mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-08 20:05:13 +01:00
149 lines
10 KiB
Plaintext
149 lines
10 KiB
Plaintext
Genesis Plus for Gamecube
|
|
------------------------------
|
|
|
|
CHANGELOG:
|
|
|
|
- completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters)
|
|
used in a few games (now use game database) as backup RAM. This should fix SRAM load/save support in the following games:
|
|
|
|
. NBA Jam (alternate Acclaim mapper)
|
|
. College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
|
|
. NHLPA Hockey 93, Rings of Power (EA mapper)
|
|
. Micromachines games (Codemasters mapper)
|
|
|
|
- SRAM is now initialized with 0xFF data: fix Micromachines 2, Dino Dini Soccer
|
|
- fixed SRAM word read/write handler: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NL97, NHL98,...) which previously hang
|
|
- modified WRITE_xxx & READ_xxx macros for portability
|
|
- rewrote BIG ENDIAN support in render.c and vdp.c: it should be a little faster now (no more useless swapping)
|
|
- fixed leftmost Window/PlaneA column render and implemented Window bug (as described in gen-vdp.txt)
|
|
- improved Sprite Limit emulation and Sprite Collision detection
|
|
- fixed test made before CRAM writes
|
|
- removed redundant "color_update()" calls
|
|
- added 9bits (RGB333) pixel color extrapolation to cover full color range (0-31;0-63) in 16-bit rendering mode (RGB565)
|
|
- rewrote Interrupts handling: Sesame's Street Counting Cafe now works without any hacks, other timing sensitive games seems not to be affected
|
|
- modified Hcounter tables: Road Rash games (I,II,III) don't need any timing hacks anymore
|
|
- fixed VDP latency so it does not interfere with DMA timings anymore
|
|
|
|
|
|
|
|
20/07/2007:
|
|
[Genesis]
|
|
- corrected TeamPlayer support: fix multiplayer in Gauntlet 4 (Sept. version), Pengo and a lot of others
|
|
- added J-Cart support: enable multiplayer in Codemasters games (Pete Sampras, Micromachines games, Super Skidmarks)
|
|
- added serial EEPROM autodetection: fix games with bad SRAM informations in header (NBA Jam TE)
|
|
- added SVP faking: display 2D graphics in Virtua Racing (the game is however still unplayable)
|
|
- added support for more internal IO registers: fixe some unlicensed games (Wisdom Tree games...)
|
|
- added preliminary support for unmapped protection device: fix some unlicensed games with special built-in hardware (Squirell King, Lion King 2...)
|
|
- added "Soft Reset" combo (in game, use L+Z triggers): this should be like pressing the RESET button on a real Genesis and this is required
|
|
in some games to enable special features or even complete the game (ex: X-Men).
|
|
|
|
[NGC]
|
|
- added separate configuration for PortA/PortB inputs (GAMEPAD, MULTITAP or NONE, see Joypad Config): this let you setting
|
|
PORTB as unplugged, which is needed in some games to access special modes or enable cheat codes (Alien Storm, X-Men...)
|
|
- Freezestate & SRAM files are now compressed (using zlib)
|
|
- FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /genplus/saves/ from the root of your SDCARD
|
|
- changed initial ROMS directory for SDCARD user: now looking for /genplus/roms/ from the root of your SDCARD
|
|
- added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
|
|
- "System reboot" is now used for console reboot and SD/PSO reload (if detected)
|
|
- added new font: now use original IPL font, extracted from Bootrom
|
|
- modified controls when going into the rom selection menu (DVD or SDCARD):
|
|
. use B button to go up one directory
|
|
. use Z button to quit the file selection menu
|
|
. use L/R triggers to go down/up one full page
|
|
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
|
|
- various menu rearrangment, minor bugfixes & sourcecode cleanup
|
|
|
|
21/06/2007:
|
|
- added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
|
|
- removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
|
|
- added Console Reboot option in main menu (IPL Reboot)
|
|
- added Multitap support (EA 4-Way Play and Sega Teamplayer): allowed up to four players in games supporting those peripherals
|
|
- added partial Sega Menacer lightgun support (use Analog Stick): automatically set when detecting the 6-in-1 Menacer game
|
|
|
|
18/05/2007:
|
|
- you can now switch between FM cores without reseting the game. FM registers value are automatically restored when switching.
|
|
- modified PAL framesync a little bit: the 20ms period is now applied between the start of 2 consecutive frames,
|
|
no more between the end of the previous and the start of the next one, which seems more correct to me
|
|
- removed the previous VINT timings modification because it brokes some games (Rocket Knight, Thunderforce III,...)
|
|
- added automatic Timing configuration (VDP latency, VINT timing & alternate Line Timing) at game loading, based upon specific romname detection.
|
|
This means you can still modify some of these options afterwards but they are now automatically set/unset when loading a game which need
|
|
special timing fixes. These fixes are also automatically desactivated when the current game doesn't need them.
|
|
|
|
For your information, games that are actually detected and need special timings to run properly are:
|
|
.Legend of Galahad & Road Rash series (single line not rendered properly)
|
|
.Sesame Street Counting Cafe (don't boot)
|
|
.Chaos Engine/Soldiers of Fortune (graphic glitches on scrolling)
|
|
|
|
|
|
08/05/2007:
|
|
- corrected L & R buttons assignment: fixes Genesis X & Z buttons being inverted
|
|
- VINT timings are now a little more accurate: fixes Sesame's Street Counting Cafe
|
|
- SN76496 MAX_OUTPUT back to normal
|
|
- modified FB_WNOISE value in SN76496 core according to John Kortink's last informations
|
|
- added support for Maxim's PSG core, same as used in SMSPLUS (it becomes the default PSG core)
|
|
- updated FM core to the latest MAME version
|
|
- corrected DAC output level (fixes voices and some special FX being too low)
|
|
- added support for Gens YM2612 (FM) core (MAME's one still remains default FM core)
|
|
- added configurable preamplification for each sound cores (see Emulator Options)
|
|
- added some other configurable sound options (boost overall volume, FM improvment for Gens YM2612)
|
|
|
|
11/04/2007:
|
|
- corrected MAX_OUTPUT value in SN76496 core: fix PSG sound (SFX) volume
|
|
- removed unused sound buffer allocation
|
|
|
|
26/03/2007:
|
|
- added DVD automount: automatically call libogc DVD_Mount function if ISO PVD reading failed (idea taken from softdev's last neocdredux release). This may be useful for loading roms from a DVD after booting from SDLOAD or after stopping DVD motor.
|
|
- added "DVD motor off" feature, like in others emulators
|
|
- corrected Memory Card mounting function: EXI_ProbeReset() function was never called if the first mounting attempt failed. Should fix some of the "Unable to mount memory card" errors.
|
|
|
|
22/03/2007:
|
|
- added SDCARD subdirectory browsing and LFN (255 char. max) support
|
|
|
|
17/03/2007:
|
|
- remove some rendering unused code (only used by DOS version of genesis plus) for little speedup
|
|
- added an option to enable alternate line rendering timing (fix single line error in Road Rash series and Legend of Galahad's Intro)
|
|
- Color RAM update now always reset color 0 to border color (fix color glitches in Mortal Kombat,...) (thanks to Noop's for the idea)
|
|
- added last Softdev's modifications (normalised memory access and ASM GU functions used intead of 'C' ones) for some speedup
|
|
- updated gcaram.c to be compatible with last libogc version
|
|
|
|
09/03/2007:
|
|
- little rendering code speedups
|
|
- modified HV counter tables (fix graphic glitches in Skitchin's sky, Lotus 2 Recs, Panorama Cotton, Dashin Desperados & maybe more)
|
|
- completely rewrote DMA timings emulation so that it works for all games (no more cpu freezing)
|
|
- added all DMA tranfer rates handling for each three DMA modes and added dma busy flag emulation
|
|
- modified interrupts handling on VDP register #0 and #1 writes (fix Lemmings status bar)
|
|
- added VDP RAM write latency (fix Chaos Engine/Soldier of Fortune gfx glitches)
|
|
- modified FM timers handling a bit (fix Vectorman2 music)
|
|
- corrected Sprite Limit rendering (fix Sonic 1 & Micromachines 2 title screens)
|
|
- corrected IO Registers writes (fix Decap' Attack controls, no more need for alternate input)
|
|
- corrected 6 Buttons Pad emulation (fix 6buttons detection in Mortal Kombat 3, Comix Zone and other 6-buttons compatible games)
|
|
- modified sound mixing a bit according to Generator sourcecode (FM and PSG ratios seems more correct)
|
|
- added separate CPU Region (USA, Europe, Japan,...) & Speed (PAL or NTSC) choice in menu options
|
|
- modified main frame synchro in PAL mode (fix sound glitch in this mode), thanks to Softdev for the solution
|
|
- added savestates support (go to SRAM menu, memory card supports only)
|
|
|
|
07/02/2007: (Eke-Eke)
|
|
- fm timers fixed (fix missing music in Castle of Illusion, Quackshot, Undead Line, Wonderboy in Monster Lair, Cal 50, Turbo Outrun, Thundeforce 4 and maybe more)
|
|
- added complete EEPROM emulation (save support now works fine in Wonderboy5, Megaman Willy Wars, NBA Jam...) (credits to Notaz, adapted from Picodrive code)
|
|
- added preliminar dma timing emulation (fix bottom screen in Legend of Galahad) (credits to Notaz, adapted from Picodrive code)
|
|
- hack: clear Vint pending after Hint (INT level 4) acknowledge (fix Fatal Rewind)
|
|
- hack: modify read_bus16 to return a random value (fake fetch) (fix Time Killers)
|
|
- modified cpu execution timings, with more correct hblank and interrupts timing (fix ISS Deluxe, Double Dragon 2 and certainly more) (Based on Gens code)
|
|
- modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)
|
|
- added sprite collision detection (fix Strider 2)
|
|
- modified dma fill operation for big endian platform (fix Contra Hardcorps gfx garbage)
|
|
|
|
|
|
Based on Softdev's initial releases
|
|
|
|
|
|
WIP1.2 unzip.c
|
|
Added partial zip support
|
|
|
|
WIP1.1 sio.c added
|
|
Added six button pad support from x86 Gens
|
|
Additional changes based on Charles MacDonald's gen-hw.txt
|
|
|
|
WIP1 07 March 2006
|
|
Updated SN76496 driver
|
|
Added GX Hardware Scaling |