mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-04 18:05:06 +01:00
f21a08ebfa
.improved Z80 bus reset accuracy .improved Z80 locks & VDP access accuracy .improved soft-reset accuracy .adjusted Horizontal Counter timing in H32 mode (fixes Sonic 3D Blast 'bonus' levels) .updated win32 port to compile with recent changes .input code cleanup [GCN] .fixed soft-reset (reset switch should also works now) IMPORTANT: Because of some internal changes, saved states from previous revisions are not compatible !
471 lines
12 KiB
C
471 lines
12 KiB
C
/***************************************************************************************
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* Genesis Plus
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* Main Emulation
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*
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* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
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* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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****************************************************************************************/
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#include "shared.h"
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#include "Fir_Resampler.h"
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#include "eq.h"
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/* Global variables */
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t_bitmap bitmap;
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t_snd snd;
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uint32 mcycles_vdp;
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uint32 mcycles_z80;
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uint32 mcycles_68k;
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uint32 hint_68k;
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uint8 system_hw;
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/****************************************************************
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* AUDIO equalizer
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****************************************************************/
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static EQSTATE eq;
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void audio_set_equalizer(void)
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{
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init_3band_state(&eq,config.low_freq,config.high_freq,snd.sample_rate);
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eq.lg = (double)(config.lg) / 100.0;
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eq.mg = (double)(config.mg) / 100.0;
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eq.hg = (double)(config.hg) / 100.0;
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}
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/****************************************************************
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* AUDIO stream update & mixing
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****************************************************************/
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static int32 llp,rrp;
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int audio_update (void)
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{
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int32 i, l, r;
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int32 ll = llp;
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int32 rr = rrp;
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int psg_preamp = config.psg_preamp;
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int fm_preamp = config.fm_preamp;
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int filter = config.filter;
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uint32 factora = (config.lp_range << 16) / 100;
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uint32 factorb = 0x10000 - factora;
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int32 *fm = snd.fm.buffer;
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int16 *psg = snd.psg.buffer;
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#ifdef NGC
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int16 *sb = (int16 *) soundbuffer[mixbuffer];
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#endif
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/* get number of available samples */
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int size = sound_update(mcycles_vdp);
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/* return an aligned number of samples */
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size &= ~7;
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if (config.hq_fm)
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{
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/* resample into FM output buffer */
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Fir_Resampler_read(fm,size);
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#ifdef LOGSOUND
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error("%d FM samples remaining\n",Fir_Resampler_written() >> 1);
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#endif
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}
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else
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{
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/* adjust remaining samples in FM output buffer*/
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snd.fm.pos -= (size << 1);
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#ifdef LOGSOUND
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error("%d FM samples remaining\n",(snd.fm.pos - snd.fm.buffer)>>1);
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#endif
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}
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/* adjust remaining samples in PSG output buffer*/
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snd.psg.pos -= size;
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#ifdef LOGSOUND
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error("%d PSG samples remaining\n",snd.psg.pos - snd.psg.buffer);
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#endif
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/* mix samples */
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for (i = 0; i < size; i ++)
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{
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/* PSG samples (mono) */
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l = r = (((*psg++) * psg_preamp) / 100);
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/* FM samples (stereo) */
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l += ((*fm++ * fm_preamp) / 100);
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r += ((*fm++ * fm_preamp) / 100);
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/* filtering */
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if (filter & 1)
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{
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/* single-pole low-pass filter (6 dB/octave) */
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ll = (ll>>16)*factora + l*factorb;
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rr = (rr>>16)*factora + r*factorb;
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l = ll >> 16;
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r = rr >> 16;
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}
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else if (filter & 2)
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{
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/* 3 Band EQ */
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l = do_3band(&eq,l);
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r = do_3band(&eq,r);
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}
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/* clipping (16-bit samples) */
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if (l > 32767)
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l = 32767;
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else if (l < -32768)
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l = -32768;
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if (r > 32767)
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r = 32767;
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else if (r < -32768)
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r = -32768;
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/* update sound buffer */
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#ifndef NGC
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snd.buffer[0][i] = r;
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snd.buffer[1][i] = l;
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#else
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*sb++ = r;
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*sb++ = l;
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#endif
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}
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/* save filtered samples for next frame */
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llp = ll;
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rrp = rr;
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/* keep remaining samples for next frame */
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memcpy(snd.fm.buffer, fm, (snd.fm.pos - snd.fm.buffer) << 2);
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memcpy(snd.psg.buffer, psg, (snd.psg.pos - snd.psg.buffer) << 1);
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#ifdef LOGSOUND
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error("%d samples returned\n\n",size);
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#endif
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return size;
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}
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/****************************************************************
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* AUDIO System initialization
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****************************************************************/
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int audio_init (int samplerate, float framerate)
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{
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/* Shutdown first */
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audio_shutdown();
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/* Clear the sound data context */
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memset(&snd, 0, sizeof (snd));
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/* Default settings */
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snd.sample_rate = samplerate;
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snd.frame_rate = framerate;
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/* Calculate the sound buffer size (for one frame) */
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snd.buffer_size = (int)(samplerate / framerate) + 32;
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#ifndef NGC
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/* Output buffers */
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snd.buffer[0] = (int16 *) malloc(snd.buffer_size * sizeof(int16));
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snd.buffer[1] = (int16 *) malloc(snd.buffer_size * sizeof(int16));
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if (!snd.buffer[0] || !snd.buffer[1])
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return (-1);
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#endif
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/* SN76489 stream buffers */
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#ifndef NGC
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snd.psg.buffer = (int16 *) malloc(snd.buffer_size * sizeof(int16));
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#else
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snd.psg.buffer = (int16 *) memalign(32, snd.buffer_size * sizeof(int16));
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#endif
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if (!snd.psg.buffer)
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return (-1);
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/* YM2612 stream buffers */
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#ifndef NGC
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snd.fm.buffer = (int32 *) malloc(snd.buffer_size * sizeof(int32) * 2);
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#else
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snd.fm.buffer = (int32 *) memalign(32,snd.buffer_size * sizeof(int32) * 2);
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#endif
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if (!snd.fm.buffer)
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return (-1);
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/* Resampling buffer */
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if (config.hq_fm)
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{
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if (!Fir_Resampler_initialize(4096))
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return (-1);
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}
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/* Set audio enable flag */
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snd.enabled = 1;
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/* Reset audio */
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audio_reset();
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return (0);
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}
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/****************************************************************
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* AUDIO System reset
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****************************************************************/
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void audio_reset(void)
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{
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/* Low-Pass filter */
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llp = 0;
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rrp = 0;
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/* 3 band EQ */
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audio_set_equalizer();
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/* audio buffers */
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Fir_Resampler_clear();
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snd.psg.pos = snd.psg.buffer;
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snd.fm.pos = snd.fm.buffer;
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#ifndef NGC
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if (snd.buffer[0])
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memset (snd.buffer[0], 0, snd.buffer_size * sizeof(int16));
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if (snd.buffer[1])
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memset (snd.buffer[1], 0, snd.buffer_size * sizeof(int16));
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#endif
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if (snd.psg.buffer)
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memset (snd.psg.buffer, 0, snd.buffer_size * sizeof(int16));
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if (snd.fm.buffer)
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memset (snd.fm.buffer, 0, snd.buffer_size * sizeof(int32) * 2);
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}
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/****************************************************************
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* AUDIO System shutdown
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****************************************************************/
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void audio_shutdown(void)
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{
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/* Sound buffers */
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#ifndef NGC
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if (snd.buffer[0])
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free(snd.buffer[0]);
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if (snd.buffer[1])
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free(snd.buffer[1]);
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#endif
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if (snd.fm.buffer)
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free(snd.fm.buffer);
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if (snd.psg.buffer)
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free(snd.psg.buffer);
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/* Resampling buffer */
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Fir_Resampler_shutdown();
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}
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/****************************************************************
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* Virtual Genesis initialization
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****************************************************************/
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void system_init (void)
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{
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/* Genesis hardware */
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gen_init();
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io_init();
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vdp_init();
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render_init();
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/* Cartridge hardware */
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cart_hw_init();
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/* Sound hardware */
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sound_init();
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}
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/****************************************************************
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* Virtual Genesis Hard Reset
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****************************************************************/
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void system_reset (void)
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{
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/* Cartridge Hardware */
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cart_hw_reset();
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/* Genesis hardware */
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gen_hardreset();
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io_reset();
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vdp_reset();
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render_reset();
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/* Sound hardware */
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sound_reset();
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/* Audio system */
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audio_reset();
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}
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/****************************************************************
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* Virtual Genesis shutdown
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****************************************************************/
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void system_shutdown (void)
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{
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gen_shutdown ();
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vdp_shutdown ();
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render_shutdown ();
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}
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/****************************************************************
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* Virtual Genesis Frame emulation
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****************************************************************/
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void system_frame (int do_skip)
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{
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/* update display settings */
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int line;
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int vdp_height = bitmap.viewport.h;
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int end_line = vdp_height + bitmap.viewport.y;
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int start_line = lines_per_frame - bitmap.viewport.y;
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int old_interlaced = interlaced;
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interlaced = (reg[12] & 2) >> 1;
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if (old_interlaced != interlaced)
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{
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bitmap.viewport.changed = 1;
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im2_flag = ((reg[12] & 6) == 6);
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odd_frame = 1;
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}
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/* clear VBLANK, DMA, FIFO FULL & field flags */
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status &= 0xFEE5;
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/* set FIFO EMPTY flag */
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status |= 0x0200;
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/* even/odd field flag (interlaced modes only) */
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odd_frame ^= 1;
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if (odd_frame && interlaced)
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status |= 0x0010;
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/* reload HCounter */
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int h_counter = reg[10];
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/* reset VDP FIFO */
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fifo_write_cnt = 0;
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fifo_lastwrite = 0;
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/* reset line cycle count */
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mcycles_vdp = 0;
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/* process scanlines */
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for (line = 0; line < lines_per_frame; line ++)
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{
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/* update VCounter */
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v_counter = line;
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/* update 6-Buttons or Menacer */
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input_update();
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/* 68k line cycle count */
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hint_68k = mcycles_68k;
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/* update VDP DMA */
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if (dma_length)
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vdp_update_dma();
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/* vertical blanking */
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if (status & 8)
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{
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/* render overscan */
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if (!do_skip && ((line < end_line) || (line >= start_line)))
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render_line(line, 1);
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/* clear any pending Z80 interrupt */
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if (zirq)
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{
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zirq = 0;
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z80_set_irq_line(0, CLEAR_LINE);
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}
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}
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/* active display */
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else
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{
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/* H Interrupt */
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if(--h_counter < 0)
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{
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h_counter = reg[10];
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hint_pending = 0x10;
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if (reg[0] & 0x10)
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irq_status = (irq_status & ~0x40) | 0x14;
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}
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/* end of active display */
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if (line == vdp_height)
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{
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/* render overscan */
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if (!do_skip && (line < end_line))
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render_line(line, 1);
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/* update inputs (doing this here fix Warriors of Eternal Sun) */
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osd_input_Update();
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/* set VBLANK flag */
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status |= 0x08;
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/* Z80 interrupt is 16ms period (one frame) and 64us length (one scanline) */
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zirq = 1;
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z80_set_irq_line(0, ASSERT_LINE);
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/* delay between VINT flag & V Interrupt (Ex-Mutants, Tyrant) */
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m68k_run(mcycles_vdp + 588);
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status |= 0x80;
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/* delay between VBLANK flag & V Interrupt (Dracula, OutRunners, VR Troopers) */
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m68k_run(mcycles_vdp + 788);
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if (zstate == 1)
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z80_run(mcycles_vdp + 788);
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else
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mcycles_z80 = mcycles_vdp + 788;
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/* V Interrupt */
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vint_pending = 0x20;
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if (reg[1] & 0x20)
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irq_status = (irq_status & ~0x40) | 0x36;
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}
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else if (!do_skip)
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{
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/* sprites are processed during horizontal blanking */
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if (reg[1] & 0x40)
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parse_satb(0x80 + line);
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/* render scanline */
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render_line(line, 0);
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}
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}
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/* process line */
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m68k_run(mcycles_vdp + MCYCLES_PER_LINE);
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if (zstate == 1)
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z80_run(mcycles_vdp + MCYCLES_PER_LINE);
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else
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mcycles_z80 = mcycles_vdp + MCYCLES_PER_LINE;
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/* SVP chip */
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if (svp)
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ssp1601_run(SVP_cycles);
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/* update line cycle count */
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mcycles_vdp += MCYCLES_PER_LINE;
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}
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/* adjust cpu cycle count for next frame */
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mcycles_68k -= mcycles_vdp;
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mcycles_z80 -= mcycles_vdp;
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}
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