mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-14 14:55:12 +01:00
f2a7b4cb8a
--------------- * added support for CUE files * added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images) * added CD fader emulation * added CDD "Fast FW" & "Fast RW" commands emulation * improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others) * improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish) * fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...) * fixed Word-RAM memory mode on soft-reset (missing logo gfx effects) * fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash) * fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown) * fixed Mode 1 emulation (cartridge boot mode) [Core/Sound] --------------- * replaced FIR resampler by Blip Buffer for FM resampling * modified SN76489 core for use of Blip Buffer * improved PSG & FM chips synchronization using Blip Buffer * added Game Gear PSG stereo support * fixed SG-1000 specific PSG noise * fixed YM2612 LFO AM waveform (California Games surfing event) * fixed YM2612 phase precision * minor optimizations to YM2612 core [Core/Game Gear] --------------- * added support for CJ Elephant Fugitive (recently released by SMS Power) * added Game Gear extended screen option [Core/Genesis] --------------- * added support for a few recently dumped (but unreleased) games [Core/General] --------------- * improved ROM & CD image file loading * various code cleanup [Gamecube/Wii] --------------- * added automatic disc swap feature * removed automatic frameskipping (no use) * improved general audio/video sync * various code cleanup & bugfixes
54 lines
1016 B
C
54 lines
1016 B
C
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#ifndef _CONFIG_H_
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#define _CONFIG_H_
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/****************************************************************************
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* Config Option
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*
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****************************************************************************/
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typedef struct
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{
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uint8 padtype;
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} t_input_config;
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typedef struct
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{
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uint8 hq_fm;
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uint8 filter;
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uint8 psgBoostNoise;
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uint8 dac_bits;
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uint8 ym2413;
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int16 psg_preamp;
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int16 fm_preamp;
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int16 lp_range;
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int16 low_freq;
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int16 high_freq;
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int16 lg;
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int16 mg;
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int16 hg;
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uint8 system;
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uint8 region_detect;
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uint8 vdp_mode;
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uint8 master_clock;
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uint8 force_dtack;
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uint8 addr_error;
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uint8 tmss;
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uint8 bios;
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uint8 lock_on;
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uint8 hot_swap;
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uint8 invert_mouse;
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uint8 gun_cursor[2];
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uint8 overscan;
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uint8 gg_extra;
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uint8 ntsc;
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uint8 render;
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t_input_config input[MAX_INPUTS];
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} t_config;
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/* Global variables */
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extern t_config config;
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extern void set_config_defaults(void);
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#endif /* _CONFIG_H_ */
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