Lime3DS/src/video_core/renderer_base.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "video_core/hwrasterizer_base.h"
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class EmuWindow;
class RendererBase : NonCopyable {
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public:
/// Used to reference a framebuffer
enum kFramebuffer {
kFramebuffer_VirtualXFB = 0,
kFramebuffer_EFB,
kFramebuffer_Texture
};
RendererBase() : m_current_fps(0), m_current_frame(0) {
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}
virtual ~RendererBase() {
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}
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/// Swap buffers (render frame)
virtual void SwapBuffers() = 0;
/**
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* Set the emulator window to use for renderer
* @param window EmuWindow handle to emulator window to use for rendering
*/
virtual void SetWindow(EmuWindow* window) = 0;
/// Initialize the renderer
virtual void Init() = 0;
/// Shutdown the renderer
virtual void ShutDown() = 0;
// Getter/setter functions:
// ------------------------
f32 GetCurrentframe() const {
return m_current_fps;
}
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int current_frame() const {
return m_current_frame;
}
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std::unique_ptr<HWRasterizer> hw_rasterizer;
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protected:
f32 m_current_fps; ///< Current framerate, should be set by the renderer
int m_current_frame; ///< Current frame, should be set by the renderer
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};