mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-26 11:11:48 +01:00
204 lines
4.5 KiB
C
204 lines
4.5 KiB
C
|
|
#include <windows.h>
|
|
#include <SDL.h>
|
|
#include "shared.h"
|
|
|
|
int timer_count = 0;
|
|
int old_timer_count = 0;
|
|
int paused = 0;
|
|
int frame_count = 0;
|
|
|
|
int update_input(void);
|
|
unsigned char *keystate;
|
|
|
|
|
|
Uint32 fps_callback(Uint32 interval)
|
|
{
|
|
if(paused) return 1000/60;
|
|
timer_count++;
|
|
if(timer_count % 60 == 0)
|
|
{
|
|
int fps = frame_count;
|
|
char caption[32];
|
|
sprintf(caption, "Genesis Plus/SDL FPS=%d", fps);
|
|
SDL_WM_SetCaption(caption, NULL);
|
|
frame_count = 0;
|
|
}
|
|
return 1000/60;
|
|
}
|
|
|
|
|
|
int main (int argc, char **argv)
|
|
{
|
|
int running = 1;
|
|
|
|
SDL_Rect viewport, src;
|
|
SDL_Surface *bmp, *screen;
|
|
SDL_Event event;
|
|
|
|
error_init();
|
|
|
|
/* Print help if no game specified */
|
|
if(argc < 2)
|
|
{
|
|
char caption[256];
|
|
sprintf(caption, "Genesis Plus\nby Charles MacDonald\nWWW: http://cgfm2.emuviews.com\nusage: %s gamename\n", argv[0]);
|
|
MessageBox(NULL, caption, "Information", 0);
|
|
exit(1);
|
|
}
|
|
|
|
/* Load game */
|
|
if(!load_rom(argv[1]))
|
|
{
|
|
char caption[256];
|
|
sprintf(caption, "Error loading file `%s'.", argv[1]);
|
|
MessageBox(NULL, caption, "Error", 0);
|
|
exit(1);
|
|
}
|
|
|
|
viewport.x = 0;
|
|
viewport.y = 0;
|
|
viewport.w = 256;
|
|
viewport.h = 224;
|
|
|
|
src.x = 32;
|
|
src.y = 0;
|
|
src.w = viewport.w;
|
|
src.h = viewport.h;
|
|
|
|
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
|
|
{
|
|
exit(1);
|
|
}
|
|
SDL_WM_SetCaption("Genesis Plus/SDL", NULL);
|
|
|
|
screen = SDL_SetVideoMode(viewport.w, viewport.h, 16, SDL_SWSURFACE);
|
|
viewport.x = 0;
|
|
viewport.y = 0;
|
|
|
|
bmp = SDL_CreateRGBSurface(SDL_SWSURFACE, 1024, 512, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
|
|
|
|
|
|
|
|
memset(&bitmap, 0, sizeof(t_bitmap));
|
|
bitmap.width = 1024;
|
|
bitmap.height = 512;
|
|
bitmap.depth = 16;
|
|
bitmap.granularity = 2;
|
|
bitmap.pitch = (bitmap.width * bitmap.granularity);
|
|
bitmap.data = (unsigned char *)bmp->pixels;
|
|
bitmap.viewport.w = 256;
|
|
bitmap.viewport.h = 224;
|
|
bitmap.viewport.x = 0x20;
|
|
bitmap.viewport.y = 0x00;
|
|
bitmap.remap = 1;
|
|
|
|
system_init();
|
|
system_reset();
|
|
|
|
SDL_SetTimer(1000/60, fps_callback);
|
|
|
|
while(running)
|
|
{
|
|
running = update_input();
|
|
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
switch(event.type)
|
|
{
|
|
case SDL_QUIT: /* Windows was closed */
|
|
running = 0;
|
|
break;
|
|
|
|
case SDL_ACTIVEEVENT: /* Window focus changed or was minimized */
|
|
if(event.active.state & (SDL_APPINPUTFOCUS | SDL_APPACTIVE))
|
|
{
|
|
paused = !event.active.gain;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!paused)
|
|
{
|
|
frame_count++;
|
|
|
|
update_input();
|
|
|
|
if(!system_frame(0))
|
|
system_reset();
|
|
|
|
if(bitmap.viewport.changed)
|
|
{
|
|
bitmap.viewport.changed = 0;
|
|
src.w = bitmap.viewport.w;
|
|
src.h = bitmap.viewport.h;
|
|
viewport.w = bitmap.viewport.w;
|
|
viewport.h = bitmap.viewport.h;
|
|
screen = SDL_SetVideoMode(bitmap.viewport.w, bitmap.viewport.h, 16, SDL_SWSURFACE);
|
|
}
|
|
|
|
SDL_BlitSurface(bmp, &src, screen, &viewport);
|
|
SDL_UpdateRect(screen, viewport.x, viewport.y, viewport.w, viewport.h);
|
|
}
|
|
}
|
|
|
|
system_shutdown();
|
|
SDL_Quit();
|
|
error_shutdown();
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* Check if a key is pressed */
|
|
int check_key(int code)
|
|
{
|
|
static char lastbuf[0x100] = {0};
|
|
|
|
if((!keystate[code]) && (lastbuf[code] == 1))
|
|
lastbuf[code] = 0;
|
|
|
|
if((keystate[code]) && (lastbuf[code] == 0))
|
|
{
|
|
lastbuf[code] = 1;
|
|
return (1);
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
int update_input(void)
|
|
{
|
|
int running = 1;
|
|
|
|
keystate = SDL_GetKeyState(NULL);
|
|
|
|
memset(&input, 0, sizeof(t_input));
|
|
if(keystate[SDLK_UP]) input.pad[0] |= INPUT_UP;
|
|
else
|
|
if(keystate[SDLK_DOWN]) input.pad[0] |= INPUT_DOWN;
|
|
if(keystate[SDLK_LEFT]) input.pad[0] |= INPUT_LEFT;
|
|
else
|
|
if(keystate[SDLK_RIGHT]) input.pad[0] |= INPUT_RIGHT;
|
|
|
|
if(keystate[SDLK_a]) input.pad[0] |= INPUT_A;
|
|
if(keystate[SDLK_s]) input.pad[0] |= INPUT_B;
|
|
if(keystate[SDLK_d]) input.pad[0] |= INPUT_C;
|
|
if(keystate[SDLK_f]) input.pad[0] |= INPUT_START;
|
|
if(keystate[SDLK_z]) input.pad[0] |= INPUT_X;
|
|
if(keystate[SDLK_x]) input.pad[0] |= INPUT_Y;
|
|
if(keystate[SDLK_c]) input.pad[0] |= INPUT_Z;
|
|
if(keystate[SDLK_v]) input.pad[0] |= INPUT_MODE;
|
|
|
|
if(keystate[SDLK_TAB]) system_reset();
|
|
|
|
if(keystate[SDLK_ESCAPE]) running = 0;
|
|
return (running);
|
|
}
|
|
|
|
|