Genesis-Plus-GX/source/win/config.c
EkeEke f2a7b4cb8a [Core/SCD]
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* added support for CUE files
* added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images)
* added CD fader emulation
* added CDD "Fast FW" & "Fast RW" commands emulation
* improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others)
* improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish)
* fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...)
* fixed Word-RAM memory mode on soft-reset (missing logo gfx effects)
* fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash)
* fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown)
* fixed Mode 1 emulation (cartridge boot mode)

[Core/Sound]
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* replaced FIR resampler by Blip Buffer for FM resampling
* modified SN76489 core for use of Blip Buffer
* improved PSG & FM chips synchronization using Blip Buffer
* added Game Gear PSG stereo support
* fixed SG-1000 specific PSG noise
* fixed YM2612 LFO AM waveform (California Games surfing event)
* fixed YM2612 phase precision
* minor optimizations to YM2612 core

[Core/Game Gear]
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* added support for CJ Elephant Fugitive (recently released by SMS Power)
* added Game Gear extended screen option

[Core/Genesis]
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* added support for a few recently dumped (but unreleased) games

[Core/General]
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* improved ROM & CD image file loading
* various code cleanup

[Gamecube/Wii]
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* added automatic disc swap feature
* removed automatic frameskipping (no use)
* improved general audio/video sync
* various code cleanup & bugfixes
2012-10-13 19:01:31 +02:00

52 lines
1.7 KiB
C

#include "osd.h"
t_config config;
void set_config_defaults(void)
{
int i;
/* sound options */
config.psg_preamp = 150;
config.fm_preamp = 100;
config.hq_fm = 1;
config.psgBoostNoise = 0;
config.filter = 1;
config.low_freq = 200;
config.high_freq = 8000;
config.lg = 1.0;
config.mg = 1.0;
config.hg = 1.0;
config.lp_range = 60;
config.dac_bits = 14;
config.ym2413 = 2; /* = AUTO (0 = always OFF, 1 = always ON) */
/* system options */
config.system = 0; /* = AUTO (or SYSTEM_SG, SYSTEM_MARKIII, SYSTEM_SMS, SYSTEM_SMS2, SYSTEM_GG, SYSTEM_MD) */
config.region_detect = 0; /* = AUTO (1 = USA, 2 = EUROPE, 3 = JAPAN/NTSC, 4 = JAPAN/PAL) */
config.vdp_mode = 0; /* = AUTO (1 = NTSC, 2 = PAL) */
config.master_clock = 0; /* = AUTO (1 = NTSC, 2 = PAL) */
config.force_dtack = 0;
config.addr_error = 1;
config.bios = 0;
config.lock_on = 0; /* = OFF (can be TYPE_SK, TYPE_GG & TYPE_AR) */
/* display options */
config.overscan = 0; /* = both ON (0 = no borders , 1 = vertical borders only, 2 = horizontal borders only) */
config.gg_extra = 0; /* 1 = show extended Game Gear screen (256x192) */
config.render = 0; /* 1 = double resolution output (only when interlaced mode 2 is enabled) */
/* controllers options */
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_MD_GAMEPAD;
config.gun_cursor[0] = 1;
config.gun_cursor[1] = 1;
config.invert_mouse = 0;
for (i=0;i<MAX_INPUTS;i++)
{
config.input[i].padtype = DEVICE_PAD3B;
}
}