viewport within bitmap */
int y; /* Y offset of viewport within bitmap */
int w; /* Width of viewport */
int h; /* Height of viewport */
int ow; /* Previous width of viewport */
int oh; /* Previous height of viewport */
int changed; /* 1= Viewport width or height have changed */
} viewport;
} t_bitmap;
typedef struct
{
int sample_rate; /* Sample rate (8000-48000) */
int enabled; /* 1= sound emulation is enabled */
int buffer_size; /* Size of sound buffer (in bytes) */
int16 *buffer[2]; /* Signed 16-bit stereo sound data */
struct
{
int pos;
int16 *buffer[2];
} fm;
struct
{
int pos;
int16 *buffer;
} psg;
} t_snd;
/* Global variables */
extern t_bitmap bitmap;
extern t_snd snd;
extern uint32 count_m68k;
extern uint32 line_m68k;
extern uint32 hint_m68k;
extern uint32 count_z80;
extern uint32 line_z80;
extern int32 current_z80;
extern uint8 system_hw;
/* Function prototypes */
extern void audio_init_equalizer(void);
extern void audio_set_equalizer(void);
extern int audio_init (int rate);
extern void audio_shutdown (void);
extern void audio_update (int len);
extern void system_init (void);
extern void system_reset (void);
extern void system_shutdown (void);
extern int system_frame(int skip);
#endif /* _SYSTEM_H_ */