Genesis-Plus-GX/source/unused/win/main.c
ekeeke31 a0fe59e1fc ~fixed VDP bug from last revision
~updated DOS & WIN32 ports to reflect recent changes
2009-06-02 18:12:31 +00:00

527 lines
14 KiB
C

#include <windows.h>
#include <SDL.h>
#include "shared.h"
#include "sms_ntsc.h"
#include "md_ntsc.h"
#define SOUND_FREQUENCY 48000
#define SOUND_SAMPLES_SIZE 2048
int timer_count = 0;
int old_timer_count = 0;
int paused = 0;
int frame_count = 0;
int frameticker = 0;
int joynum = 0;
int update_input(void);
uint8 *keystate;
uint8 buf[STATE_SIZE];
uint8 log_error = 0;
uint8 debug_on = 0;
uint8 turbo_mode = 1;
uint8 use_sound = 0;
uint8 fullscreen = 0;
/* sound */
struct {
char* current_pos;
char* buffer;
int current_emulated_samples;
} sdl_sound;
static void sdl_sound_callback(void *userdata, Uint8 *stream, int len)
{
if(sdl_sound.current_emulated_samples < len) {
memset(stream, 0, len);
}
else {
memcpy(stream, sdl_sound.buffer, len);
/* loop to compensate desync */
do {
sdl_sound.current_emulated_samples -= len;
} while(sdl_sound.current_emulated_samples > 2 * len);
memcpy(sdl_sound.buffer,
sdl_sound.current_pos - sdl_sound.current_emulated_samples,
sdl_sound.current_emulated_samples);
sdl_sound.current_pos = sdl_sound.buffer + sdl_sound.current_emulated_samples;
}
}
static int sdl_sound_init()
{
int n;
SDL_AudioSpec as_desired, as_obtained;
if(SDL_Init(SDL_INIT_AUDIO) < 0) {
printf("ERROR: %s.\n", SDL_GetError());
return 0;
}
as_desired.freq = SOUND_FREQUENCY;
as_desired.format = AUDIO_S16LSB;
as_desired.channels = 2;
as_desired.samples = SOUND_SAMPLES_SIZE;
as_desired.callback = sdl_sound_callback;
if(SDL_OpenAudio(&as_desired, &as_obtained) == -1) {
printf("ERROR: can't open audio: %s.\n", SDL_GetError());
return 0;
}
if(as_desired.samples != as_obtained.samples) {
printf("ERROR: soundcard driver does not accept specified samples size.\n");
return 0;
}
sdl_sound.current_emulated_samples = 0;
n = SOUND_SAMPLES_SIZE * 2 * sizeof(short) * 11;
sdl_sound.buffer = (char*)malloc(n);
if(!sdl_sound.buffer) {
printf("ERROR: can't allocate memory for sound.\n");
return 0;
}
memset(sdl_sound.buffer, 0, n);
sdl_sound.current_pos = sdl_sound.buffer;
return 1;
}
static void sdl_sound_update()
{
int i;
short* p;
SDL_LockAudio();
p = (short*)sdl_sound.current_pos;
for(i = 0; i < snd.buffer_size; ++i) {
*p = snd.buffer[0][i];
++p;
*p = snd.buffer[1][i];
++p;
}
sdl_sound.current_pos = (char*)p;
sdl_sound.current_emulated_samples += snd.buffer_size * 2 * sizeof(short);
SDL_UnlockAudio();
}
static void sdl_sound_close()
{
SDL_PauseAudio(1);
SDL_CloseAudio();
free(sdl_sound.buffer);
}
static SDL_Rect rect;
static SDL_Surface* screen;
static SDL_Surface* surface;
static unsigned char* output_pixels; /* 16-bit RGB */
static long output_pitch;
Uint32 fps_callback(Uint32 interval)
{
if(paused) return 1000/vdp_rate;
timer_count++;
frameticker ++;
if(timer_count % vdp_rate == 0)
{
int fps = frame_count + 1;
char caption[100];
char region[10];
if (region_code == REGION_USA) sprintf(region,"USA");
else if (region_code == REGION_EUROPE) sprintf(region,"EUR");
else sprintf(region,"JAP");
sprintf(caption, "Genesis Plus/SDL - %s (%s) - %d fps - xoffset = %d", rominfo.international, region, fps,input.x_offset);
SDL_WM_SetCaption(caption, NULL);
frame_count = 0;
}
return 1000/vdp_rate;
}
void display_output( void )
{
SDL_Rect dest;
dest.w=rect.w;
dest.h=rect.h;
dest.x=(640-rect.w)/2;
dest.y=(480-rect.h)/2;
if ( SDL_BlitSurface( surface, &rect, screen, &dest ) < 0 || SDL_Flip( screen ) < 0 )
MessageBox(NULL, "SDL blit failed", "Error", 0);
}
md_ntsc_t md_ntsc;
sms_ntsc_t sms_ntsc;
int main (int argc, char **argv)
{
int running = 1;
int sym;
md_ntsc_setup_t md_setup;
sms_ntsc_setup_t sms_setup;
error_init();
/* Print help if no game specified */
if(argc < 2)
{
char caption[256];
sprintf(caption, "Genesis Plus\\SDL by Charles MacDonald\nWWW: http://cgfm2.emuviews.com\nusage: %s gamename\n", argv[0]);
MessageBox(NULL, caption, "Information", 0);
exit(1);
}
/* set default config */
set_config_defaults();
/* Load game */
cart_rom = malloc(10*1024*1024);
memset(cart_rom, 0, 10*1024*1024);
if(!load_rom(argv[1]))
{
char caption[256];
sprintf(caption, "Error loading file `%s'.", argv[1]);
MessageBox(NULL, caption, "Error", 0);
exit(1);
}
/* initialize SDL */
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
{
char caption[256];
sprintf(caption, "SDL initialization failed");
MessageBox(NULL, caption, "Error", 0);
exit(1);
}
SDL_WM_SetCaption("Genesis Plus/SDL", NULL);
SDL_ShowCursor(0);
screen = SDL_SetVideoMode(640, 480, 16, fullscreen ? (SDL_HWSURFACE|SDL_FULLSCREEN): (SDL_HWSURFACE));
surface = SDL_CreateRGBSurface(SDL_HWSURFACE, 720, 576, 16, 0, 0, 0, 0);
if (!screen || !surface)
{
MessageBox(NULL, "Video initialization failed", "Error", 0);
exit(1);
}
/* initialize Genesis display */
memset(&bitmap, 0, sizeof(t_bitmap));
bitmap.width = 720;
bitmap.height = 576;
bitmap.depth = 16;
bitmap.granularity = 2;
bitmap.pitch = (bitmap.width * bitmap.granularity);
bitmap.data = surface->pixels;
bitmap.viewport.w = 256;
bitmap.viewport.h = 224;
bitmap.viewport.x = 0;
bitmap.viewport.y = 0;
/* load BIOS */
memset(bios_rom, 0, sizeof(bios_rom));
FILE *f = fopen("./BIOS.bin", "rb");
if (f!=NULL)
{
fread(&bios_rom, 0x800,1,f);
fclose(f);
int i;
for(i = 0; i < 0x800; i += 2)
{
uint8 temp = bios_rom[i];
bios_rom[i] = bios_rom[i+1];
bios_rom[i+1] = temp;
}
config.bios_enabled |= 2;
}
/* initialize emulation */
system_init();
audio_init(SOUND_FREQUENCY);
/* initialize SDL audio */
if (use_sound) use_sound = sdl_sound_init();
/* load SRAM */
f = fopen("./game.srm", "rb");
if (f!=NULL)
{
fread(sram.sram,0x10000,1, f);
fclose(f);
}
/* reset emulation */
system_reset();
/* start emulation loop */
SDL_SetTimer(1000/vdp_rate, fps_callback);
if (use_sound) SDL_PauseAudio(0);
while(running)
{
SDL_Event event;
if (SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT: /* Windows was closed */
running = 0;
break;
case SDL_KEYDOWN: /* user options */
sym = event.key.keysym.sym;
if(sym == SDLK_TAB) system_reset();
else if (sym == SDLK_RETURN)
{
fullscreen ^=1;
screen = SDL_SetVideoMode(640, 480, 16, fullscreen ? (SDL_HWSURFACE|SDL_FULLSCREEN): (SDL_HWSURFACE));
}
else if(sym == SDLK_F3) config.render ^=1;
else if(sym == SDLK_F4)
{
SDL_FillRect( screen, 0, 0 );
config.ntsc ++;
if (config.ntsc > 3) config.ntsc = 0;
bitmap.viewport.changed = 1;
}
else if(sym == SDLK_F5) log_error ^=1;
else if(sym == SDLK_F6)
{
turbo_mode ^=1;
frameticker = 0;
}
else if(sym == SDLK_F7)
{
f = fopen("game.gpz","r+b");
if (f)
{
fread(&buf, STATE_SIZE, 1, f);
state_load(buf);
fclose(f);
}
}
else if(sym == SDLK_F8)
{
f = fopen("game.gpz","w+b");
if (f)
{
state_save(buf);
fwrite(&buf, STATE_SIZE, 1, f);
fclose(f);
}
}
else if(sym == SDLK_F9)
{
vdp_pal ^= 1;
/* reinitialize timings */
system_init ();
unsigned char *temp = malloc(YM2612GetContextSize());
if (temp) memcpy(temp, YM2612GetContextPtr(), YM2612GetContextSize());
audio_init(48000);
if (temp)
{
YM2612Restore(temp);
free(temp);
}
/* reinitialize HVC tables */
vctab = (vdp_pal) ? ((reg[1] & 8) ? vc_pal_240 : vc_pal_224) : vc_ntsc_224;
hctab = (reg[12] & 1) ? cycle2hc40 : cycle2hc32;
/* reinitialize overscan area */
bitmap.viewport.x = config.overscan ? 14 : 0;
bitmap.viewport.y = config.overscan ? (((reg[1] & 8) ? 0 : 8) + (vdp_pal ? 24 : 0)) : 0;
}
else if(sym == SDLK_F10) set_softreset();
else if(sym == SDLK_F11)
{
joynum ++;
if (joynum > MAX_DEVICES - 1) joynum = 0;
while (input.dev[joynum] == NO_DEVICE)
{
joynum ++;
if (joynum > MAX_DEVICES - 1) joynum = 0;
}
}
else if(sym == SDLK_ESCAPE) running = 0;
else if(sym == SDLK_F12)
{
config.overscan ^= 1;
bitmap.viewport.x = config.overscan ? ((reg[12] & 1) ? 16 : 12) : 0;
bitmap.viewport.y = config.overscan ? (((reg[1] & 8) ? 0 : 8) + (vdp_pal ? 24 : 0)) : 0;
bitmap.viewport.changed = 1;
}
break;
default:
break;
}
}
if(!paused)
{
if (frameticker > 1)
{
/* Frame skipping */
frameticker--;
system_frame (1);
}
else
{
/* Delay */
while (!frameticker && !turbo_mode) SDL_Delay(0);
system_frame (0);
frame_count++;
}
frameticker--;
/* Sound Update */
audio_update(snd.buffer_size);
if (use_sound) sdl_sound_update();
/* Video update */
if(bitmap.viewport.changed)
{
bitmap.viewport.changed = 0;
rect.w = bitmap.viewport.w+2*bitmap.viewport.x;
rect.h = bitmap.viewport.h+2*bitmap.viewport.y;
if (config.render && (interlaced || config.ntsc)) rect.h *= 2;
if (config.ntsc) rect.w = (reg[12]&1) ? MD_NTSC_OUT_WIDTH(rect.w) : SMS_NTSC_OUT_WIDTH(rect.w);
/* init NTSC filter */
if (config.ntsc == 1)
{
sms_setup = sms_ntsc_composite;
md_setup = md_ntsc_composite;
sms_ntsc_init( &sms_ntsc, &sms_setup );
md_ntsc_init( &md_ntsc, &md_setup );
}
else if (config.ntsc == 2)
{
sms_setup = sms_ntsc_svideo;
md_setup = md_ntsc_svideo;
sms_ntsc_init( &sms_ntsc, &sms_setup );
md_ntsc_init( &md_ntsc, &md_setup );
}
else if (config.ntsc == 3)
{
sms_setup = sms_ntsc_rgb;
md_setup = md_ntsc_rgb;
sms_ntsc_init( &sms_ntsc, &sms_setup );
md_ntsc_init( &md_ntsc, &md_setup );
}
}
display_output();
}
}
/* save SRAM */
f = fopen("./game.srm", "wb");
if (f!=NULL)
{
fwrite(&sram.sram,0x10000,1, f);
fclose(f);
}
if (use_sound) sdl_sound_close();
SDL_FreeSurface(surface);
SDL_FreeSurface(screen);
SDL_Quit();
system_shutdown();
error_shutdown();
free(cart_rom);
return 0;
}
int update_input(void)
{
keystate = SDL_GetKeyState(NULL);
while (input.dev[joynum] == NO_DEVICE)
{
joynum ++;
if (joynum > MAX_DEVICES - 1) joynum = 0;
}
/* reset input */
input.pad[joynum] = 0;
/* keyboard */
if(keystate[SDLK_UP]) input.pad[joynum] |= INPUT_UP;
else
if(keystate[SDLK_DOWN]) input.pad[joynum] |= INPUT_DOWN;
if(keystate[SDLK_LEFT]) input.pad[joynum] |= INPUT_LEFT;
else
if(keystate[SDLK_RIGHT]) input.pad[joynum] |= INPUT_RIGHT;
if(keystate[SDLK_a]) input.pad[joynum] |= INPUT_A;
if(keystate[SDLK_s]) input.pad[joynum] |= INPUT_B;
if(keystate[SDLK_d]) input.pad[joynum] |= INPUT_C;
if(keystate[SDLK_f]) input.pad[joynum] |= INPUT_START;
if(keystate[SDLK_z]) input.pad[joynum] |= INPUT_X;
if(keystate[SDLK_x]) input.pad[joynum] |= INPUT_Y;
if(keystate[SDLK_c]) input.pad[joynum] |= INPUT_Z;
if(keystate[SDLK_v]) input.pad[joynum] |= INPUT_MODE;
if (input.dev[joynum] == DEVICE_LIGHTGUN)
{
/* get mouse (absolute values) */
int x,y;
int state = SDL_GetMouseState(&x,&y);
/* Calculate X Y axis values */
input.analog[joynum - 4][0] = (x * bitmap.viewport.w) / 640;
input.analog[joynum - 4][1] = (y * bitmap.viewport.h) / 480;
/* Map mouse buttons to player #1 inputs */
if(state & SDL_BUTTON_MMASK) input.pad[joynum] |= INPUT_C;
if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_B;
if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_A;
}
else if (input.dev[joynum] == DEVICE_MOUSE)
{
/* get mouse (relative values) */
int x,y;
int state = SDL_GetRelativeMouseState(&x,&y);
/* Sega Mouse range is -256;+256 */
input.analog[2][0] = x;
input.analog[2][1] = y;
/* Vertical movement is upsidedown */
if (!config.invert_mouse) input.analog[2][1] = 0 - input.analog[2][1];
/* Map mouse buttons to player #1 inputs */
if(state & SDL_BUTTON_MMASK) input.pad[joynum] |= INPUT_C;
if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_B;
if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_A;
}
else if (system_hw == SYSTEM_PICO)
{
/* get mouse (absolute values) */
int x,y;
int state = SDL_GetMouseState(&x,&y);
/* Calculate X Y axis values */
input.analog[0][0] = 0x3c + (x * (0x17c-0x03c+1)) / 640;
input.analog[0][1] = 0x1fc + (y * (0x2f7-0x1fc+1)) / 480;
/* Map mouse buttons to player #1 inputs */
if(state & SDL_BUTTON_MMASK) pico_current++;
if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_B;
if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_A;
}
/* options */
return (1);
}