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cb5b682872
On my PC, the SDL2 build doesn't 'obtain' the S16 format it requests, but since the rest of the SDL2 frontend expects S16, this causes the audio to fail. So, instead, I force SDL to accept S16, and just convert to the native format implicitly. I also applied this to every sound format setting, since I imagine the frontend doesn't support obtaining only one channel, or a non 48kHz frequency. |
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main.h |